Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Turn 1 Vote Closes + Intrigue Actions Results
Closing the Vote now, and Plan This Place Is Ours wins it by a decent margin. I'm going to be working on getting the Advisor vote up and ready.

For the the dice rolls for Turn 1, I've decided to roll the dice in-thread. For one, it will help with transparency, which is is always a plus. For another... Well, I'll admit, I already privately rolled for everything last night, and it wasn't great. Everything except for the Intrigue actions that is, so I might as well keep those. No point in discarding a perfectly good 98 after all.

Here's what those Intrigue actions looked like:
Scouting Ahead (DC 20): 67; Success
Gauge Opinions (DC 10): 98; Notable Success
Cloak the Gathering (DC 35/45/55): 75 + 17 = 92; Success with Full Finesss

If you're wondering about the "Notable Success" part, I decided to make a small change to the basic rules post last night: Any action that rolls 50 or more points above the DC will have improved effects. Not to the point of a Crit, but still a noticeably better result than before.

With that all out of the way, I'll work to get the Advisor post up and ready, so stay tuned!
Scheduled vote count started by Critian Caceorte on May 29, 2024 at 1:41 PM, finished with 104 posts and 18 votes.

  • [X] Plan This Place Is Ours
    -[X] Claim it as your own
    -[X] You will overwork yourself-
    --[X] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Mining] Ground Survey (DC 60)
    -[X] [Mining] Mountain Scouting (DC 20+)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Stabilize Reality for 10 Miles (DC 45/55/65)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    [X] Plan No, That Other Place Is Ours
    -[X] Leave it for hopefully brighter pastures
    -[X] You will overwork yourself-
    --[X] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Tent Crafting (DC 20)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Mining] Ground Survey (DC 60)
    -[X] [Mining] Mountain Scouting (DC 20+)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Mobile Lodestone out to 10 Miles (DC 35/45/55)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    [X] Plan: Fast Lane out of Satantown
    -[X] Leave it for hopefully brighter pastures
    -[X] You will overwork yourself-
    --[X] By an insane amount (+3 Personal Actions; +6 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Stewardship] Tent Crafting (DC 20)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Stabilize Reality
    --[X]For 10 Miles
    ---[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    -[X][Learning] Mobile Lodestone
    --[X]For 100 Miles
    -[X] [Mining] Mountain Scouting (DC 20+)
    -[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER)
    -[X] [Mining] Pull Up the Vein (DC 20/30/40)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Mining Action; -20 DC)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
    [X] Plan: Building a Home
    -[X] Claim it as your own
    -[X] You will overwork yourself-
    --[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
    --[X] Send your general troops (Size 4, Quality 1, Might 0)
    -[X][Martial] Active Patrols (DC 40)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] For 10 Miles (DC 45/55/65)
    -[X][Mining] Ground Survey (DC 60)
    --[X] Two Times
    [X] Plan: Building a Home
    -[X] Claim it as your own
    -[X] You will overwork yourself-
    --[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
    [X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    [X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    -[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    [X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    [X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    -[X] Send your general troops (Size 4, Quality 1, Might 0)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] For 10 Miles (DC 45/55/65)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    -[X][Mining] Ground Survey (DC 60)
    --[X] Two Times
    [X][Personal] Intervene in…
    --[X][Martial] Active Patrols (DC 40)
 
Feel free to discuss and vote again
Now that my constant rolling is finished, you can get back to debating plans for the Advisor vote. Currently, the top 2 plans (Advantages For All and Gems for Finance) are tied, with the only difference being who has the Diplomacy and the Stewardship positions. Even then, the third place plan is only 1 vote behind. Feel free to come up with more plans or vote for those already created. I'm going to get to work on writing up the results update for Turn 1, might post it while this vote is still ongoing.
 
