[x] Plan Industrial Growth
Anklok
-[x] Bribing spirits to do their job
1 AP
-[x] Little Beam Training Arc (part 3)
1 AP
-[x] Infuse Ark
1 AP
-[x] Guided by a Dark Star
2 AP
-[x] Improved Warbirds
2 AP + Arc + Sparks
-[x] Naval Phalanx
Training Grounds + Ashlords + Eucharist + Corpse-Eaters + Ecstatics
@StarJaunter Is there a hard limit to how many infusions an ark can receive, or just a practical limit to 'how many times the bad guys let you open the Bad Touch Box this campaign'? Anyway, the first portion of the Anklok projects are telegraphed pages in advance, while the Improved Warbirds is a little bit new I want to make sure we can send the best smallcraft fleet to the Gothic Sector as possible, and given how chonky the Rocs are production-wise it seemed best to start there and hope/expect to be able to complete Warbird Mk 2 in time for their production run. I'm hopeful we can put people with alternate paths into the Naval Phalanx courses because honestly being able to supernaturally terrify some CSM during a boarding operation, while hilarious and worthy of doing so on those merits alone, will probably do a lot to make a splash at the tip of the spear. (Wait, that turn of phrase went weird there at the end. Oh well.)
I'd like to request a project to combine the remaining 'create angels for x planet' in the Tokat subsector into a single greater project that, like the Army of Twilight, promotes/assigns constituent members to fill vacancies as they are identified and can be supported on-site (ie, once we take the planet). My hope is that we can get some project efficiencies for the scale and front-load them for conquest/colonization actions.
Mosok
-[x] Temple Forge
9 AP + Manta
-[x] Void Faring Hero Style
1 AP + Dojo
Still tempted to drop the Void Faring Hero Style to better secure the Temple Forge, but I'm looking forward to that being done and will have to hope that we roll well enough on the shipyard option. That said, what do we need to do before the Mosok have an option to establish spy networks on the Ork planets and we can set up decapitation strikes as a prelude to invasions?
Pterok
-[x] Astrological Question "Will the Realm have unexpected visitors for the next quarter century?"
Free
-[x] Astrological Question "When does the Peacock rise ascendant?"
1 AP
-[x] Astrological Question "What dates are key to the creation of temple ships?"
1 AP
-[x] Void Vessel Design (Treel Templeship)
2 AP
-[x] Elemental Support
1 AP
-[x] Supremacy of Elemental Advantage [Factory Cathedral B]
1 AP
-[x] Supremacy of Elemental Advantage [Atlier Manses]
3 AP
-[x] Birds of a feather [10 Rocs squadrons]
3 AP + Workshop
-[x] Grace Stockpile
Thaumaturgy
Low key, I'm tempted to try to slip another AP towards Elemental Support in hopes a few more will find their way to supporting the Factory-Cathedrals, but I think we're pushing it a bit much as it is. I'm making my stance clear here and now though; I do not intend to Cleanse Tocha of spores until we get the Imandazole plantation up, as it basically breaks even on one planet and is going to be a time saver going forward. In the interrum though, I'm strongly considering how best to start transitioning Grace Stockpiles into Invocation Stockpiles without freeing up too much AP from elsewhere. Alas, my best advice to myself is 'start this project ten turns ago'. (Thanks, Hindsight)
The Treel Templeship is ostensibly a colony ship, and I want to wait to settle Tocha properly until its return from The Wars (or its confirmed destruction I suppose), but given how much effort we'd need to put into anything beyond a 10 million colonist blip I'm not sure we want to penny-ante that. As I'm seeing things currently (and this is obviously subject to change), we send 0 colonists (saves effort in the short run, but no return on investment), 10 million colonists (keeps the lights on but that's about it) or 40 million colonists (lots of Raptok and some Mosok AP there, but we'll need to spend AP to get AP and I'd rather focus on preparing to kick Abbadon right now).
Raptok
-[x] Gateport
2 AP
-[x] Open Plantation
1 AP
-[x] Factory Cathedral (resume 2/6)
4 AP
-[x] Factory Cathedral (new)
4 AP + Exotic
-[x] Atelier Manse (x3)
9 AP
-[x] Tougher Clawstriders
Stables
-I haven't seen the Ordinatus project, is that something that needs to be unlocked?
-Similarly are Nova Cannons under War Engines of Tokat, or would they be something like a Component research?
-what would the various Alchemical options (medic, spy, champion etc) have looked like for the Tocha campaign as strategem options?
The plan for the Raptok is simple; get the Gateport running properly, then turn to on the industrial manses. This is going to cost us AP going foreword (5 AP if everything completes as I'd like them to) but I think we're getting more than we lose.
Assuming we have an Atlier Manse chipping away at a Colonization Stockpile x5 project, that should be 21 successes needed done over 7 turns and be enough to colonize...pretty much anything remaining in a single turn, especially if we get something like the 'keep 4 successes' stuff with Leeatya's help. Those 7 turns should be enough to move in, set up most important infrastructure ('send a Solar ship to help with Stellaforming' for instance) and move on. Not immediate concerns, just thinking out loud.
Resources
-[x] Karmic Expedition
1 AP + Ghost
-[x] Jach'Uchil Expedition
1 AP + Steam + Mantas
Fishing for AP next turn, putting the Ghostwalkers and Hotbloods to work. Shouldn't be too controversial, and hopefully offsets the AP lost to industrialization.
Ophelis
Anklok: As before
Mosok: As before
Pterok: As before
Raptok
-[x] Design Component [Large Hangars]
1 AP
-[x] Design Component [Large Barracks]
1 AP + Metal + Crystal
-[x] Call Ulthwe (Generic exposure)
1 AP
-[x] Colonize Ophelis:
--[x] 50 Million: Brings total on Ophelis to 80 million
5 AP (generic) + Slicktongue
Large Hangars and Large Barracks are helping the Treel Templeship (and I guess Leeatya and Ryzla's ships when we get around to building them too I guess?), and phoning Ulthwe to cozy up to them a bit. I'm putting most of the onus of colonization of Ophelis on Ophelis this turn, but with the hope and expectation that we'll be better-positioned to pick up the slack next turn and with slightly moved goalposts.