Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

What? Wow, HE are bullshit. If we can track it from one of its pawn, is it possible to use it to find all of its pawns? Otherwise yeah, imprisoning it until every mortal would could ever have been in contact with it dies is the less worse solution.
Sorry for the late (and semi-forgotten) response to this but it is too good not to give. Welcome to Exalted where the BS meter looks at WH and says "Ha, I can top that.". Seriously though Exalted slots into WHF with no power scaling needed and can slot into WH40k well if you use the the more powerful ages and give them the ability to advance further.

For those that don't already know (and please forgive the advert for another quest here) there is Dragon Kings in the 41st Millennia an Exalted/40k Empire quest that is quite good (and it is still updating as of this posting).
 
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What? Wow, HE are bullshit. If we can track it from one of its pawn, is it possible to use it to find all of its pawns? Otherwise yeah, imprisoning it until every mortal would could ever have been in contact with it dies is the less worse solution.
Yeah, a single celestial+ level Exalt can and will be an apocalyptic threat to many settings by the time they are essence 5+.

Dragonblooded are not quite so dangerous, but they compensate by being able to breed themselves into a legion. Especially when they spend most of their time working together rather than viewing each other as rivals. A few hundred years and you have a nation run by loads of superhumans.
 
Can the Lore training one train Willpower or virtues in third edition? We can at least train the integrity ability.

There are basically two Lore-based Training Charm mechanical iterations.

The first, which I think we definitely have as its introductory and makes sense, just removes penalties from things like learning disabilities. It lets you teach anyone anything at no penalty...but not faster than normal for teaching a normal person.

The second (which follows the first and is a whole charm line) lets the Solar give other people their own unused xp (they get some of it back, mind you, but only some of it), and the upgraded version lets that expand to effect up to (Essence) people at once. So that Charm line can be used to train literally anything, but it definitely can't train large numbers of people.

So not on any mass basis they won't.
 
The second (which follows the first and is a whole charm line) lets the Solar give other people their own unused xp (they get some of it back, mind you, but only some of it), and the upgraded version lets that expand to effect up to (Essence) people at once. So that Charm line can be used to train literally anything, but it definitely can't train large numbers of people.

So not on any mass basis they won't.
Wow. That is a huge nerf from 2nd edition where they could train vast numbers of people at once. Oh well. We can at least train up a bunch of Sorcerers.
 
Wow. That is a huge nerf from 2nd edition where they could train vast numbers of people at once. Oh well. We can at least train up a bunch of Sorcerers.

In fairness, it does work on literally any skill and has no limits on who it can target, so it has use cases. 'Train all our soldiers to be stronger willed' is not, however, one of them. I have no idea if we even have it either, though we might. Thematically, we absolutely have the penalty remover, but I dunno beyond that.
 
Sorry for the late (and semi-forgotten) response to this but it is too good not to give. Welcome to Exalted where the BS meter looks at WH and says "Ha, I can top that.". Seriously though Exalted slots into WHF with no power scaling needed and can slot into WH40k well if you use the the more powerful ages and give them the ability to advance further.

For those that don't already know (and please forgive the advert for another quest here) there is Dragon Kings in the 41st Millennia an Exalted/40k Empire quest that is quite good (and it is still updating as of this posting).
Thanks for the recommandation:) Having the bs-meter broken looks fun, but only as long as we get to also be just as bs. I'm really not familiar with Exalted, so I hope it will be the case.
 
Thanks for the recommandation:) Having the bs-meter broken looks fun, but only as long as we get to also be just as bs. I'm really not familiar with Exalted, so I hope it will be the case.

Oh, Solar Exalted are absolutely BS. We can do some truly absurd shit, and will only gain the ability to do more over time...this will become a lot more obvious as we interact with the locals directly, or our other Exalts (who are generally a bit less BS, but only a bit) do the same.
 
Thanks for the recommandation:) Having the bs-meter broken looks fun, but only as long as we get to also be just as bs. I'm really not familiar with Exalted, so I hope it will be the case.
Your welcome though I should warn you that it is an empire quest that has been going for a while and as such has had time to build up that complexity that such quests tend to do over time (I.E. big honking plans and lots of projects that need doing). It will be interesting to see how Gems in the Wastes develops.
 
