Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Day 29 Chapter 11
[X] Plan: Pull An Army Out Your Ass



It's difficult to see Archer nodding his head in the dim light, but the glow of his sword is just enough to keep him in view. Medusa presses her hand against a nearby wall, holding it there for several seconds before she sends out another length of chain. Suddenly, the light from Archer's sword flares up illuminating a wider patch of terrain than it had before. Archer eyes go wide, and he whips his body around, looking for something. At the other end of the column, Medusa also whips her head around, shooting off a length of chain into the distance. This time, you hear it impact something, followed by an unpleasant scream. Not ear-shattering, but still loud, and followed by a weighted skittering.

"We've got company," Medusa says. "Definitely more than one: I sense movement coming from all around us."

"Can you tell us how many there are?"

Countless clusters of eyes shine in the darkness, and Medusa says "I don't know."

"Archer, what are our options to stop them from screaming if we can't see where their mouths are?"

"Hit them as hard and as fast as possible, hopefully before we go deaf,"
is Archer's unfortunate reply. "With the light being as bad as it is, there's not much I can do in the way of hitting them, unless…"

"Unless what?"

"Can you keep them distracted with your familiars? Make them think there's more of us than what they can see, and maybe trick them into being distracted by a meal. That'll give me time to see if I've got something."

"Okay."
It's funny; you were almost thinking the same thing, except your idea involved having your familiars engage the spiders directly in combat. But either way, you're buying the rest of the team enough time to do something about the low visibility, and hopefully they'll be able to deal with the lack of light enough for you to freeze the spiders' mouths shut before you all go deaf.

Who are you kidding? That's way too many hopefullys. Still, you're already dead if you don't try anything, so here goes nothing. "Archer and I have an idea," you whisper to Matou Sakura. "Don't be alarmed; they're mine, not Sidonia's."

As Matou Sakura asks "Don't be alarmed at what?" you concentrate. The Grief in these tunnels is thick, choking. You'd suffocate in seconds if you tried to breathe in here without Archer's shroud protecting you. But it's perfect Grief to use for making familiars. Obviously, or else you wouldn't be in this mess to begin with. Now, if you can just harness it for your own purposes, and… Concentrate on your memories of Archer. Remember how his presence makes you feel, safe and warm in his arms. Remember all the times he was there for you at the start of this timeline, when it felt like no one else was.

Remember why you trust him to be your father…

*Pop*


Your little tin soldiers – you need to come up with better names for them, but that's a job for another time – appear at your side, drawn from the Grief in the air to your Inguz rune, and through it, through you, into the act of creation. Matou Sakura stares, and you see her mouth "I thought you could only make birds." "Get them," you say, as you send your familiars out into the tunnels. "Buy us some time."

In the darkness, lights flicker and shift, the spiders are moving. Too many eyes are still locked on you, but now you see eyes focus on the approaching treats. You look to Archer, and nod your head. "All right, what do we have?"

"I've got…"
The glow from Archer's hand as he creates a sword from nothing lights up the tunnel, revealing your position in a cramped chamber with many branching passageways. The eyes are still set in darkness too far back to be reached, but it is better now. You can see- You can see one hanging right above your heads.

Your hands have to work fast, invoking Isa and flinging a handful of ice towards the spider as it pounces. Your ice misses, and the spider lands, cutting you and Archer off from Matou Sakura and Medusa. It stares at you, and you have no time to react before it pounces, pinning you to the ground. You grimace as your body passes through the choking cloud of miasma, and you force yourself to muffle your scream in Archer's shroud as the Grief at your back burns you. Stunned by the attack and in pain, you somehow manage to activate your Isa rune, coats the spider's forelimbs in ice and allowing you to slip from its grasp, but it brings its massive, bloated abdomen down, forcing you to duck and roll from side to side as it tries to sting you. Because of course a monstrous spider that breathes Grief and whose scream causes instant deafness would also have a stinger.

The spider only lets up its attack when Archer stabs it, and you feel the weight above your body lifted as Medusa flings it off of you. It opens its mouth, but this time, you're faster, silencing it with a bolt of ice from your fingers. You hear chittering in the distance as Archer and Medusa tear the spider to shreds; are the other spiders struggling with their fake prey, or are they watching the fight in disapproval?

An advance of black-purple bodies from the darkness, ravenously chittering their mandibles, as the shredded remains of your familiars hang from their teeth and forelimbs, provides you with the answer. "All right people, look alive," Archer says, readying his jagged black sword in one hand, and a glowing white-gold sword in the other. "Sakura, if she can get it off without hitting either of us, feel free to have Medusa go crazy."

"Right."

Your hands are quick, invoking Isa and splashing ice across the mouth of the spider nearest to your position. Quick as a flash, Archer carves into it, while you ready Inguz and draw more of the surrounding Grief to you, shaping it in your mind and sending the creations of your thoughts marching towards the remaining spiders. Their tiny weapons are like toothpicks against the carapaces of the monstrous creatures, but it buys you enough time to turn around so you can direct your focus to the next spider, the one Medusa is currently brawling with.

Your ice splashes across its mouth just as Medusa drives her foot into the spider's head, using the dagger in her hand – are you sure that's a dagger? It looks more like a giant railroad spike, or maybe a sewing needle – to tear a massive chunk from the spider's face before falling back. She moves with the grace and agility of a serpent, slipping in and out of the spider's strikes as it lashes at her with its forelimbs. Medusa sends out a length of chain, wrapping it around the spider's limbs, immobilising them before she lunges forward into another crushing blow to the spider's head.

