Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Ten seconds is plenty of time when it comes to Servants. Remember the prologue to Fate/Stay Night? Cu disarms Archer 20+ Times in the span of five seconds. (And Cu kind of calls Bullshit on Archer even having enough weapons for that to have happened in the first place.)
I think you completely missed the point there. Sure, it might be enough for a servant, but ten seconds is nowhere near long enough for either a dramatic monologue from Sidonia or a pithy one-liner from our protagonists.
 
Usually that'd be enough to get them off, but as Sidonia registers as insanely heretical to Christian magic, I assume, it'd probably hold her for maybe 10 seconds, or somewhere around there.
The wiki being what it is, and the fact that whatever font they've decided to use now makes everything completely and utterly illegible - seriously, just take a fucking look at this eye-bleedingly-bad font they're using now - I guess I have to ask you: Do Black Keys only stop the target from moving, or do they stop them from using non-somatic or verbal-only spells as well? Like, say, Command Seals, or automatic spells/Mystic Codes that don't require input from their master aside from mana?
 
Do Black Keys only stop the target from moving, or do they stop them from using non-somatic or verbal-only spells as well? Like, say, Command Seals, or automatic spells/Mystic Codes that don't require input from their master aside from mana?
I'd say it depends. After looking at the Ruler vs. Vlad fight and reading up on it a bit more, I'd say that any black keys thrown Sidonia's way are going to rapidly 'purify' her. This on top of the fact that they're conceptual weapons meant to bind and purify Dead Apostles and spiritual entities, who have plenty of non-somatic abilities on-hand, so they would likely prevent her from using spells. Automatic mystic codes might work, however, as the black keys would bind her and not what she's wearing or anything.

Edit: I should also note that, so long as the Black Key hits her, she'd be subject to normal human physiology temporarily; that might be good for a finishing blow.
 
Last edited:
Day 30 Chapter 26
[X] Plan: Too Many Cooks (part 3)



Dead eyes flash crimson as Heracles pulls himself back from death, making no hesitation in grabbing for a new weapon as soon as he has risen. "Berserker!" Illya cries out, as just a moment too late you see Gudrun charging up her sword with a massive burst of mana. You grit your teeth, feeling as though you've been going in circles for this entire fight, and you abandon all sense of self-preservation to throw yourself into the front lines.

"Back me up!" you call out to anyone who can work with you, as you slide into position just ahead of Heracles. He grinds to a halt, just shy of running you over, and you hold your hand out with a cry of "Rho Aias!"

As Gudrun unleashes a brutal blast of mana from Dáinsleif, your seven-petal-shield springs out in front of you, backed up by a barrier thrown up by Lancer, and some unknown defensive array throw out by- "Misaki?" You don't have time to ask how she got here, or why her, why here, why now? But if she's throwing up a shield, you'll gladly accept her help. Her spellbook flares over with waves of blue mana, and while you don't know what spells she's casting, you can feel them.

Gudrun's mana burst washes over your team's barriers, eroding them, carving through them one by one. It's strong, strong enough to tear through several defensive layers all at once. But it's burning through them slower than it would have burned through Heracles alone. It's bought you time, time enough for you and Heracles to both get the hell out of the way as the blast from Dáinsleif tears through the last of your defensive barriers with a ferocious explosion.

When Gudrun returns her focus onto Lancer and Heracles, you slip in, drawing on Kanshou and Bakuya and slicing at her when her guard is down. Misaki sees this and casts another spell. You don't know what it is, but when pale blue rings of mana appear around your wrists and ankles, you guess that it must be some sort of strength- or speed-enhancing spell, and you'll gladly accept either. Gudrun is quick to refocus onto you as you approach, but by then you've already struck her and slipped out of her guard, leaving her wide open for Lancer to come in and batter her with a punishing blow from her spear, aiding by another spell from Misaki, as evidenced by the blue rings around her own wrists and ankles. Gudrun takes the hit and rolls, but doesn't have the time to pick herself up before Lancer comes in again. Instead, she brings up Dáinsleif, blocking Lancer's spear strike and returning fire with a burst of mana. Lancer retreats for a moment, only for Heracles to- "Hey Big Guy, catch!"

You've made your speedy retreat out from Gudrun's zone of control, and with the free moments which Lancer's attack have afforded you, you've called upon the image of the sword Durandal. Unmodified, you nock the sword upon your bowstring, and loose it at Gudrun. She dodges it, as you had expected, but she was never your target. Heracles was. Sensing your cue, Heracles reaches out with his massive hand, catching your sword in mid-flight. "Way to go, Berserker!" Illya cries out, "Now let her have it!"

