well dog breeders main concern isn't the supremacy of their breed, in fact the exclusiveness of a breed benefits them.

hmm saying they're being counterproductive was abd choice of words, more that the Realm is being hypocritical, they claim that they are preserving dragonblooded but they are more concerned with preserving control of dragonblooded.
So basically, like all people in human history?

Anyway, what's wrong with the lunars? because I got an idea for them.
 
Honestly, in my Creation I stick in many more Cadet Houses (which are basically the Realm going "Okay, there's an existing Dragonblooded structure here, we'll say they're a Cadet House and treat them as second-class Dynasts rather than go through the expense of invasion") and independent Dragonblooded powers. Like, it's hardly rare for a Threshold nation to have some Dragon-blood, and so every few generations they get a Dragonblooded monarch.

(They usually inbreed a fair degree, or have marriages with other powers with some Dragonblood - accompanied with very, very long marriage contracts determining what happens to any children who Exalt.)

No doubt the Great House spend their excess DB sons to secure alliances with the variety of Cadet Houses framed around securing strict alliances with these minor powers. (alliances that favour the Great House in question in the long run)
 
No doubt the Great House spend their excess DB sons to secure alliances with the variety of Cadet Houses framed around securing strict alliances with these minor powers.

What nonsense.

That's what your failure children are for. Go marry them off to a minor, weak-blooded Cadet House, and even a failure of a Dynast will probably improve their breeding.

(This does depend of course on the Cadet House in question. Houses like House Ferem in Cherak are basically Gens and can trace their heritage back to the Shogunate - House Ferem is basically a "failed Lookshy" that didn't get the authorial favouritism of Lookshy. They'd only marry a non-Exalted Dynast to one of their own non-Exalts, because they're proud)
 
TID, as written, basically lets you outlaw slavery in a city by talking to a drunken hobo for an hour or two in the back alleys and making a dice roll.

I have no idea how we get to that point and universal suffrage, but that's 100% legal for as long as the hobo counts as a member of that city state.

Shit, why doesn't the hobo-whisperer just talk to a random Dynast and instantly outlaw the Immaculate Order.

TID was everything wrong about 2E, and a thousand times more bullshit than GSK because at least the latter arbitrarily puts into motion a plausible series of events rather than forcing us to speculate how Hobo Spartacus was able to do whatever the fuck he did
Hahaha, wow. No.
You can make slavery socially unacceptable if you make the rolls to convince the city after spending several hours interacting with its citizens. This only actually works if the city doesn't push back at all - like would happen if you tried to make the Immaculate Order socially unacceptable. Note that the journey from "socially unacceptable" to "illegal" is several steps, and people do socially unacceptable stuff all the time.
Now, as for talking to a hobo: not really, unless telling encouraging a single outcast of a society counts as encouraging the attitude in the society.
(Also, the implied thing going on in the background is people interacting in the society and spreading the idea.)

And god knows why, people are still ardently defending TID so I don't agree that "pretty much everyone thinks TID is bad" is actually true
No, people are disagreeing with you that TID is worse than anything in 3e.
 
Would it be out of place for dragonblooded to have a version of kage bunshin no jutsu?
They sort of already have a weak version of it. Phantom Warrior Horde, a War 2, Essence 2 Charm.

Also, in the future, use the English name for techniques, because while most people will recognize Shadow Clone Technique, a lot of people won't know what Kage Bunshin no Jutsu is.
 
They sort of already have a weak version of it. Phantom Warrior Horde, a War 2, Essence 2 Charm.

Also, in the future, use the English name for techniques, because while most people will recognize Shadow Clone Technique, a lot of people won't know what Kage Bunshin no Jutsu is.

Noooot quite.

Phantom Warrior Horde's purpose is to terrify and instill fear in one's enemies, while Shadow Clone Technique is all about misdirection.

I think I'll work up something in Larceny.

(Not Stealth, because Dragon-Blooded Stealth is all about bending the light and removing sound, while you could have something like Shadow Clone Technique right after Naked Thief Style in Water.)
 
Noooot quite.

Phantom Warrior Horde's purpose is to terrify and instill fear in one's enemies, while Shadow Clone Technique is all about misdirection.

I think I'll work up something in Larceny.

(Not Stealth, because Dragon-Blooded Stealth is all about bending the light and removing sound, while you could have something like Shadow Clone Technique right after Naked Thief Style in Water.)

At what Essence do they learn Rasengan?
 
That depends very much how it is flavored.

