Well it seems the scorpion pits will need to be employed and the Fools Guild informed that once again Lord Venturi has banned mimes.

Do the really successful ones set up massive tents as travelling artistic venues?

clowns and mimes.oh my!
 
Meishujia Kongbaide, the Blank-Faced Artists

Small, hunched-over figures with lanky limbs, that instead of faces have blank and unmoving white porcelain masks. Stemming from the frustration mortal men experience when they cannot adequately convey what they think and feel, they are left mute and incapable of expressing themselves save for whatever methods they may learn by themselves; Phantomime and expressive dance, music played on an instrument, or painting, usually on-the-fly on their own masks to give themselves a proper facial expression.
Alas, they are not born with any special talent for these skills, but instead have to laboriously learn and practice them for their entire lives, which they either tend to do with fervent desperation, or else resign themselves to an existence lonely and bereft of the meaningful social interaction that they so crave.

Young ones will try to get by with their lacking skills as best as they can, conversing with ungainly exaggerated gestures, crude grafittis, and discordant screeching noises coaxed with difficulty from their chosen instrument, trying to practice their skills while peddling them to make enough money to buy the necessary supplies, all the while seeking enough companionship to not go insane from isolation.
But the oldest ones, those that persevered through all frustration and difficulty, will have become masters at their chosen craft, capable of telling entire stories with minute movements, dance or play with such emotion to make a man weep, or painting and repainting their face within seconds with one beautifully elaborate masterwork after another, all of which they will do gladly for the appreciation and acclaim people give them for it.

Those that gave up, on the other hand, that threw their hope away along with their tools, that grew bitter and misanthropic, will proceed to shun all interaction, seek themselves a quiet dark place in which to sulk for the rest of their existence, and will try to throw out or scare away any perceived intruders so they do not have to be reminded of what they cannot have.
And yet, projecting displeasure and intimidation, wether by physical force or by donned facepaint and costumes, or setting traps and conducting elaborate terror campaigns without even once showing their faces, are expressive skills to practice in and of themselves. And if a masked man has stewed in his chosen haunts for long enough, always keeping out any visitors or pondering and planning on how best to deal with the next ones, eventually without noticing, they will in a twisted and pitiful way have learned how to communicate and inspire emotions after all. Such is their tradegy that even having reached their discarded old dreams and hopes only further brings them misery instead of happiness.


Spot the Inspiration!
It's Deviantart.
 
@EarthScorpion

I'm currently rereading through your Oramus charms and I have a question regarding the Excellency.

This bit in particular;

This Excellency cannot be used to enhance actions that require an understanding of the Exalt's motives or goals, for Oramus is beyond full comprehension. The best others can manage are half-truths and metaphors.

I don't really understand what this is meant to say.

Is it supposed to be something along the lines of that you can't use it to explain your plans and convince somebody to follow you?
 
@EarthScorpion

I'm currently rereading through your Oramus charms and I have a question regarding the Excellency.

This bit in particular;



I don't really understand what this is meant to say.

Is it supposed to be something along the lines of that you can't use it to explain your plans and convince somebody to follow you?

It means you can't use it to enhance actions which require other characters to understand the Exalt's motives or goals.

So yes, you can't persuade people by explaining what you're really planning, you can't persuade people to believe in your actual long term goals, you can't persuade people that you really mean them no harm if you actually mean them no harm. It forces you to be unnecessarily convoluted and tell Jedi truths and give obtuse metaphors even when it would be simpler to actually just tell someone what you're doing.
 
EarthScorpion's Essays: Szoreny Analysis
(The Szoreny ideas here later served as the inspiration for my Szoreny Charmset, found at this link Szoreny (EarthScorpion Charmset) )

So, let's talk Szoreny. What do we know about him at a basic level that can be used to consider what might exist in a Szorenyc Charmset?
  • Szoreny is quicksilver, which is to say mercury.
  • Szoreny is an inverted tree whose branches are buried and whose roots stick into the air. This is not his natural state of being, but was inflicted on him by the Exalted host.
  • Szoreny is a mirror, who reflects countless warped versions of any scene - worlds to themselves within him. This is part of his fetich soul's themes, too - Kagami, the City of Mirrors
  • Szoreny is envious. He focuses on people, becomes them, and so replaces them.
  • Szoreny is enviable. Cecelyne turned her sands silver to be like him.
Now, Infernal Charmsets are kind of made so someone who focuses on just one becomes a certain kind of archetypical villain. And so - following some discussion with @Aleph - I might suggest that the archetype that Szoreny should support is the type displayed by Gildroy Lockhart. Szoreny is a fake. A fraud. An envious, poisonous false-friend who takes your achievements and your reputation for himself. He obsesses over people who beat him and twists himself until he becomes them in every way and then replaces them. He's not the Ebon Dragon - no, Szoreny adores being the centre of attention. He's terrible at conventional stealth because he wants everyone looking at him, but he's a master of social stealth. And because he loves being the centre of attention, he draws strength from people envying him - even as he envies his foes.