A lesser mind might have taken that literally, and simply given the sword to Gudrun. Heracles takes literally to a whole other level, and proceeds to give it to Gudrun with renewed vigour, which is only added to when you see the tell-tale signs of Misaki's spellcasting appear over Heracles. You ready more arrows, and loose them onto Gudrun, forcing her directly into Heracles' path. He brings her to the ground with a kick that leaves a noticeable dent in her armour, before driving Durandal home, straight down. Gudrun is forced to bring Dáinsleif up to block the strike, and retaliates with a burst of mana. It slices clean through Heracles' arm and sends the limb flying.

Rather than give in, Heracles proceeds to smash Gudrun's face in with his still-remaining arm, before quickly reaching out to grab Durandal from his severed limb as it flies through the air. But it's bought Gudrun enough time to pull herself to safety. Not nearly safe enough, though: you, Illya, and Lancer all open fire on Gudrun with whatever you have at your disposal, and Gudrun is battered with a hailstorm if swords and burned by Lancer's rune of fire. Lancer takes it one step further and throws her spear in as well, slamming it into Gudrun and knocking her back

Gudrun skids to a halt, staring down Lancer with Dáinsleif in a ready stance. But it isn't Lancer who comes at her. Lancer opens fire on Gudrun, but it's Heracles who comes charging in, tackling Gudrun from the side and grabbing hold of her head with a newly-regenerated right arm. He slams Gudrun into the ground with a force so great it kicks up a storm of shattered debris from the street, and Gudrun is sent flying as Heracles finally releases his hold on her.

Gudrun attempts to right herself in mid-air, but Lancer is faster. She shoots up on jets of flame, rocketing past Gudrun and slamming into her with her spear, which sends her rocketing back down to the ground. Gudrun leverages a burst of mana from Dáinsleif, and coasts to the ground on an explosive cushion of mana. As soon as she lands, you take aim again, and loose a volley of swords onto her. Caught unprepared for you, Gudrun is forced to take the majority of your volley. That, combined with the monstrous fireball thrown at her by Lancer, which impacts with a tremendous explosion, forces Gudrun to take a knee.

That knee is just enough to save her from being decapitated, as Heracles comes in swinging with Durandal. A burst of mana from Dáinsleif severs both of Heracles' arms, but he quickly rebounds and sends Gudrun flying with a flurry of kicks. Kirika could learn a thing or two from watching Heracles move his legs, you think, before Heracles bounds forward, grabbing Durandal's handle in his mouth and charging at Gudrun with another swing. She brings up Dáinsleif and blocks his strike, but by now his arms have regenerated, Durandal leaves his mouth, and Heracles uses his new position to hammer Gudrun from the side with Durandal.

You can't tell if that most recent attack actually managed to pierce her heavy plate, or if the blood you're seeing at Gudrun's side is merely residual damage from her accumulated other wounds that's finally showing itself. Either way, it's good news for your side. What is less good news is how, in spite of her injuries, Gudrun barely seems to be slowing down. It's not the Grief-fuelled regeneration forced upon Sigurd by Sidonia's modifications: this is pure iron-willed endurance on Gudrun's part. If she weren't under Sidonia's control, she might have even made a welcome ally to your daughters' cause.

Regardless of any admiration you may or may not have towards Gudrun's sheer force of will, there is still a battle raging on. Heracles clashes blades with Gudrun, and she retaliates, counter Heracles with a stroke from Dáinsleif magnified by a burst of red-black mana in a wide cutting arc. Heracles pulls back, falling just under the cutting wave, and Lancer comes in next, and with her spear and a massive fireball manages to send Gudrun flying backwards.

Gudrun picks herself back up, and is immediately forced into an almost-game of almost-baseball when Heracles decides to start throwing debris at her. Hey, there's a lot of it just lying around, and it'll keep her occupied, so you're all for it. As Gudrun bats aside the massive concrete blocks thrown at her by Heracles, you take aim, loosing on her with a volley of swords. They connect and deal serious damage, splatting blood across the ruined concrete as your swords embed themselves into Gudrun's back and shoulders. Her body shudders for a moment, and that's time enough for Lancer and Heracles.

Heracles reaches for the biggest chunk of concrete yet, which may even have been part – or most – of a house, and flings it at Gudrun. As she recovers from the injuries your swords dealt to her, Gudrun swings Dáinsleif, intercepting the thrown house and blasting it to rubble with a powerful burst of mana. Circular arrays in glowing blue appear at Gudrun's feet, and Misaki's spell binds her place as Lancer descends, blasting her with a massive fireball before retreating, and allowing Heracles to come in, driving Gudrun into the ground with a solid kick. The force of the blow creates an explosion of debris, one which is only accentuated by the ensuing blast of red-black mana as Gudrun makes her counterattack.

