I have to ask, though:

If Ligier has a chance to escape whenever a mortal prince goes to battle against an Exalt, shouldn't that mean he pops up in Creation all the freaking time (mortal princes going to war against a Dragon-Blooded of the Realm, Lookshy or some Outcaste, a Lunar-led horde or even the occasional force led by a disguised Sidereal, and this is before the Jade Prison breaking, when there are fewer than a couple dozen Solar Exaltations around)?

I mean, I get it that he gets barely a few hours at most, but that's still a few hours very, very often when compared to some of the escape clauses of other demons. Even if it's only, say, a 1/1000 chance, there are a lot of mortal princes waging battle against some Exalt at any given period.
I mean, is it momentous, grand, and glorious enough for Ligier - the Green Sun, whom Ignis Divine was made in imitation of, who can gaze upon one of the Swords of Heaven and accurately deem them his inferior, who bears the abject misery of his imprisonment with peerless dignity and poise, whose deeds and glories are more numerous than the stars of Creation...

To take five days of his time walking through the Endless Desert, just so he can be there in person?

Because that's what it takes for Ligier to actually take advantage of his escape condition, since it only means getting to visit Creation for an hour at most.
 
If Ligier shows up, I choose to believe that the Realm's official policy is "Call a ceasefire for the next hour or so, be very polite in the meantime. Maybe offer him tea or something."
I now have the mental image of a dynast, drunk on his power, challenging and acting like an asshole to ligier, to show what a prince of the earth can do to a foul demon.

And behind him, the rest of the army, realizing what he was doing, is now running for the hills.
 
I'm reminded of a quote from a (long-deceased) webcomic. It's far more appropriate for a forgotten god - in fact, that's who said it in the webcomic - but still.

"I might not have had many followers, but I was all that stood between them and extinction. Their belief in me shone as bright as the sun..."
What web comic was this? It sounds really good.
 
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Not so much.
IIRC(AFB due to being at work) there's a very slim chance of Ligier escaping Malfeas for a very short time at sunrise/sunset, when a smith creates a perfect work(hi Twilight), a mortal prince takes on the Exalted in battle(hi Dawn), or a beautiful unwed queen takes control of a court(hi Eclipse, also is Ligier looking for a wife or something?), upon which he appears until the sun finishes crossing the horizon. As it turns out, these are moments which solidly counts as a solar exaltation moment.

It's more like he shows up to congratulate you for being cool, and he's gone in less than an hour anyways. It's not like he's required to fight you...though being rude in such circumstances is likely ill advised...
...and I'm not sure if the typical mortal present could identify Ligier successfully..

Well now I know what happened at my next character's Exaltation. And maybe how he got his artifact weapon...
 
What web comic was this? It sounds really good.
Building off of this, because I just had An Idea.

The quote is coming from a minor sun-god whose people are long gone, and now he survives by serving as more powerful spirit's lackey - along with many, many other such "forgotten gods".

Divorcing it from the webcomic's mythology, though, sounds to me like an interesting idea: a powerful Terrestrial deity (or a Celestial one that's more-or-less abandoned Yu Shan, like the god of manmade aerial vehicles) rounding up weak, forgotten gods and forging them into a pantheon in order to expand its influence and increase the amount of prayer it can reap (since he'll get a cut of the Essence from prayers to the entire pantheon, as well as him specifically), keeping the various gods under its leadership in line through a mixture of charisma and threats.

Has anyone ever heard of that sort of thing happening in somebody's Exalted campaign? It sounds like an especially good hook for a Sidereal campaign, considering the damage such a "divine warlord" could cause if they started throwing their weight around.
 
Alright, Session 16 of Sunlit Sands! Again big props to @Aleph for running, despite significant technical issues.

Session 16 Log

Last session, Inks had a day and was gearing up for the next one, which is Today. The current 'plot' is very compressed, actually, with hardly any downtime. This is honestly more common than you might think, as just player and storyteller habit lends itself to heel to, minute to minute gameplay.

Now, also last session Inks determined the nature of the blessing Venus laid on her baths; I was given three broad stroke options and told to remove the one I liked the least, letting Aleph pick the last one.

