Touch of Sepia
Artisan of the Vital Tincture
- Location
- Connecticut
Logic and science = proof.
Feelings are intrinsically void of proof.
Feelings are opinion.
So, the very first thing I need to say is that I completely agree with your general point, that his response to what he quoted is useless, and he's probably strawmanning (probably because I don't consider it to be such if it isn't on purpose).lol @ editing my quote
Everyone can read what was actually written, dude.
lol @ editing my quote
Everyone can read what was actually written, dude.
Logic and science = proof.
Feelings are intrinsically void of proof.
Feelings are opinion.
And yet you are trying rather strongly to present your feelings about how Sidereals are lazy good-for-nothings as a setting fact. Which requires proof you cannot or will not provide.Logic and science = proof.
Feelings are intrinsically void of proof.
Feelings are opinion.
Yes? That's in what he quoted. He doesn't address it at all, but that doesn't mean he edited the quote.I'd have to ask about Revlid and editing, but at least in the version I saw, pretty early on, it had: "I ask because I've worked as support staff in schools both private and state, and your take on staff hours is totally alien to me. Hell, when my mother was a 3-days-a-week part time primary school teacher, she was still effectively working a 5-day week, which we considered an improvement because it meant she wasn't working a 7-day week any more. Your skewering of the "false narrative" that teaching eats up hours doesn't ring true for me in the least."
He cut out the part, if it was there before, where he pointed out that this was more than one person's experience.
My post was clearly split into two parts.Gas lighting, I did not change anything about your quote. If you went back and edited it, that's your own business.
And yet you are trying rather strongly to present your feelings about how Sidereals are lazy good-for-nothings as a setting fact. Which requires proof you cannot or will not provide.
I don't really see those that perceive themselves to be omniscient to lay the blame at their own feet - but on their peers. The Exalted did not defeat them, it was themselves, they allowed this to happen by undermining each other. Now, that's just me - not book canon or anything.
God, all the claims to strawman ever.
No I am not. Where the hell did I say it was setting fact. My very first post on this said it was just my opinion. Opinion is feeling.
Why does this forum interpret everything I say as some kind of canon fact rather than canon nuance. Is that the real straw man?
I did not say Sidereals were lazy good-for-nothings, I said they are blowing their duties out of proportion and likely cause they are surrounded by those that do not need to work at all. Accuse me of straw man and it's really everyone else - so much hate, so much.
I did not say Sidereals were lazy good-for-nothings, I said they are blowing their duties out of proportion and likely cause they are surrounded by those that do not need to work at all. Accuse me of straw man and it's really everyone else - so much hate, so much.
The Sidereals seem like 9-5, 5 days a week kind guys, surrounded by welfare recipients and trust fund babies.
I feel Sidereals are blowing smoke up our ass - why should we give them pity when they cry? They are living an easy life with perfect job security and 5000 years of life in front of them.
He would be basically like the House Majority leader (and a typical senator works 133 days vs the 240 day work year of the normal American), so I'm not crying for him either.
Gas lighting, I did not change anything about your quote. If you went back and edited it, that's your own business.
Honestly, this is all amusing because it's clear you weren't really engaging with the original posts you were replying to. Their statement was, "Sidereals work a lot and don't really get vacation time (as in, not just time after work, but time to be able to go and visit X place and be a tourist or whatever)[1] all that often." You then talk about how it's secretly a 9-5 job, because...reasons?
[1] Like, I don't work today, but I think it'd be silly to qualify that as a "vacation."
Gonna go ahead and assume the answer is yes, then. I don't the conversation is going to go back.Everyone was distracted, because Touch of Sepia is wrong on the Internet.
*xckd link I am too lazy to provide*
The quote you have there is from an earlier discussion about Cecelyne. How is it relevant to your view that Sidereals over-exagerate their workload?I did not say Sidereals were lazy good-for-nothings, I said they are blowing their duties out of proportion and likely cause they are surrounded by those that do not need to work at all. Accuse me of straw man and it's really everyone else - so much hate, so much.
