Your squad shuffles over to the building's entrance, momentarily drawing your attention. Asking any of them for help would be easy but...
No. I refuse to ask for assistance.
This is your duel to fight alone, win or lose.
The *Hotel*'s ground entrance is to your left, the door connected by a small bridge of rock. Fifteen feet of hard walkway stretch on both sides with wide trenches of water mirroring each side. Fortunately the path ahead is long and narrow, leaving you enough room to push or be pushed.
With a Howling roar you step up into the air and leap towards the Knightmon, both forelimbs rising up for a single hammering strike. She doesn't deign to take the smashing attack, instead simply darting beneath your airborne form.
A month ago you would have been forced to waste time landing before following, but now all you have to do is turn and kick. Your rear-paws impact against newly hardened air, sending you shooting after the dodging knight.
Her sword flashes up into a one-handed block, catching your paired claws before they can strike home. She's strong, far more powerful than you, but in terms of mass and weight? The nimble knight is notably lacking.
Without the opportunity to dig her heels in, your foe is sent sliding back across the aquamarine-shaded street. In a flash of motion she flips her berserk blade and drives it into the street, throwing chips of stone into the air and jerking her to a sudden stop. The opponent's eyes narrow in sudden focus, before her head bobs down in a slight nod.
"A heavy blow Gryzmon. Well struck." Her body straightens back up, casually ripping the enormous sword free and taking up her stance again. Turning to present you with her right shoulder and sweeping her blade out in a tightly controlled twirl.
"Zehaha." You grin viciously down at the Knightmon, return her nod, then advance, fore-limbs hung low. In return the enemy moves forward to meet you, shuffling forward lightly on her armored boots and transitioning into a simple thrust.
It's a simple stab, impeccable in its execution and nearly blinding in its speed. A flick of your left wrist bats the blurring weapon away, before your right arm lances out into a short downward sweep. The knight pulls her lead arm back and sways aside, letting your attack pass mere millimeters from her shoulder. She strikes on the return, throwing a horizontal cut at your hips, but your low guard intercepts the crisp blow.
Tremors of pain flow up your arm from the deflection, but you grit through them and press on.
Side stance narrows profile, presents smaller target... easier evasion.
Your opponent shuffles back a step and leans away, dodging your Crescent Dawn, then snaps forward into a countering lunge. Before it can strike your right war-gauntlet intercedes, taking it on the knuckle and sending her blade screeching past. Slivers of metal fly up from your war-gauntlet along with another bout of shock.
Swift retreat and advance, easy shift between defense and offense. That should mean…
This time you step diagonally around her, pivoting your weight into a short but powerful downwards hook directly at her back. *Fonte's* right arm bends back, catching your spiked knuckles just before her shoulder-and is sent sliding to the water's edge as a result.
Style leaves back and chest more vulnerable to sideways strikes… but that was allowed to land.
"I see you've found your head warrior." The *pink* Knightmon muses happily, slowly walking back to the center. "But I wonder, are you truly strong? Or will you fold under pressure like so many other weaklings?" You narrow an eye at the speaker, slightly offended at the very question. But that's pushed aside as you truly examine the Ultimate.
She's smaller than the other Knightmon you've seen. Barely breaking ten feet, her weapons are accordingly sized, however that has only served to make the wommon faster and your shaking arms are a testament to the fact that this enemy doesn't lack power in the least.
And what's worse, she's been holding back.
The next few seconds prove that as she truly goes on the offensive. A pair of short cuts pepper your guard, blowing your forepaws away and allowing the Knightmon to send a shallow thrust out to pierce through your gut. You ignore the fleshwound and push forward, bringing both gauntlets down for a simultaneous strike at her back and chest.
Fonte's arm simply blurs left, then right, smacking your limbs away in a nearly instantaneous motion while leaving two new gashes on your chest. Reflexively you raise both paws back into a guard, but she twists her wrists and thrusts through the small gap between paws, stabbing you a second time.
Amazing.
The enemy's swordplay is in a word exquisite. Agressive speed paired with near flawless technique that renders both your attacks and defense near worthless. Your size actually works against you here, simply leaving more surface area for her to strike.
It's a far cry from the predictive counters and heavy blows you employ and something you find yourself respecting.
Considering that she's a kidnapper that should be impossible... but it's happening nonetheless.
Your opponent's assault withdraws on the tenth second, giving you a merciful moment to recover and gauge the combined damage. All of your ribs are bent out of shape in at least one place and you've actually lost track of the number of cuts and stabs dealt out. But judging by the thick patchwork of pain and genuine surprise in the enemy's eyes it must be quite extensive.
"Alright that's it! I'm friggen' stopping this!"
"Hold advisor Sparks, let our stalwart comrade battle to his heart's content! Worry not, I shall heal him with the Lord's divine grace once this bout is through!"
"Tch."
"Don't-*hicup*-sweat it *handy* I've got a thousand bits on *girly*. Any of you pansies want a piece of the action?
"... Are you serious? "
"Bah, bunch of goddamn bitches."
You ignore all of your fellows' pointless chatter and take a calming breath. Fact is, you're losing this battle or rather… you never had a chance to win in the first place. This mon, "Fonte" is beyond you, in fact she might even be a stronger combatant than Beat. Which makes the fact that you're still standing odd to say the least, if the Ultimate was serious, she could have defeated you within the opening seconds, but instead the Knight has let things drag on despite having a hostage she supposedly wants to escape with.
And then it hits you. This was never a fight to the point of deletion, for all intents and purposes this has been a spar. She's been playing with you, merely testing your abilities.
But all of that doesn't mean you can simply give up. True victory isn't on the table, but mayhaps you can at least land a single hit. There's one piece of your arsenal that has yet to have been used.
Speed will not help. Neither will Strength. I require another method.
There is a spell you haven't cast in a while that could do what you need.
===Authors Note: This if the first half. I'm gong to be running some errands today so expect the latter half sometime tonight.