Does it look like I particularly care, either? I saw/thought of a way that it fit in the themes of Exalted, it was being talked about, so I talked about it. You're the one that's turning it into this big argument about Worm's quality/whatever else.
Laurent. Take a fucking hint. I don't want to have another debate on Worm, no one except you and that complete moron Accelerator does. There are literally thousands of Worm threads on this site, us one of them.

EDIT: You know what, here; Megathread - Exalted x Worm Crossovers

I did the work for you, have at it.
 
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Hey everyone! Let's stop arguing and start critiquing my Cecelyne charms instead. There's probably lots of delicious crunch mistake to point out!
 
Hey everyone! Let's stop arguing and start critiquing my Cecelyne charms instead. There's probably lots of delicious crunch mistake to point out!
Yeah, Cecelyne doesn't think her laws are just. She knows that they're unfair, cruel and unjust. She wouldn't care if people thought they were.

Why would she? She's more powerful than them and as such their opinions don't matter. If they instill an intimacy it'd be of Obedience. Love me or hate me, you're lesser then me therefore you must obey me.

Remember, Cecelyne is capacious, hypocritical and cruel, and she knows it. It doesn't give her satisfaction or joy to be so, but her imprisonment has made her excesses worse.
 
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Yeah, Cecelyne doesn't think her laws are just. She knows that they're unfair, cruel and unjust. She wouldn't care if people thought they were.

Why would she? She's more powerful than them and as such their opinions don't matter. If they instill an intimacy it'd be of Obedience. Love me or hate me, you're lesser then me therefore you must obey me.

Remember, Cecelyne is capacious, hypocritical and cruel, and she knows it. It doesn't give her satisfaction or joy to be so, but her imprisonment has made her excesses worse.
See my read is she does see them as just, and she hates that. After the primordial war she truly believes that the strong ruling over the weak is "just". She believes that power being the only thing that matters is "Fair". And her laws are an attempt to teach this lesson to everyone else.

I'm hoping to recreate this with that "just and fair" intimacy.

I want people to say "It's illegal to talk to Solars" and then start actually believing that's a good law. It fits in well with the hypocrisy thing and the idea that any law the strong, in this case you, is automatically fair because you are strong.

If I was going to go with an Obedience intimacy I'd have it effect other people, not the Infernal

That said, I'm open to ideas.
 
Only just having seen Laputa.
*Kek*

In all seriousness, I'd set it in the North-west. Renegade Haslanti air pirates competing with agents of the Bull for the inheritor of a Terrestrial bloodline who managed to seize control of a flying fortress with the aid of a powerful inherited artifact. It's hard to map 1:1, but Sheeta could be social specced. Pazu could be an air aspect, and that way you could insert a climactic battle in the depths of Laputa between the Anathema Muska and the two Dragon-Blooded, ending in the controlled destruction of the fortress to kill Muska while Sheeta and Pazu escape.
I'd actually run with the idea of Sheeta not being an Exalt at all - she's the last descendant of the Solar who made the flying fortress, and it's keyed to only obey members of his bloodline who bear one of his badges of authority; the bloodline survived this long because they lacked any real power of their own, and faded quietly into the background of history.

Muska, meanwhile, inherited the ruler's Exaltation and is being driven by Past Life memories*, which allowed him to partially bypass the fortress' point defense systems by dredging up security codes, but he needs her and the amulet to fully resurrect the fortress.

I've already written up a Castle in the Sky-based story seed in this thread, largely off of the scene of the half-broken robot soldier registering Sheeta as royalty and then summarily incinerating her captors with beams of actinic fire.


* I use the Infernal Exalt version of Past Life for Solars as well, just because it offers more chances for drama. This version of Muska was (spitting off the dome) a "dud" Dynast who grew up as an unappreciated bureaucrat managing his parents' and siblings' minor holdings, and went more than a little mad post-Exaltation; he was tormented by nightmares of his First Age self being killed in the Usurpation, which fed into his existing resentment toward his Dragonblood family, and once he was exposed as Anathema and driven out, he followed waking dreams of Laputa to its Second Age resting place, and seized on it as a "true birthright" of sorts.

The final scene definitely involves him trying to invoke his Past Life dice to hotwire the fortress' central controls, only to be lost to the memories: cue Sheeta being introduced to her ancestor, who's legitimately happy to see one of his descendants still alive after the Terrestrial betrayal, and happily discusses how she'll never want for anything, ever again. Once Laputa lives again, once the traitorous Terrestrial Host is brought to heel, he will ensure that she lives the life she is entitled to as one of his blood.
 
I'd actually run with the idea of Sheeta not being an Exalt at all - she's the last descendant of the Solar who made the flying fortress, and it's keyed to only obey members of his bloodline who bear one of his badges of authority; the bloodline survived this long because they lacked any real power of their own, and faded quietly into the background of history.