Lancer doesn't let her have that. Without even waiting for the dust to clear, Lancer sends a massive fireball straight down through the center of the explosion. Heracles, now engulfed in flames– "What the hell did you do that for!" –emerges from the explosion and slams into Gudrun again, quickly recovering from the burns even as Gudrun sends another burst of mana towards him.

Lancer drops from her aerial position, throwing up several layers of barrier in front of Heracles. You're too far away to lend any assistance of your own, but MIsaki is there. You can't imagine how difficult this is for her to keep up with: a battle of servants, and hers are the only pair of mortal eyes watching everything unfold. Her brain must be working at a million kilometres an hour to keep up and cast her spells in a timely manner. Which, to her credit, she manages to do successfully. You see another blue circle appear on the ground at Lancer's feet, and her barrier's strength increases, just enough for her to grab Heracles and throw him out of the line of fire as Gudrun's blast of mana cleaves through her barriers.

Before Gudrun can act again, Lancer is on top of her, slamming into her with her spear. Gudrun meets Lancer's spear with Dáinsleif, and retaliates by punching Lancer in the jaw. It's a brutal punch, and even from here you can hear the sound of Lancer's jaw breaking before Gudrun blasts her away with a burst of mana from Dáinsleif. Gudrun raises up her sword, flaring black and red mana all along its length. You take aim, and hit her dead-on with a volley of blades, but even that isn't enough to stop Gudrun completely. She's strong enough to wield Dáinsleif one-handed, so with her other hand she tears your swords free, as she continues her swing one-handed. She gives a cry as her mana burns brightest;

"DÁINSLEI-!"

She never manages to finish. It comes in at such speed that, for a moment, you weren't even sure what you were witnessing. Only once it's stopped, and you see the length of chain binding Gudrun's sword-arm to her side, nail stuck through her throat to keep her from calling out the name of her Noble Phantasm, that you're able to make out the form of a certain violet-haired Rider, coiled around Gudrun's body like a snake. "I've got you now," Medusa declares. Gudrun struggles against Medusa's bindings, but like a constrictor snake, the harder she struggles the harder Medusa's hold on her becomes. Misaki, seeing her chance, tears through the pages of her spellbook and, finding the right one, sets a brilliant, glowing blue seal on the ground at Gudrun and Medusa's feet.

"What are you waiting for!" Medusa calls out. "Hit her, now!"

[ ] Wat do?
 
If Gudrun didn't have such absurdly high Endurance combined with Battle Continuation, she'd likely be dead by now. As it is, probably nothing short of the complete destruction of her spiritual core or her head will do the trick here. But we've got Medusa now, for all the good that'll do us since Gudrun has magic Resistance and enough Mana to shrug off being completely petrified. Not that that not doing us much good will not do us much good, since Gudrun is currently immobile and has a dagger stuck through her throat to keep her from Dáinsleif'ing us. So now the choice is up to us, do we hit Gudrun with something that's big enough to vaporise her, knowing we might also vaporise Medusa in the process? Or do we take is safe with something that's less likely to kill Medusa, but which might not be guaranteed to kill Gudrun in the process?

Also, sorry about forgetting Caster Gil in all of this. I just could not find the space to include him using SNI to give our Gudrun team guidance, and having him rain down swords every other sentence would have made the update too repetitive and difficult to both write and read. But we've got Umika buffing the combat members of the team, at least. That was easier to get away with just being implied after a prior mention than Caster's inclusion would have been.
 
[X] Make a Broken Overedged copy of Gae Bolg and use it on Gudrun.

I personally don't want to take out one of our few good insurances against Chernobog. The intent was to keep Gudrun pinned until we could take down Sidonia rather than fighting her, which is why the team composition I created is so horrendously imbalanced. I don't know if Gae Bolg is strong enough to pierce (it hits with enough force to level a building but still, Gudrun is fucking beefy), hence why I want Archer to break and overedge it. Since her luck is horrible, it will hit her spiritual core if it's strong enough to pierce. Hopefully this will do something.
 
I personally don't want to take out one of our few good insurances against Chernobog. The intent was to keep Gudrun pinned until we could take down Sidonia rather than fighting her, which is why the team composition I created is so horrendously imbalanced.
Are you talking about Medusa, or Gudrun? Because if it's the latter you're going to have to explain who Gudrun is good insurance against Chernobog. As for your intent, sorry if I didn't catch on quite the way you were hoping for me to, but it proved difficult to choreograph trying to keep Gudrun boxed in when she's trying to kill us, so it turned into more of the straight fight you see here.
 
