Crystalwatcher's Magical Girl Quest!

Hmm...I certainly don't have any problem with this plan, but I'm not entirely sure if we have the actions needed to do this.

@Crystalwatcher, quick question: Do Operations Charon and Artemis both only take a single action?

Outright mentioned in the update:

...I could've sworn we went over this a couple updates back and concluded that missions can take up more time if they run long, which they can.
What @LostDeviljho said.

Some missions will take one or more actions, but how many will not be explained. After a Mission is concluded, you'll have a chance to select another mission, though if you run out of actions, you'll return to base automatically for bed.

I said it somewhere earlier in the thread.
 
[x] Plan What We Can
-[x] In Memoire - The White
-[x] Lucky's Magical... Musical?
-[X] Team GEAR vs The World
-[X] Visit Doctor Alexandra's Team
-[X] Visit the Command Tent / Go On a Mission
--[X] The Pale Light of The Moon (Operation: Artemis)

Yeah, this isn't a mission for team GEAR to be honest, we may just have to see if we can rope in the other peace pieces as well.

[x] Save It~
 
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Ok, then, I'll switch back to my original plan because Operation Artemis expires first. We can take care of Charon tomorrow.

[X] Plan Divine Preparation
-[X] Visit Doctor Alexandra's Team
-[X] Team GEAR vs The World
-[X] In Memoire - The White
-[X] Visit the Command Tent / Go On a Mission
--[X] The Pale Light of The Moon (Operation: Artemis)

[X] Plan Upgrade
-[X] Upgrade Celestial Severance to level 20 (540)
-[X] Upgade Starshine to level 20 (540)
895 XP remaining
 
"You morons want to be unreasonable? Fine, I can be unreasonable as well. When I'm done, we're all going to sit down like civilized people, and have a civilized discussion. No arguments." You raise the Purifier Beam, shifting its mode, and level it at them. "Now say you're sorry."

Oh shit son, she's snapped!

The blade connects directly with your surprised face, the force actually causing you to 'stumble' in the air but nothing else. Red Knight blinks, stunned, as she hangs before you between seconds.

Then you've recovered and your hand shoots out, its iron vice clamping down around the ruined neck of her armor, crumpling it even more. You frown at her, "Okay, now I'm mad." The veteran Magical Girl, now -finally- totally aware how much stronger you are than you look, blanches as you lift her higher with your hand.

It was at this moment Red Knight realized, she fucked up.

"Kathrine?" Your voice cuts in just as it looks like Margaret is about to blow her cap again. "First? Shut up for a moment before you set someone off again." Your... nominal friend(?) clamps her mouth shut. "Second? Turn down that stupid glowy-thing before I get a headache please."

They both blink at you confusedly for a moment. "Glowy... thing?" You raise an eyebrow at Kathrine's question. "What glowy thing?"

Margaret scoffs. "The stupid 'You can Trust Me' Aura! What else?!"

Now Kathrine looks even more confused. "But I don't have a 'Trust Me' aura? I'm pretty sure I'd know if I had something like that."

... Something clicks into place for you. "Not-Brainwashing." The two Knights pause as you speak again, whatever argument that had been about to brew again cut off. "I never noticed it before, but I've become a lot more perceptive recently... probably because of how much I tend to get in over my head these days but... Margaret? When was the first time you noticed Kat's habit of glowing randomly?"

"I don't glow randomly!"

"It was after Hope was destroyed." Margaret ignores Kathrine's comment. "We were arguing over how my inaction of staying in London contributed with my family's death when I noticed every time she glowed I felt like I should believe her."

"Again, I don't glow! I don't have any kind of mind control bullshit!" You look again at Kathrine during her rant, noting the return of the soft glow. "Why do you two keep-"

"I don't think she's actually consciously aware of it." You cut Kathrine off, drawing her up short, and sending a shocked look of sudden comprehension across Margaret's face. Sighing, you down the rest of your tea. "Kat? Whenever you start trying to argue something, you start glowing and put out this stupid 'Trust Me' feeling. You probably never noticed it because you don't argue with yourself, but whatever. I'll let you two figure that out on your own, I'm done with this. It's stupid."

This whole section was just all kinds of LOL

... Whatever. Do that later. "This whole thing is stupid. You are stupid. And if the two of you are any measure, Kate is stupid as well. I am going back to base. You two have your raging hate make-up sex or whatever. Maybe talk about your new relationships or something while you're at it. If either of you need any more help, I'm going to be Ataraxia. Just make sure it's not something stupid like this. Again."

Man sounds like Anna really needed to vent.

"Now say you're sorry."


Five bucks says the ends up on the TOHO forums and becomes our new meme.
 
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Ok, then, I'll switch back to my original plan because Operation Artemis expires first. We can take care of Charon tomorrow.
Unless Artemis is only 1 action.
What @LostDeviljho said.

Some missions will take one or more actions, but how many will not be explained. After a Mission is concluded, you'll have a chance to select another mission, though if you run out of actions, you'll return to base automatically for bed.

I said it somewhere earlier in the thread.
*scratches head* I thought it was that missions can change in difficulty over time?

Eh, whatever, been a while, likely just forgot.
 
[X] Plan Divine Preparation
-[X] Visit Doctor Alexandra's Team
-[X] Team GEAR vs The World
-[X] In Memoire - The White
-[X] Visit the Command Tent / Go On a Mission
--[X] The Pale Light of The Moon (Operation: Artemis)
 
Alright, I've been feeling a bit creative recently, so I made a new character. What do you think of her?

