The Peacock is the astrological constellation of the Craft skill. Sidereal Exalted have their Craft charms associated with that (though, being Sidereal charms, they're less "you build really well" and more "you can ensure this sword you made ends up where it's supposed to be"). I was trying to make something that sounded better than just "Industrialization support" on the plan itself.
Issue is that the cannon is Battleship grade weaponry. So Battlecruisers aka Dromon Artillery Ships are the smallest natively. A wayfarer can technically have a a temple and a temple can unlock use in a smaller ship... but a wayfarer with a temple and sonic cannon just about has room for FTL and shields and thats it.
But keep in mind your Sutra weapons and Implosion Bows hit as hard as normal races Battleship weapons... your battleship weapons hit harder yet.
Granted Eldar are one of the few races that can manage similar feats.
How significant a gap is there between "Dromon with a temple" and "Templeship"? I get that there is one, but "7 components, including temple" and "6 components + a free temple" looks kinda similar in the dark, you know?
Also, would Final Hymn of Judgement support research into other sonic weaponry, or just the Mk. 4? I'm trying for a small, powerful gun that is well-suited to dealing with Eldar bullshit with drawbacks I can live with for when we inevitably have to deal with the Dark Eldar, and remembered that you said that Amoth-City Smiter was unusually small for the effect he provided (with the 'leave that floating hulk alone' drawback, which actually is fine for him but not what I had in mind going forward). I'm not trying to duplicate a McGuffin-tier gun so much as use it for inspiration and thought the sonic gun would be a fruitful avenue of approach.
How significant a gap is there between "Dromon with a temple" and "Templeship"? I get that there is one, but "7 components, including temple" and "6 components + a free temple" looks kinda similar in the dark, you know?
without a temple dedicated to such so there is that.
Okay is I am considering taking the 3 Tokat AP off of the colonization effort and putting them into Plasma Reactor research which opens some possibilities such as a mega Atelier or mega Factory Cathedral using a generic greater manse (either natural or plasma enhanced). These would be useful for working on very large projects like the current 'Standardization' project with 295 Needed Successes or helping to swiftly build large ships (basicly super versions of the Atelier and Factory Cathedral that may require a dedicated plasma reactor).
How significant a gap is there between "Dromon with a temple" and "Templeship"? I get that there is one, but "7 components, including temple" and "6 components + a free temple" looks kinda similar in the dark, you know?
I mean you don't need to put a temple in the Dromon and it could do something else like mount a giant Sensor Array for a scout ship instead of acting as a weapon platform. But they are inherently the same size tier of ship yes. Templeship grants fairly discounted access to a temple/Manse using craft and is tougher than it should be while the Dromon does not lock the temple as a requirement but can mount any Titanic/Battleship grade systems. They are meant to be roughly equal discounting the exact effects you can get out of the Temple vs Titanic systems they mount, but I am not sure I pulled that off. I definitely hope I tilted towards Templeship if they are unequal because that is my preference.
Also, would Final Hymn of Judgement support research into other sonic weaponry, or just the Mk. 4? I'm trying for a small, powerful gun that is well-suited to dealing with Eldar bullshit with drawbacks I can live with for when we inevitably have to deal with the Dark Eldar, and remembered that you said that Amoth-City Smiter was unusually small for the effect he provided (with the 'leave that floating hulk alone' drawback, which actually is fine for him but not what I had in mind going forward). I'm not trying to duplicate a McGuffin-tier gun so much as use it for inspiration and thought the sonic gun would be a fruitful avenue of approach.
Its an odd situation in which weapon design and godforging were done as part and parcel. Essentially the Mark iV Heavy Sonic Cannon cannot exist normally, only the existence of Final Judgement alters the physical and metaphysical rules of the universe enough to allow the Cannon to Exist and operate. But since he exists you can build more than one.
Trying to design other weapons that benefit from his modification may be possible but keep in mind that anyone advanced race exposed to them may than be able to also exploit the loopholes Final Judgements presence introduces to existence.
The god and weapon had to be designed and created together as the god could not exist without having something to be the god of and the weapon cannot exist without the god enabling its existence.
Okay is I am considering taking the 3 Tokat AP off of the colonization effort and putting them into Plasma Reactor research which opens some possibilities such as a mega Atelier or mega Factory Cathedral using a generic greater manse (either natural or plasma enhanced).