Are you talking about Medusa, or Gudrun? Because if it's the latter you're going to have to explain who Gudrun is good insurance against Chernobog. As for your intent, sorry if I didn't catch on quite the way you were hoping for me to, but it proved difficult to choreograph trying to keep Gudrun boxed in when she's trying to kill us, so it turned into more of the straight fight you see here.
I meant Medusa, through the fact that she can become the Gorgon (at a cost; see my whole thing about that from earlier). Also don't worry all that much about my intent. It gets the fight moving at least, and there's also the fact that Medusa has to coordinate with the others through speech, so it'd be understandable that she doesn't know what's going on.
 
I think I know what a Broken Noble Phantasm is, but what does Overedge mean?
It's this (link isn't showing the proper part of the article I was trying to link to, just scroll down a bit). Basically a sort of inverse to Breaking; instead of overcharging it, Shirou uses reinforcement to increase the mass of a weapon. It probably does more than that, but it's not elaborated on canonically; theoretically, it should improve the overall ranking of the NP a bit.
 
... Imagine if someone were to tell actual Shirou, or Fuyuki Archer, that Emiya Shirou's eldest daughter is going to marry the cousin of Kotomine Kirei's daughter. Imagine if someone went back in time to the 5th HGW and told that to Shirou and Kirei. Imagine if someone went back in time to the 4th HGW and told that to Kiritsugu and Kirei. can you imagine the shitfits that would be thrown? Can you imagine the family reunion if Kiritsugu and Kirei were alive today to be there?
 
... Imagine if someone were to tell actual Shirou, or Fuyuki Archer, that Emiya Shirou's eldest daughter is going to marry the cousin of Kotomine Kirei's daughter. Imagine if someone went back in time to the 5th HGW and told that to Shirou and Kirei. Imagine if someone went back in time to the 4th HGW and told that to Kiritsugu and Kirei. can you imagine the shitfits that would be thrown? Can you imagine the family reunion if Kiritsugu and Kirei were alive today to be there?

I imagine Kiritsugu would just shoot you.
 
I imagine Kiritsugu would just shoot you.
I disagree. Kiritsugu is a lot of things, but I don't believe he's the type to shoot the messenger over a statement like "One day, your adopted son's eldest daughter will marry the favourite cousin of the daughter of Kotomine Kirei," as long as the messenger wasn't actively threatening him or otherwise obstructing him from completing his objective.

Now Maiya on the other hand...
 
Day 30 Chapter 27
[X] Make a Broken Overedged copy of Gae Bolg and use it on Gudrun



Gudrun raises up her sword, flaring black and red mana all along its length. You take aim, and hit her dead-on with a volley of blades, but even that isn't enough to stop Gudrun completely. She's strong enough to wield Dáinsleif one-handed, so with her other hand she tears your swords free, as she continues her swing one-handed. She gives a cry as her mana burns brightest, calling out the name of her sword;

"DÁINSLEI-!"

She never manages to finish. It comes in at such speed that, for a moment, you weren't even sure what you were witnessing. Only once it's stopped, and you see the length of chain binding Gudrun's sword-arm to her side, nail stuck through her throat to keep her from calling out the name of her Noble Phantasm, that you're able to make out the form of a certain violet-haired Rider, coiled around Gudrun's body like a snake. "I've got you now," Medusa declares. Gudrun struggles against Medusa's bindings, but like a constrictor snake, the harder she struggles the harder Medusa's hold on her becomes. Misaki, seeing her chance, tears through the pages of her spellbook and, finding the right one, sets a brilliant, glowing blue seal on the ground at Gudrun and Medusa's feet.

"What are you waiting for!" Medusa calls out. "Hit her, now!"

Oh, for the love of-!

Not that you aren't grateful for Medusa's intervention, but there is no way in hell you're going to sacrifice her to put down Gudrun. Heracles backs down; he's not willing to do it either, evidently, but you can see Lancer charging up a flaming meteor at the tip of her spear; and then there's- "Archer, what's the holdup?" Homura, who, along with Kirika, you really hope is staying safe and the hell away from the fighting like you told them to. "Misaki Umika says that Medusa has Gudrun pinned, but nobody is making a move on her. Why is that?"

"Because Medusa is being an idiot and neither Heracles nor myself are going to sacrifice her to put Gudrun down,"
you reply. Lancer just might, though, so if you'll excuse me I need to think of a way to drop Gudrun without also killing Medusa."

You've got one shot at this. Fail, and you'll have to explain to Sakura why her servant is dead. A chill runs down your neck, and you wonder: did something already happen to Sakura? Would Medusa be so willing to throw her life away in a fight like this if Sakura were still around and in need of her?

You push past that disturbing thought, and get to work doing what only you can. "Trace on," you whisper, as a great red spear takes shape in your hand. You nock it to the string of your bow, coursing all your mana through it in order to Overedge the hell out of that thing, and take aim, calling out as soon as Gudrun is in your sights, "Gudrun, we're going to eliminate you right here! We're not going to let your master get away with what she's doing!"