The options were roughly:

'A heavenly favor', so if Inks ever went to Yu-Shan or did some Serenities-themed project, it might have some higher backing.

'A Peaceful Place', the bath Inks made would have a lesser version of the nonviolence power that the Bath of the Maidens possesess, which would have incentivized Inks to hold court in the bath and generally be hedonistic business queen.

'An Auspicious Destination', a blessing of serenity that attracts interesting or fated people within the colleges of Serenity.

I ended up turning down the heavenly favor, simply because I feel it'd be much easier to continue supporting Venus/serenity domains with various public health projects, and of the remaining two, Aleph picked 'Auspicious destination', which means the Baths now attract plot-interesting personages within the Serenities theme.

From OOC logs:
Shyft: Now if Inks really pays tribute to Venus, she might take more extensive note.
Aleph: "sent her picture to a Gold Faction Sidereal with a blue thumbs-up emoji" << Venus: "Wait, shit, I copied Chejop Kejak in on that."
Kejak: "... is this some sort of new Heavenly Tinder app?"
Gold Faction Sid: "..." swipes right

So, Inks is now expecting three guests over the course of the day, all arguably their own 'scenes', but sort of blending into each other because dramatic timing.

Our first guest is Sahlak Janissa- and I'm particularly impressed with how this whole sequence played out, though Aleph later told me she had some could-have-would-have hindsight notes, as we all do.

The main thing that impressed me initially, was that Janissa is a head of house in Gem (which is nothing like being a Dynastic head of house, as Gem houses are more like corporate monopolies or capitalist baron-lords). Sahlak is the 'vice and sex' house, for lack of a better term. Inks has through the course of the campaign fostered a fairly positive relation with this house- offering discounted medical care and paying her dues with regard to the Neomah bordello.

So logically, the head of house is going to want to meet the up and coming Solar with connections and shared interests... and then I was thrown in a good way when the real reason was revealed.

As you can see in the log, Janissa arrives in rare form, and while I noticed it, I did not quite grok the implications- Aleph deliberately had her mirror Inks's attiude, manner of speaking and interest in body art. All within the first few moments of meeting her. Aleph wished she'd given her a better pool for that first impression, even though I accepted the mental influence on principle.

Now, I should stress that Inks is not minmaxed or super-specced for social defense. She gets by with her 2e-style appearance modifier, though in hindsight, I wonder if Janissa is App 6+. (I imagine if I made a working or treatment that would raise her such, she'd be all over it.)

The point is that Inks is not good at social yet. Her pool is mediocre, barely above average for mortals, and i've been working hard to fix that. Styles being so aggressively costed do help, but I'm used to Charms being your big spikes in competence. The other fact is that I generally... how to explain.

This is a tangent, but an important one: Defensive charms are boring and reactionary. A well-designed defensive charm is intended to get you taking more risks and feeling more confident in doing things. Active, 'offensive' Charms are generally superior buys because you can do things with them. Diagnoistic effects like Judge's Ear for example are generally better than Righteous Lion or Spirit-Maintaining maneuver.

Now, I firmly believe in defensive charms as a thematic choice, and RLD is one of my favorite charms for its borgstromancy, but defensive mechanics in games... The only come up if the player is willing to stick their neck out in situations where they need to defend, or the storyteller specifically targets their defenses, it's the Wolverine problem.

Is Wolverine awesome because he regenerates a lot, or does he actually suck in combat because he has to regenerate so much?

In any case, Janissa arrives and despite being a mortal (as far as Inks knows), she is by far Inks's superior in the social scene. Note to self: Seek training from the wiser, more experienced person.

Also notable is that Janissa uses lots of anti-aging potions and methods, so despite being in her 50s, she actually barely looks 35- and Inks is about 25 right now.

Again props to Aleph for the pagentry of Janissa's description, bodypaint and crushed glowstone? Ridiculously expensive and time consuming.

Now, Janissa also is upselling Inks's creation- the baths. This is important, a storyteller who maintains continuity of their player's actions is a treasure and should be treated as such. I should emphasize also that recreational bathing is... not unheard of in Gem, but the Despot thuroughly controls water, which is why Inks had to agree not to sell the water, but she could charge people admission to the baths themselves.