A Small Problem
So, uh, hey everyone. Guess who decided to do some rolls out-of-thread for some of your successful actions, to flesh things out? I just realized that some of the stuff in the piety section might require additional rolls in order to clarify things, so I started rolling on a website I used to get some of the numbers. The Spirit Survey required 3 numbers total (8, 96 and 62 respectively, you narrowly missed out on a hidden Elemental Dragon), you'll see the results of that later. Not important for now.

The Priest Survey was a single d100 to find out what the situation with your priests was. Low and things were bad, high and things were great, simple as. Except, well, then this happened:



Yeah, I know getting an photo from your phone as proof is weird when screenshots exist, I didn't remember how to do it by the time I had already taken the picture. Anyway, the important thing is the Nat 100.

So, yeah. I... might need to create a new Piety character now..? And maybe put a pause on votes for the moment while I try and figure out how to work with this. Apologies all for the late arrival with this one.
 
Notice on the Advisor Vote's Deadline
@Critian Caceorte will rolls (or enemy action) be turning once successful actions into incidents in the future? Especially retroactively?
Generally no. Heart-Eaters are particularly subversive, but the sudden reveal here actually was to your benefit for two reasons:

  1. You gained a relatively early lead on investigating what's going on with the Heart-Eater IC.
  2. In the sake of fairness, I had to discard my original reveal plans for the Heart-Eater, which was them making a Pawn of your son. Granted, for that you would have had personal actions to talk with him to perhaps figure it out. But still, that's one point of paranoia you can take off of the table.
As for the Raksha and the Infernal, both of them are not currently near your position. After all, there were other starting locations you could have chosen, just because you went one way doesn't mean the others went the same way. They're going to be more long-term threats here, especially since from what I rolled neither are particularly combat-heavy.

In addition, generally if a Luck roll is particularly bad, than that means that enemy action is afoot.

As an aside, I've finished up the rest of the Turn 1 results. With how much more time I have remaining on the vote with no new votes being added, I'm debating calling the vote sooner than projected. So if any of you have not created or voted on a plan for the Advisor Vote just yet, I suggest doing so. If you need it, I can make a plan summary post just like I did for Turn 1 to help.
 
Turn 1.5 Vote Reminder
In just over 12 hours, the vote for the Advisors will close. Currently, Advantages For All is in the lead, about 2 votes ahead of Gems For Finance. If any of you would like, I can create a master post with the current plans to explain it all. If you want to see the leading plan changed to something else, I'd suggest getting your vote in. At the moment, we don't have very many votes going on here, so there's plenty of folks who haven't voted who still can right now.

If any of you are worried about me needing to do a rewrite if the leading vote changes, don't worry, It would only require me to change about 2~ paragraphs of text with something else. It's not a bother for me.
 
Turn 1.5 Vote Closes
No body is questioning or mentioning the gender exclusion. Everyone is questioning the vow of chastity. While you mention the rules about no children there are ways around that, more so for a Sorceress. There seems to be no specific rules for chastity.
None one was questing that, we are questing the the vow of chastity.
Perhaps I phrased it poorly, it's not a vow of chastity as in "Abstaining from sex." It's a vow of chastity in the Nun sense where you are symbolically married to your Lord, in this case Malekith. As part of that, you can't get married to anyone else and you can't have kids. Thus, you also can't do any acts that would result in kids. Other stuff is possible, hence why I mentioned in the Bonus Roll story that "ways around it" were a thing. I'm not going to explicitly describe what specific sex acts a Dark Elf Sorceress can do, particularly on this forum.

Anyways, closing the vote now so that I can get Turn 2 up and running. Thank you to everyone who participated, I should have it all up within the next hour or so before I need to head into work.
Scheduled vote count started by Critian Caceorte on Jun 2, 2024 at 10:59 AM, finished with 229 posts and 12 votes.

