Like, for something to be law it has to be more than something that bans people from doing a certain bunch of things. That's taboo, or kapu, or whatever you call it. It's something that can't be understood, can't be put into a coherent system of law.

To build on this for @Aleph and @Jon Chung, what I'm thinking is that Cecelyne's law should be entirely valid law. Learning the law should be something accessible to most people. It should also be riotously, transparently partisan and biased in Cecelyne's favor and in favor of the strong lording over the weak. Like, so partisan that the most partisan activist judge would look at it and goes "whoa man, this is going too far we should tone it down a bit."

Instead of, for example, the effective ban on reading the laws, it could be just a really harsh ban on unauthorized practice of law. Also, defending yourself against a legal charge is the practice of law. Therefore, you better be powerful enough to have friends who are priests of Cecelyne and therefore authorized to practice law, or be one yourself (FYI: Demonic law school doesn't come with loan forgiveness). That places Cecelyne at an advantage, it ensures that the strong are advantaged over the weak, and yet it's still a legal system. Just one where access to justice is hilariously biased. (Demonic BigLaw is still probably a better place to work than IRL BigLaw)

Things like this. A consistent system to justify, legalize, and authorize a sort of predictable, horrifying oppression, rather than an arbitrary system of taboos.
 
So here we go with Sunlit Sands, Session #3!

The Actual Session log

=== Shyft's Observations: Session #3 ===

[11:50] I love Graceful Crane Stance. It is the entire reason Inks has Athletics 1. As long as Maji serves as a applicable platform on which to balance, Inks cannot fall over. If he were to say, invert himself, Inks would fall without a stunt or Spider Foot Style. Feather-Foot Style lets her balance on things that CAN'T support weight, while GCS lets her stand on things that can support SOME weight but not her own weight. As mentioned in my Solar Essays, GCS's platform clause also exists to ensure you can use your Dodge DV even on tightrope wires and so on.

[11:50] As far as stunts go, Sunlit Sands has meatier, more compressed stunts than I'm sure some people are used to- this is an elaborate 'Dramatic Movement Action' which is summed up as 'Inks gets from one side of the city ot another, gets past a guard and talks to a person she knows'. The important part for Aleph is that I made sure to include the people I wanted to See There, like Ahlam, and acknowledged the previously established conventions like the guard or other employees.
(Aleph: Shyft is good at remembering established details like this, which is nice - less work tracking them for me as an ST.)

[12:00] Aleph employed a fairly standard ST trick of using an NPC to get a read on a PC's intentions- specifically if Inks would bring Maji along. Remember, Maji is about 4.5 maybe 5 feet tall at the shoulder and much bigger than even a regular tiger. A significant portion of Inks's initial revenue stream just goes into FEEDING HIM. He actually ate better outside of Gem with his Survival 4 and +4d from one of his mutations. Note to self, add my Resources 3 'Gemcrafting' to my character sheet...

As to the acutal plan here, invoking Maji in this manner is mostly me wanting to get the most out of my traits which includes Backgrounds- a lot of Exalted actually suffers from too much stuff to track and not enough time to spotlight it all. That's actually why the best Artifacts are the ones that are iconic or 'Daily Use'.

So the main thing I realized after the fact was that I misunderstood the summons, and Aleph pointed it out as well- Inks was asked to meet the Despot 'at her earliest convenience- today', which I took as 'Right the Goddamned Now', but Aleph clarified as 'Any time That Day'.

This is worth mentioning, because the waiting room Inks was pushed into was one of many,or so Aleph implied, with a specific sort of role or objective in the decor and pagentry. I don't know if Aleph intended this, but one thing I took away from the whole waiting scene was ideas on How To Do It myself- Inks may infact end up mirroring the Despot's behaviors.
(This was 100% intentional. Inks saying things like "I want them a bit nervous but also greedy for what I can give them; send them to the green waiting room" and designing rooms to make passive social attacks against people who spend much time in them is very much the sort of thing that fits her character archetype.)

