Crystalwatcher's Magical Girl Quest!

At this point I don't think target size matters.

Relevant:
Samael takes the chance their departure brings to sit down heavily next to you with a grunt. "... Penny for your thoughts?"

"I... I've only been a Magical Girl for... what? Two and half weeks? And I'm already getting a medal!" You're pretty sure something like that just didn't happen. Shouldn't you have been at least a month in before something like that?

"Fair enough... now how many Magical Girls can you name that can boast that they've met nine out of the top ten Magical Girls and walked away from those encounters with nary a scratch on them?"

... You couldn't. In just seventeen days you've met more high-level Magical Girls than most other Magical Girls would meet in their lifetime. And you wound up in the hospital only because you got either A) sucked into the ground or B) tried to grapple a spiked Doom Beast.

"I guess hiding in obscurity isn't really an option for me... is it?"

"When Subtlety fails. Take refuge in audacity."

You look at Samael out the corner of your eye, but he just grins back at you.

"Alright."

Our hopes of hiding in obscurity have been well and truly dashed. Now our only hope is to appear such a threat the enemies don't dare go after us.
 
Level Up 15
Ability Purchased!

Anti-Air Beam, Covering Fire, and Interceptor Fire have been replaced!

Supremacy Zone
-I shine as a star in the sky. So long as Solid Core can be considered 'in the air' she is immune to all damage from ground-based sources, though they can knock her out of the sky. When engaging in combat with an aerial opponent, increase Solid Core's damage by 50%. While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight. If an aerial Intercept is successful, double the damage caused by Solid Core. During an Army Action, Solid Core will also bombard the opposing Army with basic attacks thirty times.
Weapon Ability Upgraded!

Purifier Beam
Level 11
Attacks Per Turn: 3
Affinity: Purity | Divinity
Ability: Judgement | Juggernaut | Apocalypse

Collateral Damage -----> Apocalypse



New Shop Item Unlocked!
87 Total Remaining EXP
 
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Ability Purchased!

Anti-Air Beam, Covering Fire, and Interceptor Fire have been replaced!

Supremacy Zone
-I shine as a star in the sky. So long as Solid Core can be considered 'in the air' she is immune to all damage from ground-based sources, though they can knock her out of the sky. When engaging in combat with an aerial opponent, increase Solid Core's damage by 50%. While in the air, Solid Core will automatically Intercept all enemy attacks that are aimed at her or her allies so long as they are within line of sight. If an aerial Intercept is successful, double the damage caused by Solid Core. During an Army Action, Solid Core will also bombard the opposing Army with basic attacks thirty times.
Weapon Ability Upgraded!

Purifier Beam
Level 11
Attacks Per Turn: 3
Affinity: Purity | Divinity
Ability: Judgement | Juggernaut | Apocalypse

Collateral Damage -----> Apocalypse



New Shop Item Unlocked!
87 Total Remaining EXP
Spellcheck Fhtagn!
 
Hoooooooooly Shit. I Can Not Wait for when we try to retake Hope. The Unified Darkness is going to have One Very Bad Day.

That said? We HAVE to train when we return to base. Apocalypse Attacks is NOT something we want to lose control of during a fight.

That said crystalwatcher what does Apocalypse do?

Edit: Whelp. So Collateral Damage on a City Wide Scale. Yeah. That HAS to be trained to be controlled. We literally can not afford to fuck up when it comes to using our attacks now.
 
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There you go.

Supremacy Zone in all it's glory.

In other news I'm running out of Shop Items.
Well, we did take the power through trauma option. So getting all the super powers isn't a surprise I think. And there's probably some things behind Synchronize. Kind of surprised Segarite core isn't a super ability... *Sega => Segarite* wait a sec, we're not going to nom our sister for that upgrade, are we?
 
It's only 10 XP. Worthwhile to grab even if it turns out to be useless. It's probably another super mode.

I wonder who we need to kill to unlock it? Does it need to be a personal kill, or does them dying nearby count?
 
I do! As long as don't have to do something evil, I want to see what it does!

Oh you don't have to do much. Take your pick; would you prefer unlocking it by killing Judgement Core, Solid Drive, or Judgement Drive? Gehaburn isn't that picky, it just needs a Core like theirs/Nepgears to really get going.

I might be relying on the source material a bit much but the point is it's probably going to need one of their Cores as part of the "sacrifice."
 
Well, we did take the power through trauma option. So getting all the super powers isn't a surprise I think. And there's probably some things behind Synchronize. Kind of surprised Segarite core isn't a super ability... *Sega => Segarite* wait a sec, we're not going to nom our sister for that upgrade, are we?
Nope.
It's only 10 XP. Worthwhile to grab even if it turns out to be useless. It's probably another super mode.

I wonder who we need to kill to unlock it? Does it need to be a personal kill, or does them dying nearby count?
I repeat Lost's statement: You don't want it.
 
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