Day 29 Chapter 14
- Location
- Around here
[X] Plan: Investigation Ho!
"Anyway, I'm sure whoever made Akemi's aunt had their reason for making a fake aunt for her. We shouldn't pry too much."
Mirai crosses her arms over her chest and pouts. "Well, she didn't seem to mind prying," she says.
"Oh, no, I said we shouldn't pry too much," Saki says with a wink. "If she wants to inquire about Kazumi, I think it's all right if we inquire about her. Just as long as we don't ask any more than she does, it's fair game."
"I mean… I guess I agree," you say. "I don't know if it's really all right to just start questioning her like we know what's going on, but…" Well, that lady had pretty much done the same when she met you, hadn't she? Sure, she'd been right, but what if you weren't a homunculus? What if she'd just asked that about you without even knowing for certain? Who even starts a conversation by asking a question like that in the first place? "But if she started it, then it's probably okay if we also ask her about herself."
Beside you, Lancer nods her head. "I agree," she says. "I too would like to find out more about her, whether she is an homunculus or not. She is certainly brimming with enough mana that it would be a reasonable assumption to make…" Lancer's voice trails off, and you see a smirk growing wide on her face as she says "I recall her mentioning a servant before, yes? A Berserker… I wonder how powerful they are, and whether I might get to test my mettle against them given enough time."
"Is that really what you should be concerned with right now?" Saki asks Lancer. "I'd understand if we were still fighting them, but we're supposed to be on the same side now. Do you really think Akemi would just let you pick a fight with her aunt's servant?"
"Actually, don't you think it's weird that she's even got a servant in the first place?" Mirai chimes in to add. "There's the seven- Er, six of us," Nobody wants to correct Mirai when she accidentally lets Satomi's death slip. "Then there's the Quintet, and they had servants before us. That's how Kyubey even knew we could summon them at all. But what about these other people? Akemi's aunt, and that Matou girl they brought in before, right? Doesn't she also have a servant?"
"A Rider, if memory serves me," Lancer says. "Though her identity is unknown to me. Still, it is… Rather odd, that apparently three groups of servants could all exist simultaneously. That… Isn't normal."
"I wonder how that's even possible," you say. "Just having the one group of servants seems like it'd be enough. How're three of them supposed to exist, and what's even letting them exist in the first place?"
Then again, you hadn't even been aware of servants at all until Niko introduced the concept to you and asked you to summon the missing seventh servant for your team. You smile as your eyes turn towards Lancer; that's how you met her, after all. So you can't complain too much. Then again, that was also the current you's first time meeting Niko, so there's even less to complain about there…
You'd love to continue daydreaming about how cute Niko is, but you need to focus, and keep a clear mind so your cowlick can continue doing whatever it's doing. Unfortunately, you think you might have found it.
Saki presses her hand against the hole in reality. "Is this a…?" she muses to herself. "An entrance to a witch's labyrinth? But… I thought MItakihara was a dry city." Saki looks to you, Mirai, and to Lancer, hoping one of you might have the answer as she asks "What's going on?"
"It's obviously a witch," Mirai says. "Maybe it came here after Asunaro was evacuated. Not like there'd be too many people for it to eat there now…"
"This seems… Awfully convenient," Lancer says. "A witch's labyrinth appearing in a dry city, just off one of the city's major leylines, and…" Lancer roughs the ground up a bit with her foot, adding "Just over a massive knot of dark magic, too… This is no coincidence."
"You think the witch packed up and moved here because of the dark magic?" Saki asks.
"Or worse, that the accumulation of curses in this part of the city gave birth to one." Lancer looks to you, and asks "Well, master? Shall we go in and investigate?"
"Yeah." It isn't even a question. If a witch has made camp here – or worse, if this area is so filled with dark magic that it's spontaneously spawning witches – then it's your job to put a stop to it. You look to Saki and Mirai, and the both of them nod their heads. They may not know how this witch got here, but they know as well as you do that it needs to be stopped.
The old you and Satomi would have wanted you to stop them.
"Let me just call it in first," you say to Saki and Mirai. "That way, if anything happens to us while we're inside, at least someone will know where we are, and can maybe send help if they aren't too busy with their own thing."