Another spider, one which neither you nor Medusa managed to catch, lands a blow across the front of her face. A splash of blood mars the side of the tunnel wall, and it looks as though Medusa was blinded in the strike. Her eyes are closed, but despite the pain you imagine she'd be in from being blinded, her strikes retain the same precision as before. Only then, when nobody else is in her line of sight, do her eyes flash open-

Immediately, the spider is turned to stone, and Medusa plants a single, powerful kick clean through the body of the frozen spider, shattering it. She turns, closing her eyes again as she shouts "Get out of the way!" to you and Archer, her warning cry punctuated by a grunt as she is immediately torn into battle with another giant spider as it lunges at her from the shadows.

Lacking any better options, you hit the ground, seething through your teeth as the move forces you through the cloud of miasma and into contact with the Grief-stained floor. You close your eyes and hold Archer's shroud tight against your face, and invoke the Isa rune, blasting in the direction of the last spider you remember seeing before hitting the ground.

Suddenly, you feel a gust of wind wash over you, and the miasma is washed away. You see Archer embed his jagged black sword deep into the head of the spider he had been fighting, and as he scoops you up under his now-free arm, you see flickering spirits of pale green passing over the waist-high cloud. Everywhere they pass, the spirits blow away the Grief, and "Catch-!"

Archer tosses you towards Matou Sakura as a spider takes him from the side. She tries to catch you, but you right yourself as you fly, and prepare Isa as soon as you've landed. Ice washes underneath the spider's feet, causing it to slip as Archer drives his glowing white-gold sword into its head. It lashes out at him with its forelimbs, but faster than the spider can move, Archer has readied his short swords, and in such close ranges all the spider's attacks do is cost it its forelimbs. It recoils and scrabbles backwards, but you have ice ready, and gum its mouth up before it can scream.

"Rider! Do it now!"

Medusa tears her weapon free from the spider's head, trailing black sludge and an impaled eye as she kicks off her defeated foe. Her hair flies out of the way as she whips her head around, and her eyes snap open.

One by one, the spiders fall before her stony gaze. These things gave you so much trouble the first time you encountered them – just the thought of them is enough to give you chills as you envision yourself, trapped in their lair, completely devoid of any of your five senses – Medusa manages to snuff out with just a glance.

Her task complete, Medusa taps her foot against the floor thrice, turning her head around: her eyes closed, fortunately. "It's a shame these things are so ugly," she says, as she makes her way over to where her blindfold fell after being torn from her face. She picks it up, not caring at all for the blood – her own blood – staining it as she refastens it over her eyes. "They'd probably make interesting garden sculptures if they were a bit more presentable. At the very least, they'd be a conversation starter."

"Rider, that sounds a little-"

"Pardon me, master," Medusa says. "I got a little ahead of myself. You're right, these things would only be fitting statues for that old vampire's basement." Medusa brings her clenched fist down onto the side of the nearest spider's head, shattering it, but still leaving its headless body standing. "I'm sure he would love to have one of these repulsive creatures for his own."

Medusa wipes her hand of the Grief and plaster dust staining it, and approaches you. You're frozen as she places her hand on your shoulder, and only loosen up once she asks "Are you unharmed, little one?"

"I think so."

The spider that knocked you over didn't manage to puncture you with its stinger before Archer and Medusa knocked it off you. "I am glad to hear that," she says, turning her blindfolded gaze from you towards Archer. "These things are repugnant," she says to him. "I do not know how you could have put up with letting them roam your city for as long as you have."

"Believe me, it's not by choice," Archer replies. "We've tried to deal with them whenever we come across a nest, but the problem is there's just too many of them. I don't even know if this was the last one, or if there's even more holed up somewhere else in the sewers. It'd take a massive sweep to clear them all out, and that would take days we don't have right now."

"What if you used her familiars?" Medusa asks, gesturing with her head to you. "With enough of them, could you not scour these caverns more effectively than you could with just your own team?"

"While you're right, it would be easier to search these caverns for more spiders with my familiars, there's two problems," you say. "First, at the moment I can only control so many of them at once, and it would require more of them than that to search every passageway and tunnel down here. Second, it's so dark that without proper illumination, any visual feed I connected them to would just display darkness. I wouldn't even be able to tell if everything were clear, or if they'd been eaten by whatever they found. At the moment, manual searching like this is the best option we've got…"

Medusa stares out at the blackness of the cavern. Even with Archer's sword giving off its light, anything past the barren clearing you find yourselves in is still bathed in darkness. "If we were going to continue our search, we should get on with it. These caverns remind me too much of those underneath the Shapeless Isle…" Medusa's hand finds its way to her side, and she says "They bring back old memories…" as she grits her teeth. "I can still feel the sting of Perseus's sword as he murdered me…" Medusa draws her hand back; there's blood, and more than that staining her hand as well. "I guess it wasn't just my memories, after all…"

"Rider, you're hurt!" Matou Sakura cries. "Let me take a look at it."

Medusa acquiesces to her master, and stays motionless as Matou Sakura looks over her side. It's not terrible, just a few long scrapes across her side. But they're already turning black…

"When did that happens?"