"GÁE BOLG!"

As the crimson bullet leaves your grasp and streaks towards Gudrun at lightning speed, you call out a second time, "Rider, get the hell out of there now!" From the corner of your eye you see a twinkle of blue, Misaki casting some spell or another, but for a moment, it looks as though you were too late, that Medusa wasn't going to be able to get out of there in time. Your crimson arrow slams into Gudrun with enough force to knock her back clear across half of the arena. But when you see Gudrun, with your brilliant red spear-cum-arrow stuck straight through her chest, you breathe a sigh of relief to see that Medusa isn't also impaled on your projectile. You see veins of blue creep up Gudrun's neck and radiate out from the wound in her chest, and you know it was a fatal shot.

But even a blow straight through her spiritual core isn't enough to stop Sidonia's servant, apparently. With your keen ears, you can hear the pained gargling of Gudrun's voice through the puncture wound in her neck, but only blood, not words, comes out. But there's more. "Stay back!" you call out to Lancer and Heracles when you see it lying on the ground. "Rider's gotten serious about this fight now."

Rider takes off with a running start, leaving behind the strip of spellbound purple cloth as her eyes shine violet. Gudrun raises her sword, and for a moment, you think it's incredible that she can withstand Medusa's gaze and barely be slowed down. But so could Saber. Gudrun swings her sword, blasting at Medusa with a bolt of mana, but Medusa is already long gone before Gudrun's stroke can fall.

Gudrun swings again, blasting at Medusa's afterimage, but once again Medusa is already long gone. Medusa hasn't yet gone in for an attack, so you take aim with your bow, and say to Homura "Tell Oriko to have Lancer coordinate her ranged attacks with me. I don't want her accidentally hitting Medusa in the crossfire."

"Understood."


You loose your volley, and Lancer joins in, blasting at Gudrun with a fireball. Your strikes connect, and Gudrun turns her attention onto the both of you. Medusa chooses that moment, when Gudrun is distracted, to strike, and lashes out at her, beating Gudrun with her chains. Gudrun turns to face Medusa and immediately swings at her with Dáinsleif, but Medusa parries the attack with her nails, sending the bolt of mana blasting off into the sky. Gudrun swings again, but this time Medusa leaps over the swing, wrapping her chains around Gudrun's sword-arm and pulling. She sends Gudrun flying, but Gudrun's strength manages to win out. She grabs for the chain wrapped around her arm with her open hand and, using a blast from Dáinsleif to orient herself, counter-swings Medusa, slamming her clear through the side of a building.

You and Lancer waste no time in opening fire on Gudrun again, blasting at her with swords and bolts of flame. Illya joins in as well, running fingers through her hair and sending her bird familiars-turned-swords streaking down onto Gudrun's position. Anything to make her burn through her tremendous supply of mana until her Battle Continuation stops being able to keep her alive.

Medusa recovers from being thrown through a building and comes charging back into the fray. Gudrun raises her sword, but falters for a moment as their eyes lock, and the charge of mana flaring up along Dáinsleif's length fizzles for just a brief moment. It's enough to allow Medusa to slam into Gudrun at full force, hitting her with a powerful kick as her legs crackle with brilliant blue arcs of mana, and you see Misaki grinning with her hand over an open page in her spellbook. Medusa's strike digs into the deep wound in Gudrun's chest, sending her flying with enough force to kick up a mushroom cloud amidst all the dust and debris, and Gudrun is sent flying.

Gudrun recovers, and you can hear the pained gurgling of her words failing her. A blast of red-black mana clears the smoke, and you can see that one of Gudrun's arms has gone grey. Not that that does anything to slow down the implacable swordwoman, mind you: she only needs one arm to effectively wield Dáinsleif , and as soon as Gudrun has righted herself, she sends another blast of mana towards Medusa. Agile as ever, the blast misses Medusa by several meters, and Medusa continues her dance around Gudrun's body, her chains flying this way and that, striking Gudrun with every pass over her.

Clearly having enough of that, Gudrun grabs for the chains as they fly past her. Her arm is all but dead on her body, but that doesn't stop her from using its dead weight to wrap around the chain, nor from pulling on it with her teeth to drag Medusa down to her level. Medusa falls, and Gudrun readies another burst of mana along Dáinsleif's edge, only for the blast to be parried by Medusa's nail and sent flying. When next Gudrun sends a burst of mana Medusa's way, it is with her dead arm, and the blast tears away the calcification to return her arm to normal.