"Right," says Saki, nodding her head. Back when Saki was in charge, you remember her always insisting on having you call things in if you encountered something, so it makes sense to you that she'd be in favour of it. Mirai nods her head as well, and Saki says "You call Niko. I'll call Kaoru." You can almost hear it, on the tip of her tongue, "Mirai, why don't you call Umika as well," but Saki remains silent.
You wonder what Umika's fate will be once this is all over. Sure, you can't afford to let go of anyone now, when you're so close to the end, but Umika's mistakes have caused serious problems pretty much all across the board. She failed to do a proper memory transfer for both you and Niko's other homunculus, which ended up causing the entire mess you're in right now. She's shown time and time again that she has no regard for other people's agency, and after what she almost did to you…
If Niko hadn't had a change of heart when she did… If she'd been just a few seconds slower…
You aren't sure what you want to do about Umika when this is all over. You'd like to see her face at least some consequence for her actions; but isn't having her jaw broken and being forced to have it heal the normal, slow way, punishment enough? On the other hand, Umika was one of the old you's friends, and with how much leeway you've given to Saki, Mirai, and Niko for all of their respective screw-ups, would it be fair of you to ask anything worse from Umika?
Then again, Saki, Mirai, or Niko never tried to forcibly overwrite your entire existence with that of another person's. Allegedly. If you take their statements at face value, their plan stopped the moment you decided you didn't want Caster to go through with it.
But back to the task at hand.
"Hey, Niko, do you have a moment?" You hope Niko has a moment. "Um, we found something, and Saki and I just wanted to call it in to make sure someone knew where we were."
"That wasn't all you wanted to say, was it?" asks Niko, with an air of sadness and anticipation in her mind's voice. Was she expecting you to say something else?
"Well, we found a witch's labyrinth in the park," you say, continuing where Niko was prompting you. "We don't know what's inside, so Saki and I thought it'd be a good idea to call it in to someone else, like I said." You give it a few moments, letting the anticipation in Niko's mind build, before you say "Um, the park is really pretty, by the way. Maybe even nicer than the park in Asunaro. Definitely nicer than the park in Asunaro looks now. Maybe, if you wanted to, when this was all over we could go there on a date sometime?"
That was what Niko was looking for. "I'd like that," she says. "Um… Do you think we could invite her along with us?" You want to stop Niko right there; you're planning a date. A date's supposed to just be for the two of you, right? "I don't want to make her feel like a third wheel, but I'd also like to start getting her out and doing things, so she isn't spending all of her recovery dwelling on all her negative thoughts. Maybe… Maybe having friends who are willing to support her while she's recovering will help her. Lord knows abandoning her to my parents didn't help at all…"
"It wasn't your fault," you say to Niko. "You didn't know this would happen. I mean, yeah, it still wasn't very nice of you to just leave her like that, but she's the one who chose to act out in her anger." But you'll hold your tongue there. You don't want to play the blame game when you're trying to plan a date with your girlfriend. "Um… I'll let you know how I feel about inviting her out with us. A date's supposed to just be, you know, a date, but we could always plan outings with her in mind that aren't dates, I guess."
You'll still have to think about how you feel about Hijiri Kanna in the first place. Sure, it's Umika's fault for messing up the memory transfer and making her confused and angry, but it's her fault for deciding to use her anger to hurt people rather than to seek out help. Granted, from the way she talked, it seemed like Sidonia had a pretty big role to play in manipulating and abusing her into doing evil, so maybe you can cut her some slack; just not all the slack. Being treated badly doesn't excuse someone from acting badly, themselves.
"Anyway, I should get going now," Niko says to you. "We're hot on the trail of what Umika thinks might be more explosives Sidonia planted along the river and in the major industrial areas, and I can't stay to talk for much longer." Niko gives you some encouragement, and says "I'll see you later, Kazumi," and cuts you off before you can respond back.
"See you later, Niko," you respond, saying it back even though Niko cut you off. "I love you."
"All right," Saki says, coming back to reality moments before you. "I just spoke with Kaoru. She says that Umika's leading them in the direction of what they think might be more explosives. So if anything, we'll probably have to back them up if things go south for them." Under her breath, you hear Mirai mutter "Great," and Saki continues. "But at least someone knows where we are."
"Right," you say, nodding your head in agreement with Saki. "Niko told me the same thing when I got in touch with her. I hope everything goes all right for them over there."
