Crystalwatcher's Magical Girl Quest!

I can't think of how a 'Thong Cannon' can be considered a good idea without the quest being on a message board similar to Questionable Questing. Which, going by how people had been talking about it In-Universe, it was most definably not.

Heck, I'm starting to think that 'Kirby Quest' had actually broken multiple board rules and was only allowed to continue for as long as it did due to the sheer incompetence of their moderators.

...and/or Magic(al Girl) Bullshit making sure it stayed open.
Being forced to fight an elder god after crash landing in a lingerie store? I dunno man Kirby Quest is a noodle incident even the betas don't know about.
 
Kirby Quest is closer to a period of insanity on ToHO that got as far as it did before closing down because all the mods were either A) part of the mess and thus no help, or B) not available to moderate the board at the time.
 
San looks at you as you leave the balcony. A contemplative look. "What do you want to be remembered as?"
In Memior - The White 1/2 Complete
-/LINE BREAK IDENTIFIED\-

"Hey, it sounded like a good idea at the time!"
Fragments of Peace Updated. Core Synchronization 1/5 Complete
-/LINE BREAK IDENTIFIED\-

Ummm... Can someone please take a second look at the chapter for me?

I seem to be missing the Experience gains, if any... Did I overlook them?

Also, there were two horas in the chapter, one for In Memoriam - The White having 1/2 progress, other for updating Fragments of Peace and having Core Synchronization 1/5. Still missing Indestructible Frame though.
Right, I decide to quote the two notations to be found in the latest chapter. But my question still stands.

@Crystalwatcher, there weren't any EXP awards in this latest update. Was this intentional?
 
@Crystalwatcher, there weren't any EXP awards in this latest update. Was this intentional?
We didn't really do much that could have gotten EXP.

Only things that I could see actually giving any EXP is a single digit amount for our conversation with Uni titled something like "found a common hobby with a friend" or "reminiscing about a dark era".

Oh, and a little bit for the dreams/omakes.
 
Last edited:
@Crystalwatcher, there weren't any EXP awards in this latest update. Was this intentional?
We didn't really do much that could have gotten EXP.

Only things that I could see actually giving any EXP is a single digit amount for our conversation with Uni titled something like "found a common hobby with a friend" or "reminiscing about a dark era".

Oh, and a little bit for the dreams/omakes.
Eh, I forgot the exp for the Reflections, I'll add it later today when I'm not as busy on my end.
 
Alright, I've been thinking, and here's a plan of my own.

[X] Plan Be Prepared
-[X] Visit Doctor Alexandra's Team
-[X] In Memoire - The White
-[X] A Tale of Three Knights
-[X] Training
--[x] Have a joint training exercise with the other Divinity girls
---[x] Explain your respective abilities to each other so you know what to expect when fighting together
---[x] You noticed that Sega and Rev had some kind of synergy during Operation Starborn; maybe Uni and you can figure out something like that as well?
---[x] Just spend some time together and work out how to best utilize your strengths and minimize weaknesses
--[x] Also take some time to look over your Weapon in detail like you never got around to doing.

The training is ripped off of LDj's, because I do like the idea of it. The In Memoire action is meant to get the second White action out of the way, and I admit the possibility of seeing more of White's sheet is attractive. Visiting the Doctor gets viewing how our teammates have upgraded out of the way, and The Three Knights takes care of that mini-mission. I figure that should only take one action, so we can do that, then come back to the base so we can go on regular Missions, like that Artemis mission.

Any objections or suggestions?
 
Alright, I've been thinking, and here's a plan of my own.

[X] Plan Be Prepared
-[X] Visit Doctor Alexandra's Team
-[X] In Memoire - The White
-[X] A Tale of Three Knights
-[X] Training
--[x] Have a joint training exercise with the other Divinity girls
---[x] Explain your respective abilities to each other so you know what to expect when fighting together
---[x] You noticed that Sega and Rev had some kind of synergy during Operation Starborn; maybe Uni and you can figure out something like that as well?
---[x] Just spend some time together and work out how to best utilize your strengths and minimize weaknesses
--[x] Also take some time to look over your Weapon in detail like you never got around to doing.