Medusa looks to Archer, as though the answer to his question were obvious. "One of the spiders must have scraped me with their claws when we were fighting," she says. "It hurts, but I'll be fine." Medusa turns her attention from Archer to you, and she asks "You are the leader of this expedition, are you not? [ ] Should we keep going and see if there are more of those things, or should we turn back and assume our task is complete?"
 
[X] Turn back, and see how viable it is to have Archer just outright nuke this cave system without bringing down the sewers above it.
-[X] Or more accurately, turn back and consider the viability of just chucking a ton of copies of the Sword of Paracelsus. If that doesn't work, then have Homura fill in the gap with as much ice as possible, hopefully at least freezing the grief in place; or perhaps turning any free-floating grief into familiars, so that if Sidonia tries to draw on it, she'll at least probably have to fight off manifestations of Homura's will instead of just getting that grief for free.
-[X] If it's possible, try to treat Medusa's wounds with the Sword of Paracelsus; if not, you'll have to bring her to Nightingale.
-[X] After that, it's checking in with the other teams. If they need help, you can rush there. If not, then yes, return to Nightingale to try and fix up Medusa.
 
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Not a whole lot to say here. I tried to make sure that everyone had something to do in this fight, whether it was Homura getting her familiars out and icing the Drekavacs mouths shut, Archer providing light so everyone could see what was going on, Sakura using wind spirits to blow the miasma away, and Medusa finally getting to unleash her Mystic Eyes to create an underground statue garden of Drekavacs. Now, we have to decide whether there's still more exploring for us to do, or if we're done and can call it a day after checking in with the other search parties.

Also, mostly unrelated, but the most recent Medusa CE from FGO makes me smile for some reason. I just think it's cute.
EDIT:
[X] Turn back, and see how viable it is to have Archer just outright nuke this cave system without bringing down the sewers above it.
Damnit, man, stop ninja'ing me.
 
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[X] Turn back, and see how viable it is to have Archer just outright nuke this cave system without bringing down the sewers above it.


Better get that injury on Medusa treated
 
Better get that injury on Medusa treated
Thank you for reminding me,
[X] Turn back, and see how viable it is to have Archer just outright nuke this cave system without bringing down the sewers above it.
What sort of options are we looking at for how to nuke the tunnels from orbit without destroying the sewer system entirely?

... Maybe it was a bad idea to have Medusa get a scratch. If there's no good options, I should probably reconsider that before this goes any further.
 
What sort of options are we looking at for how to nuke the tunnels from orbit without destroying the sewer system entirely?
Well, perhaps I was a bit zealous (man, my vote-making abilities are deteriorating). In reality, if turning back and flushing the chasm out with a bunch of SoPs tied to ropes doesn't work, then we might want to clean Medusa's wound with one. If that doesn't work, then the nuke thing is a good idea before we get Medusa Alter. Medusa Alter would be a really fucking bad thing, even more-so than most other Alters, who just get higher Strength and Endurance but lower Speed, and maybe get a bit edgier personality and ability-wise. In Medusa's case, we'd have to deal with her becoming the Gorgon, and it's kind of implied that she can't turn back into a human very easily. When it comes to how to nuke without collapsing, I actually forgot that we cleared the spider nest of opponents, so I've revised a bit since the nuking isn't immediately necessary.

It also occurs to me that Nightingale is one of the few healer characters in an anime-esque guerilla team that doesn't constantly go 'ugh, I can't believe I have to fix you guys'. Because she's a doctor and not a whiner, and Nightingale was both a competent and sweet lady, something we know for a fact. Worse writers would've made her into just 'doctor', and while you haven't really captured the spirit of who Nightingale was as a person, I'm glad you didn't just go with the complete generic route.
 
It also occurs to me that Nightingale is one of the few healer characters in an anime-esque guerilla team that doesn't constantly go 'ugh, I can't believe I have to fix you guys'. Because she's a doctor and not a whiner, and Nightingale was both a competent and sweet lady, something we know for a fact. Worse writers would've made her into just 'doctor', and while you haven't really captured the spirit of who Nightingale was as a person, I'm glad you didn't just go with the complete generic route.
I figure, if she's had to see limbs blown off and organs mangled from musket-fire, watched people under her care die from sepsis because the higher-ups haven't discovered sanitation yet, and just generally had to suffer under the actual literal Hell that was Crimea, having to deal with angsty teenagers and their problems would be a cake walk in comparison. I know I haven't had many opportunities to show off her more compassionate side, but I've always tried to make her a competent, no-whining professional who takes her job, her charges, and her charges' health with the utmost seriousness.

Plus, I have Caren to fill the role that you're bemoaning, and it's one that she's much better suited to than Nightingale.
 
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[X] Turn back, and see how viable it is to have Archer just outright nuke this cave system without bringing down the sewers above it.
 
Day 29 Chapter 12
[X] Turn back, and see how viable it is to have Archer just outright nuke this cave system without bringing down the sewers above it.



Medusa stares out at the blackness of the cavern. Even with Archer's sword giving off its light, anything past the barren clearing you find yourselves in is still bathed in darkness. "If we were going to continue our search, we should get on with it. These caverns remind me too much of those underneath the Shapeless Isle…" Medusa's hand finds its way to her side, and she says "They bring back old memories…" as she grits her teeth. "I can still feel the sting of Perseus's sword as he murdered me…" Medusa draws her hand back; there's blood, and more than that staining her hand as well. "I guess it wasn't just my memories, after all…"

"Rider, you're hurt!" Matou Sakura cries. "Let me take a look at it."