Mercury is poisonous and slowly wasting, causing neurological disorders. I would combine mercury's poisonous nature with his envy, thematically and mechanically. Moreover, mercury accumulates and biomagnifies. That suggests that Szoreny wants to build envy in others over many scenes to slowly, steadily fill them with his mercurial envy - and so they become like him. Indeed, if we take the biomagnification and consider where we can go with that, that suggests that people who kill people who envy Szoreny start to envy Szoreny too, because the mercury builds up in them. Szoreny would therefore want, militarily, to build up an adoring cult-army who envy and love him so foes who slaughter his men like cattle envy and adore him too, the mercury in the blood they shed flowing into their blood.

Mercury readily dissolves gold and silver to form amalgams. This might potentially allow Szoreny to dissolve "gold and silver" - that is to say, Solars and Lunars, which is to say, powerful opponents - to strengthen himself.

Mirrors only reflect what they are shown. That suggests that Szoreny has little control over who he disguises himself as - unlike other disguise charms. He might only be able to disguise himself as people he sees, or as people he envies.

Naturally, a vital part of being a Gildroy Lockhart is stealing credit for other people's actions. That suggests that Szoreny should be able to bold-facedly say "Yes, I was the one who saved Creation from the fae by activating the Realm Defence Grid - but I generously let the Scarlet Empress take credit for how I saved the world" and have people believe it. Likewise, he should be able to hit people with an Illusion - including himself - so a person forgets the heroic deeds they did and everyone, him included, thinks he did it. This might extend as far as a Szoreny Infernal being able to murder the Bull of the North, activate a Charm, and now everyone in Creation remembers it as him being the one who beat the Tepets (this would of course require you to actually murder the Bull of the North).

Mercury is formless and protean. It is liquid and it flows, and conducts heat poorly even though it conducts electricity well. These are all useful properties for aesthetics - for example, his perfect might involve him taking the blow, splattering, and just reforming as per the T1000. Likewise, because he's protean he might not see very much difference between physical accomplishments and mental ones - what matters is winning.

Mercury is a poison, but mercury is also very important in alchemy. Mercury use was thought to prolong life, heal fractures, and maintain generally good health, although it is now known that exposure to mercury vapor leads to serious adverse health effects. This means that Szoreny should be able to buff and enhance people who "consume mercury" - ie, who envy him - but at the cost of doing long term damage to them. This might involve converting their Attributes or Abilities back into XP to pay for the enhancements he gives them - which of course makes him even better than them and means they envy him more. This is a feature, not a bug to his mindset.

Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. This also indicates that Szoreny should have "alchemy" as a significant feature of his charmset (so he can transmute his own flesh into many different things) - and do you know what that leads to? That leads to drugs. Specifically, that leads to performance-enhancing steroids rather than recreational drugs, which goes very nicely with his envy themes. He wants to be the best. He wants to be the very best, like no one ever was and so "I take drugs so I can beat other people" is very much within his themespace. This suggests that his combat effects should be "combat stims" and performance-enhancing drugs - things that you activate to give you short-term bonuses, but if you keep the Charm active too long then you'll take long term damage. That means that quite a few of his buffs should have activation costs measured on a per-action basis, rather than being a flat cost for their duration.
 
Last edited:
Ah. Henbane rain rather than LSD rain.

(One of Bizarre magazine's authors played around with some less popular psychotropics for an article, and in the process found out why they're less popular.)
 
Mercury is a poison, but mercury is also very important in alchemy. Mercury use was thought to prolong life, heal fractures, and maintain generally good health, although it is now known that exposure to mercury vapor leads to serious adverse health effects. This means that Szoreny should be able to buff and enhance people who "consume mercury" - ie, who envy him - but at the cost of doing long term damage to them. This might involve converting their Attributes or Abilities back into XP to pay for the enhancements he gives them - which of course makes him even better than them and means they envy him more. This is a feature, not a bug to his mindset.

