Crystalwatcher's Magical Girl Quest!

I like lost's plan, but I want to do the white knight option...

I also want to learn to use Supremcy zone's intercept with spells. I just don't know how to plan that.
The plan for using Supremacy Zone's Intercept with spells was made a while back. Its in my post right above yours.

Also, I'd rather save the training with the other Divinity girls for after Insight tells us that Fractal Synchronization exists.
 
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[x] Plan Training and talking

This looks good to me. Besides, it'll be good to start preparing for when all of the Divinity Girls are on the same battlefield.
 
Idly, if you're planning on taking that mission that's coming up, the Four Horsewomen are set to be there as well; it probably wouldn't hurt to introduce yourself before the festivities begin.
 
In the sense that 'Nepgear will automatically go do this since it was discussed earlier', or the sense that 'we should probably include doing this in our vote if we want Lucky to find cool stuff'?
Neither. Lucky is gonna be looking into it whether we're there or not, and us being there only effects how close to the explosions we're sitting.
 
[X] Plan CORE
-[X] Visit The Magical Girls On Base
--[X] ███████ Thorn Warden
--[X] Magical Girl Fable Heart
--[X] Hero WEAPON
--[X] Magical Girl Warped Mirror
-[X] Training
--[X] Have a joint training exercise with the other Divinity girls
---[X] Explain your respective abilities to each other so you know what to expect when fighting together
---[X] You noticed that Sega and Rev had some kind of synergy during Operation Starborn; maybe Uni and you can figure out something like that as well?
---[X] Just spend some time together and work out how to best utilize your strengths and minimize weaknesses
--[X] Also take some time to look over your Weapon in detail like you never got around to doing.
-[X] A Tale of Three Knights
-[X] Visit a Friend
--[X] Lucky
--[X] Carnage
 
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Ummm... Can someone please take a second look at the chapter for me?

I seem to be missing the Experience gains, if any... Did I overlook them?

Also, there were two horas in the chapter, one for In Memoriam - The White having 1/2 progress, other for updating Fragments of Peace and having Core Synchronization 1/5. Still missing Indestructible Frame though.
 
...look at that. The only two plans in existence were made by the Workshop.
@Crystalwatcher, do you want to make a plan as well to round things out? :V

Anyway... deciding between the command tent and Lucky/Carnage... huh. That is difficult. On the one hand, I would like to get input on the war for once. On the other hand, Carnage.

[X] Gore17


Aside from that, I find it funny how Rev just got herself 250k Base Damage and a 15mil Damage Spell...wait. That thing has Slash Hell, it deals ~75mil damage.
Additionally, Uni got some nice Upgrades... especially...

The Judge Cannon
Level 20
Attacks Per Turn: 5
Affinity: Purity | Faith | Divinity
Ability: Apocalypse | Rain of Light | Punch-Through
She can do the range-intercept, too.

Now however, she actually does a glass cannon proud. Ten Rain of Light ticks per attack, with at least 5 ApT and a Spell that can give her up to 11 more... which means at least 60 ticks per turn, of around 7.5k damage each. Thanks to The Maw of Destruction keeping them around, things get even worse.

Ouch. Yes, girl is outdoing Nepgear in anything damage-related that is not armykilling again.
 
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I can't think of how a 'Thong Cannon' can be considered a good idea without the quest being on a message board similar to Questionable Questing. Which, going by how people had been talking about it In-Universe, it was most definably not.

Heck, I'm starting to think that 'Kirby Quest' had actually broken multiple board rules and was only allowed to continue for as long as it did due to the sheer incompetence of their moderators.

...and/or Magic(al Girl) Bullshit making sure it stayed open.
 
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