You take that opportunity to open fire on Gudrun again, blasting her position with swords loosed from your bow, while Lancer sends torrents of fire. Medusa turns her Mystic Eyes onto Gudrun's legs, locking her in place and forcing her to endure yours and Lancer's blows. Tearing her dead legs free from the ground, Gudrun turns to face Medusa as she charges in again, only to be met with-

You can't hear her voice, but you can see Illya directing Heracles like the conductor of an orchestra, using her familiars as guides to his throws as he tosses concrete debris and chunks of buildings at Gudrun, keeping her distracted. Gudrun swings Dáinsleif, sending a blast of mana towards Heracles, but Medusa grabs her from behind and, wrapping her chains around Gudrun's body, forces the blast to wide and high over Heracles' head. With her chains stillw rapped around Gudrun's body, Medusa drags her along, tearing Gudrun's body along a path through the debris, until Gudrun is able to take control of Medusa's chains and use them against her, tossing Medusa through another building.

You and Lancer both open fire again, and it isn't long before Medusa recovers. Blue mana streaks down her legs as she charges in to deliver another kick to Gudrun's chest wound, but this time Gudrun is ready for her. Their weapons clash, violently, kicking up brilliant explosions as Medusa somehow manages to overpower Dáinsleif again and again with her tiny, nameless nails. You doubt Medusa can keep that dance up forever, and when you see red-black mana flaring all over Gudrun's body, you call out to Medusa "Get the hell out of there!"

As if she couldn't tell herself to do just that. Gudrun's entire body explodes over with red-black mana, and you decide to do maybe the stupidest thing you've done all day. You lunge in, getting right between the blast and a Mystic-Eyes-active Medusa, and throw up your hand with a cry of "Rho Aias!" Twinkling in the distance, you can see Lancer and Misaki reinforcing your shield with barriers of their own. "Thank you," Medusa says, straining to keep her eyes shut for as long as you are near. "For trusting me to handle things this far. I should have known better than to leap in without a plan or a way to communicate with all of you."

"Don't mention it."

"Now, let me finish the job."

You know Medusa hasn't just been leaping all over the battlefield for no reason. She's too smart for that, and as soon as Gudrun's explosion of mana dies down, you can see it. Phantasmal chains shimmer into existence from well over a dozen points on the arena, all converging on Gudrun as they become solid on Medusa's grasp. Medusa gives her chains a firm pull, and they all converge on Gudrun, locking her down. You beat your retreat as Medusa's eyes snap open, flashing violet as they lock onto Gudrun, and at Gudrun's feet you see a brilliant blue array forming. There's Misaki, standing in the same spot as ever, looking down on Gudrun. The light reflecting off her glasses flashes blue, and the very earth at Gudrun's feet becomes her prison, trapping Gudrun in a sphere of earth wrapped over by dozens of Medusa's chains.

But somehow, even that isn't enough to hold Gudrun. You can see flares of red-black mana pulsing through the cracks in Misaki's earthen dome, can hear a chain snapping as it's caught in the blast. You hope Medusa knows what she's doing. Somehow, the smile on her face tells you that she does.

"Bellerephon!"

Medusa rakes her nail across her neck, and a gleaming winged horse of the brightest white tears itself free from the wound. Completely unphased, Medusa mounts it in a single, swift motion, and urges it forward. Just as Gudrun manages to blast her way out of the earthen done, Medusa's Noble Phantasm slams into her, and the ensuing explosion is bright enough to make even the sun appear dim in comparison. You see Medusa being thrown from her mount in the explosion, before it screams out of the mushroom cloud and she swiftly re-mounts it, urging it into Gudrun for a second time.

When the dust and the brilliant light finally fade, and Medusa brings her steed in for a landing, you see Gudrun, lying there on the ground. Her plate is shattered, her eyes look dull and lifeless, and the blue veins radiating out from the wound in her chest have almost dyed her entire neck and under her chin in their hue. Black-red mana sparks violently from her ruined body: both her arms are missing, and Dáinsleif is lying discarded on the ground some meters away, its black blades smoking.

"Was this… Really… All I was good for…?" Gudrun somehow manages to choke out, in spite of the blood frothing from both her neck wound and her mouth. "Was I… Really summoned… Just to die like this…? You hold your hand out, staying both Medusa and Heracles from approaching. Gudrun struggles to pull herself up, but the severity of her injuries is too much, and she gives up, falling down onto her back again as soon as she tries. "Without ever… Getting to see Sigurd… Again?"

"The woman who summoned you only did so after throwing Sigurd's life away," Lancer says. You'll let her approach Gudrun. "As for you, she only ever wanted you for your sword. I imagine that, after helping her throw this world into chaos and ruin, she would have also betrayed you as well."