So the research is considered done, but building a prototype and using it is the next step to unlock further research so I guess it counts as research. And yes, high end factories requiring Major manses are a thing and could be powered by Plasma Reactors.
Canonically an Exalted Factory Cathedral requires the Major Manse and I have made it easier than it should have been.
These would be useful for working on very large projects like the current 'Standardization' project with 295 Needed Successes or helping to swiftly build large ships (basicly super versions of the Atelier and Factory Cathedral that may require a dedicated plasma reactor).
I don't think Dark Eldar are much into crystals of any kind. Craftworld Eldar mainly use wraithbone as a structural material, which isn't a crystal either
Their primary weapon, the darkshard carbine, shoots crystals at people (IIRC some sort of crystalized poison but that might be Imperial needlers I'm thinking of). Which raises a question about how our friend Lockhart got so many Dark Eldar weapons (or whether I'm overreacting to that and these are simply weapons of a similar philosophy made by some other xeno race).
I mean you don't need to put a temple in the Dromon and it could do something else like mount a giant Sensor Array for a scout ship instead of acting as a weapon platform. But they are inherently the same size tier of ship yes. Templeship grants fairly discounted access to a temple/Manse using craft and is tougher than it should be while the Dromon does not lock the temple as a requirement but can mount any Titanic/Battleship grade systems. They are meant to be roughly equal discounting the exact effects you can get out of the Temple vs Titanic systems they mount, but I am not sure I pulled that off. I definitely hope I tilted towards Templeship if they are unequal because that is my preference.
Its an odd situation in which weapon design and godforging were done as part and parcel. Essentially the Mark iV Heavy Sonic Cannon cannot exist normally, only the existence of Final Judgement alters the physical and metaphysical rules of the universe enough to allow the Cannon to Exist and operate. But since he exists you can build more than one.
Trying to design other weapons that benefit from his modification may be possible but keep in mind that anyone advanced race exposed to them may than be able to also exploit the loopholes Final Judgements presence introduces to existence.
The god and weapon had to be designed and created together as the god could not exist without having something to be the god of and the weapon cannot exist without the god enabling its existence.
Yeah, that's a pretty scary combination even if you're on their side. Reminds me of the advice about asking Autocthon to build a fire and how you should be more concerned that in making a campfire he developed nuclear fission than that he'd burn your marshmallows.
So the research is considered done, but building a prototype and using it is the next step to unlock further research so I guess it counts as research. And yes, high end factories requiring Major manses are a thing and could be powered by Plasma Reactors.
Am I reading this correctly, that with an existing Promethium deposit feeding an Atlier Manse dedicated to refining it could 'power' 9 Major Manses that are, in turn, made into Factory-Cathedral+ or Atlier Manses+? And, if so, once the prototype is completed could a larger project to handle the exploitation of all ten manses be rolled together rather than having to wrangle them individually?
Assuming Ideal Workshop retains Flawless Workshop's x3 multiplier, that's 12 successes we need. Would Atlier manses still be helpful, and could we use Exotic stockpiles to reduce successes needed?
I will confirm that the only thing xeno is the crystal ammunition "blocks" All the stuff around them is relatively low end human technology (stuff that can be made without mechanicus involvement)
correct, 30 Legions for either. The only difference is you could in theory make some giant 3 or 4 slot Barracks and stick it on a Dromon but not a templ. A 4 slot Barracks in a Dromon could hold 270 Legions.
However a Templeship to Leeayta the Lizard Queen could likely hold more invasion troops sent on a mission to conquer a planet than its barracks normally allowed anyway. Maybe not as much more as a 3 slot in a dromon but it would have an effect.
He totally would figure out how to toast marshmallows using nuclear reactors using some combination of spatial folding to generate distance and filters.
The shit he got up to, and the experiments he left running before he took his nap. Lets just say he does not impress a modern researcher in terms of lab procedure, anti-contamination, and safety concerns
Am I reading this correctly, that with an existing Promethium deposit feeding an Atlier Manse dedicated to refining it could 'power' 9 Major Manses that are, in turn, made into Factory-Cathedral+ or Atlier Manses+?
And, if so, once the prototype is completed could a larger project to handle the exploitation of all ten manses be rolled together rather than having to wrangle them individually?
Possibly? Building a dedicated refinery and 9 Plasma reactors across 10 Basic Manses could definitely be a project, whether it would be blended in with the upgrades that go on those Plasma Boosted Manses or not I don't know, I guess it depends if you have a focused project that big. Doing it for cities is more likely than doing it for factories since you might want a mix of Atelier Manses and Factory Cathedrals.
