34th Of Earth: Tactical Retreat Part 4: Flocking Kiting & Bailing Out Thresh.
[] Go assist Thresh, the two of you working together should be much more capable of defeating opponents en-masse.

===

"Delete them!"

"Shadow Wing!"

"Heat Wave!"

"Mjölnir Thunder!"


The eleven Ultimates follow his order without a hint of hesitation, unleashing a mass volley of attacks your way. Immediately you kick away, all but a single fire wave of heat, which lightly scorches your leg.

Rip And… no.

With gritted teeth you kick again to change directions, and focus on wrestling the pure unadulterated Wrath into a more controlled state. Losing yourself to that fury would feel good, and the added speed could be useful in claiming justice against these villains, however…

I cannot let myself be caught unawares, Schwartz and Thresh's lives are at risk here.

Your eye turns towards the Duskmon… just in time to see him teleport behind another Gigadramon and swing his darkness-wreathed swords into its neck. The enhanced slash cuts through its thick flesh with barely any resistance, instantly ending his opponent's existence. On the very instant of its demise, Ser Schwartz begins devouring the data pulling it into him with a fervency you'd previously only thought starving mon could possess.

The remaining dramon attempt to lock onto him, however Bulwark's dark knight vanishes before any missile can even get close. He doesn't need your assistance at the moment, clearly.


"Crescent!" With a roar you clutch at the air, spinning around to reverse momentum and leap right at the nearest mass of Vortex Isle remnants. Your right snaps forward, silver claws extended and ready to rend a Parrotmon apart. "Daw-" The attack is interrupted as a sudden blast of lightning and several vacuum blades slam into your head. Tweaks of pain flare across your head, and more importantly the imparted kinetic energy notably slows you down, leaving the green bird to deftly avoid your strike.

Rgh. They're waiting for me to make a move and countering en masse.

Holding back a frustrated snarl, you block the next few blasts and kick the air again to dodge the next grouping. None would stand a chance against you alone, at best their power might be a third of your own, but these tactics of attrition of keepaway… are difficult to counter.

Accrued… Sparks, if you were here-focus Verge. He's not. Adapt, overcome.

Just waiting for them to run out of energy is a possibility… however the group might retreat upon reaching low spirit, and flee. So outlasting them won't be possible. If Sparks was here, he could simply output enough fire or lightning to hit them anyway.

Schwartz's teleportation could function as I need, but he's occupied… the situation must be changed.

Down below in the city proper Thresh lets out a pained bellow, drawing your attention back to his battle. There's now a large gash across his abdomen, where his counterpart struck. Your sibling tries countering with a kick, however is interrupted as the four lasers catch his face again. It seems that even with the Dramon support squads embroiled against Schwartz, your bother is still in a losing battle against the MetalTyrannomon and WarGrowlmon.

I know how to alter this engagement.

You make a point of roaring again, drawing the isle forces' attention as blades of lilac wind form over your claws. Then as they spread out in preparation of avoiding the attack, you pivot in the air and slash downwards with both arms.

"Razor Wind!" Twin half-crescents cleave through the air at super-sonic speeds, and catch both cybernetic Tyrannomon unawares. Neither hit their targets head on like intended, instead catching them on the shoulder and back respectively, but that's still enough. The blades of want-enhanced air carve right through their bodies with little resistance, nearly cutting them in twain. Not directly lethal blows like you intended, but… that doesn't matter.

They're... already dead.

"Ah?-Aaargh!" The pair scream in agony as Ardat's copied energy spreads from the deep wounds, and corrodes their bodies from the inside out. It's merciful that their suffering only lasts a few moments.

The WarGrowlmon pauses upon hearing his fellows screams, and instinctively turns to find the source. A mistake, you've already crossed the distance and are *leaping* into a momentum-gathering spin.

"Vortex Kick!" Your shin smashes into the distracted Ultimate's face, crushing bone and denting metal before the force flings him back-

*Schlick*

Right into Thresh's outstretched Pendulum Blades.

He has a moment to look at the swords sticking out his chest and gut before your brother's teeth clench down around his head.

*Crunch*

...

===AN: I figure this would be a good break-point for now. Next snippet will deal with the Isle remnants proper.
 
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The eleven Ultimate's follow his order without a hint of hesitation, unleashing a mass volley of attacks your way.
Ultimates, as Ultimate's reads as a single digimon using a possessive noun.
It seems that even with the Dramon support squads embroiled against Schwartz, your bother is still in a losing battle against the MetalTyrannomon and WarGrowlmon.
Brother, MetalTyrannomons as in multiples
 
34th Of Earth: Tactical Retreat Part 5: Wiping Out The Flock

===
You have one tenth of a second to bemoan the three brutal deaths you've caused, before the next volley of attacks arrive. A few more of the blasts clip your side, arm, and leg, dealing more minor damage and sending you spinning.

