Crystalwatcher's Magical Girl Quest!

It's automatic. Thing is, it's not very specific. Blue Sky's truth was that of a very angry young woman out for revenge, which White Knight thought was directed at the UD. This, rather obviously, was not the case.

So while she can see Margaret's "truth", it tells her nothing of what Margaret's issues are or why she's reacting as she is.
Wait, so she can tell someone is "very angry and wants revenge" but not who it is aimed at generally?
That makes little sense.
In theory, its name should give the general disposition of the target AND their likely reaction to you. Like if a knight-king is moving through the land in unrest, he not only knows it's in upheaval but also whether or not it's likely to blow up in his face if he moves his army through...
 
Wait, so she can tell someone is "very angry and wants revenge" but not who it is aimed at generally?
That makes little sense.
In theory, its name should give the general disposition of the target AND their likely reaction to you. Like if a knight-king is moving through the land in unrest, he not only knows it's in upheaval but also whether or not it's likely to blow up in his face if he moves his army through...

We are talking about a magical girl skill that works on magic and unicorns.
I'm fairly sure the objection "doesn't make sense" falls between "Red Roses falls on the floor laughing" and "a plan that Gaia approves".
Skill names can be as specific as they are general.
We still need to find out what "A prayer named glory" does, for example, and the name doesn't really help that much.
We found more information from the fact that Grey has it Locked and Red don't than the name itself.
 
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[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
Oh, and by the way

[X] Play Sneaky Diplomat
-[X]Note that fighting here will frighten the people around them, people that she's supposed to be protecting.
--[X] Point out very clearly that if there are UD spies here and they start fighting, you could find yourself with a UD Task Force to murder the unescorted Magical Girls(Leave out the fact that you're a VIP for now, no reason to make her nervous)
---[X] Invite them to take a tea in a calming location, or duke it out in more anonymous place.
----[X] Point out that fighting won't make White Knight go away.
-----[X]Unless she wants to kill her, of course.
------[X] Transform only if battle keep going or you're in danger. You're not Miss Unknown Newbie anymore, if someone finds out you're here, you could find yourself with a kill team in town when you're there, or worse, when you aren't.
[X]Ask Margaret to explain her side of the story.

Let's play it save, ok?
Margaret doesn't want to kill us and i doubt she's going to cut people in two for no reason at all.
Even if she's not interested in humoring us she can clearly see why fighting there is horrible idea.
Being too aggressive could have bad consequences even after we leave this place, considering our importance.
I'm only giving the simplest point, leaving the wording to Crystalwatcher, but unless Margaret cut's the discussion and literally attack our civilian form(I doubt it) we could have enough time to talk.
Implicitly there is the idea that talking with us will do more than kicking our ass, because in the latter we'll enter in the town another time a be back to square one

If the two want to duke it out, there are better places to do so.

The last part speak for itself, everything we go, it's a target painted on our back.
We transform in a place like this and UD finds out? Best case they will simply shrug it off and go on, worse case a kill team arrives in town to capture soft asset or the entire town disappear in a bunch of smoke as an "incentive" to not run from them the next time
 
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There is no UD arrival roll. That was in a post-chapter hora two updates ago.

The problem is less "UD is going to kill us all" and more "Let's not mark this place as interesting".
We are the mini-Goddess Gold for the UD
If Goddess Gold start a fight in a small town, the UD is going to ask question to themselves and others.
Those questions could be harmless, or could be not.
It's not really worth doing when we want to go full diplomacy, but arguably worse.
You're not really doing "diplomacy" if you go to the table in full battle armor.
The more we keep a low profile, the less problems we create for the people the live there, this is good as a general rule.
But if it's secure in the short term, then i need to change the "UD Strike Team for lone MG" phrase, the more compact it is, the better.
Bad argument will simply leave Margaret even more pissed.
Probably something along the lines of

[ ]

Uhm...

[X] Play Sneaky Diplomat
-[X]Note that fighting here will frighten the people around them, people that she's supposed to be protecting.
--[X]Point out that the place she's treating an arena has people living in it.
---[X] Invite them to take a tea in a calming location, or duke it out in more anonymous place.
----[X] Point out that fighting won't make White Knight go away.
-----[X]Unless she wants to kill her, of course.
------[X] Transform only if battle keep going or you're in danger. You're not Miss Unknown Newbie anymore, if someone finds out you're here, you could find yourself with a kill team in town when you're there, or worse, when you aren't.
[X]Ask Margaret to explain her side of the story.

[X] Lord Marshal

I like that. Well done.



Considering the fact that UD Task Force can't really teleport in, i changed the "UD is going to show up" with"People are living in here".
I'm leaving the last part because of the long term ramifications that transformation could have plus the fact that try to talk Margaret out while in battle mode doesn't seem a good idea, especially considering the enemy is simply hostile, but not out for blood, therefore i consider a sensible risk not transforming instantly.
Quoting because you just voted for the plan, so i'm notifying you of the change
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
[x] knock both into unconsciousness and tie them both up, then throw them into a closet after sealing their powers until they make up
 
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[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
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Adhoc vote count started by Crystalwatcher on May 4, 2018 at 9:57 PM, finished with 18616 posts and 26 votes.

  • [X] Play Sneaky Diplomat
    -[X]Note that fighting here will frighten the people around them, people that she's supposed to be protecting.
    --[X]Point out that the place she's treating an arena has people living in it.
    ---[X] Invite them to take a tea in a calming location, or duke it out in more anonymous place.
    ----[X] Point out that fighting won't make White Knight go away.
    -----[X]Unless she wants to kill her, of course.
    ------[X] Transform only if battle keep going or you're in danger. You're not Miss Unknown Newbie anymore, if someone finds out you're here, you could find yourself with a kill team in town when you're there, or worse, when you aren't.
    [X]Ask Margaret to explain her side of the story.
    [X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
    -[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
    --[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
    [X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
    [X] Transform and stand/float between them, trying to deescalate the situation.
    [X] Transform so you don't get collateral'd
    -[X] "You know it was Rei who got San to come back, right!? I just stood there and looked Moe!"
    --[X] Explain who Rei and San are if asked.
    --[X] Stand there and look Moe. Interfere if someone is going to die.
    [X] Transform so you don't get collateral'd
    -[X] Get between them
    -[X] "Okay time out, what happened here anyway? I just got dragged in to act as mediator"
    [X] Transform and stand between the two, try to get them to talk it out.
    -[X] If either of them attack block them, strike back if needed!
    —[X] Try to get Red Knight's side of the story.
    [X] Transform so you don't get collateral'd
    -[X] Point at Red Knight and shout at her to not be such a jerk. Say you've fought Goddess Grey to protect your friends and you'll fight her too if she starts something.
    -[X] Try explaining that you've both lost friends these past few weeks. If Red Knight really wants to part ways you won't stop her, but understand that's where Kat was coming from and why you wanted to help her. Tell White Knight to stop talking if she tries making her own arguments, it's clear Red Knight doesn't want to hear it r
    [x] knock both into unconsciousness and tie them both up, then throw them into a closet after sealing their powers until they make up
    [X] Play Sneaky Diplomat
 
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