Each Stockpile assigned lowers success needed by 3 and up to 6 can be assigned.
Basically the ratios of aid from those things will be roughly the same but with the smaller size of the project (and me rounding down since the scope of the project is effectively smaller) the benefit is slightly less and it FEELS like a lot less.
So if you max out Atelier Manse and Stockpiles you can cover 28 of the 36 needed successes, leaving 8 to buy with Factory Cathedrals or rolled dice... which are tripled unlike the stockpile and Atelier.
correct, 30 Legions for either. The only difference is you could in theory make some giant 3 or 4 slot Barracks and stick it on a Dromon but not a templ. A 4 slot Barracks in a Dromon could hold 270 Legions.
However a Templeship to Leeayta the Lizard Queen could likely hold more invasion troops sent on a mission to conquer a planet than its barracks normally allowed anyway. Maybe not as much more as a 3 slot in a dromon but it would have an effect.
I'm assuming that is partially because troops are rotating through the temple portion of the ship praying to the Lizard Queen for a successful conquest so in addition to any shenanigans Leeayta may or may not care to employ herself, you're getting an extra, say, half a component worth of space there crowding around the temple.
On a related note, several pages ago we discussed a temple ship to Ryzla. Would the general concept of '[FTL] [SHIELDS] [HANGARS x4] still be viable, or would it have to be adjusted to a pair of [HANGARS x2] to make that concept work best?
The Shining Peregrine had not returned to Ulthwe for a day before Onroth was summoned to meet with his mentor. The warlock carefully did not speculate what Caenros might ask him, as the older man seemed to take a particular delight in subverting his expectations, reminding his student that if he could not focus in the when, that he must then master the now. For six decades he had offered the same advice, and not for the first time Onroth idly speculated whether such advice actually made sense when one became a seer or if it was a koan he had yet to unravel.
"You return hale from your travels, student." Caenros said. "An expected pleasure, but a welcome one." The Seer was slender by Eldar standards, which was slender indeed, and bore marks of battle that not even the healing arts of the craftworlds could fully remove, earned in centuries of service to Ulthwe the Damned and its people. All told it make him seem like a cadaver haunting Ulthwe's halls. With what little ceremony that had been concluded, the Seer turned and strode away. "Come, and tell me of the Scaled Ones. How did they treat the Children of Isha?"
Onroth hurried to meet his master's stride, staying a respectful distance behind him at all times. It was an old trick he had seen his master employ, requiring a set distance be maintained 'for propriety' and yet doing what he could to distract and disorient one of his students so they erred and were rebuked for failure to obey. As a training tool for maintaining focus and honing perception it was subtle and useful. As someone whose mind wandered Onroth found it a petty display of power and quite vexing, while at the same time studying the technique to emulate should - stars forbid - he be called on to teach sometime. "They endeavored to be exemplary hosts, yet failed in many respects. Likely through ignorance, I think; they prepared a series of entertainments for the delegation, yet the servants sent to tend our needs were most dismayed that to a one we opted to stay well outside their city."
"Their stones offended you so?" The tone gave away little, implying a criticism for Onroth's delicate constitution and at the same time a query about what brought about such discomfort.
Waving a hand in negation, Onroth elaborated. "Yes, but it seemed a matter of ignorance; their city's connection to the spirit web of the world was such that the Veil was reinforced. Our bodies' comforts were seen to, yet our greater selves were dulled as though draped with a leaden blanket, chafing at a dreadful fit. Were they more familiar with the Children of Isha, I suspect their fetes will keep us away from such trials. Unpleasant, but if that had been the most onerous experience of the entire trip I would count it a most pleasant sojourn."
Their travels took them through a series of silent, echoing hallways. There were many of those on Ulthwe; a Craftworld was a ship of immense size, indeed it was a crafted world, and even before the Fall no Craftworld was truly fully populated. Yet since the fall more and more such areas were quietly sealed off, like a candle slowly guttering out. It was said some Craftworlds were so empty as to be nearly a derelict, but even as Ulthwe was counted among the most populous of Craftworlds Onroth realized that these halls he now strode had been sealed centuries ago, and yet were open once more. Caenros noted the warlock's realization, and silently another lecture of remaining properly alert not just across the Veil but now is repeated from memory and extrapolation alone. "Their failings as entertainers are noted. Speak to me of their worth as allies." The word the Seer used bore little relation with how a Mon'Kaigh would interpret it, bearing more in common with 'pawns' or 'clients', though there remained a degree of respect in the term for being a superior example of what they were.