"I don't… Need to hear that… From you… Brynhildr…" Gudrun croaks out. "Sigurd… Didn't even… Love you…"

"Is that what you believe?" Lancer asks. "You could never have held Sigurd's heart without treachery, yet you claim, to the end, that it was me he never loved?" Lancer brings up her spear, spinning it around in her hand until the heavy, heart-shaped head is pointing down. "I pity you, Gudrun, I truly do. I'm sure you truly did love Sigurd, with all your heart. But then, Fate was never kind to any of us, was it?"

"Farewell, Gudrun," Lancer said. "Let us never meet again, in this life, or any other." Lancer brought her spear down, severing Gudrun's head from her neck. The headless body gave one final shudder, before disappearing into motes of gold.

Medusa reaches down, collecting her blindfold and reattaching it to her face. "We should get going," she says to you and the others. "There's still two more of them to deal with, right?"

"Right," you say. "Homura, Gudrun's been defeated, and the rest of us are in position to tackle the two remaining objectives. [ ] What's the plan?" You just hope you aren't too late.
 
And that's Gudrun down. It only took a Overedged spear of automatic death piercing her spiritual core, being beaten into a pulp another couple dozen times after that, as well as being slammed into by a phantasmal beast, but she's finally down. Thinking back on it, maybe I should have just made Sigurd be this tanky after Sidonia's modifications, and not included Gudrun at all. Having it be Sigurd this whole time would have made for a more impactful conclusion to that Lancer-Sigurd part of this whole thing, whereas Gudrun just came out of nowhere and didn't end up doing anything that Sigurd couldn't have done himself.

Then again, I don't disagree with the idea that Sigurd should have died the last time he got his ass beat, and I only wanted him to come back for today so Lancer could have her fight and kill him, so who knows. It wouldn't have been fair if I'd kept Sigurd alive when he should have died the last time, and then in all that fighting ended up with him killing somebody he shouldn't have been able to on account of him should have been dead. Maybe if I ever feel like redoing this when I'm not thoroughly burned out from writing and on a time crunch to finish by Christmas, I can rework this fight and have Gudrun actually doing unique things that Sigurd couldn't have, like using her Wild Hunt NP on us.

At least now we're free to move our pieces around more, maybe focus a bit more attention on Chernobog if we think we've got Sidonia well enough covered. We've got three alternate worlds we could try throwing Chernobog into; not sure why we aren't trying any of those. Ramesses I at least understand, if we're concerned that Mirai can't take it, but we've still got Archer, and over by Sidonia we've got Scat and her Gate of Skye as well. Unless we're concerned (for Kazumi) that Scat won't be able to come back to being human if she uses Gate of Skye, in which case we've only got the one UBW.
 
[X] Plan: Rediverting Now-Unused Resources
-[X] Send the Gudrun team over to Chernobog to help even the tide a bit.
--[X] Have Archer pop the UBW and pile on the blades. Have him use the Sword of Paracelsus to temporarily try and dampen or deplete Chernobog's regeneration, or use your various anti-healing weapons within the blade works on him, in concert with everyone else's attacks, in order to hopefully land a finishing or injuring blow against him.
--[X] Have Boudica, Brynhildr, Gilgamesh, Heracles (probably with a gifted Noble Phantasm), Lancelot, and the boat crew finally hit him one more time with all they can, of course; Achilles will serve as the tank, if it ever comes down to it.

Honestly, I was thinking of probably saving UBW until we need it (an excuse to try and do a Quintett Fuoco-esque thing against Chernobog but with multiple NPs behind it, throwing the collective weight of human achievements into a single realm to combat Chernobog), but my idea was kind of silly and relies on SVS railroading us a bit anyways, so I figure it's time to finally hit it with all we can, like, actually all we can at the moment instead of trying to keep things functional while we go for the safer plan.

Sorry if I don't reply to anything for a bit, there's a pajama party at my house that my mom is hosting with her extended family, and I have no idea when it's starting, so I might suddenly be gone for a while.
 
Honestly, I was thinking of probably saving UBW until we need it (an excuse to try and do a Quintett Fuoco-esque thing against Chernobog but with multiple NPs behind it, throwing the collective weight of human achievements into a single realm to combat Chernobog), but my idea was kind of silly and relies on SVS railroading us a bit anyways
We would need Homura to be here to use Quintett Fuoco, but she's all the way over there dealing with Sidonia. So first, I'd like you to explain what the idea here originally was, how you were thinking of rectifying Homura's geographic discrepancy, and how that would rely on me railroading you. Second, while I see where you're coming from with the original idea, I have to ask: If you were saving UBW until we needed it, when were you thinking that would be? We're fighting a Beast and its master, who is an incredibly powerful servant fuelled by essentially infinite dark magic a la Dark Sakura. When would we need it more?

I recognise I'm probably wasting my breath asking questions about a plan you've admitted to scrapping. I guess I just got curious about your former thought process as I was reading this.
 
We would need Homura to be here to use Quintett Fuoco, but she's all the way over there dealing with Sidonia. So first, I'd like you to explain what the idea here originally was, how you were thinking of rectifying Homura's geographic discrepancy, and how that would rely on me railroading you. Second, while I see where you're coming from with the original idea, I have to ask: If you were saving UBW until we needed it, when were you thinking that would be? We're fighting a Beast and its master, who is an incredibly powerful servant fuelled by essentially infinite dark magic a la Dark Sakura. When would we need it more?

I recognise I'm probably wasting my breath asking questions about a plan you've admitted to scrapping. I guess I just got curious about your former thought process as I was reading this.
My original thinking was that Sidonia would make Chernobog self-sufficient through various mechanisms (probably something like the reincarnation methods we talked about using on Archer earlier, the one that uses three command seals), and we'd have to find a way around an incarnated Beast Chernobog with a full 'terrible fate' Authority on him. Since the Ramesseum, UBW, and Gates of Babylon are all of similar natures (pocket dimensions that serve as microcosms to fragments of human history), instead of competing, Inguz could allow them to instead bolster each other (and front the mana cost), and there'd be a cool ass showdown involving humanity's self-hatred and sadism facing off against the collective works of human history in some sort of symbolic battle. I wasn't even taking this idea that seriously even when I was thinking of using it, though, so I don't feel bad about not using it.
 
Last edited:
instead of competing, Inguz could allow them to instead bolster each other, and there'd be a cool ass showdown involving humanity's self-hatred and sadism facing off against the collective works of human history in some sort of symbolic battle. I wasn't even taking this idea that seriously even when I was thinking of using it, though, so I don't feel bad about not using it.
That does sound like a cool idea, sure. And, this entire sequel being massively Symphogear-inspired, wouldn't have been out of place at all. But don't fret, you might still get to do something similar if you can give me a good enough reason. On a completely unrelated note, and stop me if you think this question sounds silly, how many of our servants can fly? I don't just mean "able to leap tall buildings in a single bound" like any good anime character can do, I mean actual, honest-to-goodness aerial propulsion of some stripe. Lancer, Rider, Gil, Ramesses, and I think that's it?
 
Last edited:
But don't fret, you might still get to do something similar if you can give me a good enough reason.
Outside of 'it's a pretty cool idea', 'it would allow Ramesses to actually use the thing he's been holding onto for so long' and 'it would allow you to end the quest on a high note instead of having Sidonia and Chernobog go out like chumps', I don't really have a lot of reasons to give you.

On a completely unrelated note, and stop me if you think this question sounds silly, how many of our servants can fly? I don't just mean "able to leap tall buildings in a single bound" like any good anime character can do, I mean actual, honest-to-goodness aerial propulsion of some stripe. Lancer, Rider, Ramesses, and I think that's it?
That doesn't sound that silly to me at all. Of the ones who can basically fly without putting any effort into it, Ramesses, Achilles, and Gilgamesh are pretty much it, on top of Hans (probably maybe could be). All of our rune users could do it (Scathach, Aife, Brynhildr, Sigurd) as well, but they'd be limited by the nature of runes (using more than one effect at a time reduces their effectiveness). I believe that more of them could finagle out systems (Diarmuid's Mana Burst is a skill literally compared to jetstreams, Archer probably has a sword for that, Lancelot can piggyback off whatever method Archer uses, and Atalanta can literally sprout wings but she needs to go crazy to do that).
 
Outside of 'it's a pretty cool idea', 'it would allow Ramesses to actually use the thing he's been holding onto for so long' and 'it would allow you to end the quest on a high note instead of having Sidonia and Chernobog go out like chumps', I don't really have a lot of reasons to give you.
So then why have you had him hold back this entire time? If you had a cool idea to really blast Chernobog in the face that you wanted to see happen, why not do it, instead of waiting for me to do something first that there wasn't even a guarantee of me doing in the first place?
 
So then why have you had him hold back this entire time? If you had a cool idea to really blast Chernobog in the face that you wanted to see happen, why not do it, instead of waiting for me to do something first that there wasn't even a guarantee of me doing in the first place?
Because there's still Sidonia to deal with, and honestly, dealing with her instead of trying to fight Chernobog in full is the better idea. I was also thinking that she was up to something big when she tried moving away from the fight, but I guess not. I also thought the idea was something you'd think was silly, so... I kind of didn't do it in fear of the idea being rejected overall. I guess I just sort of got self-deprecating and took the safe route instead.
 
Back
Top