Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Because there's still Sidonia to deal with, and honestly, dealing with her instead of trying to fight Chernobog in full is the better idea. I was also thinking that she was up to something big when she tried moving away from the fight, but I guess not. I also thought the idea was something you'd think was silly, so... I kind of didn't do it in fear of the idea being rejected overall. I guess I just sort of got self-deprecating and took the safe route instead.
I wouldn't say silly, I'd say... An idea whose execution I'd be hesitant to say I could put into writing. Since I don't know how I'd go about depicting Chernobog as being any more Chernobog than it already is, nor do I have any idea what UBW combined with Ramesses' temple would look like or how to describe that in words the way you're imagining it would look. But if you're trying to think of cool ways to finish the fight off... I mean, Sidonia is still fuelled entirely by spite and malice, and it's she who is the main villain, not Chernobog. Show her that love, acceptance, forgiveness, understanding, and all that good magical girl shit is more powerful than vengeance and hatred, and you'll still be getting the cool end to the fight. I mean, I have said before that Inguz basically turns Homura into a Symphogear character, so...

Of course, if you'd rather go the boring and practical route, Caren is there and probably two-shots Sidonia once she's cut off from any source of Grief with which to heal from.
 
@PlaguePaladin
In your plan why not use UBW to pile exclusively sword of paracelsus on chernobog? Or 60% sword piled in chernobog is sword of paracelsus 30% is black key 10% is other sword np?

[X] Plan: Rediverting Now-Unused Resources
 
@PlaguePaladin
In your plan why not use UBW to pile exclusively sword of paracelsus on chernobog? Or 60% sword piled in chernobog is sword of paracelsus 30% is black key 10% is other sword np?
Uncertain if it stacks, and majorly we just need to remove regeneration and deal damage. Same result either way, honestly. Idunno.
I'll figure out the %ages of swords when I get to writing tomorrow. Unless Plague thinks it matters to have a certain %age of swords be some sword in particular, in which case he's free to speak up any time from now until... I dunno, probably the next 12 to 16 hours would be the range of time Plague has to speak up about setting hard and fast %ages. But you, @NMS, and @K4lepo, are also allowed to give me your preferred %ages within that timeframe if you'd like.
 
Uncertain if it stacks, and majorly we just need to remove regeneration and deal damage. Same result either way, honestly. Idunno.
Rather than stacking I want to spread the effects of sword of paracelsus and black key on larger surface.
Thus ensuring the cerbenog to waste more of its prana supply to regenerate. And at the same time thanks to larger surface area than get covered by Sword of paracelsus the rate of regeneration will also further reduced.

Why black key? Black key have bonus conceptual dmg and also have a secondary ability to restraint the target. This ability should stack and by principle of surface area coverage the restraining power should also be increased.
 
Day 30 Chapter 28
[X] Plan: Rediverting Now-Unused Resources



"Homura, Gudrun's been defeated, and the rest of us are in position to tackle the two remaining objectives. What's the plan?"

"Move everyone who's still able to fight over to deal with that monster,"
Homura replies. You really hope you aren't too late. You really hope Homura – and especially Kirika, since you know Oriko must still be out there – is staying safe and not getting herself into any more trouble. "We need to bring that thing down as soon as possible. According to Kirika, Berserker thinks we might be able to do that by cutting it off from its ability to tap into Walpurgisnacht's Grief Seed."

So that's what those two are thinking; "And I suppose that makes me one of the best men for the job," you say. "Do I have your permission?"

"You have my permission to use your Unlimited Blade Works the instant you have the opportunity to do so,"
Homura says. "I'm counting on you, Archer."

You'll take that as the best news you can get from Homura. "All right, we're moving out," you say to everyone else within earshot. "Our objective is the big one."

Lancer and Medusa both nod their heads in affirmation, though Medusa looks a bit more worried than Lancer does. "It may be some time before I am able to use Bellerephon again," she says. "I hope that will not slow you down any."

