That feel when you've chewed over an idea so long it's basically lost all flavor but you still gotta just spit it out
Laguz: The Maw Of Malice
They came from the West, those men of Karn: their backs to the setting Sun, dragon-headed prows cutting into oil black oceans as they sailed through the night. Mercury, mother of Journeys, guiding their way as blue-lit beasts finned through the abyssal deeps. Watching the slim, wooden ships as they skimmed across the slopes of the heaving, thundering waves. Cresting the peaks in sprays of white. Racing down the glassy flanks. Laguz is one of the oldest extant settlements in Tiangou and has been continuously inhabited since the fall of the Shogunate. A city of stone set in a sheltered cove; grassy tiers carved into the cliffs, the ancient Shogunate bunker at the core overcome and overgrown. Inner guts bared to the skies: sprawling command quarters re-purposed as palatial manors, sleek supercrete corridors turned to roads and boulevards. Laguz lives under the threat of constant siege: river-bound dreadnoughts or kronen-mounted Icewalkers from the South. Kin-raiders to the West. Necrotic terrors of the North. But, as with all things, one becomes accustomed and life? Life must go on.
Hurricane Season
Rain, the rain, the endless rain. Laguz has perhaps thirty days of blue skies and sunshine the whole year, it's almost always raining otherwise and when it isn't? The sky is often the color of lead and steel, beams of light barely breaking through the clouds; a brief respite before the deluge resumes. Chill fog and endless, rippling veils of fine misty rain in Spring. Torrential, thunder-wracked downpours that turn gutters into raging rivers in Summer. Witch's lightning in the sky and black winds that set the trees thrashing and clawing at the walls in Autumn. And the endless midnight of Winter, when sleet turns to snow and shadows deepen into pools of liquid ink. When the city's pyromancers turn out in endlessly burning flame-masks and Titanbone harness just to melt the skin of the harbor with their familiars.
The climate is a constant reminder: Laguz is never truly at peace, Laguz is never truly safe and even on the brightest, clearest day of Wood storm-clouds linger on the horizon. Three months ago a colossus of whalebone and rotting fish-flesh crashed through the Rampart Islands, dead white-jelly eyes studding its body, ribbed gullet hanging wide. Drowned yidak plagued the city for months after it was slain. Three months before that outriders from the Icewalker Confederation swam up the River of Tears to raid, clad in black sealskin and clinging to woven seaweed harnesses hooked about saurian, cetacean seamonsters. Each of their kronen the width and length of a Realm junk. Three months before that it was Karn.
The rain gets to you. Wears open cracks in your head and drips into your heart. Over time one finds themselves taking solace from the once-claustrophobic corridors and endless stone. Every curtain wall and guardian gate like a comfortable shawl draped about their shoulders, keeping in something of the warmth.
Stone Marrow and Supercrete Skin
Rampart Island, Fifth Coil is the northernmost of the island forts that guard the city's harbor. A steep, knife-edged shard of land upthrust from the grey-green waters, crooked and bent trees growing from fissures in the sheer stone skin. Once this place and others like it comprised the Shogunate's security cordon about their buried fortress. Colossal Essence-cannons set back in jadesteel reinforced nests. Their complex mechanical guts reaching through rock, tangling with each other. But the Lunargent cabling is tarnished now and the brass piping corroded; armored panels bent and broken in by green roots. The vats of molten metal long since cooled. Now half-tamed Elementals of every stripe crawl and nest and sleep and feed here, burrowing through the Fifth Coil's skin. Emerging into hallways to beg for attention, food, or affection. With coaxing by the islands shrines they can be induced to crudely power the dormant artillery once more.
Anhelan Ward is host to the largest hospital in Hushen's Belt, a center for learning and treatment built about the nucleus of the old Shogunate medical bay and encompassing the larger portion of an entire tier. Conjoined buildings forking and spiderwebbing over the vast, grass-topped riser; a warren of honeycombed wards within. Bunks for the poor fill spartan halls closer to the outside. To the busy streets and cold, wet air. Perhaps unpleasant but the linens are clean, the food is hot, and the staff here are bound by ancient oath to tend to all the city's populace. Wealthier patrons enjoy their privacy in residential wings of the old shelter. Sharp, twisting stairs cut into sides of the surrounding tiers, granting discrete access to the levels above and below. The small Manse at the center draws water from the storm-channels of Laguz. Purifying it into gems of crystallized cleansing.
Hagalaz House is an institution of the Beastmen quarter. A long meadhall in the traditional Karnic style, albeit hewn from stone rather than stout timber, crouched on the lowest tier of Laguz. Hemmed on two sides by a river fed by one of the city's waterfalls and overlooking one of the poorer, more rickety docks. Private apartments about it, communal tables within. Wooden steamrooms and baths worked into the cavern network that stretches beneath it. A colossal swathe of paneling pinned with hundreds of yellowing advertisements and requests for aid. Solid and sturdy, old and unlovely, this place's patrons are primarily soldiers of fortune and specialists for hire. Leopard Sealmen in rune-etched nacre, waiting around a table for treasure seekers to purchase their services. Hulking half-human River Dragons sitting half submerged in steaming water, eyes glazed and glassy. Black-beaked Squidmen arguing over a tab. Paying strangers are hardly unwelcome but this place caters to a specific kind of clientele.