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Your welcome though I should warn you that it is an empire quest that has been going for a while and as such has had time to build up that complexity that such quests tend to do over time (I.E. big honking plans and lots of projects that need doing). It will be interesting to see how Gems in the Wastes develops.
Well, I'll try my best to meet expectations.
 
A thought just occurred to me about Uluiru: @Critian Caceorte what is the position of the local religion on the Dead vs the cycle of reincarnation? Where do we fall on the Immaculate to Ancestor Worshiper scale*? I ask because that may need to change fast if we fall on the side of the former.

Creation has a cycle to reincarnation, warped by the presence of the Neverborn and the necrotic mirror that is the Underworld, but nonetheless it does work. If you are skilled in doing the proper rites and only mildly lucky you will move on to the Lethe and a new life. In the world we now find ourselves in the Ancestor worshipers are 100% right, they dead to need grave goods and they do need to be protected in perpetuity, there is no cycle and if they are not protected as in the Gardens of Morr they are all screwed. In fact if one is to be very pessimistic even those Gardens do not work and you need something like Nehekaran Royal tombs to preserve the souls of the dead from the depredations of demons (I will not here bring up what 8th edition did to elf souls, that is just straight up importing 40K).

*I recognize that we probably do not have one answer for everyone and the dynastic and their retinues at least are likely to be very pro-reincarnation, but I think most of the populace will follow whatever local custom is.
 
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what is the position of the local religion on the Dead vs the cycle of reincarnation? Where do we fall on the Immaculate to Ancestor Worshiper scale*? I ask because that may need to change fast if we fall on the side of the former.
So, for non-Sovereigns I'm not sure. Sovereigns themselves DO more often than not have small cults made in their name, which can persist after death (The Queen's own Cult is the most noteworthy, and really the only major religious figure among the Exalted in Uluiru's history.) Even dead Gods can still be worshiped, as seen with Cantata-of-the-Depths.

I would say that Uluiru leans more towards the Ancestor side than it does the cycle of reincarnation, they wouldn't have these cults to notably dead individuals otherwise. I'm not sure they would actually allow the ghosts of those individuals to be listened to or obeyed, however.
 
So, for non-Sovereigns I'm not sure. Sovereigns themselves DO more often than not have small cults made in their name, which can persist after death (The Queen's own Cult is the most noteworthy, and really the only major religious figure among the Exalted in Uluiru's history.) Even dead Gods can still be worshiped, as seen with Cantata-of-the-Depths.

I would say that Uluiru leans more towards the Ancestor side than it does the cycle of reincarnation, they wouldn't have these cults to notably dead individuals otherwise. I'm not sure they would actually allow the ghosts of those individuals to be listened to or obeyed, however.

Interesting. From what I recall if you worship ghosts you are going to get something like small gods at least in exalted as the Hun soul is empowered by prayer. That would be one way to refill our pantheon in the long run.
 
Currently have 2.7k words for the Turn 2 update just from the intro alone. Will probably increase over the course of today, since I took work off due to being sick. Once I add in some of the unused actions from Turn 1, it will probably be around... Maybe 8k words? Not sure yet.
 
Ah and also we are going to have to figure out something to do with Po Souls or as they are called when they are making trouble Hungry Ghosts. Normally outside of a Shadowlands or the actions of a necromancer they just return to the earth even as the Hun is reincarnated, but the land hereabouts is 30% warp outside the city center so we might not be so lucky and the thing about the Wyld is that is can affect anything, including the dead
 
Ah and also we are going to have to figure out something to do with Po Souls or as they are called when they are making trouble Hungry Ghosts. Normally outside of a Shadowlands or the actions of a necromancer they just return to the earth even as the Hun is reincarnated, but the land hereabouts is 30% warp outside the city center so we might not be so lucky and the thing about the Wyld is that is can affect anything, including the dead
Also, expanding on that, what the hell is going to happen to the Hun souls?
Since the options in this setting are usually constrained to "eaten by a Daemon", "used to form an Undead", "locked in Morr's garden to sleep forever", or "burned as fuel".
 