"Berserker can buy you time if you need it,' Illya says. "Archer, did you get permission from Homura to-?"

"Yes," you say. Looking to Medusa, you add "But if it's feasible, I can hold off using Unlimited Blade Works until Rider is ready. We'll need all of our heaviest hitters hitting that thing with their heaviest attacks." Misaki approaches, and she makes several gestures to her spellbook, along with a few unintelligible grunts through her wired-shut jaw which you can't make out. "Sorry there isn't any better way of communicating with you," you say to her. "Just try to follow our lead. You did a pretty good job of that against Gudrun."

You can't believe you actually had something nice to say about that little blue-haired rat.

You also can't believe just how big this thing actually is, now that you're within range to fight it. "We… Maybe have underestimated this thing," you say. You swallow the rising fear in your throat, and push forward. "But it's too late to back out now. Let's do this. Lancer, Heracles, coordinate your movements with everyone else." Lancer and Illya look to one another, and nod their heads as you move on to "Medusa, when you give the signal that you're ready to go, I'll activate Unlimited Blade Works. Hammer that thing, hard and fast. Get in close with Rider and back each other up."

"Understood."

That's easier said than done, standing back and doing nothing while you wait for the moment to strike. As an Archer, it's something you have to be good at, especially when it comes to waiting for the right moment to let your projectiles fly. You glance over to Heracles, who gives a grunt of approval to both you and his master as he and Lancer charge into battle. You don't know whether it was genius or complete and utter foolishness for Heracles to have picked up the smoking remains of Gudrun's Dáinsleif, but at least this way Sidonia won't be able to slink out and recover it. Hopefully, his own absurdly high Luck will keep him from feeling the full bite of Dáinsleif's curses. They trust you. Lancer and Illya trust you. Medusa trusts you.

You'll wait for the right moment.

With absolutely no relation to King Högni, Heracles is unable to wield the most powerful boons of Dáinsleif to his advantage. That doesn't stop it from being a powerful sword capable of dealing wounds that can't be recovered from, which is exactly what you need it to be right now. Heracles goes on ahead of Lancer, charging in and joining Berserker at the monster's feet. There are no mana bursts, no massive cutting waves of black-red mana as Heracles swings the stolen sword. But it does bite, carving deep – at least, they would be deep if this monster were anywhere close to Heracles' size – wounds into the monster foot and ankle where Heracles swings it.

Lancer takes the opportunity that Heracles' attacks have bought her, and makes her attack in the same wounds which Heracles has carved. Fire would be no good, but it still comes as a surprise to see Lancer invoking her own rune of ice, spearing the monster's open wounds with man-sized icicles. They quickly melt – the monster's body is wreathed in flames, after all – but the two working in tandem does at least seem to be dealing some damage to the monster.

When the monster rears back with the spear in its left hand, you see Rider charge in with his chariot, slamming into the monster's head and knocking its blow aside. But as the monster's spear continues to come down, you see Berserker. He plants his sword firmly into the ground beside him, and reaches for the largest chunk of debris he can get his hands around. Black and red overtake the concrete hues of the debris, and Berserker brings the concrete debris around, slamming into the spear and further diverting its course away from the fight. It shatters, but no sooner has it broken than Berserker has grabbed for his sword again, and resumed the attack on the monster's feet and ankles.

Your eyes dart to your side as a ready twitch rolls off Medusa's body. "I'm good to go," she says to you. "It's all on you now, Archer."

"Don't put this all on me," you say to Medusa with a brief laugh. "All right, let's get serious." You hold out your hand in front of yourself and concentrate, saying,

"I am the bone of my sword"
"Steel is my body and fire is my blood"
"I have created over a thousand blades"
"Unknown to Death,"
"Nor known to Life."
"Have withstood pain to create many weapons"
"Yet, those hands will never hold anything"
"So as I pray, Unlimited Blade Works."