Government and Culture
Laguz is (mis)managed by the Sublime Sub-Minister for Installation Zero Nine: Jokamachi. A fragment of grace from the age of the Ochre Fountain, recovered during the height of the Shogunate and preserved in the centuries hence. Taking the shape of one of the local Umibozu, albeit swollen to a massive scale, it appears as an elemental formed from freezing blue saltwater. An unsettling mix of sleek-headed seal and writhing, tentacular celpholapod. Veins of golden orichalcum patterned beneath the liquid flesh and enormous black jade control rods rising from its back. He is ancient, knowledgeable, and quite insane. Endlessly murmuring to himself in his tumbaga capped tank. What lucidity he has fractured and divided between the disparate intelligences encompassed within his four primary tendril-pods, each possessing its own priorities and rough personalities. Yet even his fragmented knowledge has allowed the inhabitants to make effective use out of much of the buried facility and his deep understanding of area threats has saved the city several times.
The day to day affairs of Laguz are handled by the Jarl, descendant of the ancient Karnic chiefs who came to these shores, and her task is an utterly thankless one. A ceaseless succession of dousing progressively larger fires even as the inferno of Nine-Tails-Tarnished and the ever harsher demands of her nominal lord burn brightly on the horizon. Her father died in office, alcohol having chewed his liver into so much scar tissue and his favored narcotics claiming the rest. Her grandmother died of a colossal heart attack in the midst of an Icewalker siege. The current Jarl is determined not to go out in the same fashion, leading her to undertake increasingly underhanded methods of resolving nascent crises.
Within Laguz the endless pressure has twisted and contorted many of the major clans. While on the surface everyone seems to stand shoulder to shoulder, beneath an oil black sea churns and seethes. Generations of long-suppressed rage, buried spite and remembered slights, accumulating. Rising without hope of release for the city is always in danger and their duty must be done.
Religion
A deceptively young organization the Immaculate Mythos is the steward of much of the region's faith. Its roots are old, its doctrine a melange of ancient traditions, heterodox rites and heretical rituals, wearing the face and flesh of the Immaculate Order; vestments so helpfully provided by those southern monks. Contact with the Realm was always intermittent, the domain of colossal riverine craft and long-distance aerial carriers. Upon the region's assumption into a satrapy even the most zealous of abbots found themselves operating at the end of an almost unmanageably long supply chain. Sufficient to construct sovereign enclaves, woefully inadequate to truly make headway against centuries of established culture. In the end the best that could be done was to sheathe the whole mess in the dogma of Looky and the Realm but even that proved susceptible to mutation and drift in the two decades since.
Dragons are the embodiment of absolute perfection, the attainment of true enlightenment. But, for the Mythos, this enlightenment is found, not in serene hierarchy, but in intense collectivization. Unity forged from disparity, the various portions of mankind and the state coming together as organs of the body politic. Every one an extension of the guiding will, an expression of divine might. The greater identity that blissfully subsumes the self. In addition to the serpents of classical understanding the Mythos freely incorporates the heroes and godheads of subordinate groups into its study and has no particular proscription against artistic depiction. Common additions include: the Dragons of Dawn and Dusk (easily recognized as Sol and Luna), the Five-Way-Wyrms (the Maidens), but also the Dragon Without who dwells in the chaos of the Wyld and stirs it with his maddening piping and the Ashen Dragon who dwells in the lands of the dead.
Economy
Situated on the shores of the Gulf of Malice, where the great bay narrows to the River of Tears, Laguz exerts a tremendous amount of control on marine trade passing from the White Sea to the Threshold heartland. Taxes fill the coffers, outfitting a fine fleet on the city's behalf. Besides the well stocked seas Laguz is a distillation of half of Tiangou's trade. Mukade rail-fortresses carry blood-red lumber, harvested bone, and jade ingots from the mountains. Spices from the North-East. Chemical salts and reagents from the South-East. Adventurers stock slim merchant junks with exotic finds and mercenaries stride the decks of their charges. Journeys south through the Saltspire League and Icewalker Confederation are fraught. "Tribute" paid to a given Chieftain is increasingly less of a guarantee of safety as the Bull's varied deputies and captains vie for prominence when his attention is turned.
Magical Materials!
Igdrazil Ash
Towering trees rising, vast snow-laden branches creaking in the night like a ship at sea. Produced in Northern factory-forests, this steel-hard scarlet-stained ash is favored by the Chosen of Hesiesh, cinder divinities, pyromancers, and all manner of fire-elementals. The uses are legion: staves and pendants carved from the stuff endow the bearer with finer control over primordial flames while balled soot and sap nourish aspected spiritual fauna. Luxurious red laquered screens ward away seasonal chills while oils and extracts boil away unhealthy abundances of Water. Tending the manses is a delicate craft. Rich veins of green and red jade must be present and the boles themselves often become home to powerful elementals which must be placated. Yet particularly fine cuttings of crimson wood often carry some sliver of that power inside them, a "tame" lesser spawn or crawling, spark-eyed kin. Nesting within the bloody timber.
Titanbone
Something died, something so colossal that its bleak bone coils drape over three mountainsides and two valleys. Something so massive that it's ribs rise like a grisly cathedral over a black sand beach and stark white surf. There are a dozen sources -a saber-toothed skull the size of a house, a series of stone spines embedded in a cliff- but the functions are largely the same. In places of primordial death the fossils of fallen behemoths endure. Lesser ossuraries may be carefully quarried out, mined clean, while the larger charnel pits only seem to grow larger, year after year, slowly regenerating in winter. Structures, armor, and necrotech assemblies that incorporate the bone into their construction are better suited to resist nature's harsher hand and vagaries of climate. When polished the material has a smokey shine, reflecting swirling, blurred stars and strange, celestial bodies no longer present in the sky.