[12:04] Here we have one of Aleph's and I's Game Tone miscues. Our knowledge pools don't always overlap, and I am generally of a mind that 'Keep the game moving' is more important than vermilisitude- however Aleph comes from a very strong background of Do Your Goddamned Research. She obligingly reminded me that Resources 3 of Gems was not 'big stones', and we amicably agreed to retcon it in the subsequent stunts. She even found a reference page to show what she was talking about.

Now, not every game is going to have that luxury- of having anyone willing to BE that dedicated to accuracy or helping build up the detail of the world. Sometimes it's tough enough getting three or five people at the same tie together focusing on a somewhat shared goal.
(Aleph: In this case Inks is specifically a crafter who is in Gem, who works with jewels a lot and who is producing them as her main revenue stream. Since it's an area with more narrative focus, I feel the increased granularity is a bonus - more detail allows for more hooks and more things to interact with.)

[12:04] Back to Inks and Maji, I made a point of bringing up Inks's Nexan heritage and the culture she brought with her.

[12:18] In the ((OOC)) part of the conversation, I noted that these scenes could be considered Intimacy Building. Remember that most Mortals have Conviction 1-2, which means it's easy to win them over. Ahlam is probably more driven, so he'd be more difficult, and the 'Court' embodied in the Dream of Flesh shares his traits.

[12:37] Here Aleph attempted and in my opinion succeeded reasonably well at creating an Establishing Shot and Scene Change. She moved the characters through time and space with a metaphorical curtain fall and rise. Here she also poked Inks, intentionally or not, in one of her Virtues.
(Aleph: Intentional again. Slavery is a big thing in Gem, and Inks is now settled enough for me to start confronting her with it.)

[12:37] And here Inks rolls Compassion- because she can make a logical leap from 'arranged marriages' to 'slavery', and it may not be a wholly rational belief, but it's Her belief. Inks is Intelligence 5, not Rationalist Posthuman Singularity 5.

[12:40] Now, I succeeded on the Compassion roll, and as per the rules, I am compelled to act unless I spend a WP. I however am fully in control of HOW I act- so instead of making an immediate scene, Inks bides her time...

[12:40] I also very specifically picked Slavery as part of Inks's characterization for both Exalted Bucket List reasons, and simplicty for Aleph's sake. Slavery exists in Creation for players to take a stand against it or use it to achieve their own goals. I have never encountered a Free the Slaves player other than Aleph, and even then Keris is well, an Infernal- her approach to problems is not 'Classic Solar'. Most of the time in my experience, the slave most players want to save are demons. Which is fine, but wow are there a lot of Demon/Yozi apologists out there.
(Aleph: I have not encountered this, and it honestly bewilders me. I mean, Keris is an Infernal, and even she's pretty much given up on "justice for Hell". It's just too /big/.)

[12:48] Maji is partially a compromise for the solo play experience- I can offload a small slice of competence on him so Inks can focus her experience expenditures on more improtant things like Bureaucracy, Sorcery and Craft. On paper I would love for Inks to have more XP for... everything, and even now she actually doesn't quite feel 'Set' as a character. Exalted character generation feels best when a character comes out the gate as 'Done, but with room to grow'. Inks, having multi-specced into almost four different specialties, suffers from the 2e twilight problem of 'Does Everything Smart'.

Now, ths is actually important to me because I wanted her conceptually to be a polymath and to explore that, instead of taking it as an entitled 'I'm a Twilight and I should do it all'. Not every Twilight has to be like this, but with Inks, I wanted to make a very clear statement of 'This woman with the neck to ankles tattoo is a master surgeon, architect, savant and sorcerer'.

Hopefully in the future, the idea is that Inks is so valuable for her mind and other skills that people call upon her like they did the great thinkers of antiquity. A lot of Exalted games fall victim to the idea of nothing 'touches' the PCs unless it attacks them. In Inks's case, she fights the 'Island' problem and exists to be recognized and invited to solve other people's problems. She's the architect who designs the new castle, or the metallurgist who revolutionizes steel production. When you want to fund a trade mission to distant lands, you ask her to loan you money like the rich gentry of the previous eras did.

