Nyigun, the Intruding Self
Demon of the Second Circle
Expressive Soul of the Captain of the Vessel Asymptotic

In his naked form, Nyigun has no body, no shape, no form, and even his immaterial self is so rarefied as to barely exist. He longs for solidity and form, and thus he snatches the bodies of others so that he might feel, act and indulge - for the edges of non-existence rasp against him like razor blades. He might be a blood ape, a garda bird, a human or even - oh, such a thrill! - snatch the flesh of an Exalt and force their souls into his previous body. Of course, such a lure tarnishes with time and so he grows weary of a form - often after leading it into destruction - and he leaps to another form. When he is around, a faint spell of aniseed fills the air, and robins and other small birds turn cruel and vicious, leaving mutilated insects and snails where humans will find them.

In stolen flesh, the Intruding Self usually at first tries to maintain the pretense he is the individual who used to occupy this body. However, unless he is truly trying hard this will not last long. He is naturally flamboyant and extravagant, with a desire to be the centre of attention and with a burning lust for the pleasures of the flesh. Loved ones will watch as the person they thought they knew swiftly only resembles them in name only. In a battle, he uses his body stealing powers as a weapon, trapping his foes in weak bodies while he takes their strength for himself. Those who fail to pay his fees find him taking their flesh and their organisations as repayment of the debt.

In Hell, Nyigun is a wandering mercenary hiring himself out to the highest bidder. His own fortress is dug into the walls of Malfeas' outermost layer, and when he returns there to meditate he gazes out into the black sky of Cecelyne, turning his back on Ligier's light. The Intruding Self has a long-standing arrangement with a certain member of the Lookshyian Gens Amilar, who is both his cultist and his devotee. Amilar Fareda has had his path through the hierarchy of Lookshy aided significantly by how many of his rivals have suffered fell accidents or shameful incidents, and now he stands in a powerful position in his Gens and Lookshy. The Immaculate Faith is an old enemy of his and he now pushes his ally to weaken the influence of the Lookshyian Wyld Hunt, speaking of 'expediency' and 'political necessity when the Realm is weak'.

Sorcerers call upon Nyigun to replace their enemies and rule in their name, or to enable them to take a new body for themselves. Sometimes he is summoned to force him to return a body that he has stolen, though if beckoned and provided a superior host he will do so without binding. Nyigun suffers greatly when deprived of a body, taking one point of Limit per minute without stolen flesh. He can escape from Hell when someone offers their body and soul to demons in a hope of surviving an unseasonable storm. He takes them up on their offer, taking their body and discarding their soul into nothingness.
 
oh my god you wrote ginyu as a self insert

why do you do these things
Aleph, you know this.

It is in the nature of the Scorpion that Straddles the Earth to endlessly create. Completely without shame, the Terrene artist will appropriate anyone and anything to recreate in a form that pleases him more. He will claim possession of great wisdom, and many will seek him out and offer all they own, only to receive truisms in return.
 
Sorry if I asked this before, but have you seen the post where the devs were asked what happened if the Exalted met with a sci fi setting?
No idea but the closest I can remember is the devs saying no to gun charms/or that Archery cannot be used with guns or so I think. Was a long while ago so I don't remember.
 
The Banes

The forces of darkness ofttimes seem like they are everywhere within the world, especially away from the places of safety maintained by our most blessed Realm. Fae haunt roads and creep through the wild places, demons are called into the world by the wicked and run wild, and the Dead are selfish and do not pass on to reincarnation as they should, as they are weighed down by their sins. It behoves one who wanders to first consider if it is necessary to leave their proper safe station in life, and if so, to arm themselves with the sacred banes of the gods and the Dragons.

Despite their unholy nature, the Anathema are proof against the banes. Their power was stolen from the Sun and the Moon, and this pretended veil of righteousness permits them to pass all such wards. Many a poor fool has not realised the power of these dreadful creatures, and has tried to trick a moon-witch into holding a silver coin or drive off a Solar Anathema with a burning torch.

Banes of the Sun
Blazing bright, the sun banishes the monsters of the night and brings light to us all. Gold is sacred to the sun, and blessed gold pains monsters.

During daylight hours, bodiless ghosts perish in mere seconds. How glorious the guardian sun is! Demons, fae and ghosts that hide in the bodies of the dead are still pained by his radiant light. They will avoid the sun's light as best they can, covering up and lurking in shadows - only to emerge at twilight. This is why the Solar Anathema linked to the twilight hours are the most potent demon-summoners of their kind, for the setting of the sun welcomes those vile spirits into the world.

Gold is less potent than sunlight, but its touch still pains dark spirits if suitably blessed and sanctified to the sun. Pressing gold to the skin of someone suspected to be possessed will inflict pain on them - though remember, the Anathema are through their stolen power proof against such a method. Many exorcism rites involve bedecking the victim in gold trinkets until the spirit is forced from the body through pain. Many barbarian cultures through Creation who lack our sophisticated understanding of jade wear golden piercings - such trace amounts of gold help them avoid consequences from their tribal spirit-worship.

