I too have recently seen Doctor Strange, at @Omicron's recommendation. It is indeed an excellent source of Sidereal inspiration.

I have also been itching to give Sidereals: Where Fate has Led a proper play test. It's a full fansplat for 3e, including the full charms trees, a proper background section and even a selection of artifacts and antagonists.

Would you or anyone else be interested?

(With the proviso that if I run it people may have to poke me whenever it seems like my attention is slipping. I have a nasty habit of letting games die because I put off an update out of laziness. It is a bad habit I very much wish to break, but even so.)

I'm fucking on.

Chosen of Serenity Sorcerer is go fuckers.
 
Last edited:
And yeah my character's basically going to be a Chosen of Secrets mostly inspired by the Ancient One. >.>
 
(With the proviso that if I run it people may have to poke me whenever it seems like my attention is slipping. I have a nasty habit of letting games die because I put off an update out of laziness. It is a bad habit I very much wish to break, but even so.)

IRC games work a lot better than PbP.

(Of course, that means that aussies are fucked, but hey. It's not like they are real people).
 
"It is my very great pleasure to inform you that the Solar Exalted have returned."
- Message from Lytek, Right Hand of Power, to all Bureau Heads and Senior Divinities in the Celestial City, RY 754.

"Well fuck you too."
- Gentle Lotus, Chosen of Battles, responding to the above.

-/-​

Alright, why not!

The Whims of Fate is now recruiting.
 
Having glanced at it, the doc that is, I do think they should have emphasized (as I think someone here did at one point, to great effect) non-sexual seduction a little more in the charms. Not sure, just a feeling: I mean, I agreed when it was said way back in the thread that there are many things one can use to seduce someone.

Palpatine seduced Anakin, and despite what A03 and other fanfiction writers would have you believe :V, it wasn't in any way sexual.
 
Well, the sexual themes are relevant due to the fact that Sidereals work like that.

Seduction falls under the domain of Venus, and Venus is...

Yeah. She has an interesting approach to "serenity".
 
Well, the sexual themes are relevant due to the fact that Sidereals work like that.

Seduction falls under the domain of Venus, and Venus is...

Yeah. She has an interesting approach to "serenity".

Well, fair enough (remember, don't know Exalted that well) but it does seem a little limiting. I mean, if they're, like, Heaven's Spooks/something like that (remember, not an Exalted player), shouldn't, 'I bribe that hippie follower into selling out where the pot farm enemy solar is' be something pretty fitting?

You know, that offer you can't refuse, a seduction of offered fame and riches that can make Judas betray Solar Jesus.

Sidereals are super bad magical girls.

...huh.
 
Sidereals are super amazing magical girls.

Indeed, they are rather amazing. :V

Well, fair enough (remember, don't know Exalted that well) but it does seem a little limiting. I mean, if they're, like, Heaven's Spooks/something like that (remember, not an Exalted player), shouldn't, 'I bribe that hippie follower into selling out where the pot farm enemy solar is' be something pretty fitting?

You know, that offer you can't refuse, a seduction of offered fame and riches that can make Judas betray Solar Jesus.

The thing about Sidereals has always been that you have a pocket full of nails, and now you get to have the super hilarious experience of trying to solve every problem with these.

Meaning that their Charms are weird.
 
Last edited:
Well, fair enough (remember, don't know Exalted that well) but it does seem a little limiting. I mean, if they're, like, Heaven's Spooks/something like that (remember, not an Exalted player), shouldn't, 'I bribe that hippie follower into selling out where the pot farm enemy solar is' be something pretty fitting?

Well, yeah. But it's convenient to remember, you don't actually need charms to do that.

(Having loads of money is a magical power in it's own right).
 
I'm not that familiar.

What is it?


The Lovers said:
The Lovers represent physical lust, carnal indulgence and uneven relationships. In the ascending aspect, those under its domain engage in relationships that are symbolically or situationally uneven, such as sex acts. In the descending aspect, they engage in sexual depravity and sexual or social rape. This is the constellation of the fixed-price prostitute, the slave, the debtor, the beggar, the pedophile, all individuals engaged in sex acts, vermin, rodents and Ravagers and other victims of the Fair Folk.
Sidereals generally take this constellation to explain a great deal about the outlook of the Maidens.

(The other contellations of the house of Serenity are.... a little bit better).
 
Last edited:
The thing about Sidereals has always been that you have a pocket full of nails, and now you get to have the super hilarious experience of trying to solve every problem with these.

Meaning that their Charms are weird.