[13:16] Enter The Despot, Rankar the Seventh. This is the first time I've ever played a game even Remotely near Gem, and thus the first time I've seen the guy on-camera. I deliberately have been avoiding reading any of the southern setting books just to make sure Aleph can A- surprise me and B, I don't metagame her. I know a FEW things by osmosis, but none of which are particularly relevant to Sunlit Sands.

Now, as previously emphasized by Aleph, Maji is a GIANT TIGER and no matter how docile he seems at Inks's side, he is a GIANT TIGER and people will act accordingly. I also am gleefully playing to the hilt the fact that this curvacous woman has a GIANT TIGER generally following her commands by gesture and expression.

[13:18] The first great confrontation between these two minds! I'm not playing it too cagey, as Inks is only Socialize 1 (and I want to raise that really soon...), but she is a proud sorcerer and at least has some reasonable amount of business sense. Rankar is probably more skilled and experienced than Inks at this stage- more Ability and Style/Specialty dots. Also Rankar has AIDES- who grant teamwork bonuses, along with Books and Tools and Blessings to further improve his capabilities. A lot of people point out hte hypothetical maximum pool for mortals is 5+5+3? That's false. The Ideal Cases pool is Attribute 5, Ability 5, Specialty +3, Limited Teamwork +5d, Tool Bonus +3, howevermany dice a blessing can get you, and then your stunt. Now-

This is ideal case,and only someone LIKE Rankar can achieve it wiht any degree of regularity... unless you're an Exalt.

[13:25] From here Rankar is both showing some of his own cards, like the undisguised attraction to Inks (which is a perfectly reasonable consideration). I personally was acting (faking) as if Inks had more power at hand than Rankar did, but in reality he still is in much more control than Inks is.

[13:44] By this point, Rankar has deduced that Inks is a Sorcerer, and while I'm actually not going to be too shy aobut Demons, I don't want to make a bad impression this early either. Regardless, Rankar and by extension Aleph really impressed me with this summation of Inks's actions thus far, because I almost never see that level of attention paid to a player character- I try to when I run games, but most of my recent experiences have been four-five player romps with predominantly new players.

So with regard to the summation itself, Rankar points out that Inks is actually acting in a very strange manner- she goes to Gem and decides "I'm going to make more Gems.", she hides half the time and then shows off in blatant sorcerous glory the other half. This is all oddly fitting considering she's a Twilight, and only the Eclipse is more split between 'stages' of day or night.

[14:00] having reviewed the summation and spent a few rolls assessing his character, Inks offered her reply- "I want to start a business and I wanted to live somewhere warm." I haven't posted the prelude where she exalted, but basically she almost died of frostbite and it's left Inks less than interested in the idea of Cold Weather.

Inks's vision is grand, but a lot of her reasoning is very straight-forward and human. She wants to be rich, comfortable, powerful... and in a lot of ways, nothing like the family she left behind.

[14:15] I fully went into this meeting knowing Rankar would demand something like this- and to be fair I actually agree that flooding the market with gems hurts everyone, which is why Inks has an immediate counter-offer of turning excess gems to industrial uses and keeping them out of the 'fine jewlery' trade that he is more intimately familiar with.

[14:25] And if you recall that compassion roll, here Inks is cashing it in- she successfully convices the Despot to give up a slave- and he actually throws in two more as a casual display of generosity. Rankar doesn't know it, but he just gave Inks her first three employees.
(Aleph: I actually did this with the full expectation of her balking at the idea of being casually /given/ two people like /things/, to try and rub her nose in the slavery culture a little more. I realised immediately after doing so, of course, that Inks would just take that as an opportunity to rescue two more people from being slaves. She doesn't stand on principle like that.)

