Man! If only we had an entire type of Exalt specifically built around the fact that you need to have a series of epically awesome people doing heroic things which by its nature requires an entire caste of people who are dedicated solely to tracking the lives of heroic individuals to pick out the ones who can possibly catalyze an Exaltation...

Wait. We do. They are called Alchemical Exalted.
 
In fairness, the books are incoherent on absolutely everything to do with Dragon-Blooded reproduction. Per the books:

1) the Realm's DB population is roughly stable,
2) Realm DBs almost always have children at least once a decade or so, and
3) Realm DBs have a lifespan measurable in centuries, barring accident or violence.

Together, these imply that either:

4) The rate of new Realm DB Exaltations from all sources is astronomically low, on the order of 0.15% the current population per year, or
5) The attrition rate of Realm DBs is astronomically high, on the order of "Half the people at your ten year high school reunion are dead."*

Both are contradicted by the books.



* - Or, yes, some mix of both, but the problem is that the book denies that either of these things are at all true. There are enough new DBs per year to be the majority population in ~5 different major academies; two-thirds of DBs live to retirement at something like age 150. This is flatly - hilariously - impossible; any kind of statistical model accepting these as truths suggests that Creation is currently crushed under the weight of a hundred billion Dragon-Blooded.

From this, we can deduce everything about the Dragonblooded was written by people at a House Cynis orgy.
 
Would emphasize the family-legacy aspects of Terrestrial-kind. And as an added bonus, it explains why the Scarlet Empress, previously a random Shogunate officer, is such a huge deal Breeding-wise.

Probably just tying this concept to the Terrestrials' Essence score works better than something nebulous like 'heroism' (while admitting that yes, I would imagine that heroism and Essence scores tend to have a positive correlation). In Ex3, Essence 4 and 5 are noted to be rare among Terrestrials, so giving those of them that reach that level a boost to their breeding (not necessarily Breeding) potency enables a lot of cool stories for outcastes and lowblood dragons without gutting the family legacy stuff and bloodline crisis baked into the base setting.

Perhaps the children of such a colossal badass come out with stronger blood than their parents, even if the actual rate of exaltation is still determined by their blood's actual potency. Houses like V'Neef and Mnemon probably aren't going to be interested in such an outcaste since they prize their blood purity so highly, but I imagine many other houses would be willing to gamble some of their kids on the chance for the possibility of a notable boost in strength later. Or maybe it's the other way around, and your E5 lowblood doesn't actually pass on stronger blood to his kids, but your kids exalt at a rate normally reserved for parents of better breeding. Suddenly Tepet is looking very intersted.

Actually, in thinking about it, I think I like the better exaltation rate without stronger blood idea better of the two.

This lets you have pairs of huge badasses founding small clans and minor houses. Or maybe you have a gifted officer with reasonably strong blood, yet not abnormally so, rise to become the seeds of an entire dynasty thanks in no small measure to her sheer fortitude.

Edit: Though, using the first version would do more to explain the anomalous strength of V'Neef's blood, since the Empress was stronger when she had her. (end edit)

I'm pretty sure this doesn't disrupt any of the canon breeding programs and bloodline crises because it's not like you can plan for the kind of extraordinary person who makes it to Essence 5 and beyond. It does seem like it feeds into the Realm incentivizing adventure tourism.




In fairness, the books are incoherent on absolutely everything to do with Dragon-Blooded reproduction. Per the books:

1) the Realm's DB population is roughly stable,
2) Realm DBs almost always have children at least once a decade or so, and
3) Realm DBs have a lifespan measurable in centuries, barring accident or violence.

Together, these imply that either:

4) The rate of new Realm DB Exaltations from all sources is astronomically low, on the order of 0.15% the current population per year, or
5) The attrition rate of Realm DBs is astronomically high, on the order of "Half the people at your ten year high school reunion are dead."*

Both are contradicted by the books.

* - Or, yes, some mix of both, but the problem is that the book denies that either of these things are at all true. There are enough new DBs per year to be the majority population in ~5 different major academies; two-thirds of DBs live to retirement at something like age 150. This is flatly - hilariously - impossible; any kind of statistical model accepting these as truths suggests that Creation is currently crushed under the weight of a hundred billion Dragon-Blooded.

Isn't point 3 a pretty big caveat though? I was always under the impression that Dragonbloods who made it to old age were rare given the militaristic bent of their society. I admit this could just be fanon that I internalized.
 
