"As a superman, being dogpiled by five lesser supermen" doesn't really count as "chumping".
 
Ehhh, depends on your definition of 'chumpable'. Personally, I think an important part of Exalted is that it respects the very cynical approaches, where the best way to kill an opponent is to get a dozen skilled fighters to shank him three dozen times when the sucker is on the loo. The Exalted should totally be able to go out like Julius Ceasar, mobbed and butchered without any hope of survival, as a consequence of their decisions and their path in life.

Much of the Usurpation went down like that, I think. The Solars died ignominious, inglorious deaths, because the victory of the Dragonblooded was to crush the idea that the Lawgivers were the protagonists of the story.

"As a superman, being dogpiled by five lesser supermen" doesn't really count as "chumping".
The definition of chumping is more like "A single actor working alone can render an Exalt meaningless.". So Saturn killing an Exalt with a single invocation of Doom isn't ok, but a group of DBs dog piling a Solar is ok.
 
The definition of chumping is more like "A single actor working alone can render an Exalt meaningless.". So Saturn killing an Exalt with a single invocation of Doom isn't ok, but a group of DBs dog piling a Solar is ok.
I dunno man, Literally The God of You Dying saying "TIME'S UP" sounds like some pretty hardcore shit to me.
 
Going back 4 topics and one glorious grapefruit cannon...
Has anyone updated TAW for 3E at all? I know there was a 3e fan update to base lunars that looked good, so any others that are also functional?
I was in a game there was a strong desire to port to Ex3. It never went past some preliminary work for my characters but, I know the thing I stressed over the most was how to handle the actual shapeshifting.

The high level is simple enough, just like with TAW you start out with the baseline shapeshifting of whole forms being a poor disguise and build out shapeshifting improvement charms from there...

There is one detail missing, namely, the idea of mechanically balancing out various forms for the level of power they grant. As it stands Ex3 QC Luanr shapeshifting has the lunar take on the whole sheet, physical stats, powers and merits (but not the inherent or magical ones) and all, of the creature they turn into, for a flat cost of 4m. You also can't become anything with the 'legendary size' merit. While this does gate the greatest excesses (Armored Terror, Siege Lizard, Tyrant Lizard, many of the magical/latent special attacks and merits) but doesn't distinguish between a cat and a bear or clawstrider.

This is also before even considering partial or chimeric shapeshifting(Hybrid Nue Transformation) and how to cost things like 'flight' 'aquatic movement' and etc. which aren't codified in any particular mechanic in the QCs. This is a massive undertaking and I think would basically require creating something like Revlid's mutation system for Ex3.

Past that, I don't think TAW would require much more effort than creating any other from scratch splat for. Maybe an acceptance that Lunars will be better than Solars in particular narrow areas, else trying to balance perfectly vs Solars will probably result in having to cut or vastly nerf a bunch of the things TAW are capable of in Ex2.5.
 
Man, I need to get better at actually contributing to this thread. I read it every day and find it highly enjoyable and informative, but I so rarely post anything...

Anyway, you might recall from a while back that I was running a 40k/Exalted Quest called 'The Emperor Protects'. Well, that didn't quite pan out. Turns out I am actually really bad at writing large scale conflict in anything other than poetic summaries, and that Solar prowess doesn't feel nearly as impressive when the PC is piloting a Warlord Battle Titan.

So! I'm rebooting that quest - starting over, this time with a better choice of character options and a stronger plan to work from going into things. Hopefully this one will work out better, and I'll make a point of actually contributing to this thread with any appropriate thoughts that get sparked as a result of the crossover and ongoing plot.

The rebooted quest can be found here, if you'd like to take a look.
 
Malfeas, Szoreny, Oramus, Elloge, and Isidoros don't really care about wealth, so they don't have anything going for them in the economic spectrum, save for indirect applications like Malfeas having precious metals for bones, Szoreny having alchemy within his themes, and Isidoros probably enjoying bling bling bling. Adorjan is an Occupy Wallstreet protestor with a chainsaw.
I have a few vague ideas for Malfeas economic charms, granted they're all "landlord" jokes.
 
Ehhh, depends on your definition of 'chumpable'. Personally, I think an important part of Exalted is that it respects the very cynical approaches, where the best way to kill an opponent is to get a dozen skilled fighters to shank him three dozen times when the sucker is on the loo. The Exalted should totally be able to go out like Julius Ceasar, mobbed and butchered without any hope of survival, as a consequence of their decisions and their path in life.