The next 'Session', let's call it 3.5, is actually going to be somewhat Play By Post/Google Doc, which sets up for the next Live Session whenever it happens.



=== Aleph's Observations: Session #3 ===

[12:56] Something Shyft missed at the time here - which he mentioned above - was that Rankar didn't give an exact time for Inks to meet him. As a result, since he couldn't afford to keep his whole day free, he was actually in a meeting when she arrived, hence the wait in the meeting room. I don't feel this miscommunication compromises Inks' character, since she's shown a trend of being rather impatient and forward, so this comment still basically fits. Nonetheless, it might have been better to quietly mention it as soon as I noticed the misunderstanding.

More generally, I'm giving Inks' style of aggressive negotiation some leeway by having Rankar be a cautious man who's assuming that Inks is holding /something/ back and treating her as though she might be either a valuable asset or a viable threat. I've been eagerly waiting for the chance to show off how much attention people have been paying her - I'm somewhat surprised that Shyft's experience of this is rare, because to me this is a /perfect/ way to generate plot that I've been planning ever since she started acting to draw attention. If you do things loudly and obviously, people are going to Watch You - and then they're going to start guessing at what you want, what you're doing and how they can turn it to their advantage. And Inks has been very, very obvious, so a lot of big players in Gem have been getting reports on her comings and goings.

I feel that's something that isn't included nearly enough in any form of fiction - people not only /guessing/ at things based on the information they have, but also crucially guessing /wrong/ sometimes. Or even a lot! Someone coming to a hilariously wrong but totally understandable and logical conclusion is generally only used for humour, when it's actually really good for drama and plot as well. And there are plenty of ways for characters to be wrong! Being intentionally misled or not knowing all the facts and extrapolating are only two! People can assume that everyone acts a certain way or holds a certain belief. They can put too much trust in something or someone, or assume it will always be the same. They can ignore facts so they don't have to change their opinions - without even realising they're doing it! - or they can acknowledge them but just naively think something won't be all that bad. Characters being wrong is /really good stuff/ for writing, and in a game like Inksgame where the focus is on politics and intelligence and business and ultimately /people/ - how they act, what they want, both in groups and individually - characters being wrong is an invaluable and essential element.

While most of the session was 'Talking', @Aleph and I had a lot of fun. Session 3.5 is actually proceeding by shared document/play by post. The reason for which is while a lot of the things Inks is doing is 'interesting' in the sense of has consequences and needs resolution, it also doesn't need Live On Camera Actors portraying. It is a Montage (Gonna need a montage!) and as such, we trade off the advantages and perks of live camera improv for a much more mutual, co-written effort.

Part of why I'm calling it session 3.5, is that even though I'm not going to be playing 'live at table', I'll still be earning experience for my actions. Also depending on how I stunt things, 3.5 will actually likely cover several months of in-game time instead of a few days.
 
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So, I'm toying with the concept of a Skullstone Archipelago that formed under the leadership of a different ghost than the Bodhisattva, one that would still be old and powerful, and not necessarily benevolent, or at least not nice, but most certainly not Oblivion-aligned. Some sort of gestalt spirit formed from the dead of Okeanos is my current thought.

What would you say are major concepts to implement, and/or changes from canon Skullstone, that I should be sure to consider?
 
So, has anyone ever given any thought to how one might go about developing new Dragon King Paths? The Scroll of Fallen Races says it can't be done, but I've always found that to be rather nonsensical; the very fact that the Dark Paths are a thing proves that Dragon Kings can discover new Paths beyond the ten that were "built in" so to speak.

I wrote some once, but I've lost the files and my memory is vague. IIRC, I came up with direct element-manipulation Paths for Air and Water.

Much cooler was the purification-based Fire Path. The capstone let you incinerate willing people, and have them reform better than before. Basically, a cremation-based medical/training Charm. Wish I still had that file.
 
I wrote some once, but I've lost the files and my memory is vague. IIRC, I came up with direct element-manipulation Paths for Air and Water.