Muska, meanwhile, inherited the ruler's Exaltation and is being driven by Past Life memories*, which allowed him to partially bypass the fortress' point defense systems by dredging up security codes, but he needs her and the amulet to fully resurrect the fortress.

I've already written up a Castle in the Sky-based story seed in this thread, largely off of the scene of the half-broken robot soldier registering Sheeta as royalty and then summarily incinerating her captors with beams of actinic fire.


* I use the Infernal Exalt version of Past Life for Solars as well, just because it offers more chances for drama. This version of Muska was (spitting off the dome) a "dud" Dynast who grew up as an unappreciated bureaucrat managing his parents' and siblings' minor holdings, and went more than a little mad post-Exaltation; he was tormented by nightmares of his First Age self being killed in the Usurpation, which fed into his existing resentment toward his Dragonblood family, and once he was exposed as Anathema and driven out, he followed waking dreams of Laputa to its Second Age resting place, and seized on it as a "true birthright" of sorts.

The final scene definitely involves him trying to invoke his Past Life dice to hotwire the fortress' central controls, only to be lost to the memories: cue Sheeta being introduced to her ancestor, who's legitimately happy to see one of his descendants still alive after the Terrestrial betrayal, and happily discusses how she'll never want for anything, ever again. Once Laputa lives again, once the traitorous Terrestrial Host is brought to heel, he will ensure that she lives the life she is entitled to as one of his blood.
That's pretty perfect. Love the Muska as solar idea.
 
Finally, I feel honourbound to throw out my own Worm/Exalted premise, which is that the myriad universes that constitute the Wormverse are spaces between the wings of Oramus and the 'heat death' of the universe that the Entities seek to stall is only so because of Oramus' entrapment, preventing Wyld essence from flowing through his metaphysiology and fueling the mini-universes.
I absolutely love this, by the way. One like is not enough.

The tragedy of Cecelyne isn't that her laws are cruel and monstrous, but that they don't have to be. Cecelyne has the power and foresight to make her laws even handed and fair; with the priests of Cecelyne at her disposal and her power as the law-maker of the Primordial Host, she could do much to make the lives of the demon-host easier, not safe, because Adorjan, but she doesn't because she's a bitter, spiteful monster.
She's what the Incarnate Rebellion made of her. Cecelyne legitimately believed in the idea of just rule and fairness; she even offered some measure of accommodation for the mortal races (not much, and they were certainly second-class citizens at best, but infinitely more than her siblings provided), because she believed that even the least beings were entitled to a modicum of justice.

Then the Exalted Host came in and proved, decisively, that rules, laws, fairness, none of it means shit: whoever holds the biggest gun does whatever the fuck they want, and anyone who objects can be tortured, killed, or ignored at the whim of that person. Cecelyne is a bitter, spiteful creature now, and her prior "just rule" was heavily biased toward her siblings, but that doesn't invalidate the Incarnae's contribution to what she's become. That is the tragedy of Cecelyne.

Building on this with @rogthnor's post about hypocrisy - I think he really hit on something important here. Cecelyne was always a hypocrite - the difference is that as a Primordial, she was a relatively benign one. She was the rich person who gives money to charities and sympathizes with the underclasses, but is too naive and lacking in introspection to realize that the shit her adorable Nii-san does to the servants isn't acceptable, or to recognize that she's part of a fundamentally unfair and broken system that creates and perpetuates inequality.

Then, in this metaphor, the revolutionaries came, dragged her beloved brother out into the streets, and castrated him with hot irons.

As a Yozi, Cecelyne is a broken, traumatized wreck who's responded to the trauma by trying to contextualize it into a "lesson", to manufacture some sort of meaning to what happened. Iudicavisse is the symbol of this, Mairon turned into Sauron by the horrors of the Usurpation. She lost control, she lost those she loved, she lost everything and she coped by assimilating the idea that might makes right, because if might makes right then none of this could have been avoided. If might makes right, then she doesn't have to face the moral Gordian Knot of whether she and her siblings deserved this, or whether the Exalted were justified in doing what they did. Fatalism and codified despair have become her shield against the world - no different from how Malfeas burns with hatred toward all things & scourges his own flesh to try and escape the truth of his failure, the inescapable fact that the death and mutilation of his siblings took place under his watch, that he can never truly be the King again because no true king would be so weak as to let his subjects be butchered and caged.
 
I absolutely love this, by the way. One like is not enough.


She's what the Incarnate Rebellion made of her. Cecelyne legitimately believed in the idea of just rule and fairness; she even offered some measure of accommodation for the mortal races (not much, and they were certainly second-class citizens at best, but infinitely more than her siblings provided), because she believed that even the least beings were entitled to a modicum of justice.

Then the Exalted Host came in and proved, decisively, that rules, laws, fairness, none of it means shit: whoever holds the biggest gun does whatever the fuck they want, and anyone who objects can be tortured, killed, or ignored at the whim of that person. Cecelyne is a bitter, spiteful creature now, and her prior "just rule" was heavily biased toward her siblings, but that doesn't invalidate the Incarnae's contribution to what she's become. That is the tragedy of Cecelyne.