This seemed to draw nearer to the heart of Caenros' concern, Onroth suspected. "Against the Fallen Krork the Scaled Ones test themselves not as bitter foes but as Rhynoxi sharpening their horn against a cliff. Indeed upon Tokat they keep an arena of Greenskins penned for those that yearn for violence. Should we ask them to face the Green Tide I suspect simply listing a time and place might be sufficient inducement for many, though the wiser amongst them would likely ask for some token of recompense. They seek the treasures of Hoeth more than the baubles that so entrance the Mon'Kaigh, and so much of the galaxy is new to them that it may take time for them to ask of us knowledge we are reluctant to part with."
At last they came to a shrouded balcony where the two Eldar could overlook what once was a residential park, that now swarmed with verdant figures engaged in a great many activities. Many of them seemed to be make-work, picking up pebbles and stacking them only to unstack them and rearrange them anew, or moving large items from one end of the chamber to another. Rarely an Eldar walked among the throng of plant-men the Scaled Ones had gifted Ulthwe, periodically giving new instructions to distract the green figures from the fact that they were truly plants, not men after all. What a queer thing to grow Onroth had thought when he heard of them, and could think of no other use for such beings than to serve as fodder for the crimson rites of Bloody-Handed Khaine, to die so that Eldar might live just as an Eldar might die so that other Eldar might live to die another day. But the Scaled Ones had by all indications been relieved to be rid of them during the Gifting of Zelator, asking only of news of the greater galaxy and cuttings of plants that, while uncommon were not overly difficult for the Eldar to procure. So little for millions of fearless soldiers, ready to die for others. The more he learned of the Scaled Ones, the greater his lack of understanding. Perhaps this was what wisdom felt like.
"And of the Great Enemy?" Caenros asked as he placed his palm on a panel, and the section of balcony detatched from the railings to float over the mass of life below.
This question Onroth had been expecting, at least. "Where the Scaled Ones fight the Fallen Krork for sport, the Great Enemy they seem to fight as duty, both secular and spiritual. Thus far they have fought but a single campaign to clear the Empyrian near Tokat of creatures that would assail them beyond the Veil, but their techniques for doing so supports what they have shared of their history and entertainments." A pause, then with confidence he almost felt the warlock continued. "Their willingness to engage with the Great Enemy I would rate highly, with the desire for recompense nearly entirely gone but with a question of equitable division of spoils borne in mind after victory is achieved. Given a choice between fighting alongside a Scaled One and one of the Mon'Kaigh warrior-breed, I would regretfully say that the Mon'Kaigh would remain the superior warrior, yet I would have as little to fear of betrayal from the Scaled Ones as I would standing alongside Biel-Tan or Alaitoc." A pause. "Well, Alaitoc at least."
Caenros actually turned back to face their student, fixing the warlock with a stern look. "Still your mirth, student. The Rebirth of Ancient Days strives mightily for our people, and do so with proud hearts and heads held high." A long silence stretched between master and student as the platform they stood upon continued to float above the tree-warriors and their keepers. Occasionally a handler would look up at who was passing by, but none of the green men did. A million beings was not something Onroth struggled with contemplating, unlike less sophisticated minds like the Mon'Kaigh who merely accepted a number as factual and called it 'millions', but even on Ulthwe a million Eldar in one place was a rare sight. "They bristle mightily at the surrender of The Hopeful Seeds upon Velvet, and hearing you speak ill of them would be both quite rude and potentially disastrous for your Scaled One friends."
"Surely you overstate the matter, teacher?"
The Seer snorted in irritation. "I believe the phrase 'whoring out our heritage for fleeting expediency to savages' sets the tone of the Ambassador's message well enough. We prevailed upon them to not interfere until after the question of the Talismans has been resolved by promising aid elsewhere." The platform was passing over now a training field where the living plants were trained in the use of tuelean and demonstrated all the skill and finesse of the Mon'Keigh they so resembled. More than once a shooter could be seen 'walking their shots', sending streams of monofiliment shuriken with all the grace and precision to be found in the term 'to whom it may concern'. It made the artist in each Eldar's soul weep, but even those handlers with no experience walking a militant Path could grasp the value of undiluted weight of fire these Starans presented. "You anticipated my question, student, yet you hesitated still. What qualm in facing the Great Enemy would the Scaled Ones have?"
