They should just have said 'eclipses can only copy spirit charms'.
They shouldn't have made the 2e Solar anima powers while high off their asses. As is they were pretty game breaking to start with. Between Eclipses stealing moves and the invincible Twilights it got pretty bad.
 
I am strongly opposed to any attempts to nerf Lunar shapeshifting in the name of 'balance'.

Yes, a Lunar has capabilities that no other Exalt can mimic and can do several things better and easier than anyone else. That's the point. The game won't break if the Lunar Exalted are unequivocally best at their niche.
The problem is Lunars have always had a bunch of 'nerfs' to their Shapeshifting, the chief one is 'The Tell'.

Lunar Shapeshifting, by advent of the fact that it exists within a game in which there needs to be a way to see through it. 'The Tell' does this by saying "Lunar Shapeshifting is inherently flawed" while I feel the much more compelling and satisfying answer is "How convincing a Lunar's shapeshifting is, depends on the skill of the Lunar".

While the first is a complete package from the go, because it's set up that way, independent of the character's stats, the weakness of the Shapeshifting feels intrinsic and I personally kinda hate it. The other way, while your shapeshifting might start weaker, you can invest in stats and charms and make it better and ther eis this progression and flow that just feels better, personally.
 
The problem is Lunars have always had a bunch of 'nerfs' to their Shapeshifting, the chief one is 'The Tell'.

Lunar Shapeshifting, by advent of the fact that it exists within a game in which there needs to be a way to see through it. 'The Tell' does this by saying "Lunar Shapeshifting is inherently flawed" while I feel the much more compelling and satisfying answer is "How convincing a Lunar's shapeshifting is, depends on the skill of the Lunar".

While the first is a complete package from the go, because it's set up that way, independent of the character's stats, the weakness of the Shapeshifting feels intrinsic and I personally kinda hate it. The other way, while your shapeshifting might start weaker, you can invest in stats and charms and make it better and ther eis this progression and flow that just feels better, personally.
Personally I just think it should be a charm tree you invest in like anything else. That way its easy to make sure it's as strong as other charms because you can balance on a case by case basis. If you want your lunar form to be stealthy, invest in a stealthy transformation charm. Want to take someones face? Get that charm. Etc
 
Personally I just think it should be a charm tree you invest in like anything else. That way its easy to make sure it's as strong as other charms because you can balance on a case by case basis. If you want your lunar form to be stealthy, invest in a stealthy transformation charm. Want to take someones face? Get that charm. Etc
I agree mostly, though I feel a baseline ability is good since it does give Lunars a bit of unique flavor.
 
I agree mostly, though I feel a baseline ability is good since it does give Lunars a bit of unique flavor.
Eh, I feel flavor should be done through charms. Like Green Sun Nimbus flare is at its heart just a damage adder, yet it still has a lot of flavor. No reason you can't do the same with lunar charms. Maybe they have a charm which causes their arm to swell with grotesque muscle a la Toguro when the strike, or they have a ranged damage dealer which involves them spitting acid that sort of thing.

Plus there excellencies are tied to their physical abilities, strength, speed etc. Instead of their skills so that right their adds a lot of flavor. A lunar doesn't block with supernatural graces, he grows fat and a tough leathery hide to block blows, etc.
 
Lunars don't need a knockoff By Rage Recast, especially since mutations in 3e don't actually work like the mutations did in 2e, or like Revlid's system has them work.
 
Lunars don't need a knockoff By Rage Recast, especially since mutations in 3e don't actually work like the mutations did in 2e, or like Revlid's system has them work.
I mean it was written in 2eism as a way to get my point across since I'm not as familiar with 3e. Could you maybe provide some context and constructive information instead of just insulting my work?
 
I mean it was written in 2eism as a way to get my point across since I'm not as familiar with 3e. Could you maybe provide some context and constructive information instead of just insulting my work?
Honestly Mutations are much the same, just called 'Supernatural Merits' though the balance is a bit different.