Alchemists thought of mercury as the First Matter from which all metals were formed. They believed that different metals could be produced by varying the quality and quantity of sulfur contained within the mercury. This also indicates that Szoreny should have "alchemy" as a significant feature of his charmset (so he can transmute his own flesh into many different things) - and do you know what that leads to? That leads to drugs. Specifically, that leads to performance-enhancing steroids rather than recreational drugs, which goes very nicely with his envy themes. He wants to be the best. He wants to be the very best, like no one ever was and so "I take drugs so I can beat other people" is very much within his themespace. This suggests that his combat effects should be "combat stims" and performance-enhancing drugs - things that you activate to give you short-term bonuses, but if you keep the Charm active too long then you'll take long term damage. That means that quite a few of his buffs should have activation costs measured on a per-action basis, rather than being a flat cost for their duration.
I humbly posits that such enhancement Charms would reveal the depths of their effects upon death, such that when an enemy slays your mighty, silver-haired enlightened champion, his blood drips thick like molasses, he convulses in pain as he dies, and within moment his body becomes that of a wizened sick man, limbs twisted by gout, hair grey and falling in patches, every one of his old wounds that had miraculously healed now showing up as deforming scar.

This is because mercury not only accumulates in the body, but also never goes away with decay, and the remains of Andean silver miners we still find today are super freaky as a result.
 
Last edited:
A lot of people focus on the fact she is basically LSD rain but I think that downplays the fact she is the Typhoon of Nightmares.

Everybody has reason to fear Malfeas or the Ebon Dragon or Isidoros for what they can do. But Hegra is made of fear.

Mmmm. I'd honestly say that, despite the title, the description given of her in Compass: Malfeas (which is what's interesting me) is that she seems to take dreams of Creation-born in general to create her LSD rain, not just nightmares. You're not wrong, exactly, but that was part of why I wanted to see ES's thoughts- he's pretty good at taking all parts of a Yozi into account when designing this stuff IMO.
 
On a side note, I'm curious if you've got any thoughts for Hegra?

Not really, I must say. See, with my Oramus and my Szoreny, I have very clear images for the kind of person who would go "Oooh, oooh, I really want this Charmset because it does what I naturally want it to". Oramus is for mad prophets and musicians who'd consider "you mean I get to be a comet-dragon wreathed in omen weather whose music drives men to mad enlightenment and who has an entire tree devoted to playing music and another to listening to music" to be a selling point. Szoreny is for that very common archetype of the envious, false-friend character - the sort of person who starts off with the heroes, but betrays them just so he can get more power to beat the protagonist.

I don't have something like that for Hegra. She's too - ha ha - ephemeral to get inspiration like that. Some people link her to capitalism, but @Revlid's Metagaos squats on capitalism so well ("GREED IS GOOD") that there's really no space for anyone else there.

I mean, I vaguely considered "the Hippy Dream Goes Sour" combined with "Vietnam Veteran" for Hegra, to make her a PTSD-stricken crippled war veteran who tries to numb the pain with drugs - but that didn't really get beyond trying to work out how many 'Nam-era songs I could reference in Charm names.

(Paint It, Black Lightning)
 
Mmmm. I'd honestly say that, despite the title, the description given of her in Compass: Malfeas (which is what's interesting me) is that she seems to take dreams of Creation-born in general to create her LSD rain, not just nightmares. You're not wrong, exactly, but that was part of why I wanted to see ES's thoughts- he's pretty good at taking all parts of a Yozi into account when designing this stuff IMO.

Her rain is what she casts off.

Besides, one of the things nobody has done with any of the Yozi charmsets is that the Yozi are free to visit Creation in dreams. Adorjan is the only one who has this as part of her backstory but none of the Yozi have explicit charmtech keying off it. Hegra is a great place to do that.

I don't have something like that for Hegra.


 
ES Homebrew: Hegra 'nam Charms
I mean, I vaguely considered "the Hippy Dream Goes Sour" combined with "Vietnam Veteran" for Hegra, to make her a PTSD-stricken crippled war veteran who tries to numb the pain with drugs - but that didn't really get beyond trying to work out how many 'Nam-era songs I could reference in Charm names.

So, like, I dunno;

Chasing the Centipede
Cost:
-- (1m); Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisites: None

Blah blah blah, the Storm Centipede Hegra had her black-lightning limbs shattered by the Exalted. As she drifts free from the ground, the agony can only be numbed by the drugs she bloats her clouds with.