Onroth didn't wince, as he knew this was coming. He stoically accepted the question and paused in silent horror to watch as one of the Staran wandered forward, past the firing line and was nearly cut to shreds by its fellows. There seemed to be a number of downsides to beings that did not fear death and were easily distracted. "Against the Yu'Vath or the Saruthi I suspect they would have nary a qualm at minimum destroying their ability to fight and sifting through their races to see if anything could be salvaged. Should they discover the existence of the Tl'xl I strongly suspect they would seek to extort us for transportation so that they might destroy even the memory of them. But while I am hopeful that they are not insane when it comes to Mon'Kaigh fallen to the Great Enemy, I am not certain. Moreover their primary god specifically commanded their guardianship of Mon'Kaigh in their past, and while it seems that their relationship was not a comfortable one many of the eldest and most esteemed leaders spoke fondly of individuals that had earned their gods' esteem."
The Seer and the warlock watched as the near-fratricide was sorted out by the handlers with a concerning amount of practice. "Time is racing towards us, student. Vaul's Talismans are too great a prize not to grasp, yet the tools we must use to do so have a great risk of turning in our hands. To have the Scaled Ones act may be a salvation, but a great deal hinges upon 'may' to bring comfort."
"What does the Lord Eldrad foresee, teacher?"
"The Chief Farseer keeps his own council on this matter. Seer Idranel speaks of a golden monster that damns the Heart of Eternity to fifteen thousand, six hundred twenty five years of wailing repentance. Seer Caerys was sent into fits about the laughter of what she calls the Argent Madonna, and when I cast my sight more is obscured by the actions of the Scaled Ones than revealed. I could not say whose gods are best pleased, save that when I realized what I was looking at, all of Ulthwe felt the roar of the Bloody-Handed God, and the Fire Dragon Exarch reported great activity in the Blazing Fang shrine." Caenros squared himself to look directly at the warlock. "The Scaled Ones will be weal or woe for us, and the wise among us remain too ignorant by far. Seek out these mysteries and bring us what we must know to safeguard our people."
The shit he got up to, and the experiments he left running before he took his nap. Lets just say he does not impress a modern researcher in terms of lab procedure, anti-contamination, and safety concerns
Ah those darn experiments left running by the mad science god (who fell asleap at the work table with things running), admittedly they do make things more 'fun' for everyone. 😏
So as mentioned in messaging +1 rep with ulthwe, +1 contact in the form of Onroth the Warlock, and Starans will be a bit more effective when deployed when originally planned, plus the normal omake choice.
I'm building two factory cathedrals, I think we're clear for the second one.
Also, a suggestion; could we make Lion Dogs who guard the Blackstone Fortresses (either appearing once we take control, or as a project going forward)? Similarly, I'd like to propose making an olchilike task force lead by Golden Scale comprised of Aurachim-bonded Dragon Kings acting as a sort of heavy-hitting reserve/specialist group who are decked out in Relic gear as part of the Talisman attack, because I keep thinking of CSM Terminator squads and want to literally chew through them. Possibly backed up with Relic gear, because 'overkill' is something winners do.
I'm building two factory cathedrals, I think we're clear for the second one.
Also, a suggestion; could we make Lion Dogs who guard the Blackstone Fortresses (either appearing once we take control, or as a project going forward)? Similarly, I'd like to propose making an olchilike task force lead by Golden Scale comprised of Aurachim-bonded Dragon Kings acting as a sort of heavy-hitting reserve/specialist group who are decked out in Relic gear as part of the Talisman attack, because I keep thinking of CSM Terminator squads and want to literally chew through them. Possibly backed up with Relic gear, because 'overkill' is something winners do.
Something like that is in mind for one of the Solar Templeship designs I had actually come up with in my head with some kind of Armortorium for storing Relics and artifact weapons and just enough hanger and barracks space for an elite force. Sorta like your version of a Strike Cruiser.
I suppose you can raise additional dogs of the celestial military, but keep in mind... all the ones known are in Imperial Hands. Will they appreciate your efforts.
This will be a recurring thing. No matter how super easy you could in theory deal with something if the ones involved don't trust you than it might cause more problems than it solves.
