Turn 1 Vote Closes + Intrigue Actions Results
Critian Caceorte
Currently Suffering from Space-Time Narcolepsy
- Location
- Washington State
Closing the Vote now, and Plan This Place Is Ours wins it by a decent margin. I'm going to be working on getting the Advisor vote up and ready.
For the the dice rolls for Turn 1, I've decided to roll the dice in-thread. For one, it will help with transparency, which is is always a plus. For another... Well, I'll admit, I already privately rolled for everything last night, and it wasn't great. Everything except for the Intrigue actions that is, so I might as well keep those. No point in discarding a perfectly good 98 after all.
Here's what those Intrigue actions looked like:
Scouting Ahead (DC 20): 67; Success
Gauge Opinions (DC 10): 98; Notable Success
Cloak the Gathering (DC 35/45/55): 75 + 17 = 92; Success with Full Finesss
If you're wondering about the "Notable Success" part, I decided to make a small change to the basic rules post last night: Any action that rolls 50 or more points above the DC will have improved effects. Not to the point of a Crit, but still a noticeably better result than before.
With that all out of the way, I'll work to get the Advisor post up and ready, so stay tuned!
For the the dice rolls for Turn 1, I've decided to roll the dice in-thread. For one, it will help with transparency, which is is always a plus. For another... Well, I'll admit, I already privately rolled for everything last night, and it wasn't great. Everything except for the Intrigue actions that is, so I might as well keep those. No point in discarding a perfectly good 98 after all.
Here's what those Intrigue actions looked like:
Scouting Ahead (DC 20): 67; Success
Gauge Opinions (DC 10): 98; Notable Success
Cloak the Gathering (DC 35/45/55): 75 + 17 = 92; Success with Full Finesss
If you're wondering about the "Notable Success" part, I decided to make a small change to the basic rules post last night: Any action that rolls 50 or more points above the DC will have improved effects. Not to the point of a Crit, but still a noticeably better result than before.
With that all out of the way, I'll work to get the Advisor post up and ready, so stay tuned!
Scheduled vote count started by Critian Caceorte on May 29, 2024 at 1:41 PM, finished with 104 posts and 18 votes.
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[X] Plan This Place Is Ours
-[X] Claim it as your own
-[X] You will overwork yourself-
--[X] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Supply and No Demand (DC 10+)
-[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Mining] Ground Survey (DC 60)
-[X] [Mining] Mountain Scouting (DC 20+)
-[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
-[X][Learning] Medical Aid (DC 20+)
-[X][Learning] Stabilize Reality for 10 Miles (DC 45/55/65)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
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[X] Plan No, That Other Place Is Ours
-[X] Leave it for hopefully brighter pastures
-[X] You will overwork yourself-
--[X] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Supply and No Demand (DC 10+)
-[X][Stewardship] Tent Crafting (DC 20)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Mining] Ground Survey (DC 60)
-[X] [Mining] Mountain Scouting (DC 20+)
-[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
-[X][Learning] Medical Aid (DC 20+)
-[X][Learning] Mobile Lodestone out to 10 Miles (DC 35/45/55)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
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[X] Plan: Fast Lane out of Satantown
-[X] Leave it for hopefully brighter pastures
-[X] You will overwork yourself-
--[X] By an insane amount (+3 Personal Actions; +6 Critical Fail Threshold)
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
-[X][Stewardship] Tent Crafting (DC 20)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Learning] Medical Aid (DC 20+)
-[X][Learning] Stabilize Reality
--[X]For 10 Miles
---[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
-[X][Learning] Mobile Lodestone
--[X]For 100 Miles
-[X] [Mining] Mountain Scouting (DC 20+)
-[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER)
-[X] [Mining] Pull Up the Vein (DC 20/30/40)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Mining Action; -20 DC)
-[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
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[X] Plan: Building a Home
-[X] Claim it as your own
-[X] You will overwork yourself-
--[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
--[X] Send your general troops (Size 4, Quality 1, Might 0)
-[X][Martial] Active Patrols (DC 40)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Supply and No Demand (DC 10+)
-[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Learning] Medical Aid (DC 20+)
-[X][Learning] For 10 Miles (DC 45/55/65)
-[X][Mining] Ground Survey (DC 60)
--[X] Two Times
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[X] Plan: Building a Home
-[X] Claim it as your own
-[X] You will overwork yourself-
--[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
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[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
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[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
-[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
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[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
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[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
-[X] Send your general troops (Size 4, Quality 1, Might 0)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Supply and No Demand (DC 10+)
-[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
-[X][Intrigue] Scouting Ahead (DC 20)
-[X][Intrigue] Gauge Opinions (DC 10+)
-[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
-[X][Piety] Survey the Spirit Court (DC 10+)
-[X][Piety] Survey the Priesthood (DC 10+)
-[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
-[X][Learning] Medical Aid (DC 20+)
-[X][Learning] For 10 Miles (DC 45/55/65)
--[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
-[X][Mining] Ground Survey (DC 60)
--[X] Two Times
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[X][Personal] Intervene in…
--[X][Martial] Active Patrols (DC 40)
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