The character's traits are modified in the following ways:
  • The warlock reduces her current effective wound penalty by the number of different Poison effects currently affecting her, the venoms in her veins numbing her pain.
  • Hegra needs those drugs, man. No combination of Poison effects may inflict a penalty on her greater than (6 - unmodified current wound penalty).
  • Her wasted constitution holds toxins like a cloud holds rain. She may reflexively spend one mote to change the damage interval of any Poison currently affecting her, with a minimum interval of one round and a maximum of (Essence) months)

Long to Rain Over Us
Cost:
3m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-OK, Poison
Duration: Instant
Prerequisites: Chasing the Centipede

Blah blah, Hegra is bloated by five thousand years of intoxication and sheds her excess on the Demon City below.

This charm enhances a physical or social attack. If the attack is successful, the Infernal transfers one Poison effect currently affecting her to the target.

Feelings Are Just Chemicals
Cost:
1m, 1+wp; Mins: Essence 2; Type: Simple (Speed 5, -2DV)
Keywords: Combo-OK, Poison
Duration: Instant
Prerequisites: Long to Rain Over Us

Blah blah, within the depths of Hegra thoughts and feelings she wishes to forget condense so that she might shed them.

Upon activating this Charm, the Infernal spends one mote to make all Emotion, Illusion and Compulsion effects affecting her Obvious. She may spend willpower equal to the Essence rating of the source of one of them to condense that effect into a Poison.

<insert mechanics here for converting a mental effect into a poison so Hegra can use Long to Rain Over Us to shed her undesired mental effects onto other people as nightmare rain>
 
For anyone else playing 3e, I have a couple things that I shared over on the Onyx Path Forum if you find yourself in need of additional QCs and a bunch of other junk.

Ex3 Homebrew

I hope it's useful to somebody. If you guys have any cool ideas for Elementals, still looking for those!

An unrelated question, but how do you guys feel about Spirit Charms from 1e and 2e? Ignoring the Eclipse problem, how do you feel about the mechanics of them, and is there anything you've changed or that you would change from them?
 
Not really, I must say. See, with my Oramus and my Szoreny, I have very clear images for the kind of person who would go "Oooh, oooh, I really want this Charmset because it does what I naturally want it to". Oramus is for mad prophets and musicians who'd consider "you mean I get to be a comet-dragon wreathed in omen weather whose music drives men to mad enlightenment and who has an entire tree devoted to playing music and another to listening to music" to be a selling point. Szoreny is for that very common archetype of the envious, false-friend character - the sort of person who starts off with the heroes, but betrays them just so he can get more power to beat the protagonist.

I don't have something like that for Hegra. She's too - ha ha - ephemeral to get inspiration like that. Some people link her to capitalism, but @Revlid's Metagaos squats on capitalism so well ("GREED IS GOOD") that there's really no space for anyone else there.

I mean, I vaguely considered "the Hippy Dream Goes Sour" combined with "Vietnam Veteran" for Hegra, to make her a PTSD-stricken crippled war veteran who tries to numb the pain with drugs - but that didn't really get beyond trying to work out how many 'Nam-era songs I could reference in Charm names.

(Paint It, Black Lightning)
The drugged out gilded youth. Living in the moment for fear of the future. Terrified of duties and responsibilities. Sustained by a wealth she doesn't produce. Ruining lives by sharing with others pleasures they can't support. Living high until you crash down and go away for a time to recover.

So, abilities:
  • Manifesting wealth and resources out of nowhere, as long as they are spent on short-term rewards and immediate pleasure.
  • Producing powerful drugs from one's body which provide benefits for those who consume them; but they cannot be produced externally or in quantities so that those who partake must always come back to you for more or suffer withdrawal.
  • Latching onto "enablers," rich or powerful people in whom you easily create Intimacies and exploit them for your profit.
  • Looking beautiful, powerful and in control as long as you're high - whether that is on actual intoxicants or, later, on more abstract thrills.
  • Entering a state of social and mental frenzy, increasing your skills, your attractiveness, your focus and speed of thought in an incremental fashion that builds upon itself until you reach a peak, then crash.
  • Ignoring the effects of negative Intimacies, mental effects or influence by instead magnifying your pleasure-seeking drive to dangerous levels.
  • Dodging responsibilities by cutting off ties; leaving a place, instantly discarding all attachments and links that could be traced back to you, but also leaving any contacts, allies or infrastructure completely without guidance or warning.
  • Internalizing wounds, sickness or trauma so that they become a permanent but suppressed part of your being, ignoring them until your next crash where all of it bursts out at once.
  • A cracked facade shintai, in which all your suppressed anguish explodes outwards, leaving you a broken, borderline-catatonic mess that cannot act - but also the center of a destructive psychic storm that inflicts all your many woes, mental or physical, on those in its radius.
 