Warning humans is more likely to bring suspicion upon you and distract the humans from the real enemy. At least part of the reason the Eldar aren't saying something. The other reason being you know, Eldar.
I suppose you can raise additional dogs of the celestial military, but keep in mind... all the ones known are in Imperial Hands. Will they appreciate your efforts.
Low key working on an omake where a (Mosok) captain shows up in orbit of an Imperial world and says "Here are our rates to just pull up stakes and leave without making a fuss. Very reasonable. Here are our rates to stick around for when that Ork invasion force shows up in three weeks. Oh, also; there's a bunch of orks that are showing up in three weeks, you might want some help for them."
It's, ah, not ready for prime time yet. Also, @thread if anyone has a grasp on 'angry neckbeard complaining bitterly about how GW did everything wrong when they released Codex: Dragon Kings' I'd like some feedback on some stuff.
what immediately comes to mind is most DK have some kind of terrain bonus, like Raptok in jungles or Mosok in water. That kind of thing would require to much negotiation with whoever you are playing or whatever oversite you have to agree on whether a given map counts as a specific terrain.
I can see Pterok's flight getting undervalued heavily in gameplay as well.
I also can see the ability to spontaneously manifest a fortress being way overcosted (presumably some kind of leadership upgrade?) for the value it provides in gameplay. Whether due to being low benefit or just being ridiculously expensive I am sure it will be something that never gets used except for a brief period of erratta cycles in which someone figures out a combo that makes it gamebreakingly HAX before it gets fixed.
The combination of population growth allowing a large enough population of new adults that their productivity can be felt across the society combined with the gateports allowing unhindered access between worlds and the massive development of industrial manses across Tokat has led to a massive boon in potential to our Realm.
Pterok continue to build a map of the local stellar area while the mosok continue to work on their dual shipyard. Both are plagued with difficulties making things harder than they should be. In exchange the Anklok have such luck completing the godforging of Aurichim and Argentim to protect ophelis that several extra divine guardians are formed as twins. The extra numbers mean establishing another batch of protectors will be noticeably easier. Which might be important if we colonize Tocha.
Raptok on Ophelis continue the work designing new components for space faring vessels and complete both the Large Hanger and a Large Barrack. These are relatively simply upgrades which take advantage of greater space available and infrastructural and geomantic synergies to achieve more than simply installing two hangers or barracks would accomplish.
A Large Hanger may support 9 unique squadrons (such as warbirds, assault rocs, landing skiffs, or a skyreme) and a ship with a large hanger conducting only hanger operations may undertake two simultaneously as long as they are related. A strikewing and escorts or conducting a landing mission while establishing aerial supremacy. Trying non-related things simultaneously is not allowed.
Large Barracks similarly contain 3 times as many troops as a single normal barracks despite only being twice the size. They may also support up to three "special" units like warstriders or genetically enhanced soldiers instead of one... if you dare concentrate such valuable units that much.
A call attempting to reach someone from Ulthwe leads to only a few abbreviated conversations. Either Ulthwe is busy or the limited and very busy people available on Ophelis did not include a decent diplomat?
Work on a massive expansion across Ophelis, opening up the rest of the world to colonization is underway and about 20% complete thanks to dedicated efforts of the Path of Oil users. They will have to keep on it though to keep those goal posts from slipping.
[x] Plan Industrial Growth
Anklok
-[x] Bribing spirits to do their job 1 AP
Auto
Reward: +5 to all other rolls.
-[x] Little Beam Training Arc (part 3) 1 AP
DC: 60
Little struggles to realize his Dream for Void Dancing style but so far something seems to stymie him.
Reward: Little Beam is not upset you are standing in his way but no actual progress is made.
-[x] Infuse Ark 1 AP
43
Warning: Unleashing Wrath Beyond Measure subjects everywhere within 8 kilometers of the Ark to the physical and metaphysical effects of a coronal Mass ejections. When the settings are tweaked we can insure that those effects are only felt by beings vulnerable to Holy effects although being within range of such a blast that is slightly out of phase with your reality is probably quite disturbing as well.
Wrath Beyond Measure can be channeled through a Solar temple or Solar Templeship to amplify its effects to the scale of planetary destruction. Outside of Exterminatus this may be used as a massive scale battlespace effect in void combat although as void ship hulls are built to resist the violent phenomena of space the effects are slightly less impressive. It can be assumed everyship in the battlespace is subject to 5 Levels of hull damage. Ships or Void Creatures vulnerable to Holy take 10 levels of Hull damage from such an area attack.