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Has anyone done a write up of the 3rd circle demon Kashta?
We know a bit about her, but it is a lot less than the other canon 3CDs:
She is the 18th soul of Isidoros.
Every so often she forces a bunch of people in an area of Malfeas to fight in her Colosseum.
She turns the victor into a Behemoth, or creates one as their child. (Alternately they can fight her).
She has a Gladiatorial Colosseum as one of her forms, or can summon one.
She's a Screamer.
 
look man you gotta be seeing stars if you think im joking here

have you been facing too much adversity recently? :V
Bruh. We're talking about a phrase inked on my body here.

But doesn't crafting invlude biogenesis?

Or at least genetic modification?
Because Craft is literally every creative endeavor ever, all rolled into one skill, it does technically include biotech-like stuff. However, that doesn't really fall into Autochthon's themes. His stuff is more about the cyberpunk/steampunk varieties of things. Great engines powering entire cities alongside implants that make you cold and hyper-rational as a side-effect of whatever their real purpose is. That kind of thing.
 
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In order for this to work you need at best indirect and at worst reverse causality.

If I Exalt, do my duty with my wife and produce a couple of pure-blood children, wait for them to Exalt, and then go out and father a bunch of bastards on mortals - what happens? Clearly my kids' Exaltations are not going to be somehow revoked. (If I'm old enough, he could have Exalted kids too - presumably their Exaltations aren't going to be revoked either.) So at best you are going to have to postulate some nebulous force that goes out and screws up the blood or seed of my descendents after the fact.

The problem is you are thinking about the issue on the scale of being about the next generation instead of dozens of generations in the future. Now you have a lot of dragonbloods but most of them have impure blood which in the short term is great for you but for the next generation the ones with impure blood will marry other dragonbloods including the pure ones resulting in a net average drop in blood purity even if they don't also have kids with lots of mortals. This trend would continue with the overall population going up and quality going down until not exalting starts becoming a problem in that large population.

In the long view you would get a temporary massive population spike followed by irreversible decline in actual dragonblood population while the population of those with dragonblood ancestry that can't exalt continues to go up. If they had stayed pure they would have had a smaller but sustainable growth rate. The realm is playing the long game while Lookshy is optimizing for the near future at the cost of the long term.
 
Bruh. We're talking about a phrase inked on my body here.


Because Crafti is literally every creative endeavor ever, all rolled into one skill, it does technically include biotech-like stuff. However, that doesn't really fall into Autochthon's themes. His stuff is more about the cyberpunk/steampunk varieties of things. Great engines powering entire cities alongside implants that make you cold as hyper-rational as a side-effect of whatever their real purpose is. That kind of thing.
Poor BRS. He didn't knew it, but the ink made him into an akuma of Elloge.

Also, i might ramble about craft if anybody keeps talking about it. I actually have another simple solution that makes everyone but me unhappy!
Essentially, every skill now can craft what it does embody. This mean someone using Melee/the combined melee martial arts skill that Earthscorpion is using(Separating things is silly) can know how to create weapons. (Armors probably go in Resistence, assuming that the physical resist skill is called resistence. I am sleepy, and cannot fully remember that.) Craft is only for architetture and stuff. (Stuff being whatever cannot fit in the other skills. I expect for few things to not fit, but it can happen)

It probably needs something else like a speciality/merit to actually be a little less silly, but it also opens things up, like being able to empower your personal equipment by using the craft system without dealing with the craft system- and i stop myself here becase i already started rambling without making any sense but to myself.

Hey, i was saying that only opening the spoiler will make you unhappY? Nah, here, get some spoiler free unhappyness.

Essentially, every skill now can craft what it does embody. This mean someone using Melee/the combined melee martial arts skill that Earthscorpion is using(Separating things is silly) can know how to create weapons. (Armors probably go in Resistence, assuming that the physical resist skill is called resistence. I am sleepy, and cannot fully remember that.) Craft is only for architetture and stuff. (Stuff being whatever cannot fit in the other skills. I expect for few things to not fit, but it can happen)

It probably needs something else like a speciality/merit to actually be a little less silly, but it also opens things up, like being able to empower your personal equipment by using the craft system without dealing with the craft system- and i stop myself here becase i already started rambling without making any sense but to myself.
 
I don't really see that this is directly a counter to the argument presented.

Like, set a scale where you think a Solar Exalt can effectively make a difference. You have a choice of making that difference, at that scale, in Creation or in Malfeas. The desired outcome, from a play perspective, is that in general people are going to say, "Well, I should mostly do that in Creation" - right? It doesn't really matter how high up "shake the pillars of heaven" you want to peg that scale, to this point.