Taking a moment, Inks checks Janissa's motives, again, Janissa is much better than Inks at this sort of thing, soe ven with five successe, she can't quite make it. The mechanics for this in 2e is Per+Invest/Socialize against a difficulty of the target's Manipulation + Socialize + Specialty /2.

So for Janissa to beat 5 successes, her combined man+soc pool has to be 11 if supernatural, 12 if mortal. Inks for comparison is Manipulation 2, Socialize 1. I recently picked up a three-dot style, so i have a consitent pool of 6 now, but even then it's still frighteningly low. My recent xp purchases have been dots as well as styles, to the detriment of my charms.

Now, OOC, Aleph poked me and pointed out that in the Guide to Gem doc that we're using (it's not published), Janissa of House Sahlak takes beautiful people as lovers fairly regularly... and Inks is app 5 and known for it.

Yes, friends, Inks just got tapped for a booty call.

Now it was pretty much a foregone conclusion, considering how the previous rolls went, we had a brief discussion of how risque the game was going to get. I was surprised and pleased, as while this is not the first time sexual content has come up in my gaming career, it was one of the more elegantly handled ones. If anyone has seen my art, they know I like to draw pretty girls and am no stranger to fanservice, but with shared activities, sexiness is a tough topic to handle.

Hence Aleph's tasteful fade to black- now amusingly, I did not expect to actually roll anything for the experience, as I generally think that mechanizing sex invites a sour kind of optimizing, and Exalted is especially bad about it. To underscore- if you write a sex charm, are you writing a charm that makes sex better, or lets you do something else while having sex? Most people write the latter, because 'sex-for-purpose' fits into the 'game' model of actions are taken to achieve goals.

Now I'm not saying there shouldn't be sex-for-goal magic in Exalted, because mythology is filled with that trope, but it's difficult to portray it tastefully.

This encounter also underscores how ill-equipped Inks is in social situations, so while she was not in danger or even feeling particularly unsafe, it definitely tells Aleph and shows me how vulnerable Inks is to this kind of thing. Which is useful in calibrating future encounters. So an observation is something like, storytellers can try a low-danger 'test' encounter to determine how well their players can handle it, and/or if they don't quite understand the mechanics.

Back to Janissa though- Aleph makes it mechanically obvious that Janissa is a godblooded of sorts, despite my lack of diagnositc magic, which includes a die adder and a low-power UMI effect. On that note I should point out that the 'modern' view of sanctity-of-mind is not the standard in Creation. Inks is not offended by magic being used on her mind, or even really scared. Janissa is not scary and while it might make her weaker to a deal in the future, Janissa is not threatening her today.

Whew, taking a breather.

Alright! Next scene.

According to the schedule, Inks was expected to meet with an assayer who worked for the despot, Hinna An-Reswa, who Inks had not met before. The time had moved forward to 'lunch', when the next guest arrived...

And it was not Hinna.

Today we are introduced to Ceae Pipera, otherwise known as 'DB Pepper', from numerous planning sessions.

Metatextually, I firmly enjoy the idea of a Solar backed by loyal DBs. It's one of those Exalted bucketlist things I've always wanted, much like a Familiar. The main thing is that there's a lot of... bad blood about how people treat DB and Celestial relationships, as DBs always being submissive or inept compared to the Solars. This endemic problem was rooted even in some of their early and late 2e charms. (Looking at you, TCA).

But, bluntly, a DB is a competent lieutenant and strong-right hand to anyone, Solar or otherwise. And Aleph does a good job of showing that.

Now, this whole session was a lot of 'done to' Inks. Aleph did most of the writing and talking, and for that I salute her. Not every session has to be all in on player agency and shocking displays of competence. She did a fine job of calling out diagnoistic rolls for me as well.

Now, unfortunately, this is about when we had our technical issue, so we picked up later on Thursday, with an admittedly rushed, less confident conclusion, but still a good one.