Much cooler was the purification-based Fire Path. The capstone let you incinerate willing people, and have them reform better than before. Basically, a cremation-based medical/training Charm. Wish I still had that file.
?????,
 
To build on this for @Aleph and @Jon Chung, what I'm thinking is that Cecelyne's law should be entirely valid law. Learning the law should be something accessible to most people. It should also be riotously, transparently partisan and biased in Cecelyne's favor and in favor of the strong lording over the weak. Like, so partisan that the most partisan activist judge would look at it and goes "whoa man, this is going too far we should tone it down a bit."

Instead of, for example, the effective ban on reading the laws, it could be just a really harsh ban on unauthorized practice of law. Also, defending yourself against a legal charge is the practice of law. Therefore, you better be powerful enough to have friends who are priests of Cecelyne and therefore authorized to practice law, or be one yourself (FYI: Demonic law school doesn't come with loan forgiveness). That places Cecelyne at an advantage, it ensures that the strong are advantaged over the weak, and yet it's still a legal system. Just one where access to justice is hilariously biased. (Demonic BigLaw is still probably a better place to work than IRL BigLaw)

Things like this. A consistent system to justify, legalize, and authorize a sort of predictable, horrifying oppression, rather than an arbitrary system of taboos.

My view here is that, hmm.

Cecelyne is, fundamentally, ticked off because she made what she thought was a great legal system for her fellow titans to live with, everything was going fine with this wyldforming science experiment... then some creepy asshole weaponized the pleasant ambient wildlife into respawning alien overtechnology hunter-killer drones which murdered half of her peer group, mutilated her along with the other half, then trapped her outside reality with no way to escape and nothing to do except seethe, with nobody to take it out on except her own servitors and the other Yozis. Her law didn't mean anything in this entire sequence of events except probably providing Exalts lulz when they smashed her pretty glass legal treatises, her ability to kill them with magic was the only thing that mattered in the end and it ultimately wasn't enough.

Thus, my read of her is that fundamentally, the "laws of Cecelyne" serve no purpose besides as an avenue for her to troll demons out of bitterness and spite, and teach them that a) she can do whatever she wants to them, because she is a Primordial, they are servitor-constructs and she thinks this is amusing and b) they can't do anything about it, because come on demons, try to rebel, it'll just make the results funnier.

Overall, my impression is that she would not attempt to make a working system of law again, only a deliberate mockery of one.
 
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My impression is that she would not attempt to make a working system of law again, only a mockery of one.
Withour knowing much about Exalted, it's interesting to note that even a warped mockery of laws can become a working system of laws again, and that a previously working system of law can become so perverted as to become a mockery of what it once stood for.

No idea whether this is applicable in this specific specific, but it's a thought that's often made me consider things from an angle when it comes to looking at how laws develop. Admittedly, this is in the context of ordinary human society -- godlike beings may act and react differently.

...This is the way @ManusDomine will tempt me into playing Exalted -- interesting legal philosophy discussion. >:-I
 
Like a phoenix from the ashes, they'd be reborn without the flaws of their previous self. Limps gone, scars and blemishes wiped away. Perhaps even mutations and madness lessened.
Eh....

personally, I think the phoenix thing doesn't really match up. I mean, the phoenix thing is usually when the phoenix grows old. The glow gets weaker. It looks old. It looks uglier. The feathers start drooping.

Then in a burst of light, it immolates, leaving behind an egg. And when the egg hatches, a chick comes out, to grow into a new phoenix. Repeat ad infinitum.

I mean, if you really want to use the phoenix imagery, then thats fine. But I think a better way would be to use the symbol of flames as a tool of purification. Of using it the same way that heat can burn away the impurites in gold and metal. By putting people through this fire, people experience great pain. But they would become better, as long as they can stand up to it. If they can withstand it, derangments disappear. Weakness of body and mind and soul disappear. The mutations caused by sorcery and the wyld are burned away, and their body is made clean and whole, stronger and greater than before.

It is through trials by fire that the strong prosper and the weak perish.
 