Recharging an Ark in a campaign generally requires a Solar Temple, at least 25 days and some form of sacrifice in time, soldiers, or stockpiles that deciding to recharge it mid campaign should be a painful choice. Working as intended it that you make multiple arks and charge them up in turns. I repeat: you are meant to send multiples of Arks and Relics along on campaigns, NOT recharge mid-campaign. Even if it technically is possible.
Reward: +1 fully empowered Ark of Wrath Beyond Measure.
-[x] Guided by a Dark Star 2 AP
DC 45 > 75, 47
Abraxus and her priests collate all the available data and go on small scale vision quests and divination rituals to fill some of the gaps in what we know. This is made very difficult as we know so little about the Galaxy we find ourselves inhabiting. Plus we are becoming more and more sure that Abaddon possesses abundant resources for conducting and thwarting Divination attempts. More work is needed.
I will allow some enhancement this time but this is not what these are intended for.
Improvements to the warbird chassis are underway, space and power is saved with more efficient designs, the only question will be what that savings will be used for.
Progress: 3/6 Progress
-[x] Naval Phalanx Training Grounds + Ashlords + Eucharist + Corpse-Eaters + Ecstatics
Auto (not all of these have good application so lets call it) +2
Reward: +3 Naval Phalanx groups, assigned to the Nobz Gob for now.
A massive effort dedicated from tens of thousands of Croc-men, many of which spend months floating in space like a log in the swamp. In the end the orbiting void construction yard takes shap and with the help of divination and divine support manages to complete according to schedule.
The higher intricacies of the style prove elusive and so far no progress has been made beyond the form charm.
Reward: 6/9 No Progress.
Pterok
-[x] Astrological Question "Will the Realm have unexpected visitors for the next quarter century?" Free
There is a chance of some form of chaos invasion or influence in 15-20 years. Its nothing as solid as visiting ships... it may just be gathered attention from whatever efforts we undertake against the Despoiler. Otherwise we expect a fairly large Ork attack against Tokati from the two planet ork group in our sub-sector assuming nothing else changes in [Turn 49].
-[x] Astrological Question "When does the Peacock rise ascendant?" 1 AP
Factory Cathedral and Atelier manse construction lowers DC by 10.
-[x] Astrological Question "What dates are key to the creation of temple ships?" 1 AP
Templeforge construction lowers DC by 10
-[x] Void Vessel Design (Treel Templeship) 2 AP
85
The rough idea of the Templeship dedicated to Treel for the sheer speed and flexibility of production is refined. Scale models are built in hundreds of wood and crystal and illusory designs are forged of illusions and pure calculation are nigh numberless but that is not satisfactory and with the support of Earth Elementals, Earth Path masters, and Treel himself eventually a life size multi kilometer purely stone model of the pyramid is constructed to allow for a refined design and work out the details. Considering the need to get it out quickly and the nature of the ship as a colony vessel outside of direst need the focus is on making it as easy to construct as possible. With the templeforge under construction and Treel already invested in the project every possible optimization is made. A Large Hanger paired with a flexible Cargo Bay and Barracks intended to eventually allow movement of massive colonial expeditions but right now allows deployment of mass assault waves and landings as well as granting the room to mount the Amoth City Smiting Cannon while still allowing large amounts of supplies and troops to be brought along. An Essence Battlement, Way Travel Chancel and the Temple of Treel himself round out the Templeship. It would be effectively an unarmed carrier if not for the Unique and irreplaceable God-Weapon to installed aboard. Any additional units created would not have this feature.
Full cost before discounts is 95. Due to the Synchronized build plan, when built in a Templeforge shipyard with Treel's oversight (which is always applied for free) the discounted cost is 50 AP. Just being in a shipyard means every success counts for double so the new total is effectively 25 AP cost. 9 AP Can come from a single use of an Atelier manse and another 9 from a Factory Cathedral. of the remaining 7, an exotic stockpile can be spent to remove 4. Leaving just 3 naturally rolled success to build a Treel Templeship whether for colonization or to carry assault troops and warbirds to war.
Reward: Treel Templeship.
-[x] Elemental Support 1 AP
DC: 25 > 73
Reward: +3 Dice to benefit relevant actions.