I don't have something like that for Hegra. She's too - ha ha - ephemeral to get inspiration like that. Some people link her to capitalism, but @Revlid's Metagaos squats on capitalism so well ("GREED IS GOOD") that there's really no space for anyone else there.

Hmmm. Myself, she strikes as some combination of the 'Sex, Drugs, and Rock'n'Roll' moral corruptor that soccer moms and the moral police love to pack out, and maybe some kind of bomb-throwing anarchist without a cause. Jinx from LoL comes to mind, at least from what I know of her trailer. Though admittedly that approach kinda overlaps with your depiction of Oramus, but then the two are somewhat alike in their themes anyway in that they don't fit in and don't restrain themselves.

Worth keeping in mind also that she propably represents all kinds of excess and overpowered emotion, not just drugs. Music, dancing, orgiastically berserk violence, etc. Kinda like Slaanesh, really.
Her Torment is propably being overcome by her horrific hallucinations and running and screaming and lashing out at all manner of imagined terrors, when in reality they're just people who want to help her.
 
The drugged out gilded youth. Living in the moment for fear of the future. Terrified of duties and responsibilities. Sustained by a wealth she doesn't produce. Ruining lives by sharing with others pleasures they can't support.

Resents being constrained or tied down? Gold Digger?

  • Manifesting wealth and resources out of nowhere, as long as they are spent on short-term rewards and immediate pleasure.
Are these resources actually real, or do they only last as long as the Creator's whims? HP-alike Leprechaun Gold, in other words, to encourage Ponzi-like short-sightedly tempting people with lots of entirely imaginary rewards only to leave them pissed at you when you don't actually provide.

  • Entering a state of social and mental frenzy, increasing your skills, your attractiveness, your focus and speed of thought in an incremental fashion that builds upon itself until you reach a peak, then crash.
Possibly dependent on regular intake of some kind of stimulant (drugs, success, adoration, etc.), with the only way to end it being to crash? Can be activated in levels, with higher strength increasing the boni you get but also the interval with which you have to take Stimulants to avoid crashing?

  • A cracked facade shintai, in which all your suppressed anguish explodes outwards, leaving you a broken, borderline-catatonic mess that cannot act - but also the center of a destructive psychic storm that inflicts all your many woes, mental or physical, on those in its radius.
This, I just love.
 
Last edited:
I don't have something like that for Hegra. She's too - ha ha - ephemeral to get inspiration like that. Some people link her to capitalism, but @Revlid's Metagaos squats on capitalism so well ("GREED IS GOOD") that there's really no space for anyone else there.
I don't know about that.

Metagaos gets capitalism in the sense of being all-consuming, savage, rapacious, assimilating, inviting, insatiable, and with a mocking hint of trickle-down fertility, but the other Yozis aren't exactly bereft of space to play with economics.

The Ebon Dragon enjoys corrupt backdoor dealings, subverting trade laws and standards, criminal franchises, and profiting from the carrion of a burst bubble or a banking crash – he loves economic models for their inevitable failure. Cecelyne is a bald-faced scam artist who insists you should have read the small print, the classic usurer who offers whatever you need and is absolutely certain to come back for her pound of flesh. Kimbery approaches economics through the lens of family, so she's all about nepotism, cheating outsiders, mafia-style operations, small family businesses in fiercely loyal and conservative communities, treating employees like family while expecting absolute loyalty in return, and so on.

Malfeas, Szoreny, Oramus, Elloge, and Isidoros don't really care about wealth, so they don't have anything going for them in the economic spectrum, save for indirect applications like Malfeas having precious metals for bones, Szoreny having alchemy within his themes, and Isidoros probably enjoying bling bling bling. Adorjan is an Occupy Wallstreet protestor with a chainsaw.

Hegra's approach depends on how you specifically cast her, but I've always seen her as someone who approaches wealth as something that others want, and will do horrible things to get, and that's amusing and fascinating. In terms of villainy, I think of her as the Hunger Games sort, the decadent and whimsical aesthete who dangles a marvellous reward (pocket change for themselves) over a pit of homeless people and tells them that the last one standing gets the prize. She's Caligula, or Dorian Gray (or perhaps more appropriately, Henry Jekyll). Among Batman's villains she's Scarecrow or Professor Pyg.