Banes of the Moon
Where the sun is strident and forthright, the moon is subtle and treacherous. She is the blade to the back of the foes of the world and he is the traitor whispering in their ears. It is for this reason that silver and moonlight confuse and befuddle the enemies of the world.

Unfortunately the moon is inconstant. The new moon is to be feared, for demons creep into the world, the dead are cunning and the fae seductive beyond measure. As the moon waxes they all become slower, more dull-witted and blind - but as she wanes again they regain the full measure of their wits until the cursed new moon comes again.

When there is no moon to be seen, therefore, the wise monk arms himself with silver and gives guarded thanks to Luna so that she might bless it. Silver-tipped arrows stuck in the wound of a dark spirit leave it listless and dim-witted until it removes the point. Trick a demon into putting on a silver collar and it will become docile and foolish; likewise tricking them into holding a silver coin also works. Silver dust is less effective, but flung in a faerie's eyes it blinds it. The inferior nations of the Threshold who do not have our jade-backed wealth often use silver as their currency for this reason, because it means evil creatures have problems hiding among men and become stupid and foolish if they do what men do.

Banes of the Stars
While the moon is inconstant and unreliable, the stars are ever-present and only change in slow, arcane ways. Alas, their light is weaker and less potent than the sun or the moon, and their blessing is less protective.

Instead, the gift of the stars is wisdom. Through astrology, a wise man might know the location of a demon - though the most potent demons can hide from the eyes of Heaven, so debased are they - or track down an Anathema. That is why the Wyld Hunts are frequently advised by astrologers, who serve such a vital role in opposing the forces of evil.

More subtly, there are secret items and things within the world imbued with the force of destiny, that is proclaimed within the stars. For example, there are breeds of demon that are driven away by the cawing of a crow, and that is a blessing of the Crow. Likewise, thanks to the Corpse, an iron needle coated in the fluid from the eyes of a dead man will point unerringly towards the nearest ghost. These things are, much like the stars, only known to the wise and so peasants looking for protection against the forces of darkness should seek out less esoteric means and tools.

Banes of the Elements
Most reliable of all the banes are the banes of the elements, taught to us by the Immaculate Dragons in antiquity.

Jade is the purest and most sacred material in all Creation. Even in the hands of one unenlightened, blessed jade can touch the immaterial or fend off the claws of an unseen thing. Wounds from jade cut through the hides of demons proof against forged weapons. Likewise, the pure elements can strike unseen creatures. Fire is most useful here - a burning torch or a sword-blade dipped in lamp oil can save a man's life when a spectre seeks to eat him alive. However, many demons and all the Dead perish if pushed into running water.

Lines of pure things associated with the elements may only be crossed by creatures of darkness with great pain and difficulty. Such lines include salt, freshly cut herbs, fire, flowing water, prayer flutes which catch the wind, and any form of jade. Even the humblest peasant knows of the uses of salt to kill invisible spirits that make food go rotten, and to seek flowing water if caught outside on the night of the new moon.
 
Nyigun, the Intruding Self
Demon of the Second Circle
Expressive Soul of the Captain of the Vessel Asymptotic

I was just thinking about how I wanted to see a 2CD of Ohasei.
This is proof that ES exists beyond the realm of mortal men. He is a demon that tempts us with homebrew into not doing our final year dissertations. The only way to banish him is to beat him in a contest of puns.
 
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Moved from the Kerisgame thread.

But it's a really awesome inventory, and notable in that it's just sort of bolted onto the Exaltation itself. I was wondering more about these sorts of metaphysical superstructures than about the ability to summon minions. Do you see similar changes in other high-Enlightenment Exalts?

I've been thinking about an Abyssal analogue; The base charm allows you to carry around a few dozen ghosts in your head, keeping them safe from the sun and wards; Benefits do doing this would be your own on-demand advisory peanut gallery, as well as being able to smuggle a unit of warghosts somewhere. The risk is, if your passengers know Nemissary charms they can naturally try to affect you with them.
Two sidebranches of this allow you to either treat your ghosts as resources, cannibalizing them for power and giving you the ability to forcibly imprison them in your soul, or to have a more amicable relationship, letting you channel their skills on rolls that resonate with their passions and gain boni for resolving the issues keeping them from moving on.

Next up, a charm branch that gives you an inner (under)world similar to a tiger-empire, epanding the number of ghosts you can shelter, giving them a shapeable environment to unlive in, and letting you remotely invite new ghosts when they die; You get a subconsious ping when the ghost is someone you used to know, or if someone dies who knows you or knows of you they can ping you to request acceptance, either way you can grant or refuse them entry. If you know appropriate charm mentioned above, you can force the issue from a distance.