Much of the Usurpation went down like that, I think. The Solars died ignominious, inglorious deaths, because the victory of the Dragonblooded was to crush the idea that the Lawgivers were the protagonists of the story.

True, the definition's loose. My own approach is that if I would accept it happening to my PC, it's fine.

Being Ceasared would be cool. Particularly if I'd earned it with my actions.

Blowing a die roll against some save-or-die, not so cool. Wished out of existence by celestial superbeing, even less cool. Beaten down by five regular guys wielding hammers and loopholes, least cool of all.
 
Man, I need to get better at actually contributing to this thread. I read it every day and find it highly enjoyable and informative, but I so rarely post anything...

Anyway, you might recall from a while back that I was running a 40k/Exalted Quest called 'The Emperor Protects'. Well, that didn't quite pan out. Turns out I am actually really bad at writing large scale conflict in anything other than poetic summaries, and that Solar prowess doesn't feel nearly as impressive when the PC is piloting a Warlord Battle Titan.

So! I'm rebooting that quest - starting over, this time with a better choice of character options and a stronger plan to work from going into things. Hopefully this one will work out better, and I'll make a point of actually contributing to this thread with any appropriate thoughts that get sparked as a result of the crossover and ongoing plot.

The rebooted quest can be found here, if you'd like to take a look.
Heh. Cool.

Did you see the one-shot made on spacebattles.
A guy, using daemons, Eldar souls, human souls, and the spark of the Emperor present within astropaths to produce Exaltations. Or at least expys.
 
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Heh. Cool.

Did you see the one-shot made on spacebattles.
A guy, using daemons, Eldar souls, human souls, and the spark of the Emperor present within astropaths to produce Exaltations.
Or at least expys.
The one by @Academia Nut ?

It was pretty cool, but it works best if you don't know the crossover and figure it out as you read.
 
It's the same thing Dif said on the other page. The problem with Enlightened mortals, as either Sorcerers or Terrestrial Martial Artists is that they have very limited mote pools. They are great street level brawlers (I'm assuming Martial Arts 5 here) but well...when it comes to slugging it out with Worm Parahuman's they are going to blow their load really quickly.

You could dominate a fight one one one but if you ran into the wrong parahuman your going to be dead very quickly. Sorcerers are more diverse and a group of sorcerers is something that is going to be tough to tangle with...but again, you have a very limited mote pool. Its better than if you were a lone sorcerer or lone terrestrial martial artist but...again, your playing very different flavors of character. You don't have a Solar Exalt's raw potency from their charms and well the fact that they regenerate their essence a LOT faster than you. They can afford to pile on power to overwhelm people or get around things like 'a guy is pointing a gun at you'. You...can potentially do that for a very short time peroid.

Also, your story of 'a Martial Artist 5, Essence 3' dude suddenly appearing in creation raises the other issue...to train somebody else in Terrestrial Martial Arts you need to awaken their Essence...

I mean yeah a team of four Martial Artists is better than a lot of people but your still not an Exalt. Your good (for a narrow amount of time), but not excellent. Other than just being a hero your probably not going to throw out the power structure of Worm in pure ass kicking. As said, your best bet to overthrow the equilibrium doing things through sorcerer that give you a power base. Sorcerery is very versatile and though its going to take you days between spell casts you can do a lot with it, even at Terrestrial circle.

I mean you COULD become a hero as this guy but your going to be relying much more on being 'Martial Arts 5' than your enlightened Essence unless you really need it.
 
It's the same thing Dif said on the other page. The problem with Enlightened mortals, as either Sorcerers or Terrestrial Martial Artists is that they have very limited mote pools. They are great street level brawlers (I'm assuming Martial Arts 5 here) but well...when it comes to slugging it out with Worm Parahuman's they are going to blow their load really quickly.

You could dominate a fight one one one but if you ran into the wrong parahuman your going to be dead very quickly. Sorcerers are more diverse and a group of sorcerers is something that is going to be tough to tangle with...but again, you have a very limited mote pool. Its better than if you were a lone sorcerer or lone terrestrial martial artist but...again, your playing very different flavors of character. You don't have a Solar Exalt's raw potency from their charms and well the fact that they regenerate their essence a LOT faster than you. They can afford to pile on power to overwhelm people or get around things like 'a guy is pointing a gun at you'. You...can potentially do that for a very short time peroid.

Also, your story of 'a Martial Artist 5, Essence 3' dude suddenly appearing in creation raises the other issue...to train somebody else in Terrestrial Martial Arts you need to awaken their Essence...