Building on this with @rogthnor's post about hypocrisy - I think he really hit on something important here. Cecelyne was always a hypocrite - the difference is that as a Primordial, she was a relatively benign one. She was the rich person who gives money to charities and sympathizes with the underclasses, but is too naive and lacking in introspection to realize that the shit her adorable Nii-san does to the servants isn't acceptable, or to recognize that she's part of a fundamentally unfair and broken system that creates and perpetuates inequality.

Then, in this metaphor, the revolutionaries came, dragged her beloved brother out into the streets, and castrated him with hot irons.

As a Yozi, Cecelyne is a broken, traumatized wreck who's responded to the trauma by trying to contextualize it into a "lesson", to manufacture some sort of meaning to what happened. Iudicavisse is the symbol of this, Mairon turned into Sauron by the horrors of the Usurpation. She lost control, she lost those she loved, she lost everything and she coped by assimilating the idea that might makes right, because if might makes right then none of this could have been avoided. If might makes right, then she doesn't have to face the moral Gordian Knot of whether she and her siblings deserved this, or whether the Exalted were justified in doing what they did. Fatalism and codified despair have become her shield against the world - no different from how Malfeas burns with hatred toward all things & scourges his own flesh to try and escape the truth of his failure, the inescapable fact that the death and mutilation of his siblings took place under his watch, that he can never truly be the King again because no true king would be so weak as to let his subjects be butchered and caged.
Very much this. Thank you for saying it far better than I ever could
 
I don't get that? I mean, you can totally like street-level Worm more than everything else, I'm just not sure why *this* is the reason why?

Heck, honestly, from an Exalted perspective, those are the kind of selfish, disgusting motives that'd be perfect for some sort of Yozi-like entity.

"Why should I have to cut back endlessly consuming and creating more more more more more more more more more at any time, I'd rather just murder people by the trillions with my fellow species-members as part of an experiment to hopefully find a way to create more more more etc without troubling me. What? Care about the trillions we doom? They're insects!"

... roughly speaking, that's the kind of shitty thinking that sorta fits? If a Yozi encouraged and practiced that sort of ethos, in general, I'd buy it. Consumption Without Limit, Mortals Are Bugs, etc, etc.
It absolutely fits in with the general Yozi mindset. Hell, they've explicitly done all of those things, and there are Yozi with major themes of consumption.

I think the critical difference is that in Worm the Entities are this critical thing that the entire story ends up being about. In Exalted the Yozi can be important in the sense of backstory, but the default is that they aren't super important for most of the setting. So Exalted says that unless you really want to you can ignore all of the cosmic stuff. Meanwhile worm basically says that the cosmic stuff is what actually matters, and the nature of the Entities is emblematic of that.

Everything in Creation has a destiny. But most destinies don't mean much; they're just vague things, half plan and half prediction, easily denied. Wherever the Exalted walk, they change those small destinies en masse.

But some destinies have weight. Some destinies make themselves true. Some destinies represent the sincere desires of mighty gods, or the brutal necessities of the Loom of Fate. Others are woven by the Sidereal Exalted, key pieces of their plans inscribed into the night sky so that they will enact themselves.

Powerful destinies are rated in dots, like artifacts. A character who benefits from a destiny should take it as a Merit at character creation. Bear in mind that destinies are inherently story-warping, and so require the Storyteller's approval. All destinies are under the Storyteller's control, even if attached to or created by a player character, and they have an unfortunate tendency to come true in unexpected ways. This tendency does have one positive implication for player characters; even a seemingly-negative destiny like "you will drown" can be a worthy Merit. After all, someone who's destined to drown has a measure of protection from swords and arrows...

Destinies have no effect on things that are Outside of Fate.

Destiny (• to •••••) - Story

The character's destiny, or a part of it, is woven tightly. The world bends to make it happen, with effects determined by its rating as follows.

• - The destiny has little ability to enforce itself. However, it's visible to Heaven, and gods who take their job seriously will usually try to make it happen. If the destiny is in danger of being broken, it may cause a minor intervention on its own. Or not.

•• - The destiny has a noticeable effect on the working of the world. It will generally cause a minor intervention each story, and may be able to manage a moderate intervention to save itself. Gods will hesitate before acting against the destiny.

••• - The destiny represents the will of Heaven, and even corrupt gods will generally comply with it for fear of Paradox or Sidereal intervention. It can cause a moderate intervention or several minor interventions each story.

•••• - The destiny is a thing of tremendous power. A minor god exists whose sole role is to see it through. Even without the help of its god the destiny can cause one moderate intervention and a fair number of minor interventions each story. If it is at risk of being broken, a major intervention may occur.

