[X] Plan: The Plan I Made When I Was Supposed To Be Asleep
Anklok
-[X] Bribing spirits to do their job. AP Needed: 1. DC: 15. Success Needed: 1. Reward: You gain +5 to all other rolls which can prevent a botch or cause a critical success.
1 Anklok AP
-[X] Dogs of the States: AP Needed: 1. DC: 35. Success Needed: 7. Reward: 125 Lion Dogs recruited to Guard Teteocan. Can be recruited to guard irregularly visited locations for years between visits although they are not suited for guarding locations that are never visited.
2 Anklok AP
-[X] Little Beam Training Arc (part 2): AP Needed 1. DC: 35. Success Needed: 1. Reward: Little Beam makes progress gaining martial skills outside of Martial Arts. Will likely be a repeated thing. If he manages to rematch Nargle and defeat him easily this project will go away.
2 Anklok AP
-[X] Second Stringers: AP needed 2. DC: 25. Success Needed 9/12. Reward: 100,000 reserve troops count against total troop amount possible. Can muster as Militia but intended to allow free replacement troops (up to 25,000 in a turn) in case of incidental losses such as those expected in Ork encounters. Larger replacements from reserves can take at least some effort to replace. Can potentially build equipment needed to get them full Legion status much faster in exchange for losing your reserves. Training Grounds Success Apply.
1 Anklok AP + Training Grounds auto-success
-[X] Naval Phalanx Academy: AP Needed: 2. DC: 30. Success Needed: 1/3. Reward: Naval Phalanx Academy automatically provides newly built ships with formations of Phalanx to guard them, simply raising cost of the vessel by 1 AP. Even massive losses can be replaced by committing dice rather than having to undertake a full project.
1 Anklok AP + 1 Generic AP
Mosok
-[X] Soulsteel Deal: AP Needed: 2. DC: 40. Success Needed: 3/4. Reward: Minimal supply of soulsteel available to Dragon King Artificers.
2 Mosok AP + Ghostwalker AP
-[X] Repair: Nobz Gob: AP Needed 1. DC 15. AP needed 3/4. Reward: Brute ramship fully repaired.
1 Mosok AP + Metalforger AP
-[X] Acadamia of Constellations: AP Needed: 3. DC: 35. Success Needed: 2/9. Reward: Training Academy for void vessels greated. 1 AP lost as Upkeep creates 3 Void vessel upkeep. May not purchase more until a Naval Oversight and an Atelier Manse dedicated to spare production are also created.
3 Mosok AP
-[X] Void Faring Hero Style: AP needed: 2. DC: 45. Success Needed 6. Reward: Unlock Void Faring Hero Style.
1 Mosok AP + Dojo auto-success
Pterok
-[X] Astrological Question " When are the most ill omened moments during the building of the Factory Cathedral?": AP needed 1 per question. DC: N/A. Reward: You pursue a line of questioning.
Astrological Line auto-success
-[X] Astrological Question " When are the most ill omened moments during the building of Skyremes?": AP needed 1 per question. DC: N/A. Reward: You pursue a line of questioning.
1 Generic AP
-[X] Supremacy of Elemental Advantage: 1 AP needed. DC: 25. Success Needed 1. Reward: Targeted Project gets two successes applied.
(Factory Cathedral) 2 Generic AP
-[X] Way Travel: It shouldn't be impossible to travel to these massively distant stars, the idea that most quickly comes to mind is to travel to the Wyld and use a modified vision quest to reach the other star in Narrative time instead of using large amounts of actual time. Set up a project to work on the details of the technique, including entry, guidance, and of course protection while in the Wyld.
--[X] AP needed 2. DC: 25. Success Needed 1/7. Reward: Figure out Way Travel (Warp Travel) with Ferryman aide.