The world inside your mind blossoms outwards, enveloping all of reality in its reach. The hill of swords still stands, but where distant fires once ringed the boundary of the infinite, and the smoke-filled sky blotted out the non-existent sun, you now you see a bright blue sky, with the rising sun cresting over hills of billowing white clouds high above your head. It's the start of a new day inside the world of your creation, and you have your family to thank for each and every sunrise you are allowed to see.

You have your family to thank for getting you this far. Homura may think that you saved her, but the truth is, she's done just as much to save you. Her, and Minako, and Kirika. You could not, would not, be the person you are today without the love and support of all three of them. So you can't afford to let them down now.

With the wave of your hand, dozens, hundreds, of swords spring up from the ground at your feet. Black Keys, Swords of Paracelsus, and as many other swords, spears, and other bladed weapons with magical effects designed to prevent regeneration among their number. You look to Medusa, and as you wave your multitude of swords off towards Sidonia's giant monster, you give her a nod of your head.

Medusa rakes her nail across her throat for a second time, and under her breath you hear her whisper "I hope I'm not burning you out doing this, master," as her brilliant white steed bursts from the wound at her neck, before Medusa mounts it without so much as missing a beat.

"Bellerephon!"

She cries out, as she takes off on her white horse into the endless blue skies of your Reality marble. You see her join up with Rider, and together, enveloped in auras of emerald and white, their combined mounts charge into the monster, slamming into it with a tremendous amount of force, knocking it down and putting it well within range of the rest of your land-bound ally servants.

"Arondight – Overload!"

Lancer and Berserker level their weapons at the monster, and they each fire off brilliant bolts of bright blue: the freezing bite of Lancer's Isa rune combined with the overflow of power that is Berserker's Noble Phantasm. Joining them is Boudica who, despite missing her entire left arm – when the hell did that happen? – manages to find within herself enough strength to stand up, and blast at the monster with a bolt of mana from her sword.

"Esuprastus!"

Above the monster's head, you see Caster in his Vimana, as well as Ramesses coasting along in his solar barque. The two of them unleash their payloads from below, as blinding bolts of sunlight are lobbed at the monster from Ramesses' solar barque. Gold twinkles in your eye, and you see a massive sword, almost as long as Sidonia's monster is tall, descend on the creature, slamming into it and carving a deep wound.

"Ig-Alima!"

You, seeing where Caster is going with this, conjure up all of your willpower, all of your abilities as a sham of a mage, and all your thoughts of your family. You can't let them down. You pull another great sword up from out of the ground, and allow Caster's conjured blade to meet its mate as your strike joins in with his.

"Sul Sagana!"

That just leaves Heracles. You and Illya look to one another, nodding your heads in unison, as sure that she's gazed upon the same idea that you and Caster have. She waves her hand out, and commands her servant "Now, Berserker-!" Heracles gives a mighty roar. He beats his chest like a gorilla and, with Dáinsleif in his hand, races up the makeshift ramp which yours and Caster's massive swords have created for him. You see the monster's eyes fix themselves upon Heracles, and it roars, the rumbling sound like an erupting volcano in your ears. Sigils of flame appear at the monster's back, and it launches them at Heracles, one after another. But Heracles keeps going, batting the barrage of flaming missiles aside with swing after swing of Dáinsleif. The monster reaches up with its free right hand, and swats at Heracles, shattering the sword-ramp and seemingly stopping Heracles in his tracks.

Heracles doesn't stop. He makes a run for the broken edge of Ig-Alima, and leaps, throwing himself at the monster with a great cry, as he brings Dáinsleif slashing down against the monster.



Black Keys supercharged with holy lightning flew from Nurse Ortensia's left hand. Sidonia's Grief shield, already stretched to its limit fending off attacks from Saber and Scáthach, is unable to stop the blades from striking her. It tries: you can see the shimmering blackness as it attempts to stretch out just enough to block the needle-like blades, but the Black Keyes tear through the Grief effortlessly as soon as they touch it. They tear through her flesh as well, in clean strokes, leaving smoking holes that Sidonia's body struggles to recover from.

