Decided to write up a few charms focusing on Ceceylne's status as the law of the Yozi. Still pretty rough but I like the ideas behind most of them and would love some feed back.

Counter-Pronouncement of Enthymemic Law
Cost: 6m +1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Permanent
Requisite Charms: Untouchable Infinitude Reflection
The following changes have been made to this charm. When the Infernal declares a law using this charm, it creates an Intimacy of Just and Fair towards the law. These Intimacies do not count towards the normal limits allowed to a character. This charm cares only for the letter of the Infernal's words, not any perceived "spirit".


Laws from on High
Cost: 3m, 1wp
Mins: Essence 3
Type: Simple (6 long ticks)
Keywords: Combo-OK, Compulsion
Duration: Instant
Prerequisite Charms: Counter-Pronouncement Of Enthymemic Law
The Infernal creates a set of new laws, backed by rigorous legal theory, which compels or restricts some form of behavior. This Charm is a Bureaucracy-based social attack to compel a social group with Magnitude 1+. The character must have spent several hours within the last month encouraging the creation of the new laws within the group prior to using this charm, and this Charm must be invoked in the presence of at least one member of that group. The Infernal's player rolls ([Charisma or Manipulation] + Bureaucracy), Subtract an external penalty equal to the leader's MDV plus half of the group's Magnitude from the rolled successes. If the character succeeds, the social group accepts the new law. The society instantly integrates the law into its Policy. The law remains a part of that group's Policy until the group's leader spends a total of 10 Loyalty, at most one per week, to remove it. It is also a part of the Policy of any social groups of Magnitude of 1+ that splinter off from the target group, and the leader of those groups must spend a total of 10 Loyalty, at most one per week, to remove it.
This Charm has no effect on individuals, save that breaking the new laws of their society can make them criminals. Its primary function outside of narrative time is to limit the actions that social groups can take.
When the Infernal creates a law with this Charm, they gain an Intimacy of Just and Fair towards the new law.


Fairness of Uncaring Law
Cost: 4; Mins: Essence 3; Type: Supplemental
Keywords: Combo-OK, Social
Duration: Instant
Prerequisites: Counter-Pronouncement of Enthymemic Law
The primordial war taught Cecelyne a hard lesson on the the nature of Justice and Law. Her Laws are an attempt to share the fundamental truth of her lessons. This Charm supplements a social attack which attempts to convince another character of the moral rightness of a law or rule. This doubles the Infernal's successes on the roll before comparing them to the target's MDV.


Charged with False Crimes
Cost: 10m, 1wp

Mins: Essence 3
Type: Simple (Speed 5 in long ticks)
Keywords: Combo-OK, Illusion
Duration: Instant
Prerequisite Charms:Counter-Pronouncement of Enthymemic Law
The Infernal is judge, jury and executioner. The Infernal declares someone a criminal, reciting their varied crimes for all and sundry to hear. This is a Bureaucracy based social attack which convinces all present, including the Infernal and his target, that they have committed the stated crimes.
This Charm exerts unnatural mental influence on every valid target of this roll. If their MDV is less than the extra successes on the roll, this Charm inspires them to believe. It also creates an instant commitment to that belief. Shaking off the illusion requires one Willpower per scene, and the effect lasts until the targets break their commitment to the false belief.
If one of the charges leveled against the target be that they broke a law that the Infernal has an Intimacy of Fair and Just towards, then all targets affected by this charm gain an Intimacy of Revulsion towards the target.



The Last Argument of Kings

Cost: 6m +1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: One Scene
Requisite Charms: Counter-Pronouncement of Enthymemic Law
A law, no matter how just, is useless without the power to enforce it. This is the lesson Cecelyne learned at the hands of the Solar Host. How appropriate then that her laws are a weapon unto themselves.
When the Infernal uses this charm, she speaks one of the myriad and byzantine laws of Cecelyne which the Infernal has an intimacy of Just and Fair towards. The law flows from her lips, the blue words shaping themselves into a blade with which the Infernal may smite her foes. This blade deals aggravated damage to criminals. (See Below)
The blade is always a blue weapon which deals aggravated damage to Criminals (see below) and is inscribed with the law that has been broken. The Infernal can summon this weapon to her hand from anywhere it has fallen, as a diceless miscellaneous action.
The player defines the appearance of this blade when purchasing this charm. She can also define it's weapon qualities as follows. If she chooses a light, agile blade with Speed 3, she can divide a number of points equal to her (Essence + Lore) between its Accuracy, Defense, and lethal damage. If she chooses a larger sword with Speed 5, she can divide a number of points equal to twice the Infernal's (Essence + Lore) between its Accuracy, Defense and lethal damage. In both cases, Accuracy, Defense, and Damage begin at 0 and cannot be lowered. The player can change this choice and allocation when the character raiser her Lore. The weapon has unlimited Rate.
Characters can use this charm to summon paired blades, one in each hand. Doing so increases the Charm's cost by four additional motes, to a total of 10 motes, 1 willpower.
By spending an hour meditating on the laws of hell, the Infernal may define a new blade, or alter the current one. The Infernal may have up to (Essence) blades created in this way, and each one must correspond to a law which she has an Intimacy of Just and Fair towards. Should this Intimacy disappear, so too will the blade.


