Also, you know.

Horrifically toxic magical mercury polluting the oceans and rivers
So you would need to dump him in a location where any river downstream from him would be leading to an uninhabited place, or a place you don't care about (like the wyld?).

IIRC people or animals who live in his landscape body tend to be immune to the mercury.
 
So you would need to dump him in a location where any river downstream from him would be leading to an uninhabited place, or a place you don't care about (like the wyld?).

IIRC people or animals who live in his landscape body tend to be immune to the mercury.
The issue is that Primordials aren't really stationary. They move around, and there's little that can really keep them from moving as they please: something like the Exalted host during the war could manage it to a degree, but it wasn't easy or certain. And keeping the host on permanent war footing so that a Primordial can go free is going to be a hard sell. Especially since the Host doesn't really exist any more.
 
If you want to make a Primordial safe for humans to share a world with, you need to convince that Primordial to value human life. For most Primordials, that's probably impossible. But killing the Primordials was also "probably impossible" until the Exalted did it.

You're Exalted; go do the impossible.
 
When you make a way to receive message from the future, apparently it will be used in ways you never intended. One has to expect the unexpected.




And by 'unexpected', I mean that someone will use it to go back in time and sexually harass a Primordial's soul.
 
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If you want to make a Primordial safe for humans to share a world with, you need to convince that Primordial to value human life. For most Primordials, that's probably impossible. But killing the Primordials was also "probably impossible" until the Exalted did it.

You're Exalted; go do the impossible.

Since it would involve doing the impossible, this obviously means that Oramus is the best choice.
 
I maintain that SWLIHN would provide the optimal enviroment for the survival of the human species on a long term basis, if she could be convinced of their place in the Hierarchy
 
I maintain that SWLIHN would provide the optimal enviroment for the survival of the human species on a long term basis, if she could be convinced of their place in the Hierarchy

Speaking of SWLIHN:
What would happen if the Exalted side of the battle didn't reject her offer to serve creation (and she didn't throw a massive shit-fit due to this)?
 
Destiny's Lore (as seen in the Grimoire cards) paints a much more interesting view of the setting than the games do.

Trufax. The backstory for the Taken King and his sisters makes for better Deathlords than basically any of the canon ones. Also, it has the right mix of weird, epic and metaphysical to be right up there with the best bits of Elder Scrolls apocryphal lore, and I fuckin' love the weird deep TES lore.
 
Trufax. The backstory for the Taken King and his sisters makes for better Deathlords than basically any of the canon ones. Also, it has the right mix of weird, epic and metaphysical to be right up there with the best bits of Elder Scrolls apocryphal lore, and I fuckin' love the weird deep TES lore.
I'll be honest I resisting the urge to add Destiny elements to the fanflic I'm writing.
 
Would anyone happen to have good reference images of the Scarlet Empress? I'm planning on getting her commisoned and I'm wondering if there is more art of her I can find that isn't on google.
 
A crystal-based engine that converts the users essence into other forms of power and sockets into basically anything?

Alternatively, modular artifacts, where the total artifact is in truth a combination of a bunch of smaller ones, like an artifact that enables a computer to hook up to the internet anywhere, an eternal small scale power-source, a 3D projection system, etc. etc. that all are meant to hook up to computers, but are then combined into a singular "artifact" computer and / or the creator upgrades his computer piece by piece into an artifact..

Huh. That reminds me of a concept I once had for an armour.

So the armour is a single piece, with numerous slots. Each slot is capable of holding onto a single artifact/ magitech, with a single effect.

So a single piece of armour could hold onto an essence battery, artifacts which let you turn invisible, move incredibly fast, give you a forcefield, let you store a cache of weapons in elsewhere, move underwater/ magma, phase through rock, make illusions of yourself, boost strength, and numerous other stuff. With the armour letting you customise yourself for whichever type of mission you want. Want to sneak around? Get the invisility one and the one that muffles sounds. Smash? Increase strength and speed.

Then I realized I just made bootleg Alchemical exalts, so I never bothered writing it down.

And another one where a power socket, that basically converted electrical power into motes.
Okay, also, I'm really going to regret trying to give advice, but @Accelerator , have you ever opened a book of nWoD? Basically anything nWoD includes all sorts of modern/earlier modern magical whatnots that can do things. Exalted Modern ideas can be taken from those. It's also really not all that hard?.
I'm afraid not. At least, not much. I'm more focused on the magical powers side. Unless you have a recommendation????
 
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