- Location
- East of the Sun and West of the Moon
I'd consider "an immortal life, willingly given" a greater sacrifice than "a really big pile of gold." And I don't see the use of making Gods of Having Loads of Dosh the biggest badasses on the block because they're the only ones who can spare the wealth to make Exigents.Maybe it was to stop the raksha to go to an important place, but still: a little podunk in the middle of nowhere got an exalted level combatant from nothing but the sacrifice of a Terrestrial god. (And celestial politics.) Something like, maybe, the sacrifice of several wealth five things would make a lot rarer and valuable.
I also think your assumption that "oh, these people's lives are meaningless so Janest must have been granted the Exigence to protect someone that actually matters" is silly. Mortals needed a hero, a god was ready to make the sacrifice. Why is that any stranger than a Dawn shard empowering Demetheus instead of skipping over some random strongman wandering small towns and Exalting someone important?
First off, I will grant that it's possible that whatever god empowers any given Exigent is "utterly disconnected with the setting at large, the major factions, the historic conflicts, and well, Anything that typically drives an Exalted campaign," but given that gods make up not inconsiderable portions of the setting, factions, and conflicts, it certainly shouldn't be taken as a given.Yes, there is conceptual baggage to being a Lunar, or a Sidereal, or an Alchemical, etc, but the baggage is part of the draw to the primary Exalted types because it assures that somebody, somewhere, will be able to look at you and go "I know your kind, you're an X! And for that I must destroy you!" Meanwhile, Exigents get nothing. They're a nonentity, so specific and exclusive that they are utterly disconnected with the setting at large, the major factions, the historic conflicts, and well, Anything that typically drives an Exalted campaign which is not "everyone roll out running trumped-up D&D dungeon crawls with magical powers," which is a poor method of articulating just how meaningful the Exalted are intended to be on a setting-defining scale. Conceptually they are free-agents locked into a tiresome "what are you, Anathema, I have never seen your like before" "that's because I'm super-special and unique, unlike those Solars" narratives.
Also, Creation has two different "what are you, Anathema, I have never seen your like before" types, and neither of them are Exigents. The learned of Creation know what Exigents are. The reaction's going to be more like "oh, your skin can turn into bricks and your anima banner shows the city skyline? Must be the City Father's fault, we'll have a talk with him later about his place and overstepping it." The guys who are, canonically, weird new bullshit that has never been seen before? Abyssals and Infernals. They're the ones invented not long before the default start of game, who also happen to be like Solars except with special edgy new powers.
Which kinda makes those messages some Solars get upon Exalting hilarious. "Fuck me, a Skullstone privateer? Why the ass? Uh, shine my light into dark places or some shit, yeah that sounds good."