We resumed with Pipera, and Inks decided to put her to the test by sourcing an old objective she wanted but had to pass up due to other concerns, a book called Scutum Magicae. Pipera, and Aleph by extension, showed off her cleverness by dint of invoking a particular DB charm that lets you identify the perfect gift for someone... and then after Inks deduced her bodylanguage, realized that Pipera had already gotten the book for her.

Suffice to say this woman really wants to work for Inks.

Due to time pression, Inks could not read Pipera's employment contract in full, but since the document isn't going anywhere, I felt confident in postponing that discussion to another day. Time both on-camera and off camera is a valuable resource that players should feel comfortable spending. It's a common weakness of player groups that they want to solve every problem, completely, in one shot, to the detriment of game pacing. At the same time, it's perfectly understanable that players don't want recurring problems.

Anyway, Pipera made an exellent case for why she should be hired and likely will be hired, but not until Inks gets to read the full contract and understand why she's a bit cagey about it.

We were running out of time, and after a brief discussion, Aleph agreed to introduce Hinna An-Reswah, and as she points out, she can't resist the opportunity to leave on a cliffhanger. Turns out she's a fifth Sorcerer in Gem, one not officially known, and thanks to the Despot's Seal, a verified, legitimate one.

Dun dun Dunnnnn!

All told, the session was quite fun, though as mentioned it was a lot of 'done to, talked to'. Aleph admits that without the connection issues, Inks would've had a lot more opportunities to deduce things and examine her guests, but such is life.

Either way, looking forward to next session! Sorcerous intrigue, and then tigerdad and daughter hijinks!
 
Oramus, the Dragon Beyond the World, was held down while the Exalted stamped on and broke his seven wings, then knit them into a throbbing flesh-prison around his body. And he had to lie there and let them, or else they'd slit his throat and throw his corpse on the pile with the rest of his brothers and sisters.
I thought he surrendered to a solar who just exalted.

My perception of his trapped state wasn't really being cut up, but more bent out of shape like getting both your feet stuck behind your neck.
 
He Who Bleeds the Written Word remains an enigma in most ways, including the circumstances of his fetich death, and the Holy Tyrant was sundered simply because Theion would not kneel until his legs were (only semi-metaphorically) broken at the knee; perhaps Ruvelia being killed instead of Ligier was a matter of her being easier prey, perhaps it was intended to make the diminished Theion more tractable, it's entirely up to how you interpret Ruvelia's role as Theion's second fetich and how much planning you ascribe to her killing.

I think Ruvelia was his first fetich.
 
Or, to put it another way, demons encourage their followers to never go outside and instead spend all their time in lightless rooms listening to loud music.

Truly heavy metal is the work of the devil!
"FUCK YOU DAD YOU JUST DON'T UNDERSTAND " screamed the Malfean Slayer, "YOU'RE NOT THE BOSS OF ME." He slammed his door hard enough to shake the house, Malfeas sat alone in the living room. A single burning tear trickling down his cheek. He had never been more proud.

ALSO DEMONS


Kino, Ten Thousand Gossamer Moments
Messenger Soul of a Requiem for the Impaler Grove
Demon of the Second Circle

One must be careful walking through the inverted forests of Szoreny. Quicksilver flows fast and free, slithering through veins and staining brains. Reflections reach and catch, dragging tainted hearts into toxic trunks. In the depths, where root-branches tangle and conspire to block out the sun there are wires that run from bole to bole, branch to branch, gleaming now and then as bars of Ligier's light filter through the canopy. They shine like garrotes, like razor-edged knives, at his caress. Stretching across paths in trip-wires and snares and invisible nets. These strands are the work of Kino, Messenger Soul of Rokasceru and are to be feared.