2 Pterok AP
-[X] Logistics Stockpile: AP Needed 1 or Atelier. DC 20. AP needed: 3/10 or Atelier. Reward: Gain +10 Logistics stockpiles, consumed by your heaviest most intense creations when being fully utilized. Certain technologies, missions or operational environments increase the logistics burden on such vehicles. As a special effect Atelier manses can be assigned to produce Logistics stockpiles without any other dice being assigned and can complete the project in one turn even though normally they would fall short because the project is so within their optimal functioning. Resupplying Torpedoes is an example of consuming a logistic stockpile, which will save AP if your defenses have to use them.
Thaumaturgy auto-success
-[X] Warbirds: AP Needed 2. DC 25. AP needed: 12/20. Reward: +8 squadrons of 25 Warbirds is available. Flawless Workshop success may apply but cannot support project. Atelier Manse may supply at most half total needed successes for the project and do not support the project.
2 Pterok AP + Flawless Workshop auto-success
-[X] Buy two get one free: AP Needed: 3. DC: 30. Success Needed: 21. Reward: 3 x Kireeki Assault Skyreme. Keep in mind this will use 6 Hearthstones and consume one Generic AP dice per turn as upkeep. Flawless Workshop can add an automated success but success is NOT tripled. An Atelier Manse dedicated to assist would provide three Automatic successes per turn (no more than half total needed), only three allowed. May spend an Exotic Stockpile to lower Success needed to 17.
3 Pterok AP + 12 Generic AP + Atelier Manse + 1 Exotic stockpile
Raptok
-[X] Call Ulthwe (New Contacts): AP needed 1. DC: 45 Success Needed 1. Reward: You call the Eldar of Ulthwe every Season or so and attempt to "meet" someone new.
Slicktongue AP
-[X] Tougher Clawstriders: AP Needed 1. DC: 35. Success needed 5. Reward: Claw Striders equips and their riders can carry heavier armor with no penalties.
Stable auto-success
-[X] Geomantic Relays: AP needed 2. DC: 35. Success Needed 4/5. Reward: Basic Manses can be upgraded to Geomantic Relays and you can build mobile Geomantic Nexus without a core manse. Note: This is the intended functionality for Dragon King Void Ships FYI, although it also allows creating major manses by combining the geomantic potential of five lesser manses.
2 Raptok AP + Crystalweavers AP
-[X] Temple of Treel: AP needed: 2. DC: 30. Success Needed: 2/3. Reward: Temple built to Treel
2 Raptok AP
-[X] Factory Cathedral: AP needed: 3. DC: 45. Success Needed: 6. Reward: Gain a Factory-Cathedral. First one built converts Flawless Workshop Success to Ideal Workshop.
3 Raptok AP + 1 Generic AP + 1 Exotic stockpile
Resource Action
-[X] Jach'Uchil Expedition: AP Needed 1. DC: 45/95. Success Needed 1. Reward: Every base success provides THREE AP next turn, every greater success provides an additional Exotic Stockpile. Skyships assigned can reduce the DC by 20, but one must be assigned per dice assigned to get the reduced DC to all dice.
2 Generic AP + Hotblood AP + Manta Class Aerial Skiff + 2 Kireeki Class Assault Skyremes
I need so sleep before work so I'll edit in an explanation for my choices later, please let me know if you have any ideas on what to do with the paths.
@StarJaunter can Metalforgers be used on Buy two get one free?
Anyone have any input?
EDIT: dropped
Expand Martial Legionnaires to Golden Exhalation Style and moved the AP from it to
Soulsteel Deal.
Added Crystalweavers to
Geomantic Relays since that's the only thing their applicable to this turn.
Dropped the
Gateport to add one AP to
Buy two get one free and an astrological question to lower the DC.
Dropped
Karmic Expedition to move that AP to
Jach'Uchil Expedition and added two skyremes to it.
Added a Metalforger AP to
Repair: Nobz Gob.
EDIT2: Moved the
Slicktongues from
Soulsteel Deal to
Call Ulthwe (Grill Miyuan)
EDIT3: changed
Call Ulthwe (Grill Miyuan) to
Call Ulthwe (New Contacts) and added an Exotic stockpile to
Factory Cathedral.