  • [X] Plan: Advantages for All (Immaculate Martial Arts Count)
    -[X][War] Gwai (+12)(ADVANTAGE)
    -[X][Culture] Fumnanya (+11)
    -[X][Finance] Milosen (+12)(ADVANTAGE)
    -[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
    -[X][Public Works] Chinasa (+10)(ADVANTAGE)
    -[X][Learning] Taiwo (+9)(ADVANTAGE)
    -[X][Learning] Nkiru (+9)(ADVANTAGE)
    -[X][Mining] Innocent Songbird (+10)
    [X] Plan: Gems For Finance
    -[X][War] Gwai (+12)(ADVANTAGE)
    -[X][Culture] Milosen (+10)(ADVANTAGE)
    -[X][Finance] Slumbering Star (+10/15)
    -[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
    -[X][Public Works] Chinasa (+10)(ADVANTAGE)
    -[X][Learning] Taiwo (+9)(ADVANTAGE)
    -[X][Learning] Nkiru (+9)(ADVANTAGE)
    -[X][Mining] Innocent Songbird (+10)
    [X] Plan: Advantages for Most
    -[X][War] Gwai (+12)(ADVANTAGE)
    -[X][Culture] Slumbering Star (+9/14)
    -[X][Finance] Milosen (+12)(ADVANTAGE)
    -[X][Vigilance] Ekundayo (+13)(ADVANTAGE)
    -[X][Public Works] Chinasa (+10)(ADVANTAGE)
    -[X][Learning] Nkiru (+9)(ADVANTAGE)
    -[X][Mining] Flaris (+12)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Stabilize Reality for 10 Miles (DC 45/55/65)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    -[X][Mining] Ground Survey (DC 60)
    -[X][Mining] Mountain Scouting (DC 20+)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
 
Turn 2 Vote Closes
Well, it's time, and I think we already knew who won. I'll just have to move on to doing the rolls for the actions now. Thank you everyone who voted, let's get this show on the road.
Scheduled vote count started by Critian Caceorte on Jun 7, 2024 at 2:30 PM, finished with 86 posts and 8 votes.

  • [X] Plan Walls, Workings, and Ways of the Enemy
    -[X] You will not stress yourself too much.
    -[X] You will ration your current supplies (-0.5 per turn)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
    --[X] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +32?)
    --[X] Assign Flaris (Hero, +12, Applies Flaming Weapons)
    -[X][Martial] Raise Earthen Walls (DC 20/30/40)(SORCEROUS)
    --[X] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Tent Crafting (DC 20)
    -[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
    --[X] Assigned Sorcerer: Abioye (Hero; +6)
    --[X] Done once so far (including this time)
    -[X][Intrigue][LOCKED] The Pangu Opening (DC 40/60)(Costs No Action)
    --[X] Assign Fuvor (Hero, +7)
    -[X][Intrigue] Scouting Ahead (Variable)
    --[X] In General (DC 20)
    -[X][Intrigue] Scouting Ahead
    --[X] At the Settlement (DC 30)
    -[X][Piety] On the Fount (No Roll)
    -[X][Piety] Ask the Earth Elementals for help (DC 10+)
    --[X] +20 to Ground Survey
    -[X][Learning] Know Thy Enemy
    --[X] The Point-Ears (DC 40+)
    -[X][Learning] Mobile Lodestone (DC 30/40/50)
    --[X] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 10/100 Miles)
    -[X][Mining] Ground Survey (DC 60)
    --[X] Assign Rising Dawn (Hero, +11, -10 DC)
    -[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER OR STONE)
    -[X][Personal] Summon a Demon! (Variable)
    --[X] Second Circle (DC 60)
    ---[X] Sondok, She-Who-Stands-In-Doorways
 
2.3 Vote Reminder
Apologies for the delay in making this warning, I should have been paying better attention. In less than 9 hours, the vote for Turn 2, Part 3 will close. Currently, both of the Fumnanya votes are in the lead, with the Sorcerer vote ahead by only 1 vote. If you'd like to see something different take the stage, please do so soon.
 
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