Regardless of where you set the scale, though, Giant Malfeas works against that conclusion. If nothing else, Giant Malfeas works against it because the per capita beings-on-par-with-you is astronomically lower than it is in Creation; rather than maybe one-in-ten-thousand beings being on your scale, there are one-in-an-arbitrarily-large-number of comparable beings. This means that the pressures you describe are enormously lower in Malfeas than in actual Creation; if you want a setting where you aren't constantly tripping over someone else's domain, or where you do stand out as a remarkable hero who can make a real difference - well, go to Malfeas, because you'll probably be the only guy over Essence 3 that anyone you meet there will ever know. Again, you don't have to save Hell; you just have to be able to make more of a positive difference there than you could somewhere else, for comparable effort, for this to at least seem... kind of morally weird.

And that's silly. It's a silly outcome to say, "I went to Hell to make a difference, because it's too dangerous to try to get anything done in Creation with all these powerful Essence users." It's a silly outcome to say, "As a loyal Immaculate, I went to Hell to serve demons, because that's where most of the Immaculates are." It's a silly outcome to say, "I went to Malfeas to avoid Second Circle Demons, who are just too common per capita in Creation."

Okay. Let me try to make a more appropriate counterargument then;

The base population in Creation is made up of humans, namely the plain normal unenlightened kind, who are notoriously vulnerable to the depredations of those more powerful than them. Hell, meanwhile, is populated almost exclusively by demons, Essence-users to a one, who can far better look out for themselves, especially if they manage to cooperate and porperly leverage their massive numbers. A percentage of these demons are also going to be citizens, who while generally not quite on the level of 2C, at least approach them.
So I posit that, even if you have a higher per-capita of Celestial-tier beings in Creation, the lower baseline of population potency makes them far more dependent on those Celestial-tier beings for protection, while the solidly 1C to sub-2C population of demons is far more self-sufficient, to the point that the actual improvement that your presence would cause is merely comparable to the improvement you could make in Creation helping the comparatively more helpless humans. Conversely, Malfeas has been around for long enough that any populations that were in fact dependent on Solars to come around and rescue them will have long since gone extinct.

So, specifically answering to the silly outcomes you suggested:
In Creation the overall Essence potency is concentrated into specific people, places, and factions to a large degree, allowing you to avoid them by ging elsewhere. In Malfeas, demons in numbers big enough to threaten you with the disposition to do so if not approached right, as well as hostile weather events that can readily kill you if you're unprepared, are freaking everywhere worth mentioning, the more threatening higher Circles and behemoths are merely bigger spikes of danger on top of that.

Religion does not spread in a vacuum, and for the most part Malfeas is isolated from Creation. Sure, you might get a very rare summoned or escaped demon that converted, but the rate of first-order convert demons is limited by the size of Creation and the rate at which demons can escape into it.
In the absence of Dragonblooded Idols and immaculate priests to reinforce and control the religion, those few Immaculate demons will further have astronomical difficulty getting their faith accepted in any way, and even if they somehow do, their isolation will ensure that that faith will rapidly mutate into something entirely unrecognizable to any genuine Immaculate.
You said that if even a percent of a percent of a percent of Hell's population are Immaculates, their numbers would outstrip Creation. I say that there simply are no mechanisms for even that tiny fraction of demons to ever even get into contact with Creation, let alone learn of and convert to a religion.
What you'll instead have is huge numbers of indigenous weird religions that have little to nothing to do with Creation.

1C demons do have, iirc or if you use appropriate homebrew, ways of transcending their native power limitations to approach, if not eclipse, 2Cs. So even if only a fraction of all 1Cs manage that, their massive numbers will ensure that while your actual chances of meeting a genuine 2CD in a random spot of Malfeas may be low, you'll be almost guaranteed to meet at least one, possibly several sub-2C citizens. This is also ignoring the fact that even by themselves, baseline 1Cs should be powerful enough in the relative numbers that they have to rival 2Cs in the danger they present to you.


Those arguments better?
 
I'm mostly ambivalent about this whole argument. I like the idea of Dragonblooded Exaltation being rooted firmly in the blood. But I also like the idea that there are ways to raise Breeding through heroic adventuring, so I guess in practice legendary heroes among the Ten Thousand Dragons will tend to acquire good breeding if they don't already have it.

