Track down a copy of Shards of the Exalted Dream.
They have artifact cars and bikes, as well as artifact firearms.
Track down a copy of Shards of the Exalted Dream.
I'm reading it right now.Track down a copy of Shards of the Exalted Dream.
They have artifact cars and bikes, as well as artifact firearms.
As for the lineage thing, does that mean only one spell van be anchored per backround? That seems like to few as it means that you'd need a ton of different backgrounds to get a useful amount of spells.
That makes sense. Any idea how long until the mechanics are solidified? Id love to see the final productThe commitment is while the spell is active. But yes, someone who's into sorcery in a big way and keeps lots of effects sustained? Has to be loaded.
A sorcerous dabbler, or a PC on the move... well, they can have their daiklaive as their basic casting tool, use their familiar for utility things, and maybe make a spirit ally or two for more exotic effects. The background commitment cost, by contrast, really kicks in at the strategic scale, where your sorcerer-king has to greedily acquire wealth in order to lay enchantment after enchantment on his kingdom. It's basically the counterbalance for the lack of meaningful mote costs for strategic-scale sorcery - you pay with your Backgrounds.
Although that would might produce saltwater...I don't know too much about the workings system, but my guess as to fluff would be something involving geomantic lanscaping. The Sorcerer takes a jug of water drawn from the seas around the Western Pole and uses its resonance with that element to gradually draw up Water from the dragonlines of the desert, twisting the geomantic balance of the region to create a pool of concentrated Water and gird it with similarly focused Wood Essence, to ensure the growth of plants and keep the native Fire elements somewhat at bay.
What is not clear, @EarthScorpion is which backgrounds if any can have multiple instances. Like two cults or two lineages.
Lineages doesn't seem to allow duplicates, both due to his explicit statement and the general thrust of the writeup. It's the magical weight of the oaths and teachers you have. Having more teachers just makes you have more lineage. Plus, since it works as an extension/sub for breeding it makes sense that you only get one, or else breeding starts to seem much worse.What is not clear, @EarthScorpion is which backgrounds if any can have multiple instances. Like two cults or two lineages.
nah mangI feel that all of the other ones should allow for mutliple, though ones like cult would be difficult for the general reasons having multiple cults would be.
nah mang
you just need enough fake moustaches and occult props, and make sure you're a master of the quick change
: V
@EarthScorpion , how does committing backgrounds work with spells like Sacrifice of the Crystallized Heart, Ritual of Elemental Empowerment and Raising the Earth's bones, which create permanent objects/structures?
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@EarthScorpion So does this means that is it totally kosher for a sorcerer-king to pull an FMA by ritually sacrificing the entire populace of his nation and crystallising their souls into a gem that lets him cast Adamant circle spells on the go?
Sure, the ritual requires over a century of dedicated work-time and involves excising your "Sins" and forming them into at least seven Behemoths that are not necessarily loyal to you.@EarthScorpion So does this means that is it totally kosher for a sorcerer-king to pull an FMA by ritually sacrificing the entire populace of his nation and crystallising their souls into a gem that lets him cast Adamant circle spells on the go?
Sure, the ritual requires over a century of dedicated work-time and involves excising your "Sins" and forming them into at least seven Behemoths that are not necessarily loyal to you.
Sure, the ritual requires over a century of dedicated work-time and involves excising your "Sins" and forming them into at least seven Behemoths that are not necessarily loyal to you.
Debatable, creating them involved literally removing their namesake from himself, so he probably did it to remove possible distractions.Actually none of the Homonculi were vital for that ritual.
Father just needed flunkies.
I was thinking about this and now I'm imagining Exalted Arrancar. Conceptually, they're a type of murderous ghost who has somehow found something powerful enough to 'sate' their hunger/partly override their inherent deathly nature. Logically, this should be easier for a weaker ghost, but I think Bleach's conception of this only being possible once the ghost is sufficiently strong is preferable for both game design and lore purposes. Also, I kind of like the idea of ghosts having an 'end game' to aim for.It's when the living twin dies under the right circumstances to induce ghosthood, rises up as hun and po, and is met by the Yuu-Zin pair that you set the stage for the Exalted equivalent of rampant Hollows forming a Menos.
No. He still has those behaviors (in similar degrees to someone who just controls themself very well), and 5 or 6 of them are perma-killed before the Promised Day.Debatable, creating them involved literally removing their namesake from himself, so he probably did it to remove possible distractions.
I'd actually say that @Omicron's post about the Black Garda School is a good place to start - it's literally a group of ghostblooded Sorcerers who forged a pact with an elemental to escape from being overwhelmed by their own necrotic Essence, becoming something neither ghost nor elemental nor mortal but partaking of them all.Functionally, it could be some sort of powerful artifact that binds the nature of a ghost upon itself; making it simultaneously weaker and stronger, by making them less 'dead', but able to unseal their full deathly might at will. Honestly, the ideal way of structurally ideating this is still escaping me. Any thoughts?
When removing her mask and letting her Essence burn free, she takes on a terrible form: that of a woman with four arms and six wings, taut skin as dry as leather and empty eyesockets burning with inner fire. In one hand she holds a lash of black flame, in the other a scythe whose touch freezes water; in both other hands she holds flaming orbs from which she can hurls balls and gouts of golden fire.