Medusa acquiesces to her master, and stays motionless as Matou Sakura looks over her side. It's not terrible, just a few long scrapes across her side. But they're already turning black…

"When did that happens?"

Medusa looks to Archer, as though the answer to his question were obvious. "One of the spiders must have scraped me with their claws when we were fighting," she says. "It hurts, but I'll be fine." Medusa turns her attention from Archer to you, and she asks "You are the leader of this expedition, are you not? Should we keep going and see if there are more of those things, or should we turn back and assume our task is complete?"

It's not even a question. "In case you haven't been following along, that stuff is toxic," you say to Medusa. "If we can't clean you up right now, then our best bet is to head back and have a professional look at you." Matou Sakura nods her head, and you turn yours to Archer, asking him "What are our options?"

"Well, I've got the usual we can try," Archer replies. "If that doesn't work, I can at least try stringing a bunch of them together and laying them down here." Archer's eyes glance over at the nearest spider, on which he raps his knuckles. "These guys aren't so much of a threat anymore, but who knows if Sidonia will try to make use of the Grief that's already in these tunnels. Even if we can't clean it all up, if we can lock it down and prevent her from using it, that's a win in my book."

Archer gestures for Matou Sakura to move aside, and he takes a look at Medusa's injury. "It's… Not too deep, fortunately, but even a light scratch is enough, as long as it draws blood. Let me see…" Archer holds out his hand, and into it he Projects the short sword he uses for your Grief Seed recycling. "Now, Homura, could you come over here for a second?"

"Huh? Yeah."

You join Archer by Medusa's side, and as he points out Medusa's injury, he asks "Can you draw a circle with the Inguz rune around the injury?"

Lacking a better option, you are forced to draw the circle in Medusa's own blood, and you step back as Archer gets to work. You'll have to remember to wash your hands thoroughly after this; you won't need to remember because you'll be taking a shower as soon as you get back to civilisation.

"I'd prefer to have a professional take a look at you after we're done here," Archer says to Medusa as he steps back to admire his handiwork; "And ideally I would have done this in a place that wasn't swimming with Grief. Bu that should hold you until we get out of here." He nods his head in Matou Sakura's direction, and Medusa's wound closes itself up; her magical handiwork, you imagine. "How are you feeling?"

"Better," Medusa replies. "But none too happy that it occurred in the first place. Perhaps we could have continue dour hunt had I not been injured."

"Don't worry about it," Archer says. "We'll string some lights up around the place on our way out, and if anything happens, we can always come back and make double-sure that you cleared it out."

"Still, I feel responsible. Not to mention, if these things are as capricious and dangerous as you say, we cannot leave it up to chance that they have all been eliminated."

"We'll figure that out in due time," Archer says. "But right now, getting you out of here and checked out by a professional is our top priority." Archer looks to Matou Sakura, and he says "Can you make me a length of rope, or a chain of some kind? I need it to be able to transmit energy from one point to another, and I'm sure your spirits would be better suited for that than if I just pulled some rope out of my ass."

"I can certainly try." Matou Sakura gestures for her wind spirits, and they attach themselves to one of the nearby walls of the tunnel. With great effort, they blow just enough of the slick Grief away to create a patch of bare rock, upon which Matou Sakura places her hand. She whispers a few words, and when he hand is drawn back, she draws with it a grey chain, its every link dotted with a tiny gold speck of light. Still pulling the length of chain from the rock face, she hands the completed end to Archer, saying "The earth spirits in the chain will act as the relays you need for…" Matou Sakura's voice fails her, and her eyes dart down to the sword in Archer's hand. "Whatever it is you're planning."

"Don't worry," Archer says. "Whatever I'm planning is something good." Using his own Projection magecraft, Archer gently coaxes the shaft of his sword through the chain links, and plants it into the ground. "All right," he says, coaxing another sword into his hand as he picks up another link of chain several meters down from the first. "Keep'em coming."

Matou Sakura does as Archer asks, but asks him "What are you planning?" as she continues to hand him lengths of chain.

"These swords are going to soak up as much of the Grief in this area as they can," Archer says. "My plan is to have them all move the Grief along the chain, like a conveyer belt, until as much Grief as possible has been moved out." Archer coaxes the next sword into a link of chain, and moves to repeat the gesture as he continues talking. "So as we're making out way out of here, I'll stick a sword into the ground every so often."

"Ah," Matou Sakura says. "That's a good idea. I hadn't thought of that. I thought you needed the chain for something else at first."

"Well, it'll also be useful for finding our way back here if we ever need to come back later. But mostly it's all for this." Archer shudders as he plants the next sword into the ground, and continues along the chain which Matou Sakura is handing to him. "But if we never have to come back here, the better. This place gives me the creeps."

"Does that mean you won't try to argue with mom about spiders being good housekeepers the next time she asks you to squish one?"

"Kid," Archer says to you, "If I never see another spider again after tomorrow, it'll still be too soon."

That's enough to earn a slight chuckle from the other members of your party, and under her breath, you can hear Medusa asking her master "Do you think we should try to bring one home as a present for your grandfather?"