For example, back when I made a Dragonblood who was basically OTHAR TRYGVASSEN, GENTLEMAN ADVENTURER (with a big honkin' axe), Breeding 5 was basically mandatory, but I wanted the character to be a by-blow from the Threshold. Sooo, as a piece of his backstory, he'd spent so long fighting Raksha (and internalising their worldview, hence the genre savviness) that the constant splattering with the metaphysical gore of the Wyld had energised his blood and invigorated his spirit, effectively giving him Breeding 5. I like that kind of thing, because it plays up the weird and wonderful nature of Creation.

That said,
Fair cop to the super soldiers bit, I guess I worded that kind of badly. I meant it more in the way that like...the DBs were never intended to run a society entirely by themselves when they were first conceived as a doodle on Autobot's sketchpad.
But I guess like.... I'm looking at the original set up.
The thing is, you're not looking at the original setup, because the original setup is the author's notes. That the in-setting beginnings of the DB's are as the elite soldiers and officer corps of the Celestial Exalted, is less important than the fact that the conceptual beginnings of the DB's is inextricably tied up in the Scarlet Empire, y'know?
 
Isn't point 3 a pretty big caveat though? I was always under the impression that Dragonbloods who made it to old age were rare given the militaristic bent of their society. I admit this could just be fanon that I internalized.
That'd be one way of dealing with it, but it's not consistent with the books, which say that... half? two thirds?... live to retirement age at 150+.

Plus, it turns out that we as humans are really bad at estimating what a high-enough death rate is to make up for the apparent "hundreds of new Dragon-Blooded per year" that the books suggest. Pick your favorite nation currently in the middle of a civil war; that's too low. Try Russia during the years of WWII; that's too low. About the only historical analogue I've found that comes close would be to take the Black Death, compress it into about five years, and assume that's been going on ever since the Realm's founding: a third of the population dead, violently, every five years or so. Dragon-Blooded who live to see forty are considered rare and wise elders, because about 90% don't.

One could write and play in that setting, but it's pretty clearly not the one the books primarily describe.


Hell, meanwhile, is populated almost exclusively by demons, Essence-users to a one, who can far better look out for themselves, especially if they manage to cooperate and porperly leverage their massive numbers. A percentage of these demons are also going to be citizens, who while generally not quite on the level of 2C, at least approach them.
I don't think this is either an accurate sense of the benefits of being an essence-user, or of the power level of Malfeas's First Circle citizens. You reference homebrew below, but in the default setting, I think a citizen is just a First Circle who has managed to get himself noticed. Maybe he's even gotten a little bit of Terrestrial Sorcery under his belt - but when the ceiling comes down, he's still dead.

Like, look at the 3e stats for a blood ape. They are not substantially better than the stats for just an ape - better, yeah, but no Excellency, f'rex. And in Giant Malfeas, we might as well forget about Second Circles; they're rare enough to never actually interact with the average demon.

So, specifically answering to the silly outcomes you suggested:
I hear your replies, and they aren't bad ones. But now we're quibbling over whether the details of how optimal it is for someone to try to take ten billion demons under their wing instead of ten thousand mortals - whether there are enough practical difficulties to make it not worth the effort. Maybe it even shakes out on your side, there - but the point is that this entire line of thought is a distraction, that players shouldn't be running the calculus of whether they think they're morally obliged to make a thousand thousand times more difference by saving the tiniest corner of a single layer of hell, to where Octavian (or an Exalt imitating him) can make more of a difference in more lives than anyone else who has ever lived. This isn't a direction of thinking the game should encourage. If Malfeas is impossibly huge... I mean, you kind of at least have to work through it, at that point.
 
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As i see it, the optimal size for Malfeas is one such that, if an Eclipse wants to travel through it and visit the houses of the demon lords and make a guidebook with her experiences, this should be an extremelly difficult and daunting task, not an absurdly impossible one.

When the travel times of a place are so big than you need a hundred years to go from one dominion to another, it's basically useless as a setting as far as i am concerned.

but the point is that this entire line of thought is a distraction, that players shouldn't be running the calculus of whether they think they're morally obliged to make a thousand thousand times more difference by saving the tiniest corner of a single layer of hell

So much this.
 
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The setting as a whole will never be small enough that a single character can accomplish everything she wishes equally with comparable amounts of effort, yet still large and complex enough to encompass the grandeur Exalted wants to evoke with its theming focus on small teams of Exalted working together.
 