••••• - The destiny is among the most powerful in Creation. An office of gods is dedicated to it, and the Sidereal Exalted have no intention of letting them fail in their task. The destiny itself can produce a major intervention or several moderate interventions every story, and has an almost unlimited supply of minor interventions.

I think quantifying the number of incidental interventions destinies can produce would be a good idea. At the moment the possible range is really high.
 
Out of curiosity: Has anyone here ever played a Raksha, whether in a mixed group or as part of a dedicated fae game? Has anyone ever wanted to, but been stymied by poor mechanics or lack of opportunity? What were your experiences?

Analogues - Raksha quests, stories, important Raksha NPCs - are also welcome.

Not quite. I did play a faeblood game with Bii as the ST. It was super lighthearted, imo. With screwy things going on in the background that my pc (stoner/partier with a great big hammer that doubled as a great big pipe) wasn't really tracking or paying attention to. It unfortunately didn't get past a handful of sessions before it fell apart. Sheep-girl's parent was involved but I don't remember quite how much, would have to dig out her character sheet and notes.

They look like an attractive splat tbh, with all sorts of shenanigans, but shaping defenses and parsing the rule book at the time was a headache, since I had only gotten into Exalted, made it less fun.

I feel like they certainly could be very fun. But with the right story and storyteller.

Bii had all sorts of crazy pictures put together for that game and another the tanuki ran and I was a part of that involved raksha running the place. It added to the pure fantasy of it.

That one also fell apart after a few sessions, but we ran into a very anime security chief with a talking stuffed shark, and a very shifty fair folk bureaucrat.

Wish I could give better anecdotes. Also being on my phone stymied length of post via typing being shifty.

Tl;dr: Not directly but I would say dedicated fae game. Yes, but poor understanding of mechanics at least. Good overall, but I would pin that on having who I feel was an understanding and patient ST who houseruled a few things.

Under analogues: I can remember some but I'd have to go digging through logs which I can't do right now, and were important but at the time didn't have enough to dig into how important.
 
Warning: BOTH OF YOU
Does it look like I particularly care, either? I saw/thought of a way that it fit in the themes of Exalted, it was being talked about, so I talked about it. You're the one that's turning it into this big argument about Worm's quality/whatever else.

Laurent. Take a fucking hint. I don't want to have another debate on Worm, no one except you and that complete moron Accelerator does. There are literally thousands of Worm threads on this site, us one of them.

EDIT: You know what, here; Megathread - Exalted x Worm Crossovers

I did the work for you, have at it.
both of you Chill it. This is not particularly civil. You especially, greensun. 'Take a fucking hint' is not polite.
 
Appended/Expanded Keyword: Magnitude

Charms with the Magnitude Keyword eschew concrete 'dimensions' or borders in favor of the amount of mortal Extras it can support, as per Mass Unit rules. So a Magnitude 3 Charm can only affect or support a Magnitude 3 unit or lesser amount of people.

New Keyword: Authority

Charms with this keyword can be invoked on something or someone Loyal to the Solar, defined as having an intimacy that describes the relationship between leader or owner. For exampe, a character always has Authority over the tools and property she owns and works directly. Alternatively, the Solar has appropriate authority over her employees or sworn retainers and their properties. This Keyword allows Charms to work on 'loyal subjects' and their holdings like farms, businesses or other courts.

New Keyword: Procedure

Charms with this keyword as part of their use automatically teach the Solar a thaumaturgical procedure that can in turn be conveyed to other characters as recorded information. If the Charm does not specify, the procedure is a '0th degree' ritual and functions accordingly. Some procedures can be invalidated, such as a songline that requires a specific landmark or terrain feature. In those cases, any experience spent on such a procedure is refunded once the character realizes her information is out of date.

As long as the procedure is performed faithfully, the effect attached to the ritual persists indefinitely where applicable.

God-King's Harvest Eye
Cost: 1m, Minimums: Survival 2, Essence 2
Type: Simple (Dramatic Action)
Keywords: Magnitude [Essence]
Duration: Instant
Prerequisites: None

The genius of the Lawgiver touches all walks of life, even that of the humble farmer, showing unsurpassed skill in all things.

Using this Charm, the Solar can spend one mote to instantly assess the quality of a given property or acerage with an effective Magnitude of [Essence]. She immediately identifies if the land is healthy and suitable for cultivation or livestock, develops a rough list of tasks needed to prepare it for agriculture, and any immediate events or concerns, or anything that happened in the last ten years that might affect growth positively or negatively. Events include anything immediately impactful such as a beligerent god, a poisoned well or uncapped demesne, a seasonal plague on wheat, a battle in the distant past, or a soured Dragon Line nearby.

Activating this Charm again after a recently occured event automatically recalculates the schedule, and will inform the Solar if their crop cannot be saved without further magic. Additionally, on land the Solar or a loyal character owns, she intuitively knows the exact time to breed livestock, plant or harvest crops. She can with a glance, determine if a field needs to lie fallow, or the specific nutritional and envirionmental requirements of a given crop or herd.