In response, Sidonia opens fire on Nurse Ortensia, blasting at her with columns of fire without so much as moving a muscle. Oriko and Kanna Niko step in – or are run in, as is the case with Oriko, still be carted around on Kirika's shoulders – and the pair throw up barriers to thwart the incoming flames, before Sidonia's attention is once again torn away by strikes from Saber and Scáthach.

So far, your strategy appears to be working. Nurse Ortensia's Black Keys are only able to lock Sidonia down for a few seconds at a time, but those are still precious seconds in which Saber and Scáthach are able to deal serious, punishing damage to Sidonia. You don't know how much of it she has, but the amount of Grief their strikes have forced Sidonia to burn through in order to recover from her injuries has to have been astronomical.

Assuming she doesn't have a near-limitless supply of the stuff regardless of anything you do.

Saber and Scáthach pull back as Sidonia launches her counter-attack on them, blasting them with flames and spearing into them with spikes made from Grief. As soon as the pair have left Sidonia's effective range, anyone who can returns fire with attacks of their own. You loose arrows of ice, Tohsaka-san flings super-charged gemstones at Sidonia, and Matou Sakura blasts her with high-pressure jetstreams of water from her elemental familiar. Tohsaka-san's gemstones explode as they fly over Sidonia's head, saturating the air around her with their magically-charged particulate dust. As soon as your ice arrows and Matou Sakura's torrents of water reach the area, a brilliant explosion of blue and white envelops Sidonia, flash-freezing her in a block of ice. But as soon as you feel the temperature rising, you know you don't have much time.

"Caren-san, the shield!" Oriko cries out. "Destroy the shield while she's still frozen!"

Seeing that as her cue, Nurse Ortensia flicks her left wrist and charges up a ball of holy lightning in her left hand, paying no mind to the way the crackling arcs sear her flesh and blacken bone. As soon as your eyes lock onto the sphere of Grief– "There!" Oriko cries out –Nurse Ortensia throws the sphere of lightning like a baseball. The two collide, and the black sphere of Grief is shredded, its spoking contents sent spraying out in all directions. Again Nurse Ortensia flicks her left wrist, and Black Keys shoot out from under her sleeve into her grasp. She winces as holy lightning courses down the length of her arm, searing flesh as it imbues her weapons with their magical property. As a red-orange glow shines from within the block of ice, and the temperature grows, Nurse Ortensia flings them.

Sidonia bursts from her icy prison, and shards of half-melted ice are sprayed out like glass amidst a torrent of flames. You and Kanna Niko both hit the ground, and together raise up a wall of ice and earth, Reinforced by Oriko's barriers. The storm breaks against your combined barriers, and then all goes silent. Nurse Ortensia's Black Keys have Sidonia pinned in place – you know it won't hold for very long – and both Saber and Scáthach have their spears pointed at a cross against Sidonia's neck. Nurse Ortensia flicks her wrist again, and charges up another set of Black Keys to deal the finishing stroke while Sidonia is frozen in place. Sidonia stares at you, eyes no longer burning with the malice you saw in them only moments earlier.

They look like she's up to something.

"I yield," Sidonia says. "Gudrun is dead. My connection with Chernobog is almost spent. You've got me surrounded, and for as much as I'd like to continue lying to myself, there's too many of you. Even the dark magic of the Leviathan Seed is not unlimited, and you've got that one-" Sidonia's eyes gesture to Nurse Ortensia, "-as well. I can tell there's no way out of this, so I'm giving up. Just kill me and be done with it."

Holy lightning crackles at Nurse Ortensia's fingertips, taking the shape of something big. "With pleasure," she says. "Any last words?"

Sidonia's gaze passes over each of you, lingering just barely for a moment longer on Matou Sakura, before she stops, eyes settled on no one in particular. "One of you has got Twardowski's Mirror, haven't you?" Sidonia asks. "Would whichever one of you has it, be willing to let me see my mother and sister one last time before I die? It's been so long, and I'd hate to have wasted my second chance at life without ever getting to see them again."