Apocrita, the Pearl Wasp
Demon of the Second Circle
Wisdom Soul of the Blood-Red Moon


It is said that when the world was young, the Great Mother made the wasps and the ants and the bees and all other insects where one queen rules over all her sons, daughters and sisters. In those days, they were all one tribe armed with fearsome venomous barbs, able to fly, and above all capable of making sweet honey from many substances lost to Creation. Apocrita was the queen of queens, and her blood flowed through the veins of the mightiest hives. But the Principle of Hierarchy intervened, and she split the tribes so their blood would never again mingle and remade the queens so that they were mere broodmares, slaves to their hive.

That soured Apocrita's nature. She has never forgotten the humiliation of the curse which the Principle inflicted on her daughters. Where once she was a gentle monarch content to think only of herself, she is now grasping and paranoid, always looking for the ploys of rivals. When someone plots against her, she unleashes her new children on them. Her children now are jewel wasps and other such parasites, and the insects of her demonic brood grow as big as dogs and use men and blood apes and many other beasts as prey. Her venoms numb their brain and make them the slave of her unborn children. The wasps and bees and ants of Creation still remember her dominion, and with demonic power she can restore them to what they once were - though this enrages the servants of the Principle, so she must be subtle when she frees her grandchildren's true forms.

Despite her name, in truth Apocrita is no wasp. Instead, she resembles their ancestral breed, with the head of an ant, the narrow waist and barbed abdomen of a wasp, and eight pearlescent wings. Her toxins are potent, her blades quick, and with her oviposter she lays her children within the chests of her victims. First they puppet her slaves, and then they spring violently from their chest-womb, fully grown. They still make honey of a peculiar bright green shade, but it is now bitter and acidic and melts metal and stone alike. Within the dark places of the red moon they swarm and wait, under her complete dominion - and when Ululaya goes to war, Apocrita's children fan out ahead of her forces and descend upon the Demon City, breeding and eating freely.

Sorcerers invoke Apocrita to create akuma-slaves from the wasps and ants and bees of Creation, to pollinate and fertilise harvests, or for her skill at combat. Treachery above all things nags at the Pearl Wasp and she gains a point of Limit whenever she is betrayed. She can escape into Creation when a woman is stung to death by wasps or stripped to the bone by ants. The bones of the victim crack open like an egg and Apocrita emerges, the queen of the killer hive who mutate as they recall their heritage.
 
So, I thought it might be interesting to build a shard with the premise that the Immaculate Faith is the proper order of the universe. There are no Celestial Exalted. Solars are truly Anathema. Perhaps shards of Prince Laashe were scattered to the wind and periodically posses individuals with their madness and the Sun's fire. But before I get to far, I wanted a better understanding on the Immaculate Faith. Might even try my hand at writing up some Immaculate texts or essays. Could some one point me toward the best canon sources about the Immaculates?
 
Apocrita, the Pearl Wasp
Demon of the Second Circle
Wisdom Soul of the Blood-Red Moon


It is said that when the world was young, the Great Mother made the wasps and the ants and the bees and all other insects where one queen rules over all her sons, daughters and sisters. In those days, they were all one tribe armed with fearsome venomous barbs, able to fly, and above all capable of making sweet honey from many substances lost to Creation. Apocrita was the queen of queens, and her blood flowed through the veins of the mightiest hives. But the Principle of Hierarchy intervened, and she split the tribes so their blood would never again mingle and remade the queens so that they were mere broodmares, slaves to their hive.

That soured Apocrita's nature. She has never forgotten the humiliation of the curse which the Principle inflicted on her daughters. Where once she was a gentle monarch content to think only of herself, she is now grasping and paranoid, always looking for the ploys of rivals. When someone plots against her, she unleashes her new children on them. Her children now are jewel wasps and other such parasites, and the insects of her demonic brood grow as big as dogs and use men and blood apes and many other beasts as prey. Her venoms numb their brain and make them the slave of her unborn children. The wasps and bees and ants of Creation still remember her dominion, and with demonic power she can restore them to what they once were - though this enrages the servants of the Principle, so she must be subtle when she frees her grandchildren's true forms.

Despite her name, in truth Apocrita is no wasp. Instead, she resembles their ancestral breed, with the head of an ant, the narrow waist and barbed abdomen of a wasp, and eight pearlescent wings. Her toxins are potent, her blades quick, and with her oviposter she lays her children within the chests of her victims. First they puppet her slaves, and then they spring violently from their chest-womb, fully grown. They still make honey of a peculiar bright green shade, but it is now bitter and acidic and melts metal and stone alike. Within the dark places of the red moon they swarm and wait, under her complete dominion - and when Ululaya goes to war, Apocrita's children fan out ahead of her forces and descend upon the Demon City, breeding and eating freely.