These wires do not slice, no, they do not bite cruelly into meat and body. But they do stick, clinging to the victim with a kiss as soft and cold as frozen petals, bloated veins of mercury spreading at the point of contact. The struggles of the singular unfortunate send quivery vibrations down the line and bring forth Kino. Ten Thousand Gossamer Moments, proof positive for the malevolent imaginations of the Primordials: a whip-thin fusion of spider, centipede, and man. A cluster of arachnid limbs sprouting from the bloodless stump of a man's torso. His nails shaded silver and body dappled in chitinous plate, eyes glistening in a gorget about his throat as a long, leaden centipede's tail lashes behind. Hurrying, scuttling, along the underside of the canopy to claim his prize before they free themselves or some canny scavenger beat him to the punch. Smallest of mercies: he used to be larger. A colossus clinging to the wrist of his greater self like a man might wear a bracelet. But he has diminished since their exile, the psychic pressure of the shifting pantheon forcing a regression. No longer is he the scarred titan, bristling with brawn and roaring his litany in triumph. No longer does he brave the thick of battle to record and recast the great deeds of demon-kind. Instead he is a young man taking his first, awkward steps into proper adulthood; belly cast concave and ribs pressing against the skin.

He is shyer now, quieter; picky and perpetually half-starved. Instead of hunting he sets his traps and waits, hiding in the silver brush, watching the scurrying lives of a thousand, thousand lesser beings and listening to the screams of the tomescu. Silver, barbed tongues emerging now and then from a hidden mouth to undulate in the air like anemone fronds. These he draws thin and severs with his fangs. Anchoring them to the forests of his progenitor, generating new lengths of muscle as needed. Those he catches he webs. Sealing them in perfect, crystalline cocoons rimed with cold. Trapping them in a singular instant of awareness, transporting his prey back to his hidden den where he feeds from them at his leisure. He sups their Essence; drinks down their memories, their soul, their self, until all that's left is a perfectly preserved husk. These he keeps, idly posing in tableaus, re-enacting and recreating battles from history or simply his own imagination.

Notes and Abilities: He would tell you that he has seen every moment since the Divine Ignition, captured and contained it in his mind's eye. He would tell you that he has dined upon the greatest of gods and feasted upon the choicest of champions. That he worked the loom and cheated Fate and that Heaven's own spiders were crafted in his image. He would, naturally, be a liar and not a particularly convincing one at that. He lacks much of the confidence he once had and, while he cannot bring himself to deny at attention of others he shuns the spotlight, embarrassed of his diminished form. Still he remains a spy and scout second to few and utterly outclassed by none and takes great pleasure in viewing and recounting the movements and intimate moments of others. Similarly what he does with his prey he may do on a smaller scale: staving off entropy's touch with little nibbles and gentle gauzy veils. Or with a grander scope: encasing entire wings of soldiers and living landscapes in his webs, sealing them beneath cracking ice and slow-swirling quicksilver.

Not all of Ten Thousand Gossamer Moments stories are entirely false. Once, indeed, he did walk the streets of Heaven and once, indeed, he wove small vagaries into Fate; strands of silver only barely distinct from their kin. Outside of the Bureau of Destiny he is one of the few beings with a strong grasp of the Loom's mechanics and, so dearly does he long to return to Heaven's comfort and keeping, that he would part with them for but a taste of Yu-Shan. He may escape of his own accord when men and women direly poison themselves in pursuit of eternal beauty; forever destroying what they sought to preserve. Then he comes, crawling forth from Hell to offer a softer bargain.


Kabito, Rapture's Raptor
Warden Soul of a Requiem for the Impaler Grove
Demon of the Second Circle

The line between tincture and toxin is merely a matter of dosage. Bolster your veins with healthful vigors or see them bursting and send the blood spilling within you. Numb the aching pain within your skull or smother the brain in a narcotic blanket. Clear the slick clots from your lungs or drown on dry land. It's all a matter of degrees, of carefully calibrated scales and drams of colored powder in a pestle. Kabito understands this intimately but, where others might cannily employ such arts in the service of assassination and slaughter, she seeks to craft pleasures. Virulent venoms and poisoned powders, the lethal and the unstable and the dangerous. These she takes and dilutes and makes...if not safe than at least safely consumable. For what cause? Why for profit of course, that prime mover of Heaven and Hell and all between.