"Rider, don't tease me like that,"
Matou Sakura says. "I'm sure grandfather doesn't need any more insects to keep in that basement of his. Though it would be funny to see one of those things eat him, I just don't know."

You do your best to ignore the conversation between master and servant, and you instead turn to Archer. He's hard at work, coaxing swords into links of chain and setting them in place along the walls and floor of the dark tunnel, but you're sure he's got a moment or two for you. "She… Really doesn't like her grandfather very much, does she?" you ask.

"I've spared you the worst about the Matou family," Archer says. "Be grateful. You don't what to know the things I know about them." For just a moment, Archer disturbs his work, and he leans over to hug you, saying "Just know this, Homura: I will never, ever, do anything to hurt you or your sister. You will not go through what Sakura has been through. You will never go through what Sakura has been through, not as long as I can help it."

The morning sun is still bright in the sky as you exit the sewers. That's to be expected, but for how long you spent wandering in almost total darkness, it felt as though the hours crept by slower than most, and so seeing the sun again comes as a surprise. You relish in its warmth, before being struck by the very pungent reminder that you need to shower off the sewer filth staining you before you can return to human civilisation. Fortunately, you remembered to install a shower when you were helping to set up the Saints' temporary base. Hopefully they won't mind you making use of it.

"Please go speak to Nightingale after we're done showering," you say to Medusa. "I can give Nurse Ortensia a call if she thinks you'll need additional assistance."

"Of course," Medusa says. But upon seeing that the showers in the Saints' base are communal stalls divided by partitions, her tone quickly perks up, and she says to her master "I was not expecting them to have communal bathing installed here. I thought they would have had private bathrooms, seeing as this is apparently a private dwelling… Somehow."

"It was easier to set this up than to install six different bathrooms," you say to Medusa. The fact that two of the Saints are in relationships with two more of the Saints probably doesn't hurt the convenience of communal bathing any – you wouldn't mind the chance to bathe with Madoka, at any rate – but you keep that to yourself. "Is that a problem for you?"

"Not at all," Medusa replies. "My sisters and I often shared our baths when we were alive, and communal bathing seems to be a habit of this country, as well. It isn't anything I'm a stranger to. I was just surprised to see communal showers in a private dwelling. It's so… Intimate."

Well, you're going to ignore any thoughts of intimacy as you bathe. No matter how much you wish it were Madoka whose hands were rubbing shampoo into your hair. Maybe one day, when you aren't so scared of intimacy and your sister isn't able to taunt you anymore, you'll be able to…

Matou Sakura and Medusa are faster to shower than you are, and by the time you exit and have put on a clean change of clothes, not only have the two of them gone off to speak with Nightingale, but Kazumi's party has returned as well. "Oh, you're back too?" Kazumi asks, seeing you, Matou Sakura, and Medusa. "How did everything go?"

"Well enough," you say. "We dealt with… Most of the spiders, hopefully, but Medusa took a nasty scratch while she was fighting one of them, so Nightingale is checking her out right now." Nightingale looks up from her examination of Medusa to give a friendly wave to Kazumi, and Hijiri Kanna, who is seated as Kanna Niko's desk while she stares at the open monitor of her creator's laptop, responds in kind.

Or at least, she tries to. You imagine she must have tried waving to Kazumi with her right arm, before remembering that she no longer has her right arm. A downcast expression washes over her face, and she reaches over with her left hand to grasp at what remains of her shoulder.

"I see." As she waves back at Nightingale and Hijiri Kanna, it is then that Kazumi sees something else, and she exclaims "Assassin, what happened to your hand?"

Nightingale turns her head as Kazumi calls for her, showing off her left hand, which is wrapped in gauze bandaging. This is the first you're seeing of her injury, as well. "I cut myself last night while I was moving some things around," Nightingale says to Kazumi. "It's nothing major. Just a bit of soreness. I'll be fine."

"Does Niko know you hurt yourself?"

"She does." You don't see how Nightingale could have hidden an injury like that from her master. Minor or not, the bandaging still makes it visible, and for how close those two apparently are you wouldn't put it past Kanna Niko to have noticed it. Nightingale turns her head to you next, and asks "What about the third patrol? Have you heard anything from them yet?"

"Not yet," you respond. "I was going to contact them after I got out of the shower, and after I knew whether or not Medusa would need additional assistance."

"Your red Archer did a decent enough job of flushing the Grief from her wound," Nightingale says. "You can contact your nurse if you wish, but you don't need to." As you nod your head, Nightingale takes Matou Sakura aside, saying to her "If we could continue our earlier conversation in private, I would appreciate that."

"But your master isn't back yet," Matou Sakura says. "Don't you need her to-?"

"I would prefer we continue our discussion without her present."

Matou Sakura nods her head, and Nightingale leads her into another room. "So," you say to Kazumi, "How did everything go on your end?"

[ ] Wat do?
 
All right, so I don't exactly have Archer nuke the sewers from orbit. I'm still hoping we can come up with a way for him to actually accomplish that without it also destroying the sewers in the process, but at least until then we've got a decent setup with a bunch of SoPs funneling Grief out of the Drekavac tunnels. Nightingale's being cagey about an injury from last night we're just noticing, and we haven't yet had the chance to check in with Kaoru, Umika, Niko, and Illya's group, but we can still check in with Kazumi to see how things went for her, Saki, and Mirai.

