Guys, me asking Accelerator what things are Resources 5 was an attempt to get them to give me some examples so I could then quote them and say "that's what someone with craft 5 can make".
Here is something that is made with craft 5,

With snow.

Now how about them Death Gods I wrote up 12 hundred words for eh?
 
Yes, but 2e is bonkers.

Like, theorically 5 successes allow to make a 5 resources painting, but come on.
It was an attempt to politely make Accelerator learn how to read the book instead of asking open ended questions, not open a dialogue about the craft rules, of which I could literally not give a shit about.
 
you can't craft something with a resources value higher than your Craft score in 2e
Yes, but... thats a problem.

You see, the phone i'm holding? Or anything in the modern world? That requires machines. Infrastrucutre. Big machines and facilities. I don't care how skilled you are, but you're not going to be able to assemble an airjet or ferrari within your garage. Of course, you can do craftsman needs no tools, but that's missing the point.
 
Yes, but... thats a problem.

You see, the phone i'm holding? Or anything in the modern world? That requires machines. Infrastructure. Big machines and facilities. I don't care how skilled you are, but you're not going to be able to assemble an airjet or ferrari within your garage. Of course, you can do craftsman needs no tools, but that's missing the point.
A character can't forge a sword without blacksmith tools either, what's your point? The craft system isn't made to take into account modern mass production capabilities, it's meant to model artisans.

If you have to model mass production, your phone is Resources 2 at most and the machines that made it have Craft: Air 2.
 
Yes, but... thats a problem.

You see, the phone i'm holding? Or anything in the modern world? That requires machines. Infrastrucutre. Big machines and facilities. I don't care how skilled you are, but you're not going to be able to assemble an airjet or ferrari within your garage. Of course, you can do craftsman needs no tools, but that's missing the point.
Dude, just... take a fucking hint. Think of things on your own. Take guesses. Come up with something that isn't an endless series of open questions. Contribute to the discussion.

We aren't going to be like this if you come up with something on your own and throw the idea in here for second opinions, but this thread isn't your homebrew/example machine. You can't just expect everyone else to do all the work for you.
 
And It's fucking exhausting when people ask open ended questions and wait for someone to walk them through the answer, only for them to spring gotcha examples in an attempt to force them to defend something the rules don't cover.

Newsflash, the exalted rules don't cover everything perfectly, especially stuff in a modern setting. Don't miss the forest by looking too closely at the trees.
 
I adore the idea of skill rust as a narrative concept, but I'd never apply it to PCs in any game simply because of the additional book keeping involved. It's far simpler to assume that PCs are able to maintain their skill level during downtime, the same way you never have to spell out how a PCs clothing gets washed, or how they get food, or how often they take a shit. All that stuff happens off camera, unless you explicitly want a scene where someone corners them in the garderobe with a crossbow, or a conversation over a meal, or they're disguising themselves as washerwomen to break into a castle.

I think it should be applied to PCs, but only the discretion of the players. I'd use it as a justification for retraining rules. Something like...

"Skills fade if not used, even among the Exalted. Players may choose to lose Charms or reduce Attributes and Abilities that they haven't used in a long time, converting them into experience points.

Bear in mind that spending experience requires training or practical experience. An Exalt who lives a decadent and dissolute life is unlikely to have any outlet for the experience they gain this way, until and unless they choose to get back into shape."

Obviously, you'd have to linearize xp costs to make this work. But that's already a good idea.

We don't need that strict with following Bleach. So no Hollows. We don2t really need them after all.

Malevolent ghosts, particularly spectres, are already basically Hollows.

Given the kinship between Hollows and Soul Reapers, and given that the citizens of Soul Society are born from dead humans, I think Soul Reapers should be ghosts. You could make them ex-ghost gods, but I'd rather have them just be ghosts that work for Heaven.
 
Doesn't the whole idea for skills fading kind of the undermine the whole "Every dragonblooded is a solider" sthick; since the Realm isn't exactly the kind of place that mandates refresher courses for the Exalted.
 
Doesn't the whole idea for skills fading kind of the undermine the whole "Every dragonblooded is a solider" sthick; since the Realm isn't exactly the kind of place that mandates refresher courses for the Exalted.
no, because all dragon blooded in the realm are expected to devote their spare time to suitable pass times, including sparring, gateway, hunting, some kind of performance art, etc. That's what all the parties and salons are for - when you and your buddies go borrow a cousin's woodland manse for a week long getaway of hunting and fucking and drinking, you're practicing all those skills.
 
no, because all dragon blooded in the realm are expected to devote their spare time to suitable pass times, including sparring, gateway, hunting, some kind of performance art, etc. That's what all the parties and salons are for - when you and your buddies go borrow a cousin's woodland manse for a week long getaway of hunting and fucking and drinking, you're practicing all those skills.
Still thats not nearly enough to remain at peak of your skill; The Realm isn't Lookshy after all; which is much more militarized society. Else Lookshy is just wasting their time if it was that easy to keep up your skills.
 