Grain-and-Foal Blessing Scheme
Cost: 10m, Minimums: Survival 3, Essence 2
Type: Simple (Dramatic Action)
Keywords: Authorirty, Magnitude [Essence]
Duration: One Season
Prerequisites: None

The Solar performs a five-hour dramatic action in which they carefully channel their Essence into cropland, or an icon of their primary livestock animal, either with a magnitude no greater than their Permanent [Essence]. This charm reduces external penalties on agricultural actions by an amount equal to their permanent Essence. In narrative terms, this Charm almost guarantees such endeavors are successful unless contested, and increase the wealth and health of the local region.

This Charm only influences the health and wellness of her crops or livestock- arranging for the actual harvest or fashioning something from the take are the domains of Bureaucracy and Craft, respectively. But should the circumstances surrounding the blessing change drastically, such as the land falling into the darkness of a shadowland, her harvest will still develop nevertheless unaffected until the duration lapses. As an additional effect, any spirit with a domain or asset connected to the blessed region is automatically informed of the sudden and all-encompassing change of circumstance, though not its source. Many will undoubtedly seek to either investigate the benefactor of this unexpected windfall, or arm herself at the challenge being leveled against her holdings.

A second purchase of this Charm at Essence 3 allows the Solar to automatically renew the blessing at the end of the season. A third purchase at Essence 4 allows the Solar to designate a character who is loyal to her or her holdings as a manager, which in turn reduces the committed cost of this charm to one mote.

Sun-Touched Husbandry Technique
Cost: 5m, Minimums: Survival 4, Essence 3
Type: Simple (Dramatic Action)
Keywords: Authority, Combo-OK, Magnitude [Essence], Obvious, Stackable
Duration: Instant
Prerequsite Charms: Grain-and-Foal Blessing Scheme

Through careful attention and planning, the Solar can coax greatness out of ordinary foodcrop and the humble farm animal.

The Solar evaluates her crop or herd and devises a plan with an [Intelligence + Survival/ Craft Wood] roll, with a Difficulty equal to the Resources or Familiar rating of the target crop in question. As part of this Charm's planning roll, the Solar automatically develops a 1st degree thaumaturgical procedure that she learns at no cost and can teach as like any other procedure. This procedure describes a Miscelanous [Charisma + Survival] ritual observance or similar feat with a Difficulty of 2, and a Resources cost of 2 dots. The Solar automatically and reflexively succeeds on this ritual.

Characters who fail to observe the ritual when working the land or herds suffer a -2 external penalty when dealing with the blessed flora and fauna.

1 success: a pox or similar mutation that represents a natural improvement to the animal or plant as a cultivated crop. Quality of life improvements like firmer bones or adaptation to harsh soils, but wings or gills still remain the domain of Craft, Medicine and Sorcery.
2 successes: Instinctual biases are ingrained into animals, such as hunting during the day or roosting in trees instead of caves, or plants naturally draw health and nutrients from sources beyond the ones which they have adapted, like mushrooms blossoming in dry, warm sunlight.
3 successes: Increase the effective magnitude of the plot or herd by 1 for the purposes of agricultural yields. This is represented by a simply higher quality of the harvest on an individual scale, lush crops and larger animals, not additional points of Magnitude.

Plants and animals blessed by this Charm show immediate and obvious signs of Solar influence- fur that gleams like burnished gold, plants that face the sun at all times, and so on. So long as the breeding population is not culled or diluted by other sources, these changes will persist indefinitely. It is for this reason that some taverns of the far west speak of siaka that hunt like men, or the word-spinning spiders, who's webs display the last words of men lost in the jungle.

Spider-Keeper Instruction Method
Cost: - , Minimums: Survival 5, Essence 3
Type: Permanent
Keywords: Combo-OK, Obvious
Duration: Permanent
Prerequsites: Sun-Touched Husbandry Technique

This Charm expands its prerequisite.

3 successes: Fauna can be trained with complex behaviors such as military maneuvers, coordinated hunting patterns, or the ability to read and write. Note that this does not improve the animal's intelligence, just their ability to respond to commands beyond that of ordinary creatures.
4 successes: Fauna enhanced by the procedure become utterly fearless around mortals and Exalts alike, even in the loudest arena or marketplace, though will attack to defend themselves or flee if approached with hostility. Flora will cling tenaciously to the offcasts of mortal society, growing like weeds in trash heaps, sewers, cesspools and other toxic urban enviroments, slowly breaking it down into fertilizing mulch.
5 successes: The Solar fully domesticates an animal that normally cannot be domesticated, such as wild spiders, lions, sharks or similar.

As long as a character performs the ritual provided by Sun-Touched Husbandry Technique, they may train and treat blessed animals as though they were a familiar coded to her essence, though she recieves none of the direct supernatural benefits. Like its prerequisite, this Charm creates enduring changes in a population of animals or crops.