It's animals that are different, to start with they don't have listed statlines, only calculated values, past their Calculated values, they have a series of Special Attacks (Basically combat charms)and Merits (Basically, non-combat charms) (as well as Latent and Magical Abilities which can be either Special Attacks or Merits).... it makes valuing different forms difficult and some of their Special Attacks/Merit are extremely potent but fine in the hands of the animals because they are limited by only having that discrete set of powers and being limited by their stats....
 
I mean it was written in 2eism as a way to get my point across since I'm not as familiar with 3e. Could you maybe provide some context and constructive information instead of just insulting my work?
According to you, you're trying to fix something that you don't actually know anything about.

When a lunar changes into something, they get it's derived pools if they're larger than the Lunar's natural derived pools, and the excess is counted against their dice cap. So when you turn into a bear, your claw attack is set at 12 dice and it reduces your dice cap by however much your Dex + brawl pool is less than 12. Your upper limit on how many dice you can throw is not exceeded unless (at the far end of the scale) your natural Dex + brawl is 1 dice, because the lunar dice cap is Attribute + Stunted Attribute.
 
I am strongly opposed to any attempts to nerf Lunar shapeshifting in the name of 'balance'.

Yes, a Lunar has capabilities that no other Exalt can mimic and can do several things better and easier than anyone else. That's the point. The game won't break if the Lunar Exalted are unequivocally best at their niche.
This, harder than anything I can possibly express.

Just. Fuck 3e. Fuck it. This is so dumb.
...why? It lets you have a Solar-equivalent dice cap by showing how in touch with your attributes you are. It's a damn sight better than "Attribute+Essence/2".
 
The 2e (Attribute) Dicecap was fine. It is even more fine in 3e where excellencies should be free for favored attributes.
...no, no it's not fine. That is half the Solar cap. It's weaker than the Dragonblooded have ever been. Unless you're arguing that Lunars should just autolose to Solars, which is the mechanical result of this.

In which case we're just never gonna agree.
 
...no, no it's not fine. That is half the Solar cap. It's weaker than the Dragonblooded have ever been. Unless you're arguing that Lunars should just autolose to Solars, which is the mechanical result of this.

In which case we're just never gonna agree.
It worked because they had charms to boost the cap, and they could have 9 charms and have an excellency for literally everything, versus a Solar needing 25. They also could use Warform and DOE to boost cap, so at 5 a combat spec Lunar actually could add more dice than a Solar.
 
It worked because they had charms to boost the cap, and they could have 9 charms and have an excellency for literally everything, versus a Solar needing 25. They also could use Warform and DOE to boost cap, so at 5 a combat spec Lunar actually could add more dice than a Solar.
And now the Lunars can...have 9 Excellencies too, unless they've wildly changed something for them. And don't need to cap boost, because, you know. Solr grade Excellency. Like, what is the problem here? Solar Excellency, 9 Attributes, the criteria, given the Solars, is likely to be "Does the Lunar Caste/Favor the attribute? If so, Excellency. Do they have a Charm? Excellency."
 
The 2e (Attribute) Dicecap was fine. It is even more fine in 3e where excellencies should be free for favored attributes.

Lunar Excellencies aren't automatically free. You get the excellency when one of the following is true.

You know 2 charms from the attribute.
You have 3 dots in the attribute and the attribute is favored.
You have 4 dots in the attribute.

It worked because they had charms to boost the cap, and they could have 9 charms and have an excellency for literally everything, versus a Solar needing 25. They also could use Warform and DOE to boost cap, so at 5 a combat spec Lunar actually could add more dice than a Solar.

Warform didn't boost your dice cap, iirc. Relentless Lunar Fury did, adding essence to the base (Attribute). I haven't seen anything saying that 3e lunars get charms that let them break the cap on Attributes over 5.