"No," Matou Sakura says. "Forget giving you what you want, you're lucky I don't just destroy this book now."

"I see," Sidonia says. Her gaze settles, and she returns her attention to Nurse Ortensia. "Well then? Get on with the execution. Hopefully it'll be less painful than the last one."

"Caren-san, wait." Oriko dismounts from her girlfriend, and you – and presumably everyone else as well – stare at her, completely incredulous to what she's saying. "Sidonia von Borchk, you are a danger and a threat to the people that I love. But I do not believe in killing, not even when the person about to be killed is truly a monster whom others believe is deserving of death," Oriko says. "Even for one such as yourself, Sidonia, I have to believe that everyone can be redeemed. Because the Lord is infinite in His mercy, even the worst of sinners can be redeemed if they should only work for it.

Oriko reaches out her hand, and when she does so, you see a strange look taking shape in Sidonia's eyes. "Please, Sidonia-san, accept my offer. You've done so much evil in your second life, but I know you have good intentions. You wouldn't desire to create a world where our kind can be safe if all you wished for was the death and suffering of others. If you repent of your sins, we can still work together to create a world where no one has to die to achieve your goals."

"I can't believe I'm saying this, but damnit Oriko, shut the hell up!" Kirika's sudden, and uncharacteristic, outburst sends a shockwave rippling through anyone who knows her well enough to understand. "We're not going to redeem her, or whatever the hell you're thinking of doing! She threatened my mom, and I don't care how much I love you, I am not going to stand by and let you talk us all into forgiving her or sparing her or whatever the hell you're thinking!"

Kirika turns away from Oriko, and glares at Sidonia, flicking her wrists and conjuring jagged black claws from her frilly cuffs. "Listen, bitch, you threatened my mom. If you think I'm just going to let you get away with that, then you're in for a big surprise." Kirika nods her head, gesturing to Saber and Scáthach, and says "Maybe Oriko's able to talk Nurse O into sparing you, but not me. So while those two hold you down, I'm going to take these claws of mine, and fuck you to death with them. So I really hope you like pain, 'cause what I'm gonna do to you will make losing your virginity feel like a mosquito bite in comparison."

"Then you should have gotten on with it when you had the chance."

Before either Saber or Scáthach can react– "I thought we destroyed that thing!" –several spikes made from Grief erupt in a ring around Sidonia. "Damnit Oriko! This is all your fault!" You ready arrows of ice on your bow, and you see both Tohsaka-san and Matou Sakura readying their own elemental attacks to wield against Sidonia, while Nurse Ortensia prepares another charge of holy lightning.

Sidonia doesn't give them a chance. She lunges for Matou Sakura, grabbing her by the head and tackling her to the ground. "All I need is Twardowski's Mirror!" Sidonia screams, tearing at Matou Sakura's clothes. "Give it to me!"

Matou Sakura screams, shoving Sidonia off with a kick before blasting her in the face with a high-pressure jet of water, but it's too late. You see the tome in Sidonia's grasp, its pages already opened and Sidonia's body glowing with red-orange. "Checkmate," she says. You see well over a dozen Command Seals flare to life, arranging themselves in an array at Sidonia's back, and then-

Tongues of flame lash out in every direction like radiant bursts from the sun, and Sidonia's body becomes engulfed in flames. Deep veins of Grief surge up from the ground and pour into the burning sphere that is Sidonia, and a mass of shadow and flame from off in the distance rushes to envelop the conflagration, slowly moulding it, changing its shape, until it becomes something else, something more than Sidonia was before.

The massive Beast summoned by Sidonia – Chernobog, she called it – now stands, looming over what remains of Tomoe-san's apartment building. Its blazing shadow flickers, and it bends down, as if contemplating you and the cluster of people huddled up around you. "It's unfortunate things had to come this far," the booming voice of Sidonia says, emanating from the glowing mouth of the monster. "I would have much preferred to keep things simple. But you lot had to interfere with my plans."

