Crystalwatcher's Magical Girl Quest!

[X] Transform and stand/float between them, trying to deescalate the situation.

That's my first instinct as well. Might as well leverage that bullshit durability.
 
[q] "I may not look like it, but I'm one of the Top 20, and I just got done beating up most of the Old Guard. Are you really sure you want to pick a fight with me?"

This is totally a good response to irritated Mordred :V
 
I mean, "transform so we don't get collateral'd like Sega did" is a pretty good plan.

Hm.

[X] Transform so you don't get collateral'd
-[X] "You know it was Rei who got San to come back, right!? I just stood there and looked Moe!"
--[X] Explain who Rei and San are if asked.
--[X] Stand there and look Moe. Interfere if someone is going to die.

Actually srs tho
 
[X] Transform so you don't get collateral'd
-[x] stand between them "Hold it! look I don't know what happened between you, but trying to kill her isn't going to help! She asked me to mediate so I'm going to mediate, what's your side of the story?"
--[x] if she tries to attack you just ignore it, if she tries to attack white knight either get in the way or grab her arm and fly straight up.

So assuming she's in the same ballpark as white knight, she's going to have a lot of trouble hurting us unless she's specked super hard into anti armor. we can just be an indestructible obstacle between them until the absurdity of the situation causes her to run out of mad.
 
Last edited:
[X] Transform and stand/float between them, trying to deescalate the situation.

That's my first instinct as well. Might as well leverage that bullshit durability.

I feel like you're on the right track, but we need to take it a step further. I say we grab both of them an clonk their heads together and then shout something like. . .

"You! (points at Red Knight) You are going to explain exactly why you are so angry at Kathrine in exact clear detail!
And you! (points at White Knight) You are going to stand there and take it without interuption until she has said her piece.
And then we're going to talk this out like reasonable mature human beings, or I swear to Gaia I will kick both your butts until you decide to see reason!"

. . . or something like that.
 
[X] Transform so you don't get collateral'd
-[X] Get between them
-[X] "Okay time out, what happened here anyway? I just got dragged in to act as mediator"
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.

Well, hopefully I managed to make a coherent, and possibly viable, plan. Red Knight (To me at least) sounds exactly like the kind of person who wouldn't be stopped by mere words.
 
Last edited:
[X] Transform so you don't get collateral'd
-[X] Point at Red Knight and shout at her to not be such a jerk. Say you've fought Goddess Grey to protect your friends and you'll fight her too if she starts something.
-[X] Try explaining that you've both lost friends these past few weeks. If Red Knight really wants to part ways you won't stop her, but understand that's where Kat was coming from and why you wanted to help her. Tell White Knight to stop talking if she tries making her own arguments, it's clear Red Knight doesn't want to hear it right now.

Putting together a few of my first impulses. Transform. Namedrop to try and change the subject. And awkward promotion of fellowship and heroics for our friend, plus getting White Knight to bite her tongue since Red really doesn't like her everything.
 
[X] Transform and stand between the two, try to get them to talk it out.
-[X] If either of them attack block them, strike back if needed!
—[X] Try to get Red Knight's side of the story.

I'm glad that there is an update, even if it is fairly short...
 
[X] Transform so you don't get collateral'd
-[X] Point at Red Knight and shout at her to not be such a jerk. Say you've fought Goddess Grey to protect your friends and you'll fight her too if she starts something.
-[X] Try explaining that you've both lost friends these past few weeks. If Red Knight really wants to part ways you won't stop her, but understand that's where Kat was coming from and why you wanted to help her. Tell White Knight to stop talking if she tries making her own arguments, it's clear Red Knight doesn't want to hear it r
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
[X] Transform and point out to both of them: "Excuse me you two, wouldn't it help to, maybe, take this outside first? This town wouldn't fare well with such powerful Magical Girls fighting within it."
-[X] Once that does happen: Catch Red Knight's attention by stepping in between her and White Knight. Proceed to tell her that you wish for her to stand down and for you to hear her part of the story. Then tell White Knight to not interfere and to wait her turn.
--[X] If Red Knight thinks that you (Solid Core) are lying/bluffing about what you just said: Tank Red Knight's sword (Her normal attacks, not R.E.B.E.L.L.I.O.N.) to properly convey to her (Red Knight) that you are serious about what you just said.
[X] If Red Knight refuses to leave the area and starts attacking: Do the above and tank her sword strikes to get her to listen to you about hearing her part of the story.
 