A "Hopefully" from Saki precedes Mirai, who asks "How come neither of you got in touch with Akemi's group? They'd probably jump at the chance to do something that's above-ground, wouldn't they?" Mirai shudders, adding "I mean, who the hell actually wants to go sewer-hunting for a bunch of giant spiders, anyway? Spider's aren't cute at all, and those screaming ones just piss me off."
"That's probably why," Lancer says. "Those spiders are dangerous. Each of the threats our teams are facing are dangerous. Likely, not one of us could be spared from our current tasks to aid someone else." Saki nods her head, and Lancer asks her "Were you even able to get in touch with Akemi?"
"Nope," Saki replies. "I don't know where she is right now, other than 'somewhere in the sewers' but she's probably so far out, and so far underground, that she's out of my range."
"I see." Lancer nods her head, and plants one of her hands on her hip as she conjures a spear into her other hand. "Then it falls on us and us alone to tackle this door to the Otherworld. Come," Lancer says, motioning for you, Saki, and Mirai to join her. "The enemy awaits."
You draw on the fear you felt the first time the current you entered a witch's labyrinth, and steel yourself to face whatever you might find inside. Lancer goes first, and you cross the threshold into the labyrinth behind her, with Saki and Mirai picking up the rear.
"Anyway, I'm sure whoever made Akemi's aunt had their reason for making a fake aunt for her. We shouldn't pry too much."
Mirai crosses her arms over her chest and pouts. "Well, she didn't seem to mind prying," she says.
"Oh, no, I said we shouldn't pry too much," Saki says with a wink. "If she wants to inquire about Kazumi, I think it's all right if we inquire about her. Just as long as we don't ask any more than she does, it's fair game."
"I mean… I guess I agree," you say. "I don't know if it's really all right to just start questioning her like we know what's going on, but…" Well, that lady had pretty much done the same when she met you, hadn't she? Sure, she'd been right, but what if you weren't a homunculus? What if she'd just asked that about you without even knowing for certain? Who even starts a conversation by asking a question like that in the first place? "But if she started it, then it's probably okay if we also ask her about herself."
Beside you, Lancer nods her head. "I agree," she says. "I too would like to find out more about her, whether she is an homunculus or not. She is certainly brimming with enough mana that it would be a reasonable assumption to make…" Lancer's voice trails off, and you see a smirk growing wide on her face as she says "I recall her mentioning a servant before, yes? A Berserker… I wonder how powerful they are, and whether I might get to test my mettle against them given enough time."
"Is that really what you should be concerned with right now?" Saki asks Lancer. "I'd understand if we were still fighting them, but we're supposed to be on the same side now. Do you really think Akemi would just let you pick a fight with her aunt's servant?"
"Actually, don't you think it's weird that she's even got a servant in the first place?" Mirai chimes in to add. "There's the seven- Er, six of us," Nobody wants to correct Mirai when she accidentally lets Satomi's death slip. "Then there's the Quintet, and they had servants before us. That's how Kyubey even knew we could summon them at all. But what about these other people? Akemi's aunt, and that Matou girl they brought in before, right? Doesn't she also have a servant?"
"A Rider, if memory serves me," Lancer says. "Though her identity is unknown to me. Still, it is… Rather odd, that apparently three groups of servants could all exist simultaneously. That… Isn't normal."
"I wonder how that's even possible," you say. "Just having the one group of servants seems like it'd be enough. How're three of them supposed to exist, and what's even letting them exist in the first place?"
Then again, you hadn't even been aware of servants at all until Niko introduced the concept to you and asked you to summon the missing seventh servant for your team. You smile as your eyes turn towards Lancer; that's how you met her, after all. So you can't complain too much. Then again, that was also the current you's first time meeting Niko, so there's even less to complain about there…
You'd love to continue daydreaming about how cute Niko is, but you need to focus, and keep a clear mind so your cowlick can continue doing whatever it's doing. Unfortunately, you think you might have found it.
Saki presses her hand against the hole in reality. "Is this a…?" she muses to herself. "An entrance to a witch's labyrinth? But… I thought MItakihara was a dry city." Saki looks to you, Mirai, and to Lancer, hoping one of you might have the answer as she asks "What's going on?"