Frankly, I'm not entirely sure what I'm asking for with this vote. Maybe this would be a good time to switch over to Kazumi's perspective for a bit to see what her team was up to, I don't know. Maybe we've got ideas for what we could be doing after we've checked in with both groups. I'm heading out soon, so unfortunately I didn't have much time to invest into coming up with good options before I leave. If there's nothing when I get back, I'll try coming up with something then if I still have the energy.

Also, depending on how tomorrow looks, I may not have the time to put anything out. Just a heads up.
 
[X] Switch to Kazumi's Perspective

I guess? Like you said yourself, don't really know what much else to do here.
All right, help remind me- Kazumi, Scat, Saki, and Mirai went to the park, right? Oh, man, what sort of shenanigans can I throw at them in the park...?
I have to say, Assassin sounds really suspicious.
It's not like she'd have some sort of corruption underneath that gauze?
Oh, wait, right, please excuse me for not saying anything sooner. Welcome to the wild ride. I know we're close to the end, but do feel free to stick around. It's always nice to have new people around.
 
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Day 29 Chapter 13
[X] Switch to Kazumi's Perspective



"So, how did everything go on your end?"

"Geez, can you believe the nerve of that lady?"

"Mirai, don't start this, please," Saki pleads. "Just let it go~"

Mirai angrily kicks up a chunk of dirt, dragging some grass along with her foot as she complains. "What the hell does it matter to her how Kazumi was made? It's none of her business!" Another chunk of dirt flies up with the swing of her foot, and Mirai says to you "I mean, sure, I know we've had our differences in the past," Under her breath, you hear Mirai grumble something like "Mainly involving who gets to be with Saki," which is a competition you don't think you ever agreed to enter, "But it's never mattered to me how Niko made you. Just as long as we had you back again, that was all I cared about. So what's this lady's problem."

"I didn't mind," you say. "Sure, it's not exactly… A question I would have expected, but I'm sure she was just curious. I mean, you heard her: her family knows all about making homunculuses, so the fact that I'm not like any other homunculus she's ever seen probably just made her curious."

"Besides," Saki says, "Didn't she seem a little off to you herself? I think she might be an homunculus too."

"What? No, didn't you hear her? She's Akemi's aunt," Mirai says. "I mean, sure, they don't look anything like each other, but-"

"No, hear me out on this," Saki says, cutting Mirai off. "Didn't you notice the colour of her hair and eyes?" Mirai instantly stops pouting over being cut off, and turns her attention onto Saki. "She was saying that every homunculus she was aware of had white or off-white hair, and red eyes. The homunculus Niko made fits that description, but… She had white hair and red eyes too, didn't she? Plus, if she were an homunculus, that would explain why she doesn't look anything like Akemi despite calling herself her aunt."

Mirai nods her head; "And Akemi didn't even seem to know that she existed until just then, either," she says. "Maybe she was made recently by someone else in their family? But, why go through all that trouble just to make a fake aunt for someone?"

"Why go through all that trouble to make a duplicate of yourself?" Saki asks Mirai," Or to make a duplicate of a girl who died." Two sets of eyes both fall on you, as Saki and Mirai go silent. "Anyway, I'm sure whoever made Akemi's aunt had their reasons for making a fake aunt for her. We shouldn't pry too much."

Mirai crosses her arms over her chest and pouts. "Well, she didn't seem to mind prying," she says.

"Oh, no, I said we shouldn't pry too much," Saki says with a wink. "If she wants to inquire about Kazumi, I think it's all right if we inquire about her. Just as long as we don't ask any more than she does, it's fair game."

[ ] You're okay with Saki and Mirai's plan
[ ] Protest their plan; it doesn't sound nice
[ ] Ask Lancer if she thinks this is a good idea or not

So that's what you'll do. "Now," you say, as your team arrives at the park. It's a pretty big park, and you say as much to Saki and Mirai when you ask "Where should we start? The park's kind of big, isn't it?" You've arrived on top of a hill overlooking a decent amount of park space. You bet in the spring and summer, when this hill is covered in flowers, that it would look absolutely beautiful. Maybe you should take Niko here on a date when the flowers are in bloom. There's a lake, a playground and some sports areas that are completely deserted, and over by the park's northern border you can see the edges of the residential area Akemi told you to be mindful of. The park here in Mitakihara is so much nicer than the one in Asunaro, and you're sure it would look even nicer with a bit more life to it.

Maybe Niko would still like to come here on a date with you when you make it through this. It wouldn't even have to be when the flowers are in bloom. You could pack a lunch, and have a romantic picnic here on the hill, just the two of you. With a nice autumn breeze and a few more people to liven up the place, you bet it would be really nice.

"Hey, earth to Kazumi," you hear Saki calling out to you. "Stop daydreaming about Niko and tell us where you think would be a good place to start looking."

"I was not daydreaming about Niko," you say. You totally were. "I was just… Taking in the scenery." Yeah, that'll show Saki! "You know, to maybe get a better idea of where we should start looking." Caught in the trap of your own words, you not-so-subtly lean over, and ask the shadow at your side "Lancer, where do you should we start looking?"

"That would depend on what you are looking for, wouldn't it?" Lancer appears at your side, crossing her arms over her chest as she stares out at the park alongside you. "You are looking for more of Sidonia's Evil Nuts, if memory serves me. How have you found them previously?"