I feel like you're on the right track, but we need to take it a step further. I say we grab both of them an clonk their heads together and then shout something like. . .

"You! (points at Red Knight) You are going to explain exactly why you are so angry at Kathrine in exact clear detail!
And you! (points at White Knight) You are going to stand there and take it without interuption until she has said her piece.
And then we're going to talk this out like reasonable mature human beings, or I swear to Gaia I will kick both your butts until you decide to see reason!"

. . . or something like that.
A little aggressive, but probably on the right track.

I actually like @kelllogo's plan there. It could use one or two elements from the other one though.

As for the people who just want to stand between the two girls with Spells that can probably rip Solid Core apart in an instant... bad idea is what I think.

So let me take some sensible parts and put them together...


[X] Plan (Un-)Reasonable People
-[X] Transform and point out to both of them that Magical Girls like them fighting in a town is a bad idea; can't they at least take it somewhere further outside?
--[X] Whether or not they do it, tell Red that you would like to hear the whole story from her; make sure White does not interfere, it is obvious her old friend does not want to hear it right now
--[X] Try to work it out with words if you can; make an attempt to calm both girls as best as possible
---[X] If fighting breaks out, protect White from Red's regular attacks and protect Red from White's regular attacks; tell them neither of them is reasonable right now, so you will beat them both if you have to. Mention that after Goddess Grey and White Soul, this one does not scare you much
----[X] Go about beating them with intercepting their attacks, not actively attacking
----[X] In case either is insane enough to use her Spell, try your best to dodge it with your fast speed

[X] EXP-Plan Damage Increase
-[X] Purifier Beam to 20 (570 EXP)


So... a general idea what to do, a direction to go. No direct speech because SV shoots itself in the foot far too often with that. Leave the wording to Crys.

Additionally, a brief plan in case a fight starts out. Nepgear is the mediator here, so she must not fight just one of the two; even if one is her friend, she needs to stay as neutral as possible if she wants to get any credibility with Red.
I am reasonably certain that the only things they can actually hurt Nepgear with are their respective Spells; those will kill her if they hit, so dodging is the only way.


Also a few levels for the Purifier Beam; the previous argument was that Apoc would sprawl out of control... but now it does not.
This brings Base Damage up to 22k/44k, enough to beat the Knights, but not unreasonably high.
 
Last edited:
As for the people who just want to stand between the two girls with Spells that can probably rip Solid Core apart in an instant... bad idea is what I think.
That's only a concern if they pop their One Shot spells and even then it's not actually a major concern.

The vote says to float between them which means Supremacy Zone kicks in and Brutal Cartridge is not listed as one of the things that can penetrate it's invulnerability. Even if that also fails we have ICORE's save from death which it definitely won't penetrate.

Seeing as the fight automatically ends if one of them pops their trump card it's still a win for us.

As for their other attacks; Nep-Nep automatically tanks any attack less then 12,995 Damage and we know White Knight can't hit that, her best is 6,000 Damage, so it's unlikely Mordred can beat it either.
 
We have ICORE's save from death which it definitely won't penetrate.
Actually, Brutal Cartridge is said to "disable all defenses" if it would deal damage; so if Supremacy Zone does not work, the Save From Death would not activate.

You are not wrong on the rest, though.
And while hovering between them seems to be fine after all, I rather think the remainder of those votes are too aggressive to work on one girl who is already enraged, and another who might have her temper flare as well.
 
