Oh, you'll like what I think is the defining trait of Necromancy should be in this paradigm.
True Necromancy, the Black Art - not the half-hearted sort that people were doing even before the Black Nadir Concordat which is just magic fuelled with necrotic essence - is very simple. It's magic that you fuel with the Whispers background. That's why no one could learn it before the Black Nadir Concordat broke open the tombs and contaminated themselves with the spiritual squalor of the Neverborn. Because true Necromancy is mainlining the Neverborn. You have to embrace their rot, their filth, and their degradation. You have to sully yourself with the corpse-ichor of murdered titans, until your hands are red with their gore.
And the thing about the Neverborn is that you can take all you want from them and they won't stop existing. So as long as you pay the price to cast a Necromancy spell and you meet its Whispers prerequisite, you can anchor all the magic you like on Whispers.
Ultimate power. No consequences (the Black Nadir Concordat accepts no responsibility for any consequences).
That is
amazing. It's a very cool way to say that, if you want easy power, then you're going to need to make some dirty deals and to bring up the evil and consequences, not of power, but of
convenience.
To confirm I've got it right: The sense I get here is that necromancy isn't any more potent than what you could do otherwise, it's just cheaper, faster, easier, is the force that kills everything, and drives you a little crazy.
See, the issue here is that we've already cracked open "playing a character whose powers are traditionally villainous" with the Infernal Exalted, and deciding to further hamstring the Abyssals by poisoning the one thing they're good at seems just cruel.
Again, this sounds insanely shit. You're openly stating that this is intended to make sure That Guys everywhere can fast-track themselves into unstoppable god-horrors - and worse, resolving the divide between "Necromancy r 2edgy4u, fkin mundanes!" and "hey, nuance is a thing that exists" by saying "no, Necromancy is just raw puppy-kicking evil all the way down", which is... well, a shitty idea that lessens narrative potential.
???????
This isn't even close to a defining statement: what spells, by your estimation, are "sorcery wearing black eye shadow"? Door of the Dead? Five Gifts? Do you just mean "anything that doesn't require edgelordery and human sacrifice"?
Okay here's my read on this: Necromancy is about crafting an experience into a style of play:
In the lore, it's discussed that necromancy inherently lessens Creation and sends it piece by piece into the void.
Connecting it to the Whispers background means you play out that choice as you build and play your character. Not through the metaphysical, abstract and distant damage to Creation, but through real consequences to your character. By munchkinning you say that, yes, you
would damn the world for power. And by roleplaying a necromancer, you get a way to say that, yes, you really are that sort of crazy bastard who does not so much
fall to the great curse as
speedrun it. (Well, one way of many.)
You have other options for "real ultimate power" it's just that this particular shortcut, and it
is a shortcut at heart, is going to cause you problems if you take it. You can take up this power, and damn both Creation and yourself in the process, or avoid it and attain the very same results you seek through simple, honest hard work.*
*Simple, honest hard workTM may involve wars of aggression to get a hold of valuable materials, native exploitation, and defiling old graves for forgotten secrets.
On a broader note: I'm trying to get a grasp on the Silurian style. I've got the idea that a where a Salinan sorcerer is a creature of contracts and bargains who keeps her power in her court for a social body of power, and a Devonian sorcerer is a man of means, using magical materials and and exotic ingredients to make a physical body of artifice and edifice for his power to be kept literally at his side, a Silurian Sorcerer is a scholar who travels, learns, and studies and accumulates a vast Mental body of lore and occult knowledge for her power.
Would I be right in that? And what backgrounds would it be linked to?