(Unified Light) Magical Girl Oblivion Herald

Janet McKinley

Stats

Health: (350) 3500
Base Damage: (175)1750
Base Resilience: (125) 1250
Magic Modifier: (150) 1500

Affinity: Fate | End | Legend
Weapon


Mortality
Level 5
Attacks Per Turn: 4 (2 + 1 every two levels)
Affinities: Fate
Ability: Indestructible | Juggernaut
Spells

Final Destination
-Bestow upon your blade the touch of the reaper, hastening your victim's journey towards death's embrace
Level 5
Base Damage: N/A
Magic Modifier: 2500
Affinity: End
Ability: Boost-Self | Ghost Touch | Murder
Abilities

Agent of Destiny
Level 5
-Controls Health and Resilience

Accept The End
Level 5
-Reduce the Total Damage, Resilience, and Attacks Per Turn of all enemies on the battlefield by 5%.

Bringer of Oblivion
Level 1
-Permanently increase Oblivion Herald's Base Health, Damage, Resilience, and Magic Modifier by the base values times this ability's level.
Note: this ability's maximum level is equal to the combined level of Agent of Destiny and Mortality, divided by 10 and rounded down
 
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[X] Plan Divine Preparation
-[X] Visit Doctor Alexandra's Team
-[X] Team GEAR vs The World
-[X] In Memoire - The White
-[X] Visit the Command Tent / Go On a Mission
--[X] The Pale Light of The Moon (Operation: Artemis)

[X] Save It~
 
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[X] Team GEAR vs The World
-[X] Go On A Mission
--[X] Operation: Charon
--[X] Operation: Artemis
And that's pretty much it. (I did do this correctly, right?) Also, finally an update! I'm also pretty tired, so I'm probably going to sleep.
 
I just remembered something that's super easy to forget.

When Nepgear is on the ground, she cannot use Intercept against attacks aimed at herself.

She can always use it against attacks aimed at her allies, but ones aimed at herself can only be Intercepted when she's airborne.

Anyone think we should train that at some point, Intercepting attacks aimed at ourself while on the ground?
 
I just remembered something that's super easy to forget.

When Nepgear is on the ground, she cannot use Intercept against attacks aimed at herself.

She can always use it against attacks aimed at her allies, but ones aimed at herself can only be Intercepted when she's airborne.

Anyone think we should train that at some point, Intercepting attacks aimed at ourself while on the ground?
We should train that. That's a big weakness.
 
[X] Plan Divine Preparation
[X] Plan Upgrade

Really looking forward to seeing our spells hit Level 20.

I just remembered something that's super easy to forget.

When Nepgear is on the ground, she cannot use Intercept against attacks aimed at herself.

She can always use it against attacks aimed at her allies, but ones aimed at herself can only be Intercepted when she's airborne.

Anyone think we should train that at some point, Intercepting attacks aimed at ourself while on the ground?
Are you sure about that? Because the way Supremacy Zone is worded:
While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight.
it seems pretty clear her automatic Intercepts only go off when she's in the air regardless of the attack's target.
 
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[X] Plan Divine Preparation
[X] Plan Upgrade


Really looking forward to seeing our spells hit Level 20.


Are you sure about that? Because the way Supremacy Zone is worded:

it seems pretty clear her automatic Intercepts only go off when she's in the air regardless of the attack's target.
One of the things that Supremacy Zone is an upgrade of lets us Intercept attacks aimed at allies, regardless of where Nepgear is. I asked a few months ago and got confirmation that we can still do that, even though Supremacy Zone doesn't explicitly say so.

So autointercept anything while in the air, and non-auto intercept attacks not aimed at self while not in the air.
 
[X] ReaperofInterest

@UberJJK your vote is slightly borked in the tally.

@Dragon Of Hope no, yours too.

@Everyone else - if you are choosing the two-mission setup please consider putting Pale Light of The Moon first.
Adhoc vote count started by Faraway-R on May 18, 2018 at 1:42 AM, finished with 46 posts and 13 votes.

  • [X] Plan Divine Preparation
    -[X] Visit Doctor Alexandra's Team
    -[X] Team GEAR vs The World
    -[X] In Memoire - The White
    -[X] Visit the Command Tent / Go On a Mission
    --[X] The Pale Light of The Moon (Operation: Artemis)
    [X] Plan Get On Top of Things
    -[X] Visit Doctor Alexandra's Team
    -[X] In Memoire - The White
    -[X] Team GEAR vs The World
    -[X] Go On a Mission
    --[X] Operation: Charon
    --[X] Operation: Artemis
    [X] Plan Upgrade
    -[X] Upgrade Celestial Severance to level 20 (540)
    -[X] Upgade Starshine to level 20 (540)
    [x] Save It~
    [x] Plan What We Can
    -[X] In Memoire - The White
    -[x] Lucky's Magical... Musical?
    -[X] Team GEAR vs The World
    -[X] Visit Doctor Alexandra's Team
    -[X] Visit the Command Tent / Go On a Mission
    --[X] The Pale Light of The Moon (Operation: Artemis)
    [X] Team GEAR vs The World
    -[X] Go On a Mission
    --[X] Operation: Charon
    --[X] Operation: Artemis
    [X] Plan Divine Preparation
    [X] Plan Upgrade
 
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