Biting back a curse, you go with the momentum, turn it into a flip to recover, then sprint back towards Thresh.

"I didn't need your help bro!" He growls as the normal WarGrowlmon's data flows into his body, healing the worst of his damage. You don't answer him, staying focused on dodging and parrying the next volley of enemy techniques.

Don't play into him, focus on the battle. Silphymon's staying back, not attacking… his presence is noticeably weaker. Only a commander for the force...

"I require your assistance." You intone upon backhanding the last vacuum blade out of existence. "They're attacks are too numerous for me to close through."

Up above you catch a glance of Ser Schwartz leveraging a Megadramon's mass to block the combined three Tankdramon's assault, letting it be ripped to shreds by the gunfire and missiles.

Smart.

"You need my help bro? Gigigigi." The BlackWarGrowlmon chuffles as you continue to dance around him evading and parrying the avians attacks.

Do not kick him in the face.

"Alright, if you can't handles them yourself bro." He finishes laughing, then activates his Verniers. Your sibling rockets off towards the assembled mass of Vortex Isle Remnants, charging up an attack in his chest. Naturally you follow behind, attempting to draw some of their fire away from him.

Without needing an order, the eleven Ultimates split aside into two sub-groups, five targeting Thresh, and the other six focusing on you.

"Atomic Blaster!" The gunports on your sibling's chest unleash their deadly salvo straight into the enemies' midst… and passes through nothing but solid air as they see the attack coming and deftly avoid it while throwing their own.

Thresh is many things. Agile in the air is not one of them. The combination of lightning, fire and heatwaves strike him from the air, while you're forced to once again go on the defensive.

Think Verge. If this didn't work then… mayhaps...

You reverse directions again, and fall in line beside the recovering Demon-Dragon.

"Turn around and fly away. After two seconds, turn and fly back at me."

"Hmph, sounds dumb." He grumbles, but nonetheless follows your order. The group of avian mon *assigned* to him quickly turn to follow, trusting their fellows to keep you at bay. A decision that would have been wise, had you not been capable of using spells. Tandem Body Burst or Hasten Burst would work well to catch them but the required spirit to power them is too far above your liking

No… I have a perfect spell for this.

Instead of chasing after the group of five following Thresh, you instead stomp down against the air and take a combat stance. The enemy mon take this as an opportunity to throw everything they can against what's essentially a stationary target.

And of course, the sheer amount of attacks coming your way acts as the perfect cover for your quiet chanting.

This has to be timed exactly…

"Chosen to accept your rightful demise have you? Take him down, for AncientKazemon! For the Isle!" Ignoring the taunting, you focus solely on defending yourself, the spell and keeping track of the various auras.

Slow down, he took point-zero-five seconds longer than ordered to turn… wait for it… Wait. Now!

You whirl just before the point of collision, deftly avoiding Thresh's mass while orienting yourself on the group of bird digimon chasing him. A projectile attack, or normal charge would be too slow, the six Ultimates blasting you would take the opportunity to blast you out of any attack. However… that isn't a problem now.

Divinely Wreathed Thrust!

In the space between breaths your body goes from a standstill to lunging forward at hypersonic speeds. The leading Garudamon barely has time to look shocked before your holy-wreathed body crushes it into wisps of data.

To their credit, the remaining four recover from their shock quickly and scatter… but they're merely reacting and you're faster than any single one of them. A Jūoudaken burns one Parrotmon to ash, just before your claws rend a HippoGriffomon in half by its midsection. The remaining two flee in opposite directions, and you make a snap decision to pounce upon the remaining Garudamon.

It murdered, and consumed this city's inhabitants for strength.

"Spinal Tap!" Your energy-imbued claw tip plunges into the square of its back, forcing a mass of baleful energy into its body.

Normally the attack is only meant to paralyze opponents, however you've pumped far more energy into the move than needed. With a snarl you grab its limp, rippling form and toss it at the group of six Isle remnants.

Another Parrotmon attempts to catch it-

Hrmph. Perish.

-only for its doomed ally to burst apart, spraying it in corrosive wind. The colorful bird dies screaming, devoured in moments by the power of desire.

"N-no!"

"Monster!"

"How did he?!"

"Run!"

A ripple of terror flares over the remaining forces, their attacks stop as each mon suddenly loses their confidence in victory. Five of their number had perished in moments, suddenly turning what looked like certain victory to a one-side slaughter. A HippoGriffomon tries to run, only to fall victim moments later as Thresh catches up with it.