Pictured: The monthly operating budget of a junior member of the Bureau of Destiny
It's probably better to assume that it was glossed over/not seen due to arguments and threadlocking. Also a weekday.So while we're on Sidereals, should I assume that no one spotted any glaring flaws in the astrology thing I put tossed up, what with the lack of response?
It doesn't really sound like you're scraping the system, or addressing the big problems people have with astrology besides paradox, though that is 'solved' only because you've eliminated it rather than making it into a functional limit system, which has some interesting ideas going for it. Your reasoning works, but it also seems counter to some of the fun aspects of Sidereals (that they are in a giant bureaucracy), and seems focused on some of the worst parts of 2ed's system (High essence play, astrological charms, focusing on the Incarnae).So, upon my recent realization that so-called Sidereal Astrology is not in any way unique to Sidereals, and only requires them to be involved at all in the case of Resplendent Destinies, I decided to scrap the entire system -- with the exception of Resplendent Destinies and the system of crafting Destinies (as in the Background) for someone like an artifact -- and the stupidity of Paradox along with it; I went on to try and make something to replace it, at least for my personal use, and I'd appreciate it if any critiques you might have, or pointing out any blatant holes or imbalances I didn't realize where there.
To lay out the basics, the ascending/descending destiny part of astrology is something available and usable by anyone with at least one dot of Backing in one of the five Divisions of the Bureau of Destiny, although how high your rating is and where you have those ratings defines what you can actually do with that access.
Resplendent Destinies are crafted as Destinies rated from 1 to 3 dots, permitting the use of one Resplendency power per dot; however, in order to craft a Destiny that is Resplendent, the crafter must be a Sidereal working without assistance, who possesses dots in permanent Essence and in the associated astrological College equal to the intended rating of the resulting Resplendent Destiny. A Sidereal can only have one Resplendent Destiny per College. Resplendent Destinies require regular maintenance to continue functioning, as per a magitech artifact; similarly, each use of a Resplendency counts as a certain amount of time towards needing maintenance. Each Resplendent Destiny has a limited "life span," calculated upon creation as if it were a non-heroic mortal using the Sidereal's (Craft [Fate] + Essence) as its (Stamina + Essence); each cycle of maintenance subtracts one year from the Resplendent Destiny's duration. To use a Resplendency, the Sidereal must pay three motes of Essence per point of listed Endurance, and one point of Willpower per point of listed Paradox. Resplendent Destinies otherwise function as written.
Astrological Charms and the ability to create new such Charms are not sealed; however, the ability to begin learning and using Astrological Charms is locked behind the Sidereal's ability to use the Greater Sign of their Maiden, as this provides the foundation of the mastery of Essence and understanding of Fate necessary to safely use the Greater Art. Permanent Willpower and Essence lost due to using the Greater Sign return after one season, rather than one month. All Astrological Charms have the Prayer Strip keyword, and Prayer Strips used for Astrological Charms require double the Resources value of materials, time spent crafting, and difficulty of the (Dexterity + Linguistics) or (Dexterity + Craft [Air]) roll than that of a normal Prayer Strip (so, Resources 4 ink and paper, twelve hours, difficulty 4). Like normal Prayer Strips, Astrological Prayer Strips can be created on the fly, but doing so requires two (Speed 5, -2 DV) actions to create, three for Charms with Essence 5+, and the difficulty rises to 6. No custom Astrological Charm can have College minimums lower than 3 or Essence minimums lower than 4; canon Charms that break this rule were created by the Maidens for their Chosen, and their mastery of astrology and Fate has no peer. Not even the Exalted can replicate such feats.
To provide context, I worked off a couple logical and thematic assumptions when I scribbled this out:
- Sidereals need to be able to to their jobs, and to be punished -- in a way that hobbles their ability to carry out their duties, no less -- for performing their function and have their actions negatively impact the integrity of Fate works counter to them being able to do their jobs; hence, no action a Sidereal takes will ever produce Paradox, and the concept in its entirety is removed. Censure for thoughtless or irresponsible use of Astrological Charms is still a potential danger, however.