-[x] Supremacy of Elemental Advantage [Factory Cathedral B] 1 AP
DC: 25 > 84
Reward: Second Factory Cathedral gets +2 Success
-[x] Supremacy of Elemental Advantage [Atlier Manses] 3 AP
DC: 25 > 97, 74, 63
Reward: +8 Success applied to various Atelier Manses.
-[x] Birds of a feather [10 Rocs squadrons] 3 AP + Workshop
DC: 25 > 63, 54, 97 + 9 from Atelier Manse.
One hundred Assault Roc frames take shape in our older workshops as the new Factory Cathedrals and Atelier Manses come on line. We are a little over a third done.
Reward: 13/32 Progress
-[x] Grace Stockpile Thaumaturgy
DC: 20> Auto
Reward: +30 Grace Stockpiles
Raptok
-[x] Gateport 2 AP
DC: 15 > 17, 89 + elemental support 71, 57
Elemental support is absolutely required but with the guidance of construction teams we just manage to get everything built in time that the Gate between Ophelis and Tokat will be completely open for the next budget cycle.
With utilization underway we gain insight into how flexible the system is. Each network of gates can handle five gateports before the sheer volume of traffic starts to interfere with how much can be moved between them. Adding more worlds than this would require a gate nexus world where multiple gateports are built and linked with tunnels to shift passengers and cargo from one gate network to another.
Its been speculated that when the network grows big enough we can forge a god that would allow each individual network to grow in size and reduce the upkeep cost. Its expected to take 9 active gateports to be built to support such a god.
Reward: Gateport complete, open travel between Ophelis and Tokat unlocked.
-[x] Open Plantation 1 AP
DC: 15 > 89 + Elemental Support: 73
A combination of wood and earth elementals supports landscape shapers and geomancers as several manses are routed to support the fertility of a region on Tokat allowing a further industrial plantation to be planted.
Reward: -5 Basic Manses + one plantation slot added to Tokat.
-[x] Factory Cathedral (resume 2/6) 4 AP
DC: 45-10 =35 > 39, 88, 96, 89
With prayers to the unconquered Sun this, our first Factory Cathedral in this galaxy is dedicated to the Most High as its patron of Divine construction. Glory to the Unconquered Sun!
Difficulties surround our second Factory Cathedral... possibly due to founding it to the Great Maker when we do not have a firm link to him? Regardless with the aide of the Industrial Elementals and gods of Craft loyal to the Great Maker and thus banished with us we have managed somehow to get a second Factory Cathedral running from scratch even as we finished our first.
With the dedicated aide and unexpected ease of summoning useful elementals and benefits of Divination we expand this project building a total of Six of the mass production factories, bringing us up to 7 total. We have high hopes these factories will provide the steady flow of goods that will allow our fighting forces to push themselves to the limit.
Reward: +6 Atelier Manses -6 basic manse.
-[x] Tougher Clawstriders Stables
DC: Auto
A new generation of clawstriders has arisen, faster and armored with glorious barding. They are now mounts that can carry us into the future.
Reward: Complete. No advantage to mechanical "mounts" compared to your clawstriders.
An expedition into the afterlife of the alien race known as the Tau discovers a few interesting alloys but for the most part is remarkably low on magical and exotic components for an afterlife.
A pair of mantas is dedicated to visiting Jach'Uchil. One recovers a motherlode of fire aspected sulfur. The other crashes and has to repair their vehicle to continue their mission. They manage to bring a bunch of iron ore home but nothing in high demand... still useful of course.
Building on other successes a new generation of Clawstriders starts being bred for toughness even as we work out techniques for surgeries to allow aegis inset amulets to be implanted in out mounts even as we design artifact barding to benefit them.
-[X] Tougher Clawstriders: AP Needed 1. DC: 35. Success needed 5. Reward: Claw Striders equips and their riders can carry heavier armor with no penalties. Stable auto-success
Auto
Breeding slightly larger and tougher Clawstriders using mutagenic compounds to speed up the rate of change drastically while surgeries for Meridian re-alignment and aegis inset amulets implantations are designed and practiced.
With prayers to the unconquered Sun this, our first Factory Cathedral in this galaxy is dedicated to the Most High as its patron of Divine construction. Glory to the Unconquered Sun!
Yes but its skipping a step for Royal Warstrider manufacturing and since you are not even making Noble Warstriders I didn't mention it beyond saying that the Unconquered Sun is the Patron of the first factory.