The training is ripped off of LDj's, because I do like the idea of it. The In Memoire action is meant to get the second White action out of the way, and I admit the possibility of seeing more of White's sheet is attractive. Visiting the Doctor gets viewing how our teammates have upgraded out of the way, and The Three Knights takes care of that mini-mission. I figure that should only take one action, so we can do that, then come back to the base so we can go on regular Missions, like that Artemis mission.

Any objections or suggestions?
It removes the "meeting new people" action, which is what I really want to do.
 
Alright, I've been thinking, and here's a plan of my own.

[X] Plan Be Prepared
-[X] Visit Doctor Alexandra's Team
-[X] In Memoire - The White
-[X] A Tale of Three Knights
-[X] Training
--[x] Have a joint training exercise with the other Divinity girls
---[x] Explain your respective abilities to each other so you know what to expect when fighting together
---[x] You noticed that Sega and Rev had some kind of synergy during Operation Starborn; maybe Uni and you can figure out something like that as well?
---[x] Just spend some time together and work out how to best utilize your strengths and minimize weaknesses
--[x] Also take some time to look over your Weapon in detail like you never got around to doing.

The training is ripped off of LDj's, because I do like the idea of it. The In Memoire action is meant to get the second White action out of the way, and I admit the possibility of seeing more of White's sheet is attractive. Visiting the Doctor gets viewing how our teammates have upgraded out of the way, and The Three Knights takes care of that mini-mission. I figure that should only take one action, so we can do that, then come back to the base so we can go on regular Missions, like that Artemis mission.

Any objections or suggestions?
I'm still maintaining the desire to visit the command tent, so your plan is a no-go.
 
All right then, we have XP, so let's see if anyone wants to spend it.

[X] EXP Plan Upgrade
-[X] Upgrade Celestial Severance to level 20 (540)
-[X] Upgrade Starshine to level 20 (540)

1080 XP Spent, 795 XP Remaining

I figure given the output those spells will have, level 20 will be a good stopping point for both of them. It will also reveal any level 20 goodies our spells have, and further ensure that if we can hit an enemy, they'll die.

Our current Flight Level is acceptable, and we don't have enough XP to upgrade the spells and our IC to the nearest 10 multiple. We could also get our Purifier Beam to level 20 and get that fifth APT and since we're training it won't be that big a risk, but it would also bring our remaining XP to about 200, so maybe not now.

[x] Plan Training and talking
 
I think we should save our EXP for buying things from the shop, and for upgrading any spells we get from syncing. Just about nothing (except divine beings, which are immune) has enough durability for leveling CS to matter. Starshine is likely worth it, but we should still wait, because we don't need more army-killing in the immediate future and can keep our options open.
 
All right then, we have XP, so let's see if anyone wants to spend it.

[X] EXP Plan Upgrade
-[X] Upgrade Celestial Severance to level 20 (540)
-[X] Upgrade Starshine to level 20 (540)

1080 XP Spent, 795 XP Remaining

I figure given the output those spells will have, level 20 will be a good stopping point for both of them. It will also reveal any level 20 goodies our spells have, and further ensure that if we can hit an enemy, they'll die.

Our current Flight Level is acceptable, and we don't have enough XP to upgrade the spells and our IC to the nearest 10 multiple. We could also get our Purifier Beam to level 20 and get that fifth APT and since we're training it won't be that big a risk, but it would also bring our remaining XP to about 200, so maybe not now.

[x] Plan Training and talking
I would rather save that EXP for when we actually need that, and with our Celestial Severance, damage is no object. Also, we've been told that our Anti-Divine spell/ability is locked behind some plot events, and I'd rather have enough EXP to catapult anti-Divine spell to level 20, rather than anything else. It's 1900 EXP exactly plus the cost of actually buying it, which is probably also substantial.

[x] Plan Training and talking

[X] EXP-Plan Save It
-[X] Save EXP
 
I'm alive, and mostly active for questions.

Just note all answers will have to go through a spoiler filter, otherwise if you want to ask something, now is the time.

(Really doing this to get conversation flowing again.)
 
Last edited:
I'm alive, and mostly active for questions.

Just note all answers will have to go through a spoiler filter, otherwise if you want to ask something, now is the time.

(Really doing this to get conversation flowing again.)
Give us your best impression of a Important document that is basically barcoded then :p
Also how many survive from deaths would it take to live a Magic nuke?
 
Back
Top