- Location
- Singapore
has anyone saved the posts where they showed how the Exalted would react to the Culture?
So we have some news on Arms of the Chosen.Mørke: "They're gonna look different, they are more involved. It's like a Cadillac, your daiklave is like a Cadillac, it's got all this great stuff, great features, great interactivity, great lore. And it's a more intense system, a more intense focus on your character and their connection to the legacy of the Solars of the First Age, and it is a more intense Solar XP investment. The first one I wrote came out to be like 120 Solar XP to go all the way through it to the end. You might look at it as errata, because looking backwards from Arms, you would see that they're not the same thing as what's in the core book. You'd be correct in believing that the artifacts in the corebook are outdated, but it will be easy for you to take what's in the corebook and convert it."
Meanwhile, Holden says in the chat: "Notably, it does -not- look like the old beta Volcano Cutter, nor does it look like the tiny 5-Evocations-and-done stuff in the core. It's -different,- not just an expansion on the corebook."
Though I've never owned or particularly wanted a Cadillac, I'm just going to note that the suggested Solar XP per session – by my recollection – clocks in at 4sxp."They're gonna look different, they are more involved. It's like a Cadillac, your daiklave is like a Cadillac, it's got all this great stuff, great features, great interactivity, great lore. And it's a more intense system, a more intense focus on your character and their connection to the legacy of the Solars of the First Age, and it is a more intense Solar XP investment. The first one I wrote came out to be like 120 Solar XP to go all the way through it to the end."
Mørke said:The first one I wrote came out to be like 120 Solar XP to go all the way through it to the end. You might look at it as errata, because looking backwards from Arms, you would see that they're not the same thing as what's in the core book. You'd be correct in believing that the artifacts in the corebook are outdated, but it will be easy for you to take what's in the corebook and convert it."
Where is this quote from?
Though I've never owned or particularly wanted a Cadillac, I'm just going to note that the suggested Solar XP per session – by my recollection – clocks in at 4sxp.
So it would take you eight months of uninterrupted weekly sessions in which you spent your Solar XP on nothing but your daiklave to complete that tree.
"More involved" certainly seems accurate.
What.Exalted Third Edition: Where Every Charmset is Solar Hero Style. Please, someone save us from this dystopian future!
What.
Like seriously, what?
120 exp for a single artifact!? The current slew of Evocations aren't perfect, but 5 is a good solid number that can be reached either in char-gen if you're aiming for it or maybe with a session or two of play.
Lets be frank. Onyx path are not exactly famous for keping with promised dates and Exalted from get go was a rather egregious example of this. We will be happy in my opinion to get Dragonblooded next year. This is second zime they decided to rework things because "they found a way to do it better", my optimism is dead.I know this sort of stuff takes time, but for pity's sake the core has been out for like eight months now, and we have nothing in the way of supplements. What the hell?
Except who does this additional bullshit actually reward though? The one player who wants to take the same artifact in every game, just in different ways? Then its just trumped up Martial Arts charms with an overpowered form weapon. Multiple players in the same game who want the same artifact but stand out from eachother? Then something is obviously wrong with that artifact to make it such a go-to choice in the first place above just taking the Melee tree.I doubt that the goal is to get every single evocation in the tree though: it seems to be reminiscent of how you pick the branch you like best in a charm tree and leave it at that.
Sorry for answering late, but then in that case, how did the first terrestrial exaltations get created?Bruh. We're talking about a phrase inked on my body here.
Because Craft is literally every creative endeavor ever, all rolled into one skill, it does technically include biotech-like stuff. However, that doesn't really fall into Autochthon's themes. His stuff is more about the cyberpunk/steampunk varieties of things. Great engines powering entire cities alongside implants that make you cold and hyper-rational as a side-effect of whatever their real purpose is. That kind of thing.
Except who does this additional bullshit actually reward though? The one player who wants to take the same artifact in every game, just in different ways? Then its just trumped up Martial Arts charms with an overpowered form weapon. Multiple players in the same game who want the same artifact but stand out from eachother? Then something is obviously wrong with that artifact to make it such a go-to choice in the first place above just taking the Melee tree.
The reason Ability trees need to be long and broadly encompassing is because everyone has Abilities, but the same cannot be said of particular artifacts.
How does having multiple trees support this, though? If I want to modify an Artifact I need to... modify the Artifact, probably by tweaking or replacing the existing Charms in the tree, and probably with some kind of Craft usage. Not by having a bunch of extra Charms that the weapon lets me learn.You don't even want to consider that a player might prefer modifying an artifact they own to be more in line with their own specifications?
By the Elemental Dragons.Sorry for answering late, but then in that case, how did the first terrestrial exaltations get created?
Sorry for answering late, but then in that case, how did the first terrestrial exaltations get created?
How does having multiple trees support this, though? If I want to modify an Artifact I need to... modify the Artifact, probably by tweaking or replacing the existing Charms in the tree, and probably with some kind of Craft usage. Not by having a bunch of extra Charms that the weapon lets me learn.
But are they of the dragons or from the dragons?
Having a set of options you can pick and choose between is a form of customization. Like how going down one branch of a charm tree over another is a form of character customization, as opposed to homebrewing your charmset entirely from scratch.
Is this clear for you? While you can conceivably get all of them, the more reasonable option is to pick and choose what you prefer.
But are they of the dragons or from the dragons?
(I actually don't know what that joke is about but it's funny anyway)
But are they of the dragons or from the dragons?
(I actually don't know what that joke is about but it's funny anyway)
Yeah, it's pretty easy to reflavor an artifact. For example, I used a lightning direLance version of Volcano Cutter which created Eruption points by calling down bolts of lightning and swapped the "must be used on solid ground" caveat to "must be used in open air", and it worked fine for me.How does having multiple trees support this, though? If I want to modify an Artifact I need to... modify the Artifact, probably by tweaking or replacing the existing Charms in the tree, and probably with some kind of Craft usage. Not by having a bunch of extra Charms that the weapon lets me learn.