Rapture's Raptor walks on the scaled legs of a predatory hawk. Claws clicking softly upon the ground. A spray of silvery feathers garbs her body, shifting through endless prisms to reflect and refract every color of the rainbow save blue. Her beak is heavy and cruel, ready for racking flesh from bone; twelve wings unfold from her shoulders, glittering, useless things good only for display. Beneath her cowl she is blind. Sockets sealed by spars of skeletal quicksilver, sharp tips jutting through her skull like a gruesome crown. The horror muted by the splendid colors they display, cycling through the known spectrum. Endlessly she travels, wares wrapped up in a towering pack braced over her shoulder. When she finds a promising spot she casts it down and grandly unfurls it. Drawing forth a silver sapling seed from the pockets of her voluminous coat and dropping it upon the earth. Be it the brass bones of Malfeas, the black sand shores of Kimbery, or even the icy flanks of Creation's mountains swiftly it takes root and swiftly it grows. Spreading, blossoming into a comfortable market stall. Bundled roots organize her inventory as she splays her taloned hands atop the counter and awaits her customers.

And surely, inevitably, they come. For Kabito's stock is drugs of every stripe, serums of every sort in a wax-sealed packet or clear glass vial. Cold kings flock to her to know what sorrow is, to crack their hardened hearts with blissful, uncomplicated happiness. Impotent men come to restore their youthful vigor and aging women come to recapture those rarefied wisps of raw desire. A cure for what ails you? An empty house absent children? That keen, cutting edge to make you the champion you used to be? By all means, she has the answer to all these things. The clever and rightfully wary hang back, waiting to see the true price. The hollowed out hearts or the blurred memories, the amputated fingers and scarred skin. But Kabito trades in jade and hearthstones and proper paper scrip and offers special deals for those who bring her rarer reagents. In time these cautious customers think themselves safe. They think they understand the nature of the exchange.

Kabito only smiles and drops another jade bracelet in her cache box.

Notes and Abilities: In the back of her stall Rapture's Raptor has a second store. A special selection available only to a few favored customers, a stockhouse where the walls are lined with row upon row of casks with clear glass cases. Here may be found the true fruits of her labors. Understand this: Kabito is a vampire to rival anything found in the Underworld. The first taste is always free. The second is reasonably priced. But with colorful smiles and easy bargains she whittles you away, bleeds you dry. Your friends buy from her, your enemies too. You have to buy just to keep even. Running furiously just to stay in place, hemorrhaging away everything that matters for the sake of just another taste. Nostalgia is her specialty, the recreation and reclamation of a false past that never was. And for every sliver of it she sells you can trade in a piece of your present. From this she makes monsters. Handcrafted, unique things, each with a spine of mirror bright wood and draughts and drugs pumping, circulating through their veins. Your small, shriveled heart is the final piece to make them whole. By the end giving it away is almost a mercy.

Kabito may escape Malfeas when a once noble family falls into narcotic addled decadence, their house rotting and lands laying fallow as they while away the last of their legacy in a pleasant haze. Dust falling from rotting rafters upon their upturned faces, mingling with the sickly sweet smoke. Then she comes, to tend their land and their people in their stead. To treat the canker and soothe the sickness. Alas, Rapture's Raptor is, in truth, a scavenger rather than a predator. She may not force people to partake and, once all debts are settled, may not pursue. Auditors and the accouterments of taxmen rile her for, while she fiercely defends her honor as a legitimate businesswoman, she is self-evidently something of a miscreant. Properly harried she soon flees, making for laxer regions with looser administrations.
 
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I thought he surrendered to a solar who just exalted.

My perception of his trapped state wasn't really being cut up, but more bent out of shape like getting both your feet stuck behind your neck.
Nope. The idea was that since Oramus is the Primordial of Paradox, he can't be contained or bound. Cytherea was the first Primordial to ever exist, and when she opened her eyes for the first time she saw Oramus waiting, asking why she'd taken so long to arrive. His entire Mythos was predicated on defying the concept of reason or possibility-versus-impossibility in favor of his own alien, contrary logic.

Thus, the Demon City and the Surrender Oaths - an inescapable prison and a set of unbreakable oaths - were worse then useless for containing him, because his powers are all about doing impossible things; if they stopped there, he might well shrug off his chains like water and leave as soon as he tired of imprisonment.