I mean yeah a team of four Martial Artists is better than a lot of people but your still not an Exalt. Your good (for a narrow amount of time), but not excellent. Other than just being a hero your probably not going to throw out the power structure of Worm in pure ass kicking. As said, your best bet to overthrow the equilibrium doing things through sorcerer that give you a power base. Sorcerery is very versatile and though its going to take you days between spell casts you can do a lot with it, even at Terrestrial circle.

I mean you COULD become a hero as this guy but your going to be relying much more on being 'Martial Arts 5' than your enlightened Essence unless you really need it.
Meh, i was just thinking of ways to quickly pass around weak powers in worm. You know, move around the situation...

Maybe China tries to redo its martial arts or meditation, buddhist monks suddenly become martial artists, that sort of thing.
 
Meh, i was just thinking of ways to quickly pass around weak powers in worm. You know, move around the situation...

Maybe China tries to redo its martial arts or meditation, buddhist monks suddenly become martial artists, that sort of thing.

Exalted is the wrong setting for that.

Maybe try something like l5r
 
Yeah, but you need to awaken Essence to do Supernatural Martial Arts. That's not a 'quick' way. Also, China? Have you read worm? China's basically closed off from the rest of the world and are being assholes to eveyrbody. (The Yang-ban). If they discovered how to enlighten people they sure as hell aren't going to be telling anybody else.
 
Mu Kappank, the Sack Fiend
Demon of the Second Circle
Indulgent Soul of the Alchemist of Souls


For two hundred years, Mu Kappank has been a living testament to the indulgence of Khereon Ul, and his long life is a testament to how he pleases his greater self. He wanders through the land, here and there, and when he finds an individual who greatly pleases or amuses him he asks them five questions. Should the answers satisfy or intrigue him, he reaches into his sack and gives them a gift or trinket, telling them to go forth and seek out new wisdom. Should their answers be things he already knows, however, he will grap them and stuff them into his sack, where they sleep until he returns to the cauldron of his greater self, there to cast them into that hellish whirlpool.

For his own part, the Sack Fiend is a towering giant of a man who measures a good three metres tall at the shoulder and is very nearly as broad as he is tall. His skin is a pale blue, covered in self-carved scars of things he has learned and wishes to remember. He has the head of a stag, but the teeth of a tiger and four eyes that would be better suited in a wolf's skull. His great sack grows and shrinks as he sees fit and weighs whatever he wishes. Should someone resist him he will use it much as a man might a blackjack and bludgeon a foe unconscious, but he can also use it to demolish a gate as if it were a battering ram.

He may appear to be a monstrous brute, but knowledge is his greatest joy. It is for that reason he grew strong, so that he may take it from others who would deny him his dues. Despite the joy he takes in learning his wit is not the sharpest and his eyes are not too sharp, but for that reason an eagle stolen from a great hero of House Peleps follows him, chained with a silver collar. This eagle knows the tongue of men and serves to see things he cannot.

Sorcerers call upon Mu Kappank to capture and ensnare subjects for their own interrogation, or to read his skin for lore lost to Creation but remembered by the demon realm. He fears the scent of burning rowan wood, and will flee it if he catches even a whiff. One of the secrets he knows is a hidden way out of Malfeas, which opens for an hour a night when the moon is new and the constellations of Jupiter are in the sky. Should a scholar or a monk tarry too long at a crossroads on such a night, the Sack Fiend may appear and question them - and if he likes them not their answer, he will snatch them away to Hell.
 
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Mu Kappank, the Sack Fiend
Demon of the Second Circle
Indulgent Soul of the Alchemist of Souls


For two hundred years, Mu Kappank has been a living testament to the indulgence of Khereon Ul, and his long life is a testament to how he pleases his greater self. He wanders through the land, here and there, and when he finds an individual who greatly pleases or amuses him he asks them three questions. Should the answers satisfy or intrigue him, he reaches into his sack and gives them a gift or trinket, telling them to go forth and seek out new wisdom. Should their answers be things he already knows, however, he will grap them and stuff them into his sack, where they sleep until he returns to the cauldron of his greater self, there to cast them into that hellish whirlpool.

For his own part, the Sack Fiend is a towering giant of a man who measures a good three metres tall at the shoulder and is very nearly as broad as he is tall. His skin is a pale blue, covered in self-carved scars of things he has learned and wishes to remember. He has the head of a stag, but the teeth of a tiger and four eyes that would be better suited in a wolf's skull. His great sack grows and shrinks as he sees fit and weighs whatever he wishes. Should someone resist him he will use it much as a man might a blackjack and bludgeon a foe unconscious, but he can also use it to demolish a gate as if it were a battering ram.