"It's obviously a witch," Mirai says. "Maybe it came here after Asunaro was evacuated. Not like there'd be too many people for it to eat there now…"
"This seems… Awfully convenient," Lancer says. "A witch's labyrinth appearing in a dry city, just off one of the city's major leylines, and…" Lancer roughs the ground up a bit with her foot, adding "Just over a massive knot of dark magic, too… This is no coincidence."
"You think the witch packed up and moved here because of the dark magic?" Saki asks.
"Or worse, that the accumulation of curses in this part of the city gave birth to one." Lancer looks to you, and asks "Well, master? Shall we go in and investigate?"
"Yeah." It isn't even a question. If a witch has made camp here – or worse, if this area is so filled with dark magic that it's spontaneously spawning witches – then it's your job to put a stop to it. You look to Saki and Mirai, and the both of them nod their heads. They may not know how this witch got here, but they know as well as you do that it needs to be stopped.
The old you and Satomi would have wanted you to stop them.
"Let me just call it in first," you say to Saki and Mirai. "That way, if anything happens to us while we're inside, at least someone will know where we are, and can maybe send help if they aren't too busy with their own thing."
"Right," says Saki, nodding her head. Back when Saki was in charge, you remember her always insisting on having you call things in if you encountered something, so it makes sense to you that she'd be in favour of it. Mirai nods her head as well, and Saki says "You call Niko. I'll call Kaoru." You can almost hear it, on the tip of her tongue, "Mirai, why don't you call Umika as well," but Saki remains silent.
You wonder what Umika's fate will be once this is all over. Sure, you can't afford to let go of anyone now, when you're so close to the end, but Umika's mistakes have caused serious problems pretty much all across the board. She failed to do a proper memory transfer for both you and Niko's other homunculus, which ended up causing the entire mess you're in right now. She's shown time and time again that she has no regard for other people's agency, and after what she almost did to you…
If Niko hadn't had a change of heart when she did… If she'd been just a few seconds slower…
You aren't sure what you want to do about Umika when this is all over. You'd like to see her face at least some consequence for her actions; but isn't having her jaw broken and being forced to have it heal the normal, slow way, punishment enough? On the other hand, Umika was one of the old you's friends, and with how much leeway you've given to Saki, Mirai, and Niko for all of their respective screw-ups, would it be fair of you to ask anything worse from Umika?
Then again, Saki, Mirai, or Niko never tried to forcibly overwrite your entire existence with that of another person's. Allegedly. If you take their statements at face value, their plan stopped the moment you decided you didn't want Caster to go through with it.
But back to the task at hand.
"Hey, Niko, do you have a moment?" You hope Niko has a moment. "Um, we found something, and Saki and I just wanted to call it in to make sure someone knew where we were."
"That wasn't all you wanted to say, was it?" asks Niko, with an air of sadness and anticipation in her mind's voice. Was she expecting you to say something else?
"Well, we found a witch's labyrinth in the park," you say, continuing where Niko was prompting you. "We don't know what's inside, so Saki and I thought it'd be a good idea to call it in to someone else, like I said." You give it a few moments, letting the anticipation in Niko's mind build, before you say "Um, the park is really pretty, by the way. Maybe even nicer than the park in Asunaro. Definitely nicer than the park in Asunaro looks now. Maybe, if you wanted to, when this was all over we could go there on a date sometime?"
That was what Niko was looking for. "I'd like that," she says. "Um… Do you think we could invite her along with us?" You want to stop Niko right there; you're planning a date. A date's supposed to just be for the two of you, right? "I don't want to make her feel like a third wheel, but I'd also like to start getting her out and doing things, so she isn't spending all of her recovery dwelling on all her negative thoughts. Maybe… Maybe having friends who are willing to support her while she's recovering will help her. Lord knows abandoning her to my parents didn't help at all…"
"It wasn't your fault," you say to Niko. "You didn't know this would happen. I mean, yeah, it still wasn't very nice of you to just leave her like that, but she's the one who chose to act out in her anger." But you'll hold your tongue there. You don't want to play the blame game when you're trying to plan a date with your girlfriend. "Um… I'll let you know how I feel about inviting her out with us. A date's supposed to just be, you know, a date, but we could always plan outings with her in mind that aren't dates, I guess."