Charm Concept: Criminals
Several Charms in this set reference Criminals. For the purposes of these charms a criminal is:
  • Anyone who has broken a law which the Infernal has an Intimacy of Fair and Just towards
    Any demons more than two Essence levels lower than the Infernal - The strong always have the right to punish the weak
  • Anyone with an Essence level two higher than the Infernal's Essence cannot be a criminal.
  • Anyone acting against the legal authority of an area they are in.
  • Anyone actively pursued by an officer of the law.

A concept I was trying to push with these charms would be that over use of them causes the Infernal to sincerely believe that a lot of really dumb unfair laws which benefit him at the expense of others were in fact "good" laws. That's why so many of these create an intimacy of just and fair and incentive you to have a lot of them. I want characters to say "It's illegal for people to dodge my attacks" so that they can use this to make their weapons better. And then have to live with the fact that they think this is a fair law.
 
Last edited:
Out of curiosity: Has anyone here ever played a Raksha, whether in a mixed group or as part of a dedicated fae game? Has anyone ever wanted to, but been stymied by poor mechanics or lack of opportunity? What were your experiences?

Analogues - Raksha quests, stories, important Raksha NPCs - are also welcome.
 
The moral texture of Exalted as a setting/narrative is one of it's important parts. It's why I tend to be baffled by both yozi apologists/demon justice discussions, and "UCS-is-my-daddy "patterns.
.
I disargee im tired peoples like me head being bitten off like i was when someone dares to have audacity to say they like glories:ucs and being strawmanned to UCS-is-my-daddy.
 
Right then! Hello everyone, I am @Maugan Ra and for the last several months I have been running a Dragon-Blooded game for Exalted 3rd Edition using @Crumplepunch's wonderful Clutch of Dragons homebrew. You can find the game on our Discord server, which has a record of all the previous sessions:

Lords of Silk and Stone.
It might be because I'm very inexperienced with discord, but is there a better way to view the logs than to just keep scrolling up?
 
Out of curiosity: Has anyone here ever played a Raksha, whether in a mixed group or as part of a dedicated fae game? Has anyone ever wanted to, but been stymied by poor mechanics or lack of opportunity? What were your experiences?

Analogues - Raksha quests, stories, important Raksha NPCs - are also welcome.
I had a Raksha um... basically 'familiar' once in a Solar game, when I was young and stupid and didn't realise how unbalanced 'basically having a second PC, even if they aren't a Solar' was. It actually worked rather smoothly, but by that point I'd already long since gotten to grips with their mechanics.
 
Out of curiosity: Has anyone here ever played a Raksha, whether in a mixed group or as part of a dedicated fae game? Has anyone ever wanted to, but been stymied by poor mechanics or lack of opportunity? What were your experiences?

Analogues - Raksha quests, stories, important Raksha NPCs - are also welcome.
I have but I never really got to play the game so the poor rules were moot.

@ManusDomine Could you threadmark my Cecelyne law charms from a view posts back?
 
I have but I never really got to play the game so the poor rules were moot.
What appealed to you about the idea? What kind of character did you make?

I had a Raksha um... basically 'familiar' once in a Solar game, when I was young and stupid and didn't realise how unbalanced 'basically having a second PC, even if they aren't a Solar' was. It actually worked rather smoothly, but by that point I'd already long since gotten to grips with their mechanics.
What were they like, and what role did they play?
 
It might be because I'm very inexperienced with discord, but is there a better way to view the logs than to just keep scrolling up?

In the IC channels, one of the buttons at the top looks like a pin. Click that and you'll get a drop down list of session start-points, click on one to be taken to the start of a given session.