He may appear to be a monstrous brute, but knowledge is his greatest joy. It is for that reason he grew strong, so that he may take it from others who would deny him his dues. Despite the joy he takes in learning his wit is not the sharpest and his eyes are not too sharp, but for that reason an eagle stolen from a great hero of House Peleps follows him, chained with a silver collar. This eagle knows the tongue of men and serves to see things he cannot.

Sorcerers call upon Mu Kappank to capture and ensnare subjects for their own interrogation, or to read his skin for lore lost to Creation but remembered by the demon realm. He fears the scent of burning rowan wood, and will flee it if he catches even a whiff. One of the secrets he knows is a hidden way out of Malfeas, which opens for an hour a night when the moon is new and the constellations of Jupiter are in the sky. Should a scholar or a monk tarry too long at a crossroads on such a night, the Sack Fiend may appear and ask them questions - and if he likes them not their answer, he will snatch them away to Hell.
and on the day of the reclamation he will be found mysteriously assassinated in some back alley of hell as thousands of fan ponder what this means for The Lore
 
He means Exalted is entirely the wrong setting for giving lot's of people weak powers.

And he's right. Barring some 2E mass-enlightenment shenanigans - which in-setting never happened, not even during the High First Age - getting any sort of supernatural power requires either a ton of personal work or getting an Exaltation (or more likely both).
Well, there's some empowerment-effects, from gods, other spirits and sometimes Exalts. But even those are mostly just make people better in the same way training would, just faster. Those that do more are generally temporary, can only be used on a select few people (due to mote commitments) or have some other large limitation.

What you could, at most, do is something like this: Earth Bet was lacking essence, due to (plot event) there's now essence. This leads to a select few people awakening their essence and learning TMA/Sorcery.
Even that would not be a mass event of any sort. It'd only be humanity's best and brightest, and then only some of those.

He then referred to Legend of the Five Rings, another RPG-setting which I admittedly know little about, but where your "lots of people with small supernatural power" finds better inspiration.

Of course, if you want to write a story about it, you're free to do whatever you please.
If you want everyone to be terrestrial martial arts fighting, then you can do that. It's not how it'd work in Exalted, but it's your story - go and do as you like. Take inspiration from the various TMA-styles, or even from CMA-styles because really, there's no clear stylistic distinction between the two anyway.
But keep in mind that Exalted is hardly the only or even the best inspiration for that. Martial Arts styles are present in a lot of settings, including supernatural martial arts. If you want "Worm with magic kung fu", then just do that and stop pondering "how do I make this a fitting crossover with Exalted-mechanics" because you're writing a story, not a bunch of rules.
 
Meh, i was just thinking of ways to quickly pass around weak powers in worm. You know, move around the situation...

Maybe China tries to redo its martial arts or meditation, buddhist monks suddenly become martial artists, that sort of thing.

Look up Legends of Wulin. There, even chump tier guys can take on gangs of normal people.
 
He means Exalted is entirely the wrong setting for giving lot's of people weak powers.

And he's right. Barring some 2E mass-enlightenment shenanigans - which in-setting never happened, not even during the High First Age - getting any sort of supernatural power requires either a ton of personal work or getting an Exaltation (or more likely both).
Well, there's some empowerment-effects, from gods, other spirits and sometimes Exalts. But even those are mostly just make people better in the same way training would, just faster. Those that do more are generally temporary, can only be used on a select few people (due to mote commitments) or have some other large limitation.

What you could, at most, do is something like this: Earth Bet was lacking essence, due to (plot event) there's now essence. This leads to a select few people awakening their essence and learning TMA/Sorcery.
Even that would not be a mass event of any sort. It'd only be humanity's best and brightest, and then only some of those.

He then referred to Legend of the Five Rings, another RPG-setting which I admittedly know little about, but where your "lots of people with small supernatural power" finds better inspiration.

Of course, if you want to write a story about it, you're free to do whatever you please.
If you want everyone to be terrestrial martial arts fighting, then you can do that. It's not how it'd work in Exalted, but it's your story - go and do as you like. Take inspiration from the various TMA-styles, or even from CMA-styles because really, there's no clear stylistic distinction between the two anyway.
But keep in mind that Exalted is hardly the only or even the best inspiration for that. Martial Arts styles are present in a lot of settings, including supernatural martial arts. If you want "Worm with magic kung fu", then just do that and stop pondering "how do I make this a fitting crossover with Exalted-mechanics" because you're writing a story, not a bunch of rules.
Other than legends of Wulin, what else is there?
 
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