Winter Feast Planning Strategem
Cost: 15 +1wp, Minimums: Survival 4, Essence 3
Type: Simple
Keywords: Combo-OK, Magnitude [Essence]
Duration: One Season
Prerequisites: Food-Gathering Exercise, Grain-and-Foal Blessing Scheme

There comes a time where one must work the land one has in the least time. This Charm allows the Solar to compress a growing season into three months, with planting happening in the first month, and harvest at the third. Further, the Solar may plant crops in otherwise inhospitable climes- any area with a survival Difficulty of 4 or less are valid locations for such a feat. However, any agricultural action is performed at an external penalty equal to the local Survival Difficulty.

This supernatural technique saps the health of the affected region, and must lie fallow for three seasons unless another Charm or effect would restore its vitality.
 
@Shyft, I don't suppose you could spitball a few extrapolations of this for an Exalted Modern campaign? I've got a Solar sort-of cult leader who could do with ways to immediately assay someone's skills or the inherent/potential value of a given infrastructure.
 
Uhm... do you mean under Survival or another ability?

Hmm. I was thinking about that after you raised that, and the mechanism I pooled the idea of for teaching this kind of thing was basically Training mortals in "enchanted specialities". A character with an enchanted speciality gets an extra benefit for roles where their speciality applies. So, for example, a hypothetical "spider herder" speciality would allow you to herd and treat spiders as if they were sheep. And if these specialities can't be taught, then the culture is dependent on the Solar training each new generation (and then as a story point, the charm notes that, for example, with generations of effort the spiders may become domesticated, becoming applicable for the benefits of normal learning).

Alternatively, of course, Infernals sets the precedent that modifying a mortal with a low Essence Charm innate capability is priced as an Abomination mutation (see the cost of Transcendent Desert Creature when got by eating mana locusts).
 
Hmm. I was thinking about that after you raised that, and the mechanism I pooled the idea of for teaching this kind of thing was basically Training mortals in "enchanted specialities". A character with an enchanted speciality gets an extra benefit for roles where their speciality applies. So, for example, a hypothetical "spider herder" speciality would allow you to herd and treat spiders as if they were sheep. And if these specialities can't be taught, then the culture is dependent on the Solar training each new generation (and then as a story point, the charm notes that, for example, with generations of effort the spiders may become domesticated, becoming applicable for the benefits of normal learning).

Alternatively, of course, Infernals sets the precedent that modifying a mortal with a low Essence Charm innate capability is priced as an Abomination mutation (see the cost of Transcendent Desert Creature when got by eating mana locusts).

That's not a bad idea, i honestly think both Procedures and Enchanted Specialties could exist concurrently. or one could be a subclass of the other.
 
I don't get that? I mean, you can totally like street-level Worm more than everything else, I'm just not sure why *this* is the reason why?

Heck, honestly, from an Exalted perspective, those are the kind of selfish, disgusting motives that'd be perfect for some sort of Yozi-like entity.

"Why should I have to cut back endlessly consuming and creating more more more more more more more more more at any time, I'd rather just murder people by the trillions with my fellow species-members as part of an experiment to hopefully find a way to create more more more etc without troubling me. What? Care about the trillions we doom? They're insects!"

... roughly speaking, that's the kind of shitty thinking that sorta fits? If a Yozi encouraged and practiced that sort of ethos, in general, I'd buy it. Consumption Without Limit, Mortals Are Bugs, etc, etc.
The entities are not really that selfish from what we have seen. The key thing is that is most likely only in regards to their own species.

One notable thing about entities as opposed to yozis, is that the entities seem more aware of their flaws.
 
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The entities are not really that selfish from what we have seen. The key thing is that is most likely only in regards to their own species.

One notable thing about entities as opposed to yozis, is that the entities seem more aware of their flaws.
One of the things pointed out about the Entities that I like, especially compared to the Primordials and other cosmic threats, the Entities never considered that the humans and other host species might not be a threat. They have no pride at all, and that makes them dangerous.

I'd actually run with the idea of Sheeta not being an Exalt at all - she's the last descendant of the Solar who made the flying fortress, and it's keyed to only obey members of his bloodline who bear one of his badges of authority; the bloodline survived this long because they lacked any real power of their own, and faded quietly into the background of history.

Muska, meanwhile, inherited the ruler's Exaltation and is being driven by Past Life memories*, which allowed him to partially bypass the fortress' point defense systems by dredging up security codes, but he needs her and the amulet to fully resurrect the fortress.

I've already written up a Castle in the Sky-based story seed in this thread, largely off of the scene of the half-broken robot soldier registering Sheeta as royalty and then summarily incinerating her captors with beams of actinic fire.