- Astrological powers require extensive preparation, because the Maidens, in their infinite wisdom, knew the saying "an ounce of prevention is worth a pound of cure" and designed their Chosen to need to take steps to prevent their greatest powers from ripping holes in Fate before they use those powers, rather than blasting them with Paradox. Resplendencies (which are essentially Astrological Charms with minimums of 1-3) require building a Resplendent Destiny as an artifact; this sturdier and more flexible construction removes the need for the Pattern Spiders to micromanage it, so invoking Resplendencies and acting out of character does not produce Paradox. Astrological Charms require Prayer Strips to use, with the creation of the Prayer Strip acting to "brace" the Loom for the Charm to be used; thus, using them no longer strains reality, so Astrological Charms no longer produce Paradox.
- Sidereals, in my mind, are the problem solvers, not managers or tech support. They should not be bound by red tape, jurisdiction, or authorization because they should be the guys you send specifically when you need to bypass that crap. As such, there should be nothing whatsoever that hinders, punishes, or in any other fashion might cause a Sidereal to hold back or hesitate to deploy every ounce of power at their command if they feel it is necessary. I left in things like the cost of activating a Greater Sign because the price doesn't need to be paid until after the Sidereal has gotten full use of its effect. While they'll still have to justify their actions afterwards, of course, to prevent any abuse of their powers, the default attitude of a Sidereal in the field should explicitly be "Its better to beg pardon than ask permission."
Is there any official or homebrewed material regarding subterranean Creation, beyond the Scroll of Fallen Races and the debris thereof? With the Jadeborn and the Darkbroods and whatnot? It seems like the only material out there is two to books, which is a shame because the two types of Darkbrood that are presented are really interesting, and if they're representative of what else could be down there then the underground world seems like it could hold a wide variety of plot hooks and potential threats for players to confront.
Is there any official or homebrewed material regarding subterranean Creation, beyond the Scroll of Fallen Races and the debris thereof? With the Jadeborn and the Darkbroods and whatnot? It seems like the only material out there is two to books, which is a shame because the two types of Darkbrood that are presented are really interesting, and if they're representative of what else could be down there then the underground world seems like it could hold a wide variety of plot hooks and potential threats for players to confront.
Thank you for your critique. You make good points on using it as an actual replacement system, but like I said I mostly was going to use it as a personal thing, and just wanted to be sure it was something vaguely resembling workable, instead of inadvertantly making something that was all "herp derp I'm going to homebrew away everything that prevents me from fulfillying my power fantasy." I and since I don't find Paradox at all interesting or fun, nor do I find the idea of Sidereals literally being part of the bureaucracy, rather than agents of that bureaucracy (like, I'm 99% certain Seal Team Six wasn't made up of members of the IRS.) to be fun either, it works for me.It doesn't really sound like you're scraping the system, or addressing the big problems people have with astrology besides paradox, though that is 'solved' only because you've eliminated it rather than making it into a functional limit system, which has some interesting ideas going for it. Your reasoning works, but it also seems counter to some of the fun aspects of Sidereals (that they are in a giant bureaucracy), and seems focused on some of the worst parts of 2ed's system (High essence play, astrological charms, focusing on the Incarnae).
Cool. Do you have a link?@EarthScorpion has some homebrew somewhere in this thread where he basically redoes the 'Jadeborn' as a more varied mishmosh of tolkien-esque races which includes orcs and driders and other random stuff.
IIRC, the Salt Rate is a thing because the Salt Gods who's job is "make sure salt stays a part of Creation" actively attack anyone trying to collect it, and the Salt Rate is based on the price of the offering people need to give the Salt Gods to appease them and allow mortals to collect the salt, with the annual price for all Salt God offerings being set by the Scalet Empress.It's also worth noting that as far as I'm aware, unlike 'The Real World', mining in Creation is similar to Farming- in that Elementals actually can/will renew mineral deposits as part of their natural behavior. I might be wrong on that, but if it's accurate, a mine only plays out of the spirits involved let it.
Thanks!
The "average Sidereal works 80 hours a week" factoid is actually just a statistical error. Ketchup Carjack, who lives in Yu Shan and works 25 hours every day is an outlier and should not have been counted.Sidereals can only be in Yu-Shan for work purposes and Chejop Kejak simply never stops working and therefore he can stay in Yu-Shan as long as he wants