Silphymon swallows in very real fear, then then reaches behind his back and withdraws a large square of some tightly packed white substance. The same kind of charge used to topple a spirit-temple. Chikarax Q, the *purified* version.

"Attend me one last time patriots… then flee!" He orders, before glaring at you with every ounce of his hatred. "My life for the wind!" You're not intimidated in the least. Fortunately, there's a spell in your catalogue ready to counter this perfectly.

Suicide in an attempt to slay me… a respectable devotion to his cause… but wasted on a villain.


His remaining forces give him looks ranging from somber acceptance to terror, but one in all fall in line around him. Their combined attacks manage to push Thresh back as he loops around, and while you could have attacked… this is a better way to deal with them once and for all.

Their madness will be brought to an end.

You act as the spell's last digits come out, kicking off the air a final time and throwing a final Wrath-powered projectile at Silphymon. The cluster of avian digimon attempt to move-

Holy Barrier Enclose!

-and slam face first into a sphere of holy light. An effort of will shrinks the temporary barrier, crushing them together with your Jūoudaken.

The Chikarax pack detonates, your spell cracks from the sheer force being exerted inside… then finally fades away to reveal mere whisps of data.

Farewell… and good riddance.

You look away from the deceased mon, just in time to find Schwartz running across the last Megadramon's missile barrage. The Dramon has one moment of shock before a paired sword-strike cleaves his head from his shoulders. Ser Schwartz's aura thrums in pleasure as the data is sucked into him, healing the deep cracks on his armor.

He's grown in power, not by a grand leap but more than a champion sho…

"We surrender!" A voice shouts, interrupting your thoughts. You turn and glare down towards the source. All three of the Tankdramon have lowered their weapons and are trembling in… terror. "We're just mercs!"

Surrendering? After attempting to delete us all?

"And we had nothing to do with uh… the civilians!" A second shouts. "We didn't do anything to them!"

Schwartz gives the three mon a hungry look, and raises his swords. Thresh isn't far behind, you can feel his aura closing in on them. If you don't act they won't live much longer.

You:

===Choose One:

[] Stop your squadmates, let the supposed mercenaries go.
[] Join your squad, delete them.
[] Turn away, let them perish.

===AN: Aaaaand the combat's done! Hehe, Verge's spells can be quite lethal if used properly, even the defensive ones.
 
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[X] Stop your squadmates, let the supposed mercenaries go.

We have more important matters to deal with, and one of the other teams will likely pick them off easily. And if they do survive, the fact that we honored their surrender may spread through the mercenary community. A reputation for honoring such actions may get us some traction with mercs if we ever need to hire any.
 
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[X] Stop your squadmates, let the supposed mercenaries go.

I regret that I have but one like to give... and that Verge didn't have a mic to drop.

Because he just STYLED all over those schmucks
 
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straight into the enemies midst
enemies'
The leading's Garudamon barely has time to look shocked before your holy-wreathed body crushes it into wisps of data.
leading
A HippoGriffomon tries to run, only to fall victim moments as Thresh catches up with it.
moments later as
You're not intimidated in the least, there's enough spell in your catalogue ready to counter this as well.
there's a spell
 
[X] Stop your squadmates, let the supposed mercenaries go.
-[X] Under the condition that they'll work for you now, with promise of payment later on.

It's worth a shot :V
 
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[X] Stop your squadmates, let the supposed mercenaries go.

"Spinal Tap!" Your energy-imbued claw tip plunges into the square of its back, forcing a mass of baleful energy into its body.

Normally the attack is only meant to paralyze opponents, however you've pumped far more energy into the move than needed. With a snarl you grab its limp, rippling form and toss it at the group of six Isle remnants.

Another Parrotmon attempts to catch it-

Hrmph. Perish.

-only for its doomed ally to burst apart, spraying it in corrosive wind. The colorful bird dies screaming, devoured in moments by the power of desire.

"N-no!"

"Monster!"
Omae we shinderu
 
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*Recruiting* them under threat of death is possible, especially since Verge is so angry. However he'd feel horrible about it later.

Plus... they A can't keep up with the main team and B there's nothing stopping them from breaking their word and running after they flee the encircling army.
 
*Recruiting* them under threat of death is possible, especially since Verge is so angry. However he'd feel horrible about it later.

Plus... they A can't keep up with the main team and B there's nothing stopping them from breaking their word and running after they flee the encircling army.
I was thinking more of actually recruiting them with promise of payment when the whole tournament was over to sweeten the deal to the trio (we did kinda just kill their previous employer meaning they likely won't get paid for that job), maybe the write-in was too vague, idk I just want some minions and this seems a good way to get some fairly powerful ones to help against Mr. Murderchicken.

Edit: edited in a tidbit about promising to pay them later.
 
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