We have something similar in the OoC channels but those also see a fair bit more random chat.
 
What were they like, and what role did they play?
They were essentially a hypercompetent butler, an Oathchild born in chains to a mortal monarch to pay off their parents debt, raised to serve the throne as a loyal champion, and eventually bequeathed to my character as a recognition of services rendered. You know how in medieval times having a really good champion on your payroll was a lot like having a great lawyer today? That was a big influence on them. It's why I built their body on Assumption of Dreams and Passion, too, basically making their appearance the distilled essence of martial respect, with a bit of Sol imagery too in the four arms. They eventually picked up a set of wings made out of swords.

I tricked them out with what I considered base level combat competency (that is, I took full advantage of Raksha's absurd dicepools, but nothing more than that), and kitted the rest of them out with, mm, 'convenience' powers, I suppose. Things like a modest Chancel and Essence-Forging Art. As a result they spent most of the campaign stylishly clearing out the chaff enemies so the Exalts could fight things that mattered, or smoothing our path in other ways, like that time I had him pass himself off as a Guild merchant and just keep creating bars of solid silver to bribe somebody into handing over their airship, under the guise of pulling them out of a 'bottomless pocket'.
 
So what did everyone think if my Cecelyne charms? I'd appreciate some feed back.

Also having just seen Laputa, it's a great story about a nation in the scavenger lands kidnapping the last surviving heir to a Dragonblooded lineage (unexalted) in order to activate a Shoganate battle station.
 
So what did everyone think if my Cecelyne charms? I'd appreciate some feed back.

Also having just seen Laputa, it's a great story about a nation in the scavenger lands kidnapping the last surviving heir to a Dragonblooded lineage (unexalted) in order to activate a Shoganate battle station.
Only just having seen Laputa.
*Kek*

In all seriousness, I'd set it in the North-west. Renegade Haslanti air pirates competing with agents of the Bull for the inheritor of a Terrestrial bloodline who managed to seize control of a flying fortress with the aid of a powerful inherited artifact. It's hard to map 1:1, but Sheeta could be social specced. Pazu could be an air aspect, and that way you could insert a climactic battle in the depths of Laputa between the Anathema Muska and the two Dragon-Blooded, ending in the controlled destruction of the fortress to kill Muska while Sheeta and Pazu escape.
 
Right then! Hello everyone, I am @Maugan Ra and for the last several months I have been running a Dragon-Blooded game for Exalted 3rd Edition using @Crumplepunch's wonderful Clutch of Dragons homebrew. You can find the game on our Discord server, which has a record of all the previous sessions:

Lords of Silk and Stone

The reason I'm talking about this now is because I'm looking to recruit a number of new players to the group. We have five at the moment, but due to time-zones, working hours and various other commitments it's rather rare for everyone to be present at once, so we sometimes end up without enough players to run a session. I would like to change that, so I'm hereby accepting applications for new characters over the next week or so. They should be created with 100 experience points and 80 terrestrial experience points in order to match our existing PCs, and should be members of the Cadet House of Jades, which is currently expanding into the war-torn lands of Taira.

We currently play every week between noon and 4pm GMT on Saturdays, but this could potentially be changed and there's always the option of mini-sessions run at other times throughout the week.

If you want to be considered for a spot, come up with a character sheet and background in Googledocs or some other easily referenced format, then post a link to it in the general channel while tagging me to make it easier to find.

I will now invite my existing players to share their thoughts and opinions on the game thus far: @Stormwhite, @Omicron, @Cornuthaum, @horngeek, @ManusDomine.

EDIT: It is important to note that we use flat xp costs, which can be found pinned in the General channel.

I'm interested, as I'm GMing a game for my friends, but haven't yet convinced any of my players to start a game so I can complete my needlessly prolonged plot to get into a game as a player. :V

I got partway into concepting (Cavalry commander/raider riding a Simhata familiar), when I realized I don't have any idea what the rest of the group looks like. Think you could fill us in on that so we don't pitch the group's third fire-aspect blademaster?
 
Hmmm..... I have a small question. On writing stories.

Let's say that I write a story. A fanfic in worm.

Grue releases his darkness. Its basically a sort of fog that blocks all forms of light and radiation, muffles sound, and moves like a gas that only he can see through.

What happens if the sorcerer in question has a shadowlight caul, and wears it? Should it override Grue's darkness, or not?
 
Hmmm..... I have a small question. On writing stories.

Let's say that I write a story. A fanfic in worm.