The only way the Deliberative could come up with to make him stay in Malfeas and be bound by the Surrender Oaths was to add a third layer of binding upon him, to lock him up inside a prison that wasn't just impossible to escape, but impossible to escape even by his own alien standards. Such a prison would have to be made of impossible materials, and the only source of such a thing was Oramus' own flesh.

So they broke his seven wings, and knitted the membranes together around him into a pulsating, nightmarish "eggshell", binding the Dragon Beyond the World inside himself. Oramus can't leave Malfeas or break the Surrender Oaths, because to do either he'd have to first be freed from the cage of his own flesh. And that is impossible, even for him.

One of his TCDs has spent every moment since looking for a way to set him free, with little success.
 
Just finished the first session of my new game, Solar Shenanigans. Here's how it went:
First, the cast:
  • Fang of the Temperate Dragon, Dawn: the most anime character you will ever encounter. He travels the world in search of powerful opponents, carries a 5 dot Reaper Daiklaive given to him by his murdered sifu, and calls out the fucking names of his attacks when he uses them.
  • Alyndra Venlar, Zenith: plays heavy metal on her artifact guitar and has a giant bat-dragon familiar. Sex, drugs, and rock n' roll personified. Should have been an Infernal.
  • Nakar Edthir, Twilight: the normal one of the group. Craft supernal, built a Dragon Sigh Wand that can give people Essence infusions by shooting them. Business partners with the Eclipse.
  • Wandering Wing, Eclipse: bird-person. Loves shiny things. Super rich, super douchey to match. Might be one of the nicest people in the circle deep down.
  • Invisible Horse Princess (AKA my character), Night: wandering mercenary martial artist with a grudge against the realm. Stealth supernal that practices Ebon Shadow and Hidden Horse (yes, my ST actually let me use it). Has a Soulsteel Dire Chain and a ghost-blooded horse that used to belong to an Abyssal commander. The token murderhobo of the group that tries to use her powers for good (or money).
And now for the recap:
  • We walk into a bar, because obviously that's how this kind of thing starts
  • Wandering Wing starts talking to Invisible Horse Princess and Alyndra.
  • They think he's a creep trying to hit on them, move to the other end of the bar
  • Poor bird person
  • Snakefolk walks in carrying a bunch of maps
  • About as paranoid as a meth addict guarding his stash
  • I try to sneak up on him, see what he's up to
  • I, the stealth supernal, roll a single success on my stealth roll
  • Use Perfect Shadow Stillness to reroll
  • He still beats my roll
  • I try to play it cool after being caught tip-toeing like a Scooby Doo character
  • Somehow it works, despite having shit social skills
  • Turns out he was being hunted by some shady dudes after uncovering the location of some First Age ruins
  • The rest of the circle wander over, interested in the possibility of loot
  • Alyndra, the rocker chick, tries to hit on the Dawn, Fang (who, btw, has Appearance 5)
  • Fang ignores her with all the skill of an oblivious harem protagonist
  • We manage to bully persuade the snakeman into letting us help him raid the ruins
  • Wandering Wing buys the bar/inn we're staying in the prove a point
  • I go to sleep
  • Nakar goes outside for some fresh air, meets a ghost chick
  • May or may not have gotten a ghostly blowjob, it's unclear at this time
  • Timeskip to morning, ready to travel to the ruins
  • There's a parade in the streets
  • It's five Abyssals!
  • The leader is the ghost chick that may or may not have blown Nakar last night
  • She winks at him
  • (She totally blew him)
  • A meteor falls in my lap
  • It's a golfball made of Starmetal
  • Holy shit, I'm rich!
  • I put it in my pocket and it disappears
  • We go to the ruins
  • Turns out there was a big illusion hiding the entrance that reacted to Solar anima
  • Wandering Wing trips over a corpse, three of undead rise and we join battle
  • Me and my horse kill two of them immediately
  • Wandering Wing talks the last one down
  • Turns out they've been programmed to obey solars
  • Looks like I just murdered two innocent skeletons
  • Oh well, time to go rob some graves
  • End of session
Here's hoping we get to session two this time. :V
 
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