At their most basic, the Lintha are an ethnic group largely involved in piracy who practice demon-worship. They have fairly deep and involved fluff beyond that which people will no doubt get into for you, but most core material should make sense with that information.I cannot find a description of what a 'lyntha' is. Every mention of them in the sourcebook seems to assume that I already know what it is.
Other than using makeup and hairstyling and acquiring a sense of fashion and getting in shape and all the other ways people generally use to appear better? :lolAttributes can be raised through training, right?
how does one raise appearance?
Alternatively, use a statistics hack that gets rid of Appearance, which has the added bonus of getting rid of the Stupid Sexy Wasp effect.
Alternatively, realise that Appearance doesn't just cover how sexually attractive someone is.
Though it's what comes to mind first.Alternatively, realise that Appearance doesn't just cover how sexually attractive someone is.
Alternatively, realise that Appearance doesn't just cover how sexually attractive someone is.
Appearance is a measure of a character's striking looks and his ability to use them. Generally, this means a measure of how attractive the character is, but for certain characters (see the Hideous merit, p. 162), Appearance measures how intimidatingly unpleasant the character's looks are. Appearance is used when a character wishes to influence others through looks, beauty, overwhelming presence, or frst impressions rather than reasoned debate or emotional manipulation.
While, it is true that Appearance represents more than how sexually attractive a character is; this is still a huge part of the parcel of Appearance, which I personally find detractive from the game, despite the mythological baggage of figures such as Helen of Troy or Aphrodite, and would rather that one simply use a Merit like nWoD's Striking Looks instead. We don't need three different social stats, and the difference between them is already negligible to the point that distinguishing between uses of them can be rather challenging in certain situations. Appearance is certainly more than mere sexual attraction, but this is still a large aspect of Appearance and one that is hard to ignore, at that; which I personally find to trouble my ability to immerse myself in the game due to the subjectivity of desirability and good looks.
I was about to protest that I liked Presence, Manipulation, and Composure, but then I checked and...really? Charisma, Manipulation, and Appearance?
Yeah, no, nWoD is better, but the lack of distinction between Presence and Manipulation is still a defect in the system.
Yeah, no, nWoD is better, but the lack of distinction between Presence and Manipulation is still a defect in the system.
And it's such an annoying one at that, because it doesn't even come close to properly simulating how debating and rhetoric works! Oh my God I could strangle the one who got the idea to separate them.
Maybe, but I do think it's something that could be dealt with, and frankly I'd not want it to be reduced to one social stat, anyways, even if the distinction should perhaps be drawn more clearly.
Ultimately I'd rather have more granularity in the social aspect than less. So, it's something I can deal with. At the very least, you can imagine and write a character that has low Presence but high Manipulation, I think?
Or visa versa? And if you can imagine the distinction, you can build on it. The question of course is how much the game itself mechanically incentivizes actually treating them differently, but *shrugs.*
That means precisely nothing. I can also imagine a character with good spatial intelligence, but poor academic intelligence - and yet you aren't proposing splitting them. Every game line requires decisions of where the level of resolution should be drawn. The reason that the Presence-Manipulation (which is identical to the Charisma-Manipulation divide) split is a bad one is because they're not meaningfully different at the system level.
It's a badly done design that's legacy code from VtM 1e - from 1991. The social system does not have enough hooks to divide them, and the split as it exists does not really represent human interaction well.
Also, bluntly, Wormtongue isn't a real person and he's ugly and loathsome to show that he's evil. He's not a good justification for anything. And a character being bad at lying is a question of Abilities, not Attributes - lying is an acquired skill, as can be seen by how much children improve at it and how it's something you train.
(Also, likewise, if we're going to be blunt characters who are super-persuasive but also bad at lying don't really exist in real life either - not in the way that fiction depicts it. They're bad at lying because it's a way of showing that they're a good person, because good people don't lie. It's a not-really-a-flaw used as a signifier of moral virtue. If you really want to make such a character, make it a Flaw - don't fuck up the Attributes for it)
Henry Kissinger, on the other hand...Also, bluntly, Wormtongue isn't a real person and he's ugly and loathsome to show that he's evil. He's not a good justification for anything.
Well, then what's your proposal, or is it that there should only be one social Attribute?
It is that the system as implemented cannot support a difference between the two, and so there should not be a divide. So, yes, there should only be one social Attribute, because each Attribute should be a meaningful hook into the system and this divide does not do so.
Hence, one Social Attribute, and represent the different way you use them with Styles, so the Unctuous Vizier Style, Rabble-Rousing Demagogue Style and Virtuous Speaker Style separate characters in style without producing the problem that a Presence 5, Manipulation 5 character is not 70XP worth of "better" than the Presence 1, Manipulation 5 character.
I mean, as I kinda said when I suggested we might want to move to the WoD we're talking about nWoD here and you're trying to bring your Styles into it? ...Man, that'd be a huge overhaul, and I honestly don't think it'd really help the system that much?
Also, frankly, I think what having just one Social Attribute does is mostly just devalue it? It becomes the D&D thing where you can trivially make it a dump stat or ignore it because you can "get good" at social trivially easily compared to "getting good" at literally any and all other aspects of the game, so you just invest a few XP and then ignore it for what the game has all but told you is the real important thing: the combat.
That means precisely nothing. I can also imagine a character with good spatial intelligence, but poor academic intelligence - and yet you aren't proposing splitting them.
Do you have a link to this?Hmm, I've been going through my Splat Folder, as I have Finally decided to mess with the Wiki Raw Data for Dragon Blooded. And I noticed I have the Ten Thousand Dragon Rewrite, by these Guys;
I... Haven't looked at Dragon-Bloods in a while, so does anyone know how mechanically sound the rewrite is, and how well it stands up mechanically to running 2.5 DB's?
- Authors: Rodrigo Acuña, Jorge Desormeaux
- Editing and Layout: Jorge Desormeaux
- Fiction: Rebecca "AstraKiseki" Mooney, Rodrigo Acuña
- Fiction Editing: Rebecca Friedman
- Art: Michelle Figueroa micer on DeviantArt