Also, expanding on that, what the hell is going to happen to the Hun souls?
Since the options in this setting are usually constrained to "eaten by a Daemon", "used to form an Undead", "locked in Morr's garden to sleep forever", or "burned as fuel".
There will be options to look into that in the future, but for now, you are running on so little information IC that you don't even have the right questions to ask here. Right now, the only thing that might be telling you that you're not in Creation right now is the, you know, giant green moon in the sky.

In other news, despite my current condition I was able to make some great progress on Turn 2. So much so that... well, it's complete now. 6.5k without the author's note, so a bit less than my initial prediction. Granted, quite a bit of that was reused from Turn 1, but hey, at least I have something ready to go now.
 
Turn 1.5 Vote Reminder
In just over 12 hours, the vote for the Advisors will close. Currently, Advantages For All is in the lead, about 2 votes ahead of Gems For Finance. If any of you would like, I can create a master post with the current plans to explain it all. If you want to see the leading plan changed to something else, I'd suggest getting your vote in. At the moment, we don't have very many votes going on here, so there's plenty of folks who haven't voted who still can right now.

If any of you are worried about me needing to do a rewrite if the leading vote changes, don't worry, It would only require me to change about 2~ paragraphs of text with something else. It's not a bother for me.
 
Oh, and as a sneak preview, here's that bonus roll I did a few days ago:


Luck Roll: 84, Great Bonus
Bonus Type (d8): 4, Intrigue

Out in the northern sea far from the shores of Naggaroth, a number of Dark Elf guards watched the ocean waters in front of them. Either by eye or by spell, and in all ways in boredom, the Elvish scouts nonetheless did their duty, much as they started to hate it. One sorceress in particular groaned with as much ennui as she could convey as she continued to just stare at the ocean. She had been assigned here from Ghrond to get a closer look at the Wastes farther up north, and thus far it had been the worst indignity she had suffered thus far.

She couldn't even properly utilize the pleasure-slaves available here on the small island the Watchtower was built on due to her vow of chastity. While workarounds were aplenty, even she could get bored of the same things over and over again. But sadly, that was the price she paid to be allowed her magic. It didn't mean she had to like it, though.

With a sigh, she walked away from the northern porch, not even bothering to step out onto the southern porch which faced the mainland. After all, what was even the point? Nothing had gotten past the Watchtowers in years, and if nothing had gotten past them, then there was no way that any enemy could be on Naggaroth's shores.

Due to the overconfidence of several very bored guards, Uluiru was not noticed by the Watchtowers before the stealth field was set up, and thus no notice was given to Ghrond and the greater Kingdom. They will continue to be useless throughout Turn 2.


I rolled for what category (Martial, Diplomacy, Stewardship, Intrigue, Piety, Learning, Combat, Personal) the bonus would take, and it rolled Intrigue. So, in a matter of luck that is either Maiden-made or Tzeentchian (you'll have to find out!), the Dark Elves with their large cast of seers did not detect your arrival to the world for last turn nor this upcoming one. And after Turn 2, they'll still need to deal with the notice-me-not field to detect anything.
 
She couldn't even properly utilize the pleasure-slaves available here on the small island the Watchtower was built on due to her vow of chastity. While workarounds were aplenty, even she could get bored of the same things over and over again. But sadly, that was the price she paid to be allowed her magic.
I don't really know WHF (or its Dark Elves) very well but as far as I am aware of all elves in WHF are able to use magic no vows needed. So this just strikes me as strange.
 
Yeah, magic is natural to all elves. I didn't notice that before, no vows of things like chastity for darkelves. Hell they are the ones who use weird shit for their magic the most.
 
I don't really know WHF (or its Dark Elves) very well but as far as I am aware of all elves in WHF are able to use magic no vows needed. So this just strikes me as strange.
Yeah, magic is natural to all elves. I didn't notice that before, no vows of things like chastity for darkelves. Hell they are the ones who use weird shit for their magic the most.
It's likely an internal rule of the Dark Coven, like the vow of poverty of the Grey Order. But what is strange is that the Druchii of all people would have one. I mean, the leader of their organisation worships Slaanesh and Druchii society in general worships Atharti (goddess of carnal pleasure) openly. Celibacy I could understand for inheritance reasons, but chastity? Especially with what they see as sentient objects?
 
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