* I use the Infernal Exalt version of Past Life for Solars as well, just because it offers more chances for drama. This version of Muska was (spitting off the dome) a "dud" Dynast who grew up as an unappreciated bureaucrat managing his parents' and siblings' minor holdings, and went more than a little mad post-Exaltation; he was tormented by nightmares of his First Age self being killed in the Usurpation, which fed into his existing resentment toward his Dragonblood family, and once he was exposed as Anathema and driven out, he followed waking dreams of Laputa to its Second Age resting place, and seized on it as a "true birthright" of sorts.

The final scene definitely involves him trying to invoke his Past Life dice to hotwire the fortress' central controls, only to be lost to the memories: cue Sheeta being introduced to her ancestor, who's legitimately happy to see one of his descendants still alive after the Terrestrial betrayal, and happily discusses how she'll never want for anything, ever again. Once Laputa lives again, once the traitorous Terrestrial Host is brought to heel, he will ensure that she lives the life she is entitled to as one of his blood.

That makes a lot of sense, I was going with Sheeta either as a Dragonblooded that managed the Scarlet's feat through sheer Cinnamon-bunness, or an Exigent of the god of Laputa, who wasn't trusted with the ability to use the built-in weapons but needed to anyways*. Said god got an sliver of the flame of Exigence and chose the descendant of the one who made it. Sheeta doesn't get much off of Laputa, but on it can use it's inbuilt weaponry as an extension of herself and all sorts of fun stuff.

I still think Pazu should be a newly Exalted Outcaste, that would explain why Muska could stomp all over him, why the crew of the Tiger Moth accepted him so quickly, and it opens up more routes than it closes.

*Solar on a rampage, Raksha invasion, Third Circle escaped, crazy Lunar, somesuper-behemoth out of wyld, etc.

Also, the opening for Laputa is one of the most Exalted things I have ever seen, check it out.
 
One of the things pointed out about the Entities that I like, especially compared to the Primordials and other cosmic threats, the Entities never considered that the humans and other host species might not be a threat. They have no pride at all, and that makes them dangerous.
They did: in the entity interlude it's noted that the first cycle almost ended in disaster because the hosts started attacking the entities. They were just strong enough to survive, and then they learned from that lesson.
 
This is probably not balanced at all and I'm more than happy to just leave it as a pun.

Twinning Edge
Artifact 3
Attune - 6m

There are many oddities and objects of conversation throughout the world of Artifice. Functional artwork or one-off creations that speak more of their makers than their intended purposes. The Twinning Edge is one such artifact.

The device itself is an artifact knife with a handle comfortable for one or two handed grips, with a heel allowing it to be used as a cleaver or short-axe, and a small serrated span at the base of the blade. Functionally this means that it can cut almost any mundane material without much trouble. It's most often used in culinary preparation however.

The blade's magic is worked into the folded metal patterns visible on both sides of the blade. The bands of differentiating Moonsilver and Starmetal were carefully arranged as such that when finally forged, the blade became a mural to the great gods and bureaus of division, separation and reconstruction.

When attuned, the blade can, given time, cut through any mundane, inanimate substance like lumber, steel, wool, bread or meat-on-bone. In the process of cutting something into two approximately equal halves, it will divide into two functionally identical instances of itself. Therefore, by cutting a sandwich in half, one instead ends up with two perfectly edible meals.

Unfortunately, the division imposed by this artifact is self-limiting; an item so divided cannot be divided again.

Calm the fuck down, Solomon.
 
So I've considering dipping my toe back into the table top,and I'm wondering where I should look to find people looking for Exalted? For 2e preferably?
You rang? :V
On the next subject, I would advise not attempting to play 2e for your first game, as it's notoriously lethal as well as...a bunch of other things. Now, as vitriolic and backbiting as this thread gets about 3e and it's devs and what could have been, it is still a fairly solid foundation for an entry-level Solar game, which is pretty much the default for players new to Exalted.
He, uh, actually did 2.5 a few years ago. It was fun. The misadventures of Dr. Murderhobo, Profesorra Sneakypants, the the sorcerer that I never came up with a clever nickname for as we tramped about creation.
They might be giant demonic kangaroo mice, but then again they might be some of the native life that lives in Cecelyne that isn't a demon. Might even be a quasi-elemental-ish thing of living silver sand that takes form as a mouse.
Aww. Here I was hoping for them to be the size of regular mice.
 
See my read is she does see them as just, and she hates that. After the primordial war she truly believes that the strong ruling over the weak is "just". She believes that power being the only thing that matters is "Fair". And her laws are an attempt to teach this lesson to everyone else.

I'm hoping to recreate this with that "just and fair" intimacy.

I want people to say "It's illegal to talk to Solars" and then start actually believing that's a good law. It fits in well with the hypocrisy thing and the idea that any law the strong, in this case you, is automatically fair because you are strong.