Still thats not nearly enough to remain at peak of your skill; The Realm isn't Lookshy after all; which is much more militarized society. Else Lookshy is just wasting their time if it was that easy to keep up your skills.
I'd say that it's good enough to keep your skills up to the level of "skilled hobbiest" which would fit with the 1-2 dots needed by Realm Dragonblood chargen. Lookshy-level training would be for improvement or for keeping yourself in peak condition.
 
Can anyone please recommend some good, currently updating exalted fics or quests on this forum that have been running for some time?
 
Still thats not nearly enough to remain at peak of your skill; The Realm isn't Lookshy after all; which is much more militarized society. Else Lookshy is just wasting their time if it was that easy to keep up your skills.
The issue Lookshy has is numbers and resources. The Realm has both of those, so it can afford their members more freedom(especially because even if you've slacked off a bit and need to get back in shape the Realm can generally give you that time). Lookshy has 100 fires and only the resources to deal with half of those, and it doesn't have the depth of bench that the Realm has.

Basically, you know how the Realm suffered a massive defeat against the Bull, one that rocked one of it's great noble houses? That happening to Lookshy would mean Lookshy ceases to exist meaningfully.
 
Yes, I probably should have mentioned, I've read: Alchemical Solutions, and Conquest Quest (RIP).
Slamu's Warhammer Fantasy/Exalted Quest is pretty new.
Graveless has a RWBY/Exalted fic going on, but I haven't read it.
Crilltic has a Naruto/Exalted quest on hiatus.

Those three are off the top of my head.
 
Still thats not nearly enough to remain at peak of your skill; The Realm isn't Lookshy after all; which is much more militarized society. Else Lookshy is just wasting their time if it was that easy to keep up your skills.
Like Bursting said, realm dragon blooded are only expected to have 2 dots in the appropriate abilities, and they're only required to have 1 dot in most of them if they are willing to endure some social scorn because of it. Lore and War can be maintained by being well read and participating in games of gateway with your peers, Martial Arts and Melee by practicing irregularly, Archery and Ride by going hunting, Performance and Socialize by engaging with society to any degree, and Presence simply by giving orders and managing underlings. Not to mention that DBs are expected to be available to help all their younger cousins and siblings learn the basics on how to function and mastr the same skills so that they can look good.
 
So, in order: "dead", "essentially dead + suspect RotSE mechanics", "iffy RotSE mechanics", "flat-out terrible BWC mechanics" and "godawful GWM raksha Charms".

You are saying it's bad because of where it is from, rather than explaining the issue with it.
You didn't say it is overpowered, underpowered, or confusing. Just that "it's bad".

The first charm is hard to compare to anything else, due to being essence 10.
The God promotion charm may or may not be "broken". It depends upon what god you are replacing, and if Celestial Exalts keep their former powers.

The last 2 aren't really overpowered, and the raksha charm isn't really breakable (although it could be used for some bizarre things).
 
You are saying it's bad because of where it is from, rather than explaining the issue with it.
You didn't say it is overpowered, underpowered, or confusing. Just that "it's bad".
If it helps, consider 'it's bad' to be the distillation of years and years of forum conversations about every possible mechanical topic regarding 2e that's already gone.

'kill yourself and become a ghost' is never ever an answer in exalted, because the game is EXALTED, not ghost: the gothic. You can play ghosts because they put the rules out there, but they aren't actually meant as a PC option, especially when everyone else is playing exalts. An exalt that kills themselves and becomes a ghost becomes an NPC. That's why it's bad.
Taking the charm that turns you into a yozi is bad because it kills your character and turns the resulting NPC into a clone of the yozi. Ergo dead. Refer to above to see why it's bad.
RotSE was garbage. Flat out. It was badly written garbage scraped up from the bottom of the barrel to close out the 2e line and all the fluff and mechanics were trash. You can't pull out garbage mechanics that were nigh universally panned and expect anyone to take them seriously.
BWC's devil tiger path was a giant cyst on infernal homebrew the instant it was released. It was the king of all the gnarly cysts that threaded through infernals and it was a great big angry one that quivered with pus and infection. It was pushed out as the one true path for elder infernals but if you wanted to go through with it you had to clear an entire custom charm tree with your ST. The only times I've seen it happen is when people start with it and all their charms, which is not the standard gaming experience. Therefore bad.
GWM is silly because it's silly and requires charmshare which everyone sees as sillly and detrimental to the game.

We don't bother explaining all this because we and others have explained it all before and in greater detail.
 
Can anyone please recommend some good, currently updating exalted fics or quests on this forum that have been running for some time?
Earthscorpiom has done a few that are really good. And he and Aleph are writing up there campaign, it's called kerisgame.

Plus Aleph has a sailor moon fic which is heavily inspired by Exalted.
 
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