I might write just that.

Eeeeeh. Mechanically, it's probably just a flurry Charm - you don't get any Splintered Gale Shintai-like effects. So it's probably just a Fire Aspected Melee thing - about being so fast with the blade you're like a forest fire that can burn many trees at once.

Hmm. That, or maybe you might be able to get some kind of "fog clone" effect in Dragonblooded Lore, because Lore needs some things once you fix Elemental Bolt Technique by stripping it out of Lore and putting it in War where it should be. So that's "I make a fog clone which trains for me, and then I reabsorb it, which allows me to focus on getting the things I need done right now while not neglecting my training". It's Lore because it's a thing about learning - you're so good at learning that you can multitask by breathing out a fog-clone that studies for you.
 
Hmm. That, or maybe you might be able to get some kind of "fog clone" effect in Dragonblooded Lore, because Lore needs some things once you fix Elemental Bolt Technique by stripping it out of Lore and putting it in War where it should be. So that's "I make a fog clone which trains for me, and then I reabsorb it, which allows me to focus on getting the things I need done right now while not neglecting my training". It's Lore because it's a thing about learning - you're so good at learning that you can multitask by breathing out a fog-clone that studies for you.

I was considering something in Larceny like an upgrade to Naked Thief Style, allowing it to supplement Disguise actions by making vapor-clones that distract people, though you can totally have something like that in Lore as well.

(To be honest it kind of hurts that Dragon-Blooded don't have Infernal-Style Charms, so that I could just learn Fire Charms or Water Charms. They do that in Kerisgame right?)
 
First, errata for Naked Thief Style:

Naked Thief Style
Cost
: 2m, 1wp; Mins: Larceny 4, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: One task
Prerequisite Charms: Any Larceny Excellency

This Charm allows the Dragon-Blood to exercise her larcenous intent when stripped of his tools or even the clothes on her back. The Exalt can fashion out of solidified Essence simple tools for most Larceny actions, such as creating a disguise out of water vapor or breaking a lock through erosion. The Charm gives no particular benefit to the Exalt's attempt. It simply gives her access to tools of the trade she otherwise would not possess. The Charm requires a separate use for each individual Larceny task. If the Exalt summoned a hacksaw to cut through bars, it would last for the duration of the attempt. If, after bypassing the bars, the Dragon-Blood was confronted with a lock to be picked or even a separate set of bars to cut through, she would have to activate the Charm again.

And then the rough draft of the actual Charm:

Vapor Mirror Style
Cost:
-(+3m); Mins: Larceny 4, Essence 2; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisites: Naked Thief Style

The Water Dragons are possessed of such subtlety that even vapor may become a cloak. When the Dragon-Blood creates a disguise with this Charm's prerequisite, she may pay an additional 3m to create a clone of herself that may wear any sort of clothing that the Dragon-Blood can imagine. This clone is merely an illusion, and the Dragon-Blood can make it take any action as part of a Stunt, this clone looks exactly like the Dragon-Blooded but is obviously made of water vapor when one comes within touching range. The clone cannot actually affect the world, but it's distractions do allow the Dragon-Blood to forfeit the Stunt bonus she would gain from an action that involves the clone, and instead apply that bonus as an internal penalty to the target of the action's current or next action, as the clone's many actions distract them from what they are doing.
 
then you can breed these halfbloods with another lineage of pure dragon bloods producing 3/4 dragon blooded, and so on until the fraction of mortal lineage isn't actually in the genetics.

Shit, I always thought the whole 'exalts can only safely have children every 5 years' nonsense was just a weird setting detail to reflect the fantastical nature of exaltation (and on the side, curb PC dynasties and some justification for lack of gender roles), but now I'm thinking it also makes the 'breed mortals out of the gene pool' plan a whole lot more impractical as well. Was the 5 year limitation only on women, or does it apply to men as well?

I was considering something in Larceny like an upgrade to Naked Thief Style, allowing it to supplement Disguise actions by making vapor-clones that distract people, though you can totally have something like that in Lore as well.

(To be honest it kind of hurts that Dragon-Blooded don't have Infernal-Style Charms, so that I could just learn Fire Charms or Water Charms. They do that in Kerisgame right?)

Have you seen the @Crumplepunch Ex3 Terrestrial homebrew? He does just that.
 
Shit, I always thought the whole 'exalts can only safely have children every 5 years' nonsense was just a weird setting detail to reflect the fantastical nature of exaltation (and on the side, curb PC dynasties and some justification for lack of gender roles), but now I'm thinking it also makes the 'breed mortals out of the gene pool' plan a whole lot more impractical as well. Was the 5 year limitation only on women, or does it apply to men as well?

"Female Terrestrials who have children more than about once per five years tend to suffer from occasional weakness and dizziness, as well as a decreased resistance to illness. As a result their children will also be weaker and more likely to be born with birth defects - the children may even be less fertile as their peers. There is also an increased risk of the mother's death during childbirth."

Have you seen the @Crumplepunch Ex3 Terrestrial homebrew? He does just that.

I have seen, and am using his homebrew when I'm running Third, though he does it a bit differently.

In @Crumplepunch's homebrew you learn Water-Larceny or Air-Larceny, where this would just be Water or Air Charms.
 
First, errata for Naked Thief Style:

Naked Thief Style
Cost
: 2m, 1wp; Mins: Larceny 4, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: One task
Prerequisite Charms: Any Larceny Excellency

This Charm allows the Dragon-Blood to exercise her larcenous intent when stripped of his tools or even the clothes on her back. The Exalt can fashion out of solidified Essence simple tools for most Larceny actions, such as creating a disguise out of water vapor or breaking a lock through erosion. The Charm gives no particular benefit to the Exalt's attempt. It simply gives her access to tools of the trade she otherwise would not possess. The Charm requires a separate use for each individual Larceny task. If the Exalt summoned a hacksaw to cut through bars, it would last for the duration of the attempt. If, after bypassing the bars, the Dragon-Blood was confronted with a lock to be picked or even a separate set of bars to cut through, she would have to activate the Charm again.

And then the rough draft of the actual Charm:

Vapor Mirror Style
Cost:
-(+3m); Mins: Larceny 4, Essence 2; Type: Permanent
Keywords: Combo-OK
Duration: Permanent
Prerequisites: Naked Thief Style

The Water Dragons are possessed of such subtlety that even vapor may become a cloak. When the Dragon-Blood creates a disguise with this Charm's prerequisite, she may pay an additional 3m to create a clone of herself that may wear any sort of clothing that the Dragon-Blood can imagine. This clone is merely an illusion, and the Dragon-Blood can make it take any action as part of a Stunt, this clone looks exactly like the Dragon-Blooded but is obviously made of water vapor when one comes within touching range. The clone cannot actually affect the world, but it's distractions do allow the Dragon-Blood to forfeit the Stunt bonus she would gain from an action that involves the clone, and instead apply that bonus as an internal penalty to the target of the action's current or next action, as the clone's many actions distract them from what they are doing.
Awwww man.

Was hoping to combine it with Threshing Floor Technique
 
Hahaha, wow. No.
You can make slavery socially unacceptable if you make the rolls to convince the city after spending several hours interacting with its citizens. This only actually works if the city doesn't push back at all - like would happen if you tried to make the Immaculate Order socially unacceptable. Note that the journey from "socially unacceptable" to "illegal" is several steps, and people do socially unacceptable stuff all the time.
Now, as for talking to a hobo: not really, unless telling encouraging a single outcast of a society counts as encouraging the attitude in the society.
(Also, the implied thing going on in the background is people interacting in the society and spreading the idea.)

How does the pushback happen? Is there a mechanic reflecting the effects of pushback? Because the only method of actually countering it is the group's loyalty, which as we established is entirely reliant on GM fiat.

Spreading the idea, sure, but as mentioned before it can totally take the form of a hobo ranting in a street corner and the whole region takes him seriously. The idea being spread could be totally insane as the society considers it, but they'll still embrace it. On what planet is this reasonable?

You're not responding to any of my arguments against the charm, just reiterating the way you think TID works in your own head.

No, people are disagreeing with you that TID is worse than anything in 3e.

You argued with me that GKS was more broken than TID, why I have no idea, but I still feel compelled to argue this because I think that is wrong. I mean, it's great you are invested in the virtues of 2E social combat, but I don't think you need to defend something so obviously bad because you are categorically incapable of letting anything in 3E's favor, no matter how trivial, slide.
 
There are certainly laws that determine heredity in Creation.

Somehow, though, i heavily suspect that any similitude with the mendelian laws is coincidence.

Calling those laws genetics is confusing, since it brings a completely distorted image to mind.

Remember Mendel was a technocratic agent who promotes a dull grey prison of rules instead of the wonder of Creation. Don't believe his lies.
 
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