If I was going to go with an Obedience intimacy I'd have it effect other people, not the Infernal

That said, I'm open to ideas.
Something like that is probaby good, but personally, I'd go with something like 'it's illegal to listen to Solars'. Something that you probably break without meaning to and is hard to verify whether you've actually done it or not. And honestly, listening to Solars is a pretty bad idea in general.
 
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Something like that is probaby good, but [ersonally, I'd go with something like 'it's illegal to listen to Solars'. Something that you probably break without meaning to and is hard to verify whether you've actually done it or not. And honestly, listening to Solars is a pretty bad idea in general.
Also a great one! The main point is that it incentivices shortsighted and based laws which you then believe in
 
To build on this for @Aleph and @Jon Chung, what I'm thinking is that Cecelyne's law should be entirely valid law. Learning the law should be something accessible to most people. It should also be riotously, transparently partisan and biased in Cecelyne's favor and in favor of the strong lording over the weak. Like, so partisan that the most partisan activist judge would look at it and goes "whoa man, this is going too far we should tone it down a bit."

Instead of, for example, the effective ban on reading the laws, it could be just a really harsh ban on unauthorized practice of law. Also, defending yourself against a legal charge is the practice of law. Therefore, you better be powerful enough to have friends who are priests of Cecelyne and therefore authorized to practice law, or be one yourself (FYI: Demonic law school doesn't come with loan forgiveness). That places Cecelyne at an advantage, it ensures that the strong are advantaged over the weak, and yet it's still a legal system. Just one where access to justice is hilariously biased. (Demonic BigLaw is still probably a better place to work than IRL BigLaw)

Things like this. A consistent system to justify, legalize, and authorize a sort of predictable, horrifying oppression, rather than an arbitrary system of taboos.

The problem of this is that it's no longer law at that point but taboo, and thus it doesn't actually work as a commentary on what it ought to be and seems to be commenting about, which is that although the law is ostensibly the same for rich and poor and powerful and powerless alike, the rich and powerful get away with far more than the poor and powerless do. The whole thing about the ostensibly self-contradictory law is that Cecylene, as I've said to @ManusDomine and in this thread, is a critical legal theorist. She thinks law is nothing but applied politics, and politics is nothing but 'the strong do what they can, the weak suffer as they must.'

Like, for something to be law it has to be more than something that bans people from doing a certain bunch of things. That's taboo, or kapu, or whatever you call it. It's something that can't be understood, can't be put into a coherent system of law.

To be law, Cecelyne's laws have to be:
1. Generalized
2. Public and visible
3. Proscriptive
4. Understandable
5. Consistent
6. Possible
7. Stable
8. Consistently used.

Others would argue that there's a 9th quality here, that they can't be wholly discretionary, and I'd agree, but I'm ignoring that for now because it's more optional.

Now, there's room for active unfairness even with all of these. Debtors' prisons were law, and nobody would deny they were law, despite the fact that they were unfair. Banning both poor and rich from sleeping under bridges is law and unfair. But what we have with the "Laws of Cecyelene" are basically a set of half-assed taboos that fail to provide any meaningful commentary on anything they could comment on and that's a real tragedy. Cecelyne's laws should be hugely cynical, as befits her alignment with crits, and probably should exist entirely to justify the fucked-up hierarchy of the Yozi hell-realm and the bitterness, hate, and unfairness of the Yozi. But it should still be law. If it becomes nothing but mere taboo, Cecelyne's revelation loses most of its effect, because it's no longer "law only matters when imposed on people by the stronger party"-i.e. the canon revelation as well as the critical legal theorist understanding that all law is political, but something else entirely and something much lesser.

I'm going to quote my own commentary on legal theory for the purposes of Cecelyne law charms. People sort of miss the cleverness in Cecelyne's understanding of law if they haven't taken jurisprudence, because it's actually an entirely legitimate theory of law-critical legal theory, which argues that law is just politics, and although it has the trappings of something more, it's entirely political. This is why the idea that Cecelyne law charms are 'arbitrary' doesn't work for me. Because that's not critical legal theory. That in effect is denying the thing Cecelyne wants to show everyone. Because her laws are cruel and arbitrary, and The Originalist, Solar and legal scholar, can simply say "you see, you prove our point and you prove yourself wrong. Your laws are cruel because they are arbitrary, and therefore not law. Your nonsense jiggery-pokery is nothing more than a sleight of hand." For Cecelyne's law charms to prove her point, that the law is only a tool used by those with power to cloak their righteousness in power, these charms must create law, which as I note above, has 8 qualities.

And for them to only be usable for the subjugation of lessers, despite the fact that what the charms create is law, is the ultimate victory for Ceceylene. Her charms teach that what matters is power, not legal cleverness. The funny thing is, though, they don't only allow you to subjugate lessers. So long as you're stronger than the people you're making law for, you can use them to make a fair, just world. Just like you can use her wish-granting charms to be legitimately helpful. Her law charms make you a crit, but you can either use it for good or for evil.
 
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