"Well, I don't think we've ever found Evil Nuts in the wild before," Saki says. "Usually, we'll find them after we've killed whatever familiar dropped them, and that'll be that. I'm not really sure how we'd go about finding them this time."

"What about when Kazumi found all those bombs Sidonia hid under the city a few days ago?" asks Mirai. She turns to you, and says "Those are… Kind of similar, I guess? How'd you find them?"

Oh, that's easy! "I used my cowlick." Saki and Mirai stare at you with slack-jawed "Huh?" expressions on their faces. Didn't you already explain this to them before? "When I concentrate and I use my rune to clear my mind and heighten my senses, sometimes it causes my cowlick to detect… Uh, stuff, where there's lots of Grief. That's how I found those bombs the other day, so maybe it'll work the same if I try using it to find where more Evil Nuts are located."

Saki and Mirai look to each other, and shrug. "It's worth a shot," Saki says. "I mean, it's not like we've got any better ideas at the moment."

So that's what you'll do. As Lancer looks on, you concentrate on invoking your rune, using your clear mind as the place where your rune will be set. You lose your eyes, and concentrate. Concentrate. Concentrate. You can do this, Kazumi. You've done it before. Concentrate. Concentrate. Concentrate.

"It seems we've found something."

You open your eyes as Lancer speaks, and you reach your hand up to the top of your head, feeling around for the telltale upright lick of hair. Bingo. Now, which way is it pointing? "O~kay…" you hear Mirai saying. "That's… I know you told us about this before, Kazumi, but that's… Pretty weird, don't you think? I mean, why does that even happen in the first place? How does that even happen in the first place?"

"Um, I think it happens because, when I use my rune to clear my mind and concentrate, there's no, uh… Interference? I guess, between myself as a witch and the Grief in whatever happens to be nearby." You look to Lancer, who does her best to nod her head. "At least, that's what I think. I don't actually know for sure why it happens. But I'm pretty sure it's got something to do with how I was made from a witch, and so I'm, like, maybe drawn to other things with Grief in them?"

"It makes about as much sense as anything else we've come across lately," Saki says. She looks to Mirai, and to Lancer, who says "Well? Shall we take a look at whatever your cowlick is pointing towards?"

"All right." Now, which way is your cowlick pointing, again?

You let Saki take the lead in venturing down the hill and into the park, while you interpret for her based on the direction in which your cowlick sways. "No, go that way," you say, pointing her northwest, opposite the direction she had been heading in. "We should be heading more in the direction of the lake. I think that's where we'll find it."

Saki stops, and looks at you as if to ask "How the heck would you know that?" before she corrects herself, remembering your cowlick. "You're right," she says. "Sorry, I guess I'm just not used to taking directions from someone's hair before."

You nod, completely understanding the absurdity of the situation. "Did, um… Did the old me's hair ever do anything like this?" you ask. "I don't imagine it did, but… I guess I just have to ask."

"Nope," Mirai says, coming up behind you. "Never seen anything like it before in my life." She runs her fingers through her own hair, fluffing up her big, poofy pink curls. "I mean, you'd think looking at my hair, that if anything weird were going to happen, it'd come from me. But no. Honestly, you're probably right about it having to do with how Niko made you from the old you's witch…" Mirai stops herself, and quickly says "You know, saying something like that out loud… It makes me realise just how freaking weird all this is, you know?"

"Yeah, I get what you mean," Saki says. "I was amazed when Niko showed us her duplicate, but when she came up with a way to bring you back, Kazumi…" Saki bites her lip, and quietly says "I'm sorry, by the way. For everything. I don't remember if I ever gave you a proper apology for lying to you about everything before, but… I'm sorry, Kazumi. You deserve better friends than us."

"Maybe she does," Lancer says. Saki is just shy of being the tallest member of your team, after Niko, but Lancer manages to tower over her. Lancer casts a long shadow, causing Saki to quietly slip back a couple of steps. "However, you are the friends she is stuck with for the time being. So instead of feeling sorry for yourselves about how badly you screwed up, do like Niko and at least try to improve. She sucks at it, but at least I know she's trying."

"We have been trying," Mirai says. "It's just… All we did was lie to Kazumi. We weren't the ones who actually made her. So, like, what else are we supposed to do to show that we're sorry except apologise for it?"

"Have you?" Lancer leans in, glaring at Mirai, who scoots behind Saki. "You in particular, Mirai, have made Akemi's efforts to unify our team in the face of the threat we face all the more difficult. You are second only to Umika in terms of how badly your actions have screwed us over, and you had better pray to whichever gods you believe in tomorrow that we do not fail because of the setbacks you are personally responsible for."

"Look, I made up with Sakura, didn't I? Sure, it took a while, but at least we're not trying to kill each other anymore. Isn't that a good thing?"

"You should have put your anger aside sooner," Lancer says. "Because of you-"

"Lancer, that's enough," you say. "I get that you're upset. But yelling at Mirai, when she's doing the best she can, isn't going to help us accomplish anything." Lancer withdraws, and Mirai finally steps out from behind Saki's shadow. "Come on, let's just focus on what we're doing, okay?"

"You are right, master,' Lancer says. "I apologise for letting my temper get the better of me." "I was being no more productive than I accused Mirai of being."