Black Grief drips from the monster – Sidonia? Chernobog? Which one are you even fighting at this point? – and falls to the ground, taking the shape of innumerable of Sidonia's familiars. You see just about every single one of the monsters Sidonia has employed in the past.

"Now, suffer for your insolence and die!"

[ ] Wat do?
 
You all have Plague to thank for this. He's the one that gave me this idea. If it were up to me, Chernobog, and probably Sidonia as well, would have died in this update, and we would instead be dealing with a postmortem calamity from Sidonia of a completely different sort. But no, Plague had to give me his idea for an epic conclusion, so here we are.

Now, a word about what the heck we're actually looking at, but more importantly, how. Plague suggested using a Command Seal, or several, but when he pointed that out to me, I had to remind him that he had previously nixed Command Seals, on account of Caren's super-charged Black Keys +Barbara lightning combo locking Sidonia out of spellcasting. If Command Seals had been on the table previously, I would have had Sidonia use one to scoop Gudrun up before she died and had her dropped in front of the gang. At that point, I was going to ignore Plague's idea, but something held me back and I decided to keep it.

See, both of Sidonia's parents (not her actual parents, I'm talking strictly in terms of who my inspirations for Sidonia were) have, in the climax of their respective fights, merged with some gigantic monster to threaten the heroes trying to stop them. Carol Malus Deinheim, the villain of Symphogear's season 3, creates for herself a gigantic mecha in the form of the lion that devours the sun; while Asakura Hao, from Shaman King, becomes the titular Shaman King and takes the soul of the universe itself as his guardian spirit for the final fight against the heroes. So, despite not knowing how to make it work, I knew it was something I probably wanted to do.

Thank the Lord that Oriko believes in redemption over killing, and so her moment of being in-character over being reasonable gave me the out I needed for Sidonia to get into a position where she could use a handful - or an armful, if you will - of Command Seals to merge with Chernobog. So now we've got two for the price of one to defeat, along with a massive host of familiars. But fortunately, our teams are concentrated in just two places, and Homura has an ability that basically turns her into a Symphogear character.

So, let the final act of the final battle begin.
 
[X] Plan: Final Stages
-[X] Immediately flood the place with as many of your familiars as you think you can manage.
-[X] Get Oriko, Niko, Scathach, Kaoru, Rin, Caren, and Sakura over here; create a supercharged Finitora Freccia Maggiore using everyone's collective skills, and use it to try and blast back any fire-based magic as much as possible and attempt to lock Sidonia in place. Focus as much as you can towards getting on defense until the other team arrives, allowing you to get everyone else over here so that you can use your collective firepower.
-[X] As for Mami, Kyoko, and Diarmuid, focus more on AoE and taking care of larger-scale units until everyone's here.
-[X] And as for everyone else; get over here as fast as possible! You don't yet know what this new form can do, and you've got a plan.

Though I'd love to get to my previous idea right away, we still need to get everyone together in order to make it work. But for now, let's get a bit crazy. I'm getting a bit excited, now! Still not sure how much my ideas work, though.

But no, Plague had to give me his idea for an epic conclusion, so here we are.
Sorry if I came off as overbearing; I don't want to force you into this. But all the same, I am very glad that we are at least ending things with a bang, and, although it seems lemonade is out of the picture, then perhaps we can make do with some lemon juice.
 
Sorry if I came off as overbearing; I don't want to force you into this. But all the same, I am very glad that we are at least ending things with a bang, and, although it seems lemonade is out of the picture, then perhaps we can make do with some lemon juice.
If you saw how I take my lemonade - and I'm talking homemade with a lemon juicer here, not that prepackaged store-bought stuff - you'd understand that I don't see too much of a difference between lemonade and lemon juice. Hell, I eat lemons completely raw sometimes, just because they're there. Anyway, don't think you were being overbearing. I'll say what I said before, in that, while I don't entirely know if I believe Sidonia, for as proud and arrogant as she is, would have gone ahead and merged herself with Chernobog, I do know that the precedent is there because both of her parents did something similar in their final battles. So I was okay with it, as long as I could figure out a way to actually make it happen.