Grue releases his darkness. Its basically a sort of fog that blocks all forms of light and radiation, muffles sound, and moves like a gas that only he can see through.

What happens if the sorcerer in question has a shadowlight caul, and wears it? Should it override Grue's darkness, or not?
Depends entirely on what you want to do. It's easy to justify either way, so decide based on what you want the narrative to be.
 
Depends entirely on what you want to do. It's easy to justify either way, so decide based on what you want the narrative to be.
I'm currently writing a protag in a worm fanfic, starring a sorcerer in brockton Bay.

So basically.
A solar sorcerer in the first age, made a pseudo exaltation. Not anything that can develop its own charms, mind you, but definitely something that can give a boost. It basically turns his next reincarnation into a sorcerer that can reach all 3 circles. As well as a bunch of extra stuff.

So I'm trying to make a flawed hero, like you kinda see around here. Thing is, I'm also trying to respect both universes. So when a worm power and a exalted power clashes, who wins and who loses? When you find tinkertech, should it be fixable by incantation of effective restoration? Should elemental blessing of wood reduce the need for tinkertech maintenance. Should a person immune to mind control effects in worm be susceptible to peacock shadow eyes and theft of memory because they're magic?
 
I'm currently writing a protag in a worm fanfic, starring a sorcerer in brockton Bay.

So basically.
A solar sorcerer in the first age, made a pseudo exaltation. Not anything that can develop its own charms, mind you, but definitely something that can give a boost. It basically turns his next reincarnation into a sorcerer that can reach all 3 circles. As well as a bunch of extra stuff.

So I'm trying to make a flawed hero, like you kinda see around here. Thing is, I'm also trying to respect both universes. So when a worm power and a exalted power clashes, who wins and who loses? When you find tinkertech, should it be fixable by incantation of effective restoration? Should elemental blessing of wood reduce the need for tinkertech maintenance. Should a person immune to mind control effects in worm be susceptible to peacock shadow eyes and theft of memory because they're magic?
First, all worm stuff is based off of physics. In exalted terms, thaumertagy. Tinkertech is not powerbased except that they can do all the work needed by hand.
For clashes, it depends on the effect. You still need to decide ahead of time if Exalted or Worm is primary, I'd go with Exalted, Worm powers are usually fairly easy to fit into the conceptual framework.
For the mind control stuff, treat it as a limited perfect, and write up a flaw. Miss Militia has perfect memory, but she isn't constantly distracted by memories of her trigger. A charm or spell that works by suppressing memories wouldn't do much, but one that works through distractions would do fine.

Lastly, rather than blame a First Age Solar, blame Autochthon. No Exalt has ever made anything close to an Exaltation, so just say Autobot was dicking around with Salina.
 
Which setting's rules have primacy? Worm or Exalted? Answer that and whenever a conflict occurs between systems, refer back to it.
 
First, all worm stuff is based off of physics. In exalted terms, thaumertagy. Tinkertech is not powerbased except that they can do all the work needed by hand.
For clashes, it depends on the effect. You still need to decide ahead of time if Exalted or Worm is primary, I'd go with Exalted, Worm powers are usually fairly easy to fit into the conceptual framework.
For the mind control stuff, treat it as a limited perfect, and write up a flaw. Miss Militia has perfect memory, but she isn't constantly distracted by memories of her trigger. A charm or spell that works by suppressing memories wouldn't do much, but one that works through distractions would do fine.

Lastly, rather than blame a First Age Solar, blame Autochthon. No Exalt has ever made anything close to an Exaltation, so just say Autobot was dicking around with Salina.
Yeah. Ok then.

But would it be within possibility for autobot to also code in instructions for thaumaturgy?
 
Yeah. Ok then.

But would it be within possibility for autobot to also code in instructions for thaumaturgy?
I would say that something made by Autocthon and Salina wouldn't so much have instructions as a series of in built lessons and examples that the bearer would need to meditate through and connect the dots to earn his or her Circles.

EDIT: Make sure your nascent sorcerer changes significantly between ascending from mortal to Emerald, Sapphire and Adamant. Finally, I feel honourbound to throw out my own Worm/Exalted premise, which is that the myriad universes that constitute the Wormverse are spaces between the wings of Oramus and the 'heat death' of the universe that the Entities seek to stall is only so because of Oramus' entrapment, preventing Wyld essence from flowing through his metaphysiology and fueling the mini-universes.
 
Last edited:
Back
Top