Graypairofsocks
What is Grammar?
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If it helps, consider 'it's bad' to be the distillation of years and years of forum conversations about every possible mechanical topic regarding 2e that's already gone.
'kill yourself and become a ghost' is never ever an answer in exalted, because the game is EXALTED, not ghost: the gothic. You can play ghosts because they put the rules out there, but they aren't actually meant as a PC option, especially when everyone else is playing exalts. An exalt that kills themselves and becomes a ghost becomes an NPC. That's why it's bad.
Taking the charm that turns you into a yozi is bad because it kills your character and turns the resulting NPC into a clone of the yozi. Ergo dead. Refer to above to see why it's bad.
RotSE was garbage. Flat out. It was badly written garbage scraped up from the bottom of the barrel to close out the 2e line and all the fluff and mechanics were trash. You can't pull out garbage mechanics that were nigh universally panned and expect anyone to take them seriously.
BWC's devil tiger path was a giant cyst on infernal homebrew the instant it was released. It was the king of all the gnarly cysts that threaded through infernals and it was a great big angry one that quivered with pus and infection. It was pushed out as the one true path for elder infernals but if you wanted to go through with it you had to clear an entire custom charm tree with your ST. The only times I've seen it happen is when people start with it and all their charms, which is not the standard gaming experience. Therefore bad.
GWM is silly because it's silly and requires charmshare which everyone sees as sillly and detrimental to the game.
We don't bother explaining all this because we and others have explained it all before and in greater detail.
It is not always easy to find discussions about specific aspects of things.
The die (and maybe become a ghost) trick technically works, but it isn't the optimal solution because most characters want to live.
The "Yozi Cosmic Principle" doesn't exactly remove your self.
It removes your charms that aren't from that yozi and your exaltation, applies the greater imperfection of that yozi, and gives you a massive mote pool. It doesn't really result in personality death. It doesn't force you to get any specifc
"(Yozi) Glory Incarnate" is the charm that gives you the memories of everyone else who learnt that charm, it doesn't say you can't recognize if they are yours or someone elses. This one might result in personality death, depending upon your interpretation.
"The book was badly written". This explains why something might have a lot of poorly balanced stuff, but it doesn't explain if any specific thing is poorly balanced or not.
Wouldn't that homebrew issue be present in any charm that requires making your own thing?
Also (IIRC) technically you don't need to spend the XP you get from cannibalizing Yozi charms, it's optional. So you could spend it on something else that isn't homebrew.
The charm that allows you to swap out stuff, is the first one in that heretical sequence.
Your thing about the raksha charms doesn't really make sense.
So let me give a kind of metaphor.
In the game D&D 3.5, spell casters like cleric or wizard are "broken". Their versaility, and certain spells like Polymorph and gate contribute to this. But not everything that wizards do is broken. Despite being a wizard spell, "Fireball" is not really broken.
It's the same principle here. Charm share is broken due to certain options it grants you. But because something is accessible only with charmshare, doesn't necessarily mean that it is broken.
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