Also as I said, fortunately Oriko believes in redemption over vkilling, so it only took a small in-character moment with her to get me the opening I needed. I just hope none of her friends hold her faith and the decision it brought her to against her.
 
Was not expecting a sudden Sidobog
Nor was I. We almost had to deal with Sidonia launching Walpurgisnacht's Grief Seed into the atmosphere like an ICBM postmortem, but since we're already cutting things as close to the edge as we are, I doubt we'll have time for that. Again, maybe if I had cut the preamble short and not delayed getting to Chernobog's hand by an unnecessary eight whole updates, we could have gotten to that as well. Or if I'd not had her summon Gudrun. But, with the time that is given to us, this is what we have instead.
 
Yeah, not sure how we would have dealt with the fallout of that.
Probably have to suicide one of our flight-capable servants in order to stop it. Honestly, I'm kind of glad we're going this route instead, because it allows me to use the ended I've been preferring to use. This isn't how I originally envisioned it coming about, but that's where we are.
But for now, let's get a bit crazy. I'm getting a bit excited, now!
I am a bit disappointed that it too using the idea he gave me for Plague to finally start to enjoy himself, though. I had hoped that at least something else about this fight would have been at least a little interesting before this.

Also, not related to what you're saying right now, but earlier today I learned something, and I thought I'd share it with you all. Homura's birthday is 12 March. Kirika's is 27 September. In 2015, Homura turns 18, and Kirika turns 20, meaning she'll become a legal adult in the eyes of Japanese law. However, in 2015 the law was changed, and the age of maturity was changed to 18. Meaning that Homura and Kirika get to become adults in the same year, and will both get to celebrate in 2016's coming of age ceremony. I just thought that was neat.
 
I am a bit disappointed that it too using the idea he gave me for Plague to finally start to enjoy himself, though. I had hoped that at least something else about this fight would have been at least a little interesting before this.
Well, this isn't necessarily because of that. It's because I got annoyed over the mundanity and sameness of my life, watched some videos from a certain turtle-themed absurdist, and realized that the reason why I wasn't having fun was because I was getting too focused on minutia and 'themes' and whatnot of the quest, and of my own plans, and I was taking things too seriously. I'm starting to have fun because I've realized how to actually have fun again, instead of just going here to crunch numbers or follow whatever you even unintentionally hint at me doing. This is why my current vote doesn't really get into the precise details or use any tricks that rely on precise wording or anything, because I learned to just go with whatever seemed cool in my heart, so long as it works. Plus, the idea was pretty cool, anyways, and we're starting to move into 'the big fight' rather than 'play chess but you have to move all the pieces at once'.
 
watched some videos from a certain turtle-themed absurdist
I'm more of a Kilian Experience kind of guy.. Exurbia is bit depressing when he goes on his more existential-themed rants, though. Never could get into it.
the reason why I wasn't having fun was because I was getting too focused on minutia and 'themes' and whatnot of the quest, and of my own plans, and I was taking things too seriously. I'm starting to have fun because I've realized how to actually have fun again, instead of just going here to crunch numbers or follow whatever you even unintentionally hint at me doing. This is why my current vote doesn't really get into the precise details or use any tricks that rely on precise wording or anything, because I learned to just go with whatever seemed cool in my heart, so long as it works.
But if it works for you, then more power to you. I just wish it hadn't taken you until the very end to realise that you didn't have to be a replacement to Enetious for your contributions to be valuable, you just had to be yourself and be enjoying yourself.
we're starting to move into 'the big fight' rather than 'play chess but you have to move all the pieces at once'.
You know, I went with that approach specifically because I remembered you saying that you enjoyed the more puzzle-solving aspects of the quest, so I thought making the final fight a resource management puzzle would be more enjoyable for you than if I'd just focused on straight combat and "big number hit hard" for the final fight like I did for Walpurgisnacht.
 
