- Location
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Ok, I've been looking through scroll of heroes and the corebook, and where do I find the mortal training times?
They're the same as Exalted, in the 2nd ed storytelling chapter. The only major difference is that Mortals only get one favored ability, which works exactly like a Solar's caste/favored.Ok, I've been looking through scroll of heroes and the corebook, and where do I find the mortal training times?
....so what you're saying is that, in setting, there can be mortals that can, with enough xp, become the world's greatest crafter in an instant?They're the same as Exalted, in the 2nd ed storytelling chapter. The only major difference is that Mortals only get one favored ability, which works exactly like a Solar's caste/favored.
Basically, all training times are as written, and you double them if you lack a tutor. Caste/Favored Abilities can be raised without a tutor. Also, you can only learn native charms without a tutor, but you still learn them faster *with* a tutor. Spells and martial arts styles actually require instruction in some capacity, unless you're actually developing a spell.
NPCs don't use XP. XP is a system abstraction used to model growth over time for player characters, not an actual thing that exists outside the mechanics.....so what you're saying is that, in setting, there can be mortals that can, with enough xp, become the world's greatest crafter in an instant?
Oh. Um.... sorry.NPCs don't use XP. XP is a system abstraction used to model growth over time for player characters, not an actual thing that exists outside the mechanics.
....so what you're saying is that, in setting, there can be mortals that can, with enough xp, become the world's greatest crafter in an instant?
Yeah, but generally? A mortal with a favored ability isn't going to come out of chargen with only one dot in it, it's going to be their highest rated ability. And even in the case of Craft: Whatever, it still takes like 3 weeks or however long it takes to learn the first dot with a tutorOh. Um.... sorry.
But does the whole favoured ability and training time thing still work?
Why is Yamamoto's birth so late? He was born really really back then in Bleach, but the Realm has been around for less than 900 years. Have him born in the Primordial War or Balorian Crusade- it fits with the War Hero narrative.He was born to mortal mother whom was a consort to a Solar Anathema of unknown origin. In the time of his birth Solar Anathema was rare across the Creation every one of them being hunted down in efficent manner by the Realm. In similar manner First Captains father would not see his birth.
I was thinking that it should be after that great sickness that killed majority of the humans inthe Creation. This is when the problems really start. I maight have gone a bit too far in the other direction.Why is Yamamoto's birth so late? He was born really really back then in Bleach, but the Realm has been around for less than 900 years. Have him born in the Primordial War or Balorian Crusade- it fits with the War Hero narrative.
I just like solar-blooded okey? They don't get enough love so I gave them a hero of their own.He doesn't strictly speaking even need to be a Solar-blooded- have him be a Greater Dead who fought and fought till he unified a large swathe of the Underworld, and then wheeled and dealed with the Sidereals till they ascended him and his initial comrades (the initial 13) to Gods using that one charm.
Independ definitely.The division would be called something like the Division of Peaceful Passage, under either Serenity or Endings (or as an Independent faction of Gods).
Hmm. Yes. I already kept ghost blooded but they are not really up there. I was thinking this force would be always badly outnumbered by ghosts so no easy recruits yet. But if we push the time back it might work.Hollows and soul passage as written in Bleach won't work- have them instead put down monstrous dead as their job as Heaven's Enforcers on the Underworld side of things. When they meet significantly powerful Souls they'd like to join the ranks they can call in favours to make them Gods or use Divine Bedtowal to preserve it- I recommend keeping this for Ghost blooded too, so we can model Substitute Shinigami.
I was think about never bringing spirit king at all.The Spirit King as written won't work- have it be a slumbering Primordial/Eyeless Face esque thing that they are tasked to keep from awakening. If you really wish to include Ywhach, keep him as a Third Circle of that who is still active. Mimihagi can also take this role.
That is one possiblity. I was thinking every organization needs it own politicians to create problems for it.The council doesn t need to exist- have their decisions be modelled as the politicking between bureaus in Yu Shan.
We don't need that strict with following Bleach. So no Hollows. We don2t really need them after all.Hueco Mundo is modelled by raids on Shadowlands and the Dead take the form of Hollows.
Workable.In general seated officers should be around E2 to E3 range with some exceptions, Captains and Lieutainants take E5 and E4 respectively (Aizen should be an infiltrating infernal with Szoreny+ Elloge +Ebon Dragon charms) and Yamamoto and his original comrades like Unohana take E7 to E8.
I was thinking they would be attuned to dead so they feed on the dead they release. But there is also the temptation to keep dead around prying to them. They don't get much from the life but dead prying to them works.
Maybe we can have them be a species of Dead? Hueco Mundo at least should exist- the environment is really iconic to the experience for me.We don't need that strict with following Bleach. So no Hollows. We don2t really need them after all.
I'm not sure how much that represents the spirit cop paradigm. Like, if the Death Gods were created with the personal intervention of an Incarna to kill the Dead, leaving a huge flaw in their structure that incentivises them to leave dead alone instead of purifying them is bad design?But there is also the temptation to keep dead around prying to them. They don't get much from the life but dead prying to them works.
Truthfully I am not really decided on the issue so you can sell it to me if it might be a better idea to remove that but I was thinking it was not really part of the design but rather a side effect. These people were gods after all taking prayer pretty much hard wired to them. If it is impossible to make a god that does not gain from prayer it makes sense for it to be left alone. I thought it was a too good ofa conflict bait to leave alone.I'm not sure how much that represents the spirit cop paradigm. Like, if the Death Gods were created with the personal intervention of an Incarna to kill the Dead, leaving a huge flaw in their structure that incentivises them to leave dead alone instead of purifying them is bad design?
Ok, i had an idea, but...
How does one show craft 5 in the modern world?
I mean, in the modern world, its easy to find high craftsmanship. The phone i'm using is enough.
In the bronze ages, its easy. The one who forges the perfect sword. The one who produces wondrous arms and armour is craft 5
What about in modern? I mean, there's lots of mass produced stuff. But i don't think thats the right course to take.
Ok, i had an idea, but...
How does one show craft 5 in the modern world?
Look, you need to stop asking open-ended questions, especially ones that have no one true answer.
What kind of things are worth Resources 5 in a modern setting?Ok, i had an idea, but...
How does one show craft 5 in the modern world?
I mean, in the modern world, its easy to find high craftsmanship. The phone i'm using is enough.
In the bronze ages, its easy. The one who forges the perfect sword. The one who produces wondrous arms and armour is craft 5
What about in modern? I mean, there's lots of mass produced stuff. But i don't think thats the right course to take.
What kind of things are worth Resources 5 in a modern setting?
4 digits is probably high end Resources 3. Resources 4 is is going to be the most exclusive of exclusive things, stuff the average person might know exist but don't have the ability to acquire. Resources 5 stuff is going to be the exclusive things that you or I don't even know exist. As well as stuff like jets and ocean liners who's scale is just beyond the most wealthy.That shitty four-digit dollar golden phone?
No, wait. That's probably Resources 4, at most. Aircraft?
What kind of things are worth Resources 5 in a modern setting?
a top end luxury car would probably be resources 5, as would a downtown penthouse or super-luxury condo.
Guys, me asking Accelerator what things are Resources 5 was an attempt to get them to give me some examples so I could then quote them and say "that's what someone with craft 5 can make".