Also apparently Lunars favor 2 caste attributes instead of all 3, and 1 of each of the other categories. So Lunars favor 4 out of 9 attributes.
 
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Warform didn't boost your dice cap, iirc.
It boosted physical attributes, as the extra dots it gave were considered natural for all purposes, which would include dicecaps.
Also apparently Lunars favor 2 caste attributes instead of all 3, and 1 of each of the other categories. So Lunars favor 4 out of 9 attributes.
This also annoys me. If it were two attributes out of the three in caste and then choose two to favor out of the remaining 7, and they can't be in the same category, it would be fine. But noooooooooo fuck people who want to specialize entirely in one type of attribute. They don't get that.
 
This also annoys me. If it were two attributes out of the three in caste and then choose two to favor out of the remaining 7, and they can't be in the same category, it would be fine. But noooooooooo fuck people who want to specialize entirely in one type of attribute. They don't get that.
....Yeah, kinda agree. Solars don't get locked out of Caste Abilities they don't choose.....
Though, what it was 2 from Caste and 1 from each or All 3 from Caste and 1 from one of the other two?
 
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It boosted physical attributes, as the extra dots it gave were considered natural for all purposes, which would include dicecaps.

This also annoys me. If it were two attributes out of the three in caste and then choose two to favor out of the remaining 7, and they can't be in the same category, it would be fine. But noooooooooo fuck people who want to specialize entirely in one type of attribute. They don't get that.
Oh my god stop bitching. It's not even out yet, you have no idea how any of this works, how the XP will work out, what their Charms look like. Stop deciding everything is terrible based on stuff like the Excellency doesn't do literally exactly what you want it to do from a hideously broken edition. Lunars were awful in Second Edition. They were jokes compared to the Solars, they had dull Charms, couldn't compete, not really. Meanwhile, those previews seem pretty darn interesting!

You're deciding based on scant details and recently revealed Excellency details that something that has literally always sucked is gonna suck worse than last time. This is silly.
 
....Yeah, kinda agree. Solars don't get locked out of Caste Abilities they don't choose.....
Though, what it was 2 from Caste and 1 from each or All 3 from Caste and 1 from one of the other two?
Solars and Lunars are gonna have a similar amount of Charms though, according to the Ask the Devs thread! So Solars get more Caste+Favored, for 10/25. Lunars get 4/9, yeah? Which, unless some attributes get way, way more Charms than others, means the Lunars probably have, if anything, more favored Charms total.
 
Solars and Lunars are gonna have a similar amount of Charms though, according to the Ask the Devs thread! So Solars get more Caste+Favored, for 10/25. Lunars get 4/9, yeah? Which, unless some attributes get way, way more Charms than others, means the Lunars probably have, if anything, more favored Charms total.
Oh. no, I get that. I just am thinking about the Lunar who specializes in Intellectual or Social or Physical. It seems weird to not be able to favour all three in a category.
 
Oh. no, I get that. I just am thinking about the Lunar who specializes in Intellectual or Social or Physical. It seems weird to not be able to favour all three in a category.
At a guess, having all three is probably redundant? Or you can probably Caste 2/Favor1? Do we have an actual Dev source that you can't Caste Perception+Int, and then favor Wits? Or are people jumping to wild, ridiculous conclusions?
 
It worked because they had charms to boost the cap, and they could have 9 charms and have an excellency for literally everything, versus a Solar needing 25. They also could use Warform and DOE to boost cap, so at 5 a combat spec Lunar actually could add more dice than a Solar.
Yeah, and that locked Lunars into a One True Build problem where any combat build that didn't revolve around the warform and Relentless Lunar Fury was a mug's game. That's why TAW ditched it in favour of an Attribute + Essence/2 setup. 3e's approach of Attribute + Stunted Attribute is pretty good too, certainly in the 3e environment going forwards where Excellency calculations aren't quite so central, Essence is a lot harder to raise, and Lunars are just plain allowed to potentially match Solars blow for blow.
 
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