You glare at Lancer, who says nothing in response. "O~kay, let's get back on track," you say to Saki and Mirai. "We're heading northwest, towards the lake and some of the residential buildings." You wonder which one is the one Akemi's girlfriend lives in. Is she cute? Is she cuter than Niko? Probably not. Niko's cute as a button and you won't listen to anyone who tries to say that their girlfriend is cuter than her.

You'd love to continue daydreaming about how cute Niko is, but you need to focus, and keep a clear mind so your cowlick can continue doing whatever it's doing. Unfortunately, you think you might have found it.

Saki presses her hand against the hole in reality. "Is this a…?" she muses to herself. "An entrance to a witch's labyrinth? But… I thought MItakihara was a dry city." Saki looks to you, Mirai, and to Lancer, hoping one of you might have the answer as she asks "What's going on?"

"It's obviously a witch," Mirai says. "Maybe it came here after Asunaro was evacuated. Not like there'd be too many people for it to eat there now…"

"This seems… Awfully convenient," Lancer says. "A witch's labyrinth appearing in a dry city, just off one of the city's major leylines, and…" Lancer roughs the ground up a bit with her foot, adding "Just over a massive knot of dark magic, too… This is no coincidence."

"You think the witch packed up and moved here because of the dark magic?" Saki asks.

"Or worse, that the accumulation of curses in this part of the city gave birth to one." Lancer looks to you, and asks "Well, master? Shall we go in and investigate?"

[ ] Go in and investigate
-[ ] Go in now
-[ ] Call it in before going in; if something happens, someone else will know where you are
[ ] Call for backup, and wait for backup to arrive before heading in
[ ] Head back to base and report your findings
-[ ] Leave it alone after reporting it; let another team handle it
-[ ] Head out by yourselves after reporting it
-[ ] Head back out with backup after reporting it
[ ] Other (write-in)​
 
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O~oh, it's spooky. There's a witch's labyrinth appearing over a knot of dark magic in the park; what are we going to do about it? Admittedly, I wasn't sure how to build up to the reveal itself, since that's fairly short, so most of this is Kazumi, Saki, and Mirai talking about various other things, or Kazumi daydreaing about Niko. Goddamn this girl has it bad.

Anyway, today was pretty busy, and I'm amazed that I actually got this out today at all. Hopefully tomorrow is more relaxed and I can take things at my usual pace. Also, when you're voting don't forget about the item that's earlier in the update. Also also, when you're voting try to keep in mind that this is technically happening in the past, so whatever actions we take here can't make an impact on what Homura and her team have already done. The team of Kaoru, Umika, Niko, and Illya is still fair game, though.
 
[X] Plan: Investigation Ho!
-[X] You're okay with Saki and Mirai's plan
-[X] Go in and investigate
--[X] Call it in before going in; if something happens, someone else will know where you are

Hm, how interesting. It's been a while since we've had a good old witch fight. Not much to do outside of deciding how to dive in, but I'm feeling a bit of anticipation. This oughta be fun.
 
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-[X] Go in and investigate

Hm, how interesting. It's been a while since we've had a good old witch fight. Not much to do outside of deciding how to dive in, but I'm feeling a bit of anticipation. This oughta be fun.
Before I ping everyone else and ask what you're hoping to encounter inside the labyrinth - obviously a witch; I'm talking more like puzzles, challenges, traps, etc; stuff that'll give us a hard time but that isn't directly combat-oriented - I'd like to take this opportunity, Plague, and point out something that just came to me about what we were discussing last night. Let's say I went with one of your ideas,
Or maybe Sidonia pulled a Caster on an important place, and did a curse that only opens it if the right actions are taken to enter it, which would allow for some puzzle shenaniganery to happen.
Short of telegraphing the answer to the puzzle, how would players reasonably come up with the answer if we're staring at it from the outside, unable to see inside or look for clues about how to open the way?

Also, since I already asked him last night, @NMS, @K4lepo, @Riku_Furude, what sort of things are you hoping to see inside the labyrinth?
 
Suffices to say I will prepare for every situation if possible, witch barrier.... is unpredictable and dangerous after all. Ah don't forget floating devices or platforms to avoid instant pitfalls and the like
 
Short of telegraphing the answer to the puzzle, how would players reasonably come up with the answer if we're staring at it from the outside, unable to see inside or look for clues about how to open the way?
I'd say that the way to do this is not having the puzzle inside, but having the progression through the labyrinth itself be dictated by puzzles; a sort of 'you cannot progress any further until you have done the logic puzzle' sort of thing. It doesn't necessarily have to be outside the barrier.
 
I'd say that the way to do this is not having the puzzle inside, but having the progression through the labyrinth itself be dictated by puzzles; a sort of 'you cannot progress any further until you have done the logic puzzle' sort of thing. It doesn't necessarily have to be outside the barrier.
Okay, that's fair, but then I'd have to rely on my ability to accurately describe the puzzle, and hope that you guys understand it enough to correctly guess the answer. I guess it's a matter of what sort of logic puzzle we're looking at, that would determine how easy or difficult it is to figure out. I don't think I could describe a picture, and stretching a puzzle out into something longform wouldn't work, so that leaves me with using shorter puzzles. I don't mean to joke too much - except maybe that would be appropriate in a witch's labyrinth, but it almost feels like a sort of "Answer me these questions three, ere the other side ye see" is the solution.
 
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