Sorcerers invoke Apocrita to create akuma-slaves from the wasps and ants and bees of Creation, to pollinate and fertilise harvests, or for her skill at combat. Treachery above all things nags at the Pearl Wasp and she gains a point of Limit whenever she is betrayed. She can escape into Creation when a woman is stung to death by wasps or stripped to the bone by ants. The bones of the victim crack open like an egg and Apocrita emerges, the queen of the killer hive who mutate as they recall their heritage.
So the wisdom of the red moe-moon is "I am the all important queen of a brutal horde". Took me a few minutes to figure out.
 
Easy.

Just make it so that celestial Exaltations weren't created by the gods, but that ancient heroes stole their power from them.

You can keep everything else unchanged, even!
By immaculate lore, demons were just scary monsters cast out of the world by te Exalted Host, right? It would give the other exalted a bunch of plot hooks in hell.
 
Easy.

Just make it so that celestial Exaltations weren't created by the gods, but that ancient heroes stole their power from them.

You can keep everything else unchanged, even!
Well, I suppose that's true. I would likely to work on it for a bit more then 10 seconds though. :lol

I'd also still like to collect information on the Immaculates as well if anyone has any pointers.
 
With regard to the ongoing discussion on Malfeas (and wow it is ongoing, it's been running for like three days now):

I'm not going to get too into this, because I just got done with a threadban over in the Type Moon Thread for morality derails. But I will say this much: Fundamentally, it's a silly problem to have that's easily avoided.

Exalted, to me, has always been a game with two sides to it. You were given a ... relatively stable, but dying world, that just got smacked in the knees a couple of times to give you something to fight against. The world as it is sucks, but it's limping along: it is fading, its best days are far behind it, but it's not all doom and gloom and life as a mortal is, at least, bearable.

And you were given an Exaltation: beyond anything in-character, the narrative right to change that world. To do whatever you liked with it. Not without consequence, and not without opposition - but the default question, as has been said so often in this thread, is not "Can you?" but "Should you?".

I like this statement. I like this game. It's what kept me coming back to Exalted, after the gleam of novelty wore off and the perfects and various statements of supernatural excellence lost their shine. (Though Duck Fate still amuses me, five years later.) I don't see why I should discard it just to keep a large Malfeas. Alright, as @Revlid notes, we have to settle for a lasting peace - but even then you can achieve a lasting peace: if all goes well and your quests come to fruition (and your game doesn't die before you leave the first room), uniting the Exalted Host under your banner and saving the world, keeping it saved for a century or three is something you can do, as an epic quest, as the end of ... well, probably a few back-to-back campaigns, there. Make a coalition, unite the host, claim Creation properly, pacify your rule. But it's still... that scale of "conquer Heaven and push back the apocalypse" is a story that can't be told elsewhere.

Exalted says that these things are hard; that the tools that we, as humanity, have used for so long - tools like imperialism, like monarchy, like bureaucracy, like capitalism, tools like the concept of divine mandate and the primacy of faith or of blood - are plagued with immorality, petty desires and selfish greed, and that there are no easy answers. But it does not say that these things are impossible - not for you, O bearer of a divine Exaltation.

... so, why is there a little subscript to all this saying "oh, but you're not allowed to care about Malfeas"?

Like, okay, fine, there are lots of reasons why a character who ended up caring about Malfeas more than his own kingdoms would be being a little silly, or hard to find, or whatever. But let's be honest here: most characters are more than a little silly, and most players are going to want to play things that don't make the most sense in-character, since they're informed by modern, probably Western cultural values and morals. If we want to focus the story on Creation, then as game designers and homebrewers that's on us, not the players. There needs to be a reason - good, obvious, simple reasons, like access to the Wyld, like the Seal of Eight Divinities, like the existence of the Wyld Hunt - for an outside reader to care more about Creation than the people outside of it, by default.

Or, well, you're going to predictably get people not caring about Creation, and presumably we don't want that. By the same principle that says "don't scatter land mines in the combat mechanics and assume players can work around them," we shouldn't scatter land mines in the more fluff-based parts of the setting either.
 
Eh, it isn't that you cannot care about Malfeas, but fixing it is very, very hard. Which it should be, because the Yozi are very, very broken inside, and fixing that should not be simple, or easy.
 
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