This is the intended effect, sure. The actual effect, when I played one in Sidereals 1E, was that every problem could be solved by overwhelmingly broken combat power (TN4 on Blade of the Battle Maiden, Joy in Adversity Stance and double persistent defenses, Charcoal March of Spiders Form...), and there was no good reason not to try, because every problem that could not be solved by overwhelmingly broken combat power you could Duck Fate / Avoidance Kata out of.

Amusing factoid: does everyone know the 2-7 filter mote reactor defense originated in Sidereals 1E? For a while before some emergency errata action, it was possible to get motes back when you used your pseudo-perfect parry, more than you spent.
 
Last edited:
Cash and Murder Games said:
Always there is the master, and always there is the slave. From the earliest moments of Creation, this has been true, and it will be true until Creation passes away. When she uses Cash and Murder Games, the Sidereal establishes an unequal relationship between two individuals; one the domitor, and one the submissive. These two people gain a magically unchangeable Major intimacy towards their role in the relationship. The Sidereal may include herself as either the domitor or the submissive. Cash and Murder Games persists as long as the Sidereal keeps the motes committed and both of the enchanted individuals live; the intimacy vanishes once the charm is ended- although one or both recipients may, at their player's options, retain some form of it.
While Cash and Murder Games is active, horoscopes and omens will declare the rightness of the imbalanced relationship.

Uh.

This seriously needs a resist condition.

(It doesn't even have a Pyche keyword).

Continuing the great tradition of Shun the Smiling lady and similar broken Sid charms, apparently.
 
Last edited:
One of the more interesting tricks I'm looking forward to testing is that this version of Resplendent Destinies doesn't actually disguise you at all.

Instead, they come with thematically appropriate intimacies and a selection of merit dots.

So a Sidereal needing to infiltrate the Imperial Legions can simply weave herself a destiny of being a fresh officer from the House of Bells, who has an appropriate command rank and contacts among her fellow students, even if she's never set foot through the gates. And when she doesn't want to use that identity she can put it in abeyance, during which time Fate will maintain a convenient alibi for her (such as 'seconded on a classified mission') that anyone questioning the absence will uncover instead of her non-existence.

Which opens up whole new realms of possible cover identities and oblique ways of approaching a given problem.
 
EarthScorpion Charm Homebrew: Chemise-And-Bow Parable
Indeed, they are rather amazing. :V

You know who else are super-bad magical girls while also being ghost-hunting agents of Heaven?

Chemise-And-Bow Parable
Cost:
1m; Mins: Linguistics 3, Essence 2; Type: Simple (Speed 3)
Keywords: Combo-OK, Stackable, Touch
Duration: Indefinite
Prerequisites: Blue Vervain Binding

Taking two objects she owns, the Sidereal gives them a single name and so weaves them together in harmonious and fruitful union. They now exists as a single child object which has something of the colouration of both parents, though the new object takes the form and function of only one of its parents at any one time. When touching it, the Sidereal may switch the form of the child object as a miscellaneous action, allowing her to smuggle a weapon into a conference hidden as an item of clothing or conceal a chest of bribes as jewellery. Artefact parent objects pass their commitment cost to their child.

The character may have no more than (Essence) instances of this Charm active at any one time.
 
Last edited:
Uh.

This seriously needs a resist condition.

(It doesn't even have a Pyche keyword).

Continuing the great tradition of Shun the Smiling lady and similar broken Sid charms, apparently.

Yeah, that's a symptom of the charmset being fan-made and somewhat incomplete, I expect.

I would... hmm, probably model it as an unusually successful Instill action, so the target can apply their resolve against it. Might also add in a way for them to spend willpower to break the bond if they find it conflicts with another Major or Defining intimacy.
 
Yeah, that's a symptom of the charmset being fan-made and somewhat incomplete, I expect.

I would... hmm, probably model it as an unusually successful Instill action, so the target can apply their resolve against it. Might also add in a way for them to spend willpower to break the bond if they find it conflicts with another Major or Defining intimacy.

The curse of Sidereal Charms: even when people have two editions worth of hindsight to work with, they still write "this just happens with no defense or counter" effects. It's almost as bad as the curse of fairies, where nobody appears to be able to get interested in them without wanting to make them capable of soloing Solar Exalted.
 
The curse of Sidereal Charms: even when people have two editions worth of hindsight to work with, they still write "this just happens with no defense or counter" effects. It's almost as bad as the curse of fairies, where nobody appears to be able to get interested in them without wanting to make them capable of soloing Solar Exalted.

This is caused by a deeper problem I think.

Which is to say, the complete obsession with thematics that some people seem to possess, causing them to write Charms with mechanics based on "this seems right", instead of balancing and comparing them to similar effects. And so, actually functional mechanics are sacrificed on the altar of thematics, instead of leashing the effects to not be absurdly crazy.
 
Back
Top