You'll still have to think about how you feel about Hijiri Kanna in the first place. Sure, it's Umika's fault for messing up the memory transfer and making her confused and angry, but it's her fault for deciding to use her anger to hurt people rather than to seek out help. Granted, from the way she talked, it seemed like Sidonia had a pretty big role to play in manipulating and abusing her into doing evil, so maybe you can cut her some slack; just not all the slack. Being treated badly doesn't excuse someone from acting badly, themselves.
"Anyway, I should get going now," Niko says to you. "We're hot on the trail of what Umika thinks might be more explosives Sidonia planted along the river and in the major industrial areas, and I can't stay to talk for much longer." Niko gives you some encouragement, and says "I'll see you later, Kazumi," and cuts you off before you can respond back.
"See you later, Niko," you respond, saying it back even though Niko cut you off. "I love you."
"All right," Saki says, coming back to reality moments before you. "I just spoke with Kaoru. She says that Umika's leading them in the direction of what they think might be more explosives. So if anything, we'll probably have to back them up if things go south for them." Under her breath, you hear Mirai mutter "Great," and Saki continues. "But at least someone knows where we are."
"Right," you say, nodding your head in agreement with Saki. "Niko told me the same thing when I got in touch with her. I hope everything goes all right for them over there."
A "Hopefully" from Saki precedes Mirai, who asks "How come neither of you got in touch with Akemi's group? They'd probably jump at the chance to do something that's above-ground, wouldn't they?" Mirai shudders, adding "I mean, who the hell actually wants to go sewer-hunting for a bunch of giant spiders, anyway? Spider's aren't cute at all, and those screaming ones just piss me off."
"That's probably why," Lancer says. "Those spiders are dangerous. Each of the threats our teams are facing are dangerous. Likely, not one of us could be spared from our current tasks to aid someone else." Saki nods her head, and Lancer asks her "Were you even able to get in touch with Akemi?"
"Nope," Saki replies. "I don't know where she is right now, other than 'somewhere in the sewers' but she's probably so far out, and so far underground, that she's out of my range."
"I see." Lancer nods her head, and plants one of her hands on her hip as she conjures a spear into her other hand. "Then it falls on us and us alone to tackle this door to the Otherworld. Come," Lancer says, motioning for you, Saki, and Mirai to join her. "The enemy awaits."
You draw on the fear you felt the first time the current you entered a witch's labyrinth, and steel yourself to face whatever you might find inside. Lancer goes first, and you cross the threshold into the labyrinth behind her, with Saki and Mirai picking up the rear.
Immediately, you're hit by a feeling of intense vertigo, and it's as if the entire world is flipped upside-down. Or maybe it's just your eyes. There's a lake of pure, bubbling black Grief on the ceiling of the labyrinth, that trickles its contents upwards in a light drizzle of black. The four of you are protected from the rain by an upside-down archway; you'd think the archway, being upside-down, would do nothing, but somehow standing on top of its upside-down-ness is shielding you from the rain. You see upside-down trees – it isn't just that the trees have been uprooted and placed upside-down, no; it's almost like they're growing upside-down out of nothing, leaves and branches first, as their roots stretch skyward towards the black lake.
Off in the distance, you see upside-down houses, and the entire effect given off is like if the park you were just in were suddenly inverted. Everything is upside-down from what it should be; shapes and objects are upside-down or turned inside-out, the vibrant autumn colours are inverted, replacing vivid reds, yellows, browns, and greens with blacks and dark purples, pale, sickly greens and yellows, almost non-existent in how muted they are, and overcast greys in places where grey shouldn't be.
"Okay," Saki says, as the four of you cast your eyes in various directions – and your eyesight seems to point in the opposite direction of what you're looking at, "Let's see if we can figure out where the heck to start looking."
[ ] Wat do?Off in the distance, you see upside-down houses, and the entire effect given off is like if the park you were just in were suddenly inverted. Everything is upside-down from what it should be; shapes and objects are upside-down or turned inside-out, the vibrant autumn colours are inverted, replacing vivid reds, yellows, browns, and greens with blacks and dark purples, pale, sickly greens and yellows, almost non-existent in how muted they are, and overcast greys in places where grey shouldn't be.
"Okay," Saki says, as the four of you cast your eyes in various directions – and your eyesight seems to point in the opposite direction of what you're looking at, "Let's see if we can figure out where the heck to start looking."