She's wealthy, but she doesn't pursue wealth – it's something that provokes a reaction from others. She'd give away the Ring of Gyges just to see what its power would reveal about the bearer's true character.
 
Last edited:
Revlid Homebrew: First Hegra Excellency
So I'd probably cast Hegra as something like this:

The Typhoon of Nightmares is a artist of erratic passions who prefers spontaneity and intuition to logic, blown here and there by her constantly-shifting moods. She revels in extremes of beauty and ugliness, intoxicated by the intensity of her own excitement. Her love of sensual indulgence is without limits, but she quickly grows bored with simple mindless decadence. Instead, Hegra employs her maddening pleasures to provoke extreme reactions from others, adding a dangerous thrill to her fleeting amusement. The Goddess of Glamour samples hopes and dreams as easily as any drug, seemingly without care, and fulfils desires regardless of the consequences. This false charity is fuelled by fascination. She constantly assesses the value of immaterial things, and enjoys forcing others to do the same, offering gifts fraught with unspoken obligation or making wagers over forsaken oaths and broken hearts.

This Excellency can never be used to calm a situation or otherwise promote stasis, for Hegra is a creature of exuberant nightmare. Nor can the Exalt use it to perform necessary but unpleasant deeds, unless they warp them into some kind of amusing game. Hegra always puts play before work, and so tends to ignores problems. However, it can always be used when acting on or expressing emotion, or when tempting others to do so.

Cost: 1m (1wp); Mins: Essence 1; Type: Supplemental
Keywords: Combo-OK, Emotion
Duration: Instant
Prerequisite Charms: None
Hegra dips her misty proboscis into an ocean of nightmares and dreams, sampling the finest and most devastating sensations imaginable. This Charm enhances a roll to detect sensory details about another character, causing the Exalt's world to briefly explode into a starburst haze of colours and tastes. If she rolls even one success, she discerns the nature and intensity of that character's emotional state, and automatically intuits the cause of that emotional state if it is present in the scene. However, she must spend a point of Willpower or immediately adopt the exact same temperament, banishing her existing feelings.

The Exalt may subconsciously activate this Charm when faced with a character wracked by particularly strong emotions – it is up to the Storyteller when to let her player know of such an opportunity.
 
Last edited:
Resents being constrained or tied down? Gold Digger?
Sure, why not.


Are these resources actually real, or do they only last as long as the Creator's whims? HP-alike Leprechaun Gold, in other words, to encourage Ponzi-like short-sightedly tempting people with lots of entirely imaginary rewards only to leave them pissed at you when you don't actually provide.
Nah, this is self-directed, not aimed at others. You produce silver coins out of nowhere, but only to buy yourself or your friends a lavish meal, a night with a courtesan, an hour in an opium den; never to actually build anything lasting.

It still creates actual wealth, so a well-intentioned Infernal can use this power to inject resources into her economy, provided she does it by being a lavish pleasure-seeker who funds cooks and poppy farms. And as long as she can avoid disastrous inflation.

Possibly dependent on regular intake of some kind of stimulant (drugs, success, adoration, etc.), with the only way to end it being to crash? Can be activated in levels, with higher strength increasing the boni you get but also the interval with which you have to take Stimulants to avoid crashing?
It's already a metaphor for the drug-fueled hyperactive high that ends in an overdose and a stint in rehab, you don't have to make it literal :V
 
Nah, this is self-directed, not aimed at others. You produce silver coins out of nowhere, but only to buy yourself or your friends a lavish meal, a night with a courtesan, an hour in an opium den; never to actually build anything lasting.

It still creates actual wealth, so a well-intentioned Infernal can use this power to inject resources into her economy, provided she does it by being a lavish pleasure-seeker who funds cooks and poppy farms. And as long as she can avoid disastrous inflation.

Hey, if you think about it, shortsighted and boundlessly enthusiastic get-rich-quick schemes fit surprisingly well into the themes of unthinking passion and taking the easy way out over doing your due diligence. Admittedly they're not part of the core aesthetic, but they should be a valid outgrowth.

It's already a metaphor for the drug-fueled hyperactive high that ends in an overdose and a stint in rehab, you don't have to make it literal :V

How would you play it metaphorically then?
 
Last edited:
Back
Top