Uh, no, I was referring to this:
The capstone let you incinerate willing people, and have them reform better than before. Basically, a cremation-based medical/training Charm. Wish I still had that file.

That fluff seems better for a reincarnation or de-aging abilty.

But to each his own, I guess.
 
My view here is that, hmm.
Overall, my impression is that she would not attempt to make a working system of law again, only a deliberate mockery of one.

Good read. I think it's also a matter of buy in. Just like in real life, law only affects those that follow it. If you want to go off grid and live in the hills, being paid under the table and brewing hooch, you are kind of beyond the law. The laws of Cecelyne are enforced on demons because the Yozi proscribe to a law that puts them on top as unquestionably, all the lesser demons just facets of those greater beings, they are automatically complicit in the law. This brings us back to the issue of free will in Creation, if you have free will you can opt in or opt out, so once again it comes back to free will being the core cause of Primordial downfall. The gods were given no choice in following the law, they had to, they could not strike out against the Yozi. Now, just like the financial institutions have a million loopholes in the law, the gods had enough riggle to fund a anti-establishment organization - rather like Soros I suppose.

Now in the real world, loopholes in the law are created through the influence of special interest groups and super pacs on elected officials *cough* money *cough*. So...how did these loopholes get in the law to allow the gods so much agency? I could see a long period, maybe thousands of years, where the highest lobbied for greater agency to accomplish their very broad and growing duties. Then they lobbied for the gods of their bureaus to have greater levity to accomplish their tasks in service to the Incarnae. This was the first stage of the Primordial War, laying the political groundwork to wage a war - gaining the tools and slack to pull away and foment a warchest/arsenal.

I think Cecelyne could see the manipulation of her government and lay the blame on two things:
1) The sloth and dispassion of her peers that they would push so many responsibilities on to the gods with no oversight (like we could blame congress for allowing the president to gain more and more power over the last several decades).
2) Free Will, how can we be surprised when things do not follow a system when they have choice? What was the point of it, why take the risk? The Primordials knew they did not always agree, they knew the dangers of free will. When they created the gods, they did not give them free will in relation to themselves, just as their demons did not have free will to disobey (to some level, we of course know some higher souls turned traitor in the war). Did they simply never see the possibility of the gods divesting power on those so weak that no consideration was made for locking down free will? Yet, it was easier to make humans without free will because the lack of free will was an existing system and the systems created for the servant races, these systems would need to be built to support those races and free will. Ultimately, it would be boring to play in a story or tell a story with no free will - though if it was done in an abstract way like predestination, it could be cool.

I feel Cecelyne does not blame the law but those that allowed it to become deformed and abused to serve their own laziness. Cecelyne would be a constitutionalist, what is the spirit of the law as originally written? I would then take this and create a lot more drama and hate between the members of the Reclamation. They work together to escape each other - and blame each other for being where they are. There is no broad respect afforded the Ebon Dragon by all members, Cecelyne hates him. In Creation, their assets work together towards the common goal of freedom, so they don't have to hang out with those they blame for the breaking of the great work and their own humiliation. Within hell, I would see these emotions playing out through their component souls, constant wars raging across the hellscape - not because the Yozi order it, but because their demons reflect their inner psyche. Not like a directed war, but a heightened state of hostility where demons can lash out at those their progenitors hate with the smallest perceived slight, akin to the demonization of enemy groups in the real world - dehumanizing those you are in conflict with and allowing flash pan situations in the general populous.

I don't really see those that perceive themselves to be omniscient to lay the blame at their own feet - but on their peers. The Exalted did not defeat them, it was themselves, they allowed this to happen by undermining each other. Now, that's just me - not book canon or anything.
 
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Or I could say that the only thing in here that is threadbanned to talk about is a Sidereal thing. :V
No it's not, it's a Solar Charm from 3e which is banned, and also coincidentally shares it's name with a Sidereal Resplendency from 1e/2e.
Do explain what a "Sidereal" is, what their training involves, and whether they are edible.