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You know, I went with that approach specifically because I remembered you saying that you enjoyed the more puzzle-solving aspects of the quest, so I thought making the final fight a resource management puzzle would be more enjoyable for you than if I'd just focused on straight combat and "big number hit hard" for the final fight like I did for Walpurgisnacht.
Oh, don't get me wrong, managing all the pieces actually was fun. It just got a bit frustrating, especially when I got to the point of finally coming face-to-face with my burn-out.
 
Oh, don't get me wrong, managing all the pieces actually was fun. It just got a bit frustrating, especially when I got to the point of finally coming face-to-face with my burn-out.
And fortunately, for my next two or three projects you won't have to vote at all. Maybe in half a year or so I'll feel not so burned out as to attempt the 3quel, but until then I'm focusing on other, straight fanfic ideas I have.
 
Day 30 Chapter 29
[X] Plan: Final Stages



"Checkmate," is all Sidonia needs to say. You see well over a dozen Command Seals flare to life, arranging themselves in an array at Sidonia's back, and then-

Tongues of flame lash out in every direction like radiant bursts from the sun, and Sidonia's body becomes engulfed in flames. Deep veins of Grief surge up from the ground and pour into the burning sphere that is Sidonia, and a mass of shadow and flame from off in the distance rushes to envelop the conflagration, slowly moulding it, changing its shape, until it becomes something else, something more than Sidonia was before.

The massive Beast summoned by Sidonia – Chernobog, she called it – now stands, looming over what remains of Tomoe-san's apartment building. Its blazing shadow flickers, and it bends down, as if contemplating you and the cluster of people huddled up around you. "It's unfortunate things had to come this far," the booming voice of Sidonia says, emanating from the glowing mouth of the monster. "I would have much preferred to keep things simple. But you lot had to interfere with my plans."

Black Grief drips from the monster – Sidonia? Chernobog? Which one are you even fighting at this point? – and falls to the ground, taking the shape of innumerable of Sidonia's familiars. You see just about every single one of the monsters Sidonia has employed in the past, from swarms of the tiny Skrzak to her monstrous dragons and serpents. This is more than the army she used to destroy the Saints' base. How does she still have so much Grief left at her disposal?

"Now, suffer for your insolence and die!"

"Tomoe-san, Grief dampening, NOW!" you call out as you feel the familiar burn rising in your soul, as an entire swarm of Nachtkrapp roll off the Grief dripping from the burning flesh of Sidonia's monstrous new form, taking flight as they hover over your heads with ominous intent.

"Right!" Tomoe-san spreads her arms wide and sends golden ribbons shooting out to wrap around everyone's ankles. But not yours. While Tomoe-san's ribbons tie themselves around the ankles of your ally puella magi, you make sure to sever the ribbon binding your own- "Akemi-san, what are you-?"

You want this Grief.

You need it.

Rather than let the burning in your soul overtake you, you concentrate, determined to use Sidonia's own weapon against her. If she wants to bring a whole army of familiars into this fight, then you're going to make sure you pay her back in kind. As Grief builds in your Soul Gem, you bleed it out, popping familiar after familiar into existence by your side. They're all small, human-shaped toy soldiers and spindly-legged spiders – and your five other familiars are still nowhere to be found – but an army is an army, and you'll need an army if you want to deal with the army in front of you. "Now," you say, as Tomoe-san's ribbon finds its place on your ankle for a second time, "We'll need to deal with the aerial ones first."

You raise up your bow, arrows of ice already nocked against your string. "Everyone, lend me your strength!" You concentrate on your Inguz rune, feeling the pull of mana from your friends and allies as you take aim, swelling your arrow to vast proportions as you level your shot towards the sky. "Akemi-!" you hear Tohsaka-san calling out, "Take this!" Gemstones glowing white and blue fly from Tohsaka-san's hands, and soaring beside them you see Matou Sakura's Water familiar lining up its high-pressure jet of water. You won't let their efