Three Professions in Kerisland
The demons within Keris' soul are very human in quite a few ways, and there is already a thriving economy which is distinct from both the ways of Creation and of Hell. Since the realm of existence is brand new, a lot of the things are made up as they go - or roughly inspired by things seen or heard of from older worlds - and so the things the natives do to get food or money are often remarkably innovative.
Keris has noted some of this with pride, because she considers the entrepreneurial greed of her demons to be a clear sign of the superiority of the Nexan way of life.
Newspaper Journaleer
Keris' soul is home to probably the freest press in all of Creation, despite the job only having been invented in the past year. There are tens of daily newspapers within the City alone, and even more in the Swamp. Within Kerisland, journals - as they are called - are mostly written by petal-cherubs, with print runs of less than a hundred. In truth, it was a logical outgrowth of sziromkerub natural habits that they started to write about daily events. Many demon breeds are literate, and the ones who are not can pay the seller to read the stories to them. The vast majority of journals are published by a single petal-cherub or a small group of friends, with their demonic speed at writing replacing the printing press for production purposes. With the advent of the clay-cherubs of Zanara, a few of the larger journals have started adding paintings to their daily releases, though this drives up the cost considerably.
As a profession, the journaleers tend to consider an interesting story to be preferable to one unnecessarily chained by truth. As they're paid based on how many copies they sell, getting as many sales as possible is most important. News is usually lurid, exaggerated, and sometimes just plain made up. The sziromkerub journaleers don't really care on the whole, though a few more high brow ones - usually kept on retainer by a noble - strive for more accuracy. Journaleer "creative interpretations" have already caused several wars between the lords and ladies of the realm, most prominently when Princess Echo read in a newspaper that she'd declared war on Princess Calesco to try to steal all her honey, and assumed she must have forgotten there was a war on and promptly launched a lightning assault on Calesco's beehives at the head of a hundred-demon strike force.
Naturally, the princes and princesses - by which we really mean "Rathan and Haneyl" - have already invented propaganda from first principles. Both of them maintain official publications, whose main purposes is to write nice things about them and rude things about the siblings that they are currently feuding with. Obviously, given the precariousness of the alliance systems of Kerisland, this does occasionally require entire copy runs to be recalled so that the editorials talking about how stupid Echo is can have "Echo" crossed out and replaced with "Vali". Haneyl's official publication is run by the Countess Ellysivera, while Rathan's is run by a wave-charmer, Duke Lugo, who has proved very successful at hiring clay-cherubs and so has managed to transition his publication to full-colour.
Trader-Pirate
The divide between a pirate and a trader in this place is thin-to-none. A captain may be carrying a cargo when he sees a prize rival, and promptly pull out his Haneylish fire-throwers and demand the surrender of everything of value. A pirate may sail up to a Swamp-port and take on a consignment of beautifully illustrated novels to be delivered to a lord of the Spires. Indeed, since Queen Dulmea passed an edict that all trade passing through the City must be paid for on delivery, this merely produced an increase in piracy where captains would steal the goods from a mark and deliver it in their place.
In the Sea, ice and crystal ships ride the currents and are pulled by ram-squid. These ships venture up into the dangerous channels of the Spires, dock in the City, or sail into the pirate-infested waters of the lawless Isles. The vessels used in the Isles and Swamp have much shallower drafts, and are made from the tumour-riddled wood of the trees of the Swamp that heals itself even when cut, if fed blood. In the Spires, by contrast, goods are unloaded into lighter-than-air wagons pulled by skykisser goats. Roads run from the City through the Meadows and Ruin, where demons sail the tar lakes and the dust rivers. And of course, the most skilled captains who have Rathan's favour are always welcome in the sky rivers.
Of course, not all goods are transported by vehicle. The steeds of this demon realm carry many smaller loads. In the water many things are simply slung on the back of a ram-squid, while angyalo couriers are the fastest way to transport anything that weighs less than a few people. The experiments in aerial delivery by dobbermen have proved largely unsuccessful, except when the delivery in question is meant to explode on impact.
Enforcer
Law enforcement for hire, enforcers are mostly found in the settled regions of the Ruin, Spires and Isles where the local member of the royal family does not care to enforce law. As a result, the patchwork of laws that spring up are set by local communities and powerful figures, and enforcers are who they hire to punish rulebreakers. It is normal for them to be paid on a bounty system, and so especially in the Ruin the local bounty board is a fixture of even the smallest villages. Of course, in places where anyone can place a bounty, enforcers get used to settle all kinds of grudges too.
Enforcers are usually an eclectic array of misfits, outcasts and criminals. In the Ruin, girl-gangs of szelkeruby who only take payment in sugar and blood rub shoulders with outcast farisy knights, while the Spire has sullen hard-drinking firequills and the Isles is full of wave charmers seeking JUSTICE. The most famous enforcer is of course the Princess Echo, who sometimes shows up unannounced to investigate an unsolved mystery, finds the culprit in a few minutes, kills them and then runs off again once she's exhausted the amusement from the case.
The placement of bounties is illegal in the City and the Meadows. Princess Calesco does not approve of such violence for mere money, while Queen Dulmea does, but says that only she may permit it. In the Swamp, it is technically legal, but Princess Haneyl imposes such high taxes on any bounties - as high as nine tenths of any reward - and punishes tax evasion so harshly that in practice her own champions are the only ones who take legally offered ones. Naturally the payment for such bounties goes straight into the royal coffers.