I shall then decide for myself.
Sidereals are agents of the Bureau of Destiny, the part of Heaven that regulates all things happen as ordained by fate in Creation, they are sort of men-in-black (yellow, blue, red, green and violet :V) who are also bureaucrats. They ensure that errors in the flow of destiny are smoothed out, that gods do as they should and also happen to do a lot of paperwork and law stuff because they work for Heaven, and Heaven is a bureaucratic hell.

Ironically.
 
No it's not, it's a Solar Charm from 3e which is banned, and also coincidentally shares it's name with a Sidereal Resplendency from 1e/2e.

Sidereals are agents of the Bureau of Destiny, the part of Heaven that regulates all things happen as ordained by fate in Creation, they are sort of men-in-black (yellow, blue, red, green and violet :V) who are also bureaucrats. They ensure that errors in the flow of destiny are smoothed out, that gods do as they should and also happen to do a lot of paperwork and law stuff because they work for Heaven, and Heaven is a bureaucratic hell.

Ironically.

Oh, didn't know that. Not that I'm talking about it, but it seemed like the kind of thing Sidereals could do as well. To go with the whole "James Bond was actually a horrible person" motif.
 
I could be silly and say something like "Heaven's Spooks that secretly run the world and have all sorts of weird powers."

Sidereals are agents of the Bureau of Destiny, the part of Heaven that regulates all things happen as ordained by fate in Creation, they are sort of men-in-black (yellow, blue, red, green and violet :V) who are also bureaucrats. They ensure that errors in the flow of destiny are smoothed out, that gods do as they should and also happen to do a lot of paperwork and law stuff because they work for Heaven, and Heaven is a bureaucratic hell.

Ironically.
Sounds like they have excellent job security. As long as I get time off...

So where do I sign up? :p
 
Do explain what a "Sidereal" is, what their training involves, and whether they are edible.

I shall then decide for myself.
Fate ninjas with Matrix-style Sysadmin access to the engines of reality. They operate out of Yu-Shan, supported (sometimes grudgingly) by the Celestial Bureaucracy - which works much like real bureaucracy, except about three times as corrupt, and with five times as much bling.
Sounds like they have excellent job security. As long as I get time off...

So where do I sign up? :p
Ah, yes, Sidereal vacations...

Well, you sign up by being destined to Exalt, although you almost certainly don't know that until another Sidereal approaches you.
Oh, didn't know that. Not that I'm talking about it, but it seemed like the kind of thing Sidereals could do as well. To go with the whole "James Bond was actually a horrible person" motif.
Short version - it used to be a Sidereal thing that was, as you say, framed as a nod towards Bond being a horrible person. 3e turned it into a Solar thing and removed the moral framework. Bitter arguments ensued, until finally the mods banned the argument.
 
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So, upon my recent realization that so-called Sidereal Astrology is not in any way unique to Sidereals, and only requires them to be involved at all in the case of Resplendent Destinies, I decided to scrap the entire system -- with the exception of Resplendent Destinies and the system of crafting Destinies (as in the Background) for someone like an artifact -- and the stupidity of Paradox along with it; I went on to try and make something to replace it, at least for my personal use, and I'd appreciate it if any critiques you might have, or pointing out any blatant holes or imbalances I didn't realize where there.

To lay out the basics, the ascending/descending destiny part of astrology is something available and usable by anyone with at least one dot of Backing in one of the five Divisions of the Bureau of Destiny, although how high your rating is and where you have those ratings defines what you can actually do with that access.