Last, a 'spawn shade/spectre/hekatonkhire' charm tree, analogous to Devil-Tiger demon spawning with a key difference; The spirits you spawn are based on your memories, emotions, and dreams and nightmares, but they're not bound to you like a Demon's/Primordial's subsouls, they can be killed and changed without it affecting you any. In exchange for this advantage, though, they also do not owe you any particular loyalty, if you give shape to your loathing for someone for example, you're going to have a very hard time convincing it not to go off and murder, or at least strongly antagonize something.
Naturally, these charms can also be bought as permanent Taint effect, so you blight the world with your nightmares whereever you sleep.

Though admittedly, maybe this is a discussion for the General Exalted thread, and not this one.
 
I was just thinking about how I wanted to see a 2CD of Ohasei.
This is proof that ES exists beyond the realm of mortal men. He is a demon tempts us with homebrew into not doing our final year dissertations. The only way to banish him is to beat him in a contest of puns.

The Scorpion That Stradles The Earth is a Third Circle of Elloge.

Trufax.
 
What do we know about Chungira Rametheus?

Everything that I could gather is that Ramethus escaped the Primordial War alive and free, spent some time reshaping himself until he was entirely defined by War, and then came back for the Aftershock War, a series of guerilla campaigns that challenged the Exalted Host almost as much as the Primordial War itself did. He was eventually killed some way away from Mount Meru in an attempt to sneak into and take over Yu-Shan, and would now logically be a Neverborn.

My personal headcanon continues from there to imagine that his death by violence if anything only proved him right in his self-definition of 'war is everything, violence and how good you are at it is the only thing that matters', and now his tomb body is a Mad Max-esque wasteland of ashen deserts, bombed-out cities, and blood-soaked swamps, infested by murderous spirits of violence and populated by endlessly feuding warlords;
A horde of warlike spectres led by a bestial hekatonkhire on an endless spree of violence, mad artificers with a penchant for gleefully building and testing warmachines that populate an outcropping of the lab-complexes of Calculated Abhorrence of Life, lost ghosts and ghouls that found their way there who banded together for mutual protection but who the (un)life of everpresent violence left little less obsessed with murder and destruction than their enemies, maybe a Lost Shogunate Legion with a bloodline of Dragons of a Different Color and some remaining few artifacts held together only by duct tape and prayer (who if they ever found their way back to Creation would cheerfully condemn the Realm as degenerate pretenders to the rightful inheritance, utterly ignorant of the irony therein when their time in the Labyrinth led them to be utilitaria, aggressive, and uncultured to the point of barbarism themselves and thoroughly corrupted their blood), and that one Lunar and her followers who sticks her nose and meddles in everything for reasons that might be anything from wishing to protect her hidden home village to merely her own amusement to a thousand different agendas.
 
@Dif I really like the virtue changes you have. Most of them feel very evocative to me and I can see why someone would want to play a character who's affected by them.

Does the character only have a subtype at the point where they would need to roll to avoid acting on the virtue or does it define some of their behavior at lower ranks as well?
Thanks! And yeah, you use the subtype definition for all uses of that Virtue, such as resisting the Valor condition Majestic Radiant Presence with Wrath characterizing a bloody-minded need to spite them personally, Passion as rising to the challenge on principle, or Courage as tackling the problem head-on, etc, but all of them encompassing different approaches to "Bravery."

This is the main one I felt iffy about. Is it about having to make an actionable plan for any problem the character knows about and refusing to act until all variables and actions are figured out?
I didn't want to make it quite that punishing to operate under, but I can see the issue! Closer to say the character cannot improvise well, and needs to stop to make a deliberate choice based on what she knows before following a course of action, not agonize over details.

Added those revisions into things, which hopefully works out clearer:
- Judgement: Urge to create and implement planned solutions to problems. The character knows a goal in mind remains there unless a road map has been drawn up to accomplish it. But when every contest requires an opening gambit of thoughtful deliberation, she may find herself at a loss for improvisation if the best solution is to pursue immediate action instead.


Also, for everyone looking for a threadmark on it, I went and added the Virtue stuff to my big post of homebrew, so hopefully that makes it easy to find later.
 
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Aleph, you know this.

It is in the nature of the Scorpion that Straddles the Earth to endlessly create. Completely without shame, the Terrene artist will appropriate anyone and anything to recreate in a form that pleases him more. He will claim possession of great wisdom, and many will seek him out and offer all they own, only to receive truisms in return.

The Scorpion That Stradles The Earth is a Third Circle of Elloge.

Trufax.
You want to help write up a baseline?
 
EarthScorpion Charm Homebrew: Screaming Nightmare Horrors
Moved from the Kerisgame thread.

No - that's far too much of a copy of the Infernals stuff, and it simply does not work with Abyssals. Infernals have a very strong patron-derived theme of having lots of souls, and becoming worlds. Abyssals are not the Chosen of the Neverborn - they're the Chosen of Death. Abyssals do not have "I am become a world in my own right", so they can't.

However, there's more potential for spawning nightmares as demon-scaled horrors. Alma does it, Silent Hill does it, all kinds of dead horrors do it and those things are in-theme for Abyssals. So, let's say... hmm, yes. When you have a negative Intimacy at the level of a Motivation, every time you sleep if you fail a Conviction check (which you can voluntarily fail) a 1CD-level ghost-monster-horror crawls out of your nightmares.

Screaming Nightmare Horrors
Cost: --; Mins: Integrity 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: Five Hearts Hatred

There is too much hate in the hearts of the Abyssal Exalted to be contained. It spills forth from their nightmares, crawling to vent itself on the Creation that murdered them.

This Charm permanently modifies the Abyssal. Whenever she fails her Conviction roll to regain Willpower from sleep (which she may do voluntarily) and she has a negative Motivation (including Intimacies treated as Motivations), a nightmare horror crawls forth. The horror has the Motivation that spawned it, is a Creature of Darkness and Creature of Death, and is roughly as potent as a First Circle Demon. It exists to fulfil its Motivation, and has no other purpose in life. The horror suffers an irresistible Compulsion to not harm the Abyssal, unless she acts directly against its Motivation. If she makes a social attack to persuade the horror to assist her in fulfilling its Motivation, it is unblockable and undodgeable. The horror is under the permanent effects of the Abyssal Linguistics Charm Infinite Blasphemy Glossolalia.

The creature should be designed by the Storyteller and the player as thematically appropriate to the Motivation - the Abyssal has no control over the form her nightmares take. These horrors are kin to the least nightmares of the Neverborn that crawl in the filth of the Labyrinth, and all have Whispers 5. Each negative Motivation produces only one breed of nightmare horror, but the Abyssal can spend 1XP per extra breed per Motivation. This is refunded if the Abyssal loses the Motivation.
 
What sort of intimacy creates Nurses? I mean, they're something to do with fear of insanity, death, and also probably sexual frustration of some kind.

I assume that Pyramid Head would be the kind of being that you'd have to take some follow-up charm to be able to make...or summon. Since he seems more like he'd be a 2nd Circle-thing. With the Third Circle being "Silent Hill".
 
What sort of intimacy creates Nurses? I mean, they're something to do with fear of insanity, death, and also probably sexual frustration of some kind.

I assume that Pyramid Head would be the kind of being that you'd have to take some follow-up charm to be able to make...or summon. Since he seems more like he'd be a 2nd Circle-thing. With the Third Circle being "Silent Hill".

I actually wrote up Silent Hill as the Fetich Soul of Adorjan a while back. I think Silent Hill much more closely fits the themes of hell/Malfeas than it does ghosts/The Underworld. It's a place about cults, old gods, being trapped, guilt and twisted psyches rather than being about death and so on.

Alma, however, is so Abyssal it hurts.
 
Honestly, I prefer to headcanon that Ramatheus turned up for the Aftershock War and got punked in a couple of months. I mean, something you'd cheerfully roll out the old Curbstomp Song youtube link for.

1) "And then another Primordial came out of the Wyld!" strikes me as the work of an author desperate to add another cosmic battle without realizing that, y'know, we already had those. It's a cheap way to add conflict that doesn't fit with the overarching themes of the Age of Dreams.

2) I feel like one Primordial, however combat-optimised, simply shouldn't be a threat to the First Age. When the Exalted Host marched upon the Titans, they did so as young heroes with the backing of Gods and the Mountain Folk. The glory of the First Age surpasses these things. I mean, rhetorical question; an Essence 4 Solar with a daiklave, and an Essence 7 Solar with a Titan-Class Aerial Citadel both fight the same guy. Who has an easier time of it?

3) I don't see any benefit in tacking another big brawl with no moral component to it onto the First Age, but I can get behind a statement of how mighty the Exalted have become, and how they have surpassed any challenge that can assail them, and, crucially, how terrible this is for the heroic mindset of the Chosen. I like the idea that when Ramethus attacked, a lot of those Dawns and Full Moons who had gone so long without any worthy opponents, shouted in joy as they took up arms and flew off to the fight. At last, an enemy worth cutting loose for!

Then they stomped Ramethus flat and barely worked up a sweat doing it. They won easily, and in doing so, realized that there was nothing left worth fighting. What was once the greatest opponent they could have ever hoped to fight, was now almost trivial in the face of the legendary realm they had wrought.
 
I think the point of Ramatheus is simply to show that even after the Primordal War, the Exalted Host still faced challenges. Making it another Primordal may have been a bad choice for that, though, since it mostly reads as more of the same.
 
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