The vote says to float between them which means Supremacy Zone kicks in and Brutal Cartridge is not listed as one of the things that can penetrate it's invulnerability.
The reason for that is that Brutal Cartridge is conditional on dealing damage first. If it can't deal damage, it can't trigger and rip your defenses a new asshole.
 
(Unified Light / Counter Force) Magical Girl White Knight

Kathrine Pendragon
Stats

Health: 4,500
Base Damage: 1,500
Base Resilience: 750
Magic Modifier: 1,000
Affinity: Rule | Justice | Legend
Weapon
The White Blade
Level 5
Attacks Per Turn: 15
Affinity: Justice
Ability: Kingdom
Spells
King's Council
Level 10
Base Damage: N/A
Magic Modifier: 1,000
Affinity: Rule | Legend
Ability: Boost-All

V.I.C.T.O.R.Y.
Level 99
Base Damage: 10,999,989
Magic Modifier: N/A
Affinity: Rule | Justice | Legend
Ability: Brutal Cartridge | One Shot
Ability

Discernment of the Land
-Allows White Knight to see the Truth of another's Heart.

Inhuman Skill
-Sacrifice 2 moves to negate enemy attack.

Might of the King
-Negate all attacks below 50% max Health.

~Anastasia Data Retrieval~


(???) Magical Girl Red Knight

Margaret England
Stats

Health: ????
Base Damage: ????
Base Resilience: ????
Magic Modifier: ????
Affinity: Rule | Glory | Legend
Weapon

The Red Blade
Level ??
Attacks Per Turn: ??
Affinities: Rule | Glory
Ability: Kingslayer
Spells

R.E.B.E.L.L.I.O.N.
Level ??
Base Damage: ????
Magic Modifier: N/A
Affinity: Rule | Glory | Legend
Ability: Brutal Cartridge | One Shot
Abilities

I Am Not Done
Level ??
-???????????????

Mana Force
-???????????????

Might of the King
-Negate all attacks below 50% max Health.
Right.
1) We can probably expect Margaret's base stats to be on par with Kathrine's. So: 6000 HP, 4500 Damage, 1000 Resilience, 2000 Magic Modifier, and 7 APT. Lower base health and resilience per level, higher damage and magic modifier, higher weapon level (that should govern most stats), and lower APT-per-level gains. 2 base APT, 1 APT/2 levels, The Red Blade level 10.
2) Worse comes to worst, REBELLION does the same 11 million damage (55'000 damage after reduction). We need 2 minutes to survive this without triggering 1HKO. Unluckily, it's a guaranteed town-wrecker.
3) To make things worse, I Am Not Done is probably a mix of a save-from-death, AND allows to use REBELLION at least twice more (one additional use per 5 levels of ability, level 10 minimum).
4) Mana Force can go so far as add a "1% extra damage/resilience for every point of magic modifier rolled", or something similarly bullshit. Have fun with that.

Also, may I get your attention to this:

Discernment of the Land:
-Allows White Knight to see the Truth of another's Heart.

It strikes me suspect as all hell.
Blue Sky was a traitor. White Knight did not identify her as such.
Red Knight has grievances against White Knight. White Knight does not recognize them as such.

As such, I believe that telling Kathrine to really look at Margaret is one of the better things to do. I believe that Discernment of the Land is the most under-utilized ability in her character sheet. That's all.
 
Discernment of the Land:
-Allows White Knight to see the Truth of another's Heart.

It strikes me suspect as all hell.
Blue Sky was a traitor. White Knight did not identify her as such.
Red Knight has grievances against White Knight. White Knight does not recognize them as such.

As such, I believe that telling Kathrine to really look at Margaret is one of the better things to do. I believe that Discernment of the Land is the most under-utilized ability in her character sheet. That's all.
It's automatic. Thing is, it's not very specific. Blue Sky's truth was that of a very angry young woman out for revenge, which White Knight thought was directed at the UD. This, rather obviously, was not the case.

So while she can see Margaret's "truth", it tells her nothing of what Margaret's issues are or why she's reacting as she is.
 
Last edited:
Back
Top