Resplendent Destinies are crafted as Destinies rated from 1 to 3 dots, permitting the use of one Resplendency power per dot; however, in order to craft a Destiny that is Resplendent, the crafter must be a Sidereal working without assistance, who possesses dots in permanent Essence and in the associated astrological College equal to the intended rating of the resulting Resplendent Destiny. A Sidereal can only have one Resplendent Destiny per College. Resplendent Destinies require regular maintenance to continue functioning, as per a magitech artifact; similarly, each use of a Resplendency counts as a certain amount of time towards needing maintenance. Each Resplendent Destiny has a limited "life span," calculated upon creation as if it were a non-heroic mortal using the Sidereal's (Craft [Fate] + Essence) as its (Stamina + Essence); each cycle of maintenance subtracts one year from the Resplendent Destiny's duration. To use a Resplendency, the Sidereal must pay three motes of Essence per point of listed Endurance, and one point of Willpower per point of listed Paradox. Resplendent Destinies otherwise function as written.

Astrological Charms and the ability to create new such Charms are not sealed; however, the ability to begin learning and using Astrological Charms is locked behind the Sidereal's ability to use the Greater Sign of their Maiden, as this provides the foundation of the mastery of Essence and understanding of Fate necessary to safely use the Greater Art. Permanent Willpower and Essence lost due to using the Greater Sign return after one season, rather than one month. All Astrological Charms have the Prayer Strip keyword, and Prayer Strips used for Astrological Charms require double the Resources value of materials, time spent crafting, and difficulty of the (Dexterity + Linguistics) or (Dexterity + Craft [Air]) roll than that of a normal Prayer Strip (so, Resources 4 ink and paper, twelve hours, difficulty 4). Like normal Prayer Strips, Astrological Prayer Strips can be created on the fly, but doing so requires two (Speed 5, -2 DV) actions to create, three for Charms with Essence 5+, and the difficulty rises to 6. No custom Astrological Charm can have College minimums lower than 3 or Essence minimums lower than 4; canon Charms that break this rule were created by the Maidens for their Chosen, and their mastery of astrology and Fate has no peer. Not even the Exalted can replicate such feats.

To provide context, I worked off a couple logical and thematic assumptions when I scribbled this out:
  • Sidereals need to be able to to their jobs, and to be punished -- in a way that hobbles their ability to carry out their duties, no less -- for performing their function and have their actions negatively impact the integrity of Fate works counter to them being able to do their jobs; hence, no action a Sidereal takes will ever produce Paradox, and the concept in its entirety is removed. Censure for thoughtless or irresponsible use of Astrological Charms is still a potential danger, however.
  • Astrological powers require extensive preparation, because the Maidens, in their infinite wisdom, knew the saying "an ounce of prevention is worth a pound of cure" and designed their Chosen to need to take steps to prevent their greatest powers from ripping holes in Fate before they use those powers, rather than blasting them with Paradox. Resplendencies (which are essentially Astrological Charms with minimums of 1-3) require building a Resplendent Destiny as an artifact; this sturdier and more flexible construction removes the need for the Pattern Spiders to micromanage it, so invoking Resplendencies and acting out of character does not produce Paradox. Astrological Charms require Prayer Strips to use, with the creation of the Prayer Strip acting to "brace" the Loom for the Charm to be used; thus, using them no longer strains reality, so Astrological Charms no longer produce Paradox.
  • Sidereals, in my mind, are the problem solvers, not managers or tech support. They should not be bound by red tape, jurisdiction, or authorization because they should be the guys you send specifically when you need to bypass that crap. As such, there should be nothing whatsoever that hinders, punishes, or in any other fashion might cause a Sidereal to hold back or hesitate to deploy every ounce of power at their command if they feel it is necessary. I left in things like the cost of activating a Greater Sign because the price doesn't need to be paid until after the Sidereal has gotten full use of its effect. While they'll still have to justify their actions afterwards, of course, to prevent any abuse of their powers, the default attitude of a Sidereal in the field should explicitly be "Its better to beg pardon than ask permission."
 
Ah, yes, Sidereal vacations...

The Bureau has a phrase, coined by a particularly witty Joybringer in times before excessive paperwork. Maiden's Holiday. Vacations taken simply for one's own pleasure that ended up being in places where that Exalt was needed. Where one ended up, inevitably, doing one's job off the job.

Because it was necessary.
 
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