Can't wait to steal them for my Exalted group.
Well, that makes me a bit more interested in the thing.
If I remember right, Neall Raemonn Price is heading it up...is there a complete list of writers anywhere?
I'm curious about exactly how Exalted-y the staff is.
Disclaimer: I'm a more casual player than the people who usually homebrew or answer inquiries on this thread, so I can only answer questions 2 and 3, and I might be wrong on those, but I'll try to help.A few questions about undead, occultism and Ancestor Cults in particular.
1. Is it possible for ghosts to inhabit or empower objects that hold significance? (Staves, cloaks, masks and amulets in particular.) If so, could they possibly speak through them to the wearer?
2. Can the Dead teach the living charms, sorcery, thaumaturgy or alchemy? (My question is do they retain enough knowledge to pass it on.)
3. Can Ancestor Cults live on without their descendants?
4. What kinds of things can occultism, geomancy and alchemy accomplish? The sourcebook is very vague on this.
A few questions about undead, occultism and Ancestor Cults in particular.
1. Is it possible for ghosts to inhabit or empower objects that hold significance? (Staves, cloaks, masks and amulets in particular.) If so, could they possibly speak through them to the wearer?
2. Can the Dead teach the living charms, sorcery, thaumaturgy or alchemy? (My question is do they retain enough knowledge to pass it on.)
3. Can Ancestor Cults live on without their descendants?
4. What kinds of things can occultism, geomancy and alchemy accomplish? The sourcebook is very vague on this.
I think he meant "is there something special about being worshiped by blood relations that make ancestor cults possible, or is the organization we're calling an 'ancestor cult' better defined as 'any ghost (or ghosts) who draws power from being prayed to by the living'".3: This is a contradiction,m without the living descendants the ancestor cult would not exist. The ghosts that were a focus of it may continue to exist, but the cult itself is gone. Though its possible, I suppose, for the ancestor cult to worship ghosts that are not technically their ancestors (either via deception, deal making or duress).
I think he meant "is there something special about being worshiped by blood relations that make ancestor cults possible, or is the organization we're calling an 'ancestor cult' better defined as 'any ghost (or ghosts) who draws power from being prayed to by the living'".
Huh. So in this case, Solar War is about being the shiny general who leads from the front, while Sidereal War focuses on getting small forces into the right position at the right time. Hitting memetic CREEEEEEED would be about the middle probably, and being able to pull Deathmark-esque ambushes closer to the end.This would give an excellent system to hang Craft, Lore, Occult, Socialize, War and Bureaucracy off of and probably form the vast majority of the Sidereal and Fair Folk charm set.
Generally-speaking, not very, because it isn't in their wheelhouse to straight-up warp reality into any shapes they wish. Partially this stems from having no access to the Wyld or anything similar to it as precedence, and partially from the fact that manipulating the Wyld on a single-actor scale does very little to advance their primary themes, Infrastructure and Stability.1. How possible is it for alchemicals to have Wyld-cauldron technology?
Can they do it in Pure Chaos/ Pretty darn deep in the wyld?Generally-speaking, not very, because it isn't in their wheelhouse to straight-up warp reality into any shapes they wish. Partially this stems from having no access to the Wyld or anything similar to it as precedence, and partially from the fact that manipulating the Wyld on a single-actor scale does very little to advance their primary themes, Infrastructure and Stability.
The Alchemical solution to this would look more like an extended geomancy Thaumaturgy project than a Wyld-shaping Charm, attempting to lock the shape of reality through the use of some kind of resonant grid of jade and crystal components seeded throughout the area, and working with the resulting shape-frozen landscape rather than manually terraforming it. Its the Alchemical deal to need to lay down groundwork in place of declaring things just Be.
Well, since they can use it, and I extrapolate they can use wyld cauldron tech.... I think....Alchemicals have a God Machine Protocol (their Sorcery equivalent, for reasons of robo cancer Alchemicals can't safely use proper Sorcery) that lets them use Wyld Shaping Technique. It requires access to the Wyld. Which doesn't exist in Autochton.
So basically the Protocol is gathering dust in the archives and noone knows it.
I know I lay a lot of blame at the feet of the Alchemicals 2e book, but honestly the treatment of Weaving as "Super-Sorcery minus Demon Summoning but plus a grab-bag of random bullshit we wanted Alchemicals to have but didn't want to try justifying through physical-Charms yet also something apparently every high-level Machine God has access too, while clearly going against the stated intent of the Alchemical Charmset" is among the worst and most egregious examples of it.Alchemicals have a God Machine Protocol (their Sorcery equivalent, for reasons of robo cancer Alchemicals can't safely use proper Sorcery) that lets them use Wyld Shaping Technique. It requires access to the Wyld. Which doesn't exist in Autochton.
So basically the Protocol is gathering dust in the archives and noone knows it.
I know I lay a lot of blame at the feet of the Alchemicals 2e book, but honestly the treatment of Weaving as "Super-Sorcery minus Demon Summoning but plus a grab-bag of random bullshit we wanted Alchemicals to have but didn't want to try justifying through physical-Charms yet also something apparently every high-level Machine God has access too, while clearly going against the stated intent of the Alchemical Charmset" is among the worst and most egregious examples of it.
It happened in 1e because the Weaving section was given about 8 pages of spells to make its case for being a distinct practice wholly separate from Sorcery, and doubling down on "Sorcery but Better" has honestly done it no favors in return.
Supported in canon actually; the Eye of The Fire Dragon is a level-five Artifact made by ten Dragon-Blooded artificiers working in tandem.2. What do you think of the dragonblooded having cooperative craft charms, where several terrestrials working on the same project allows them to make artifacts at 4 dots or higher?
But any actual charm for that?Supported in canon actually; the Eye of The Fire Dragon is a level-five Artifact made by ten Dragon-Blooded artificiers working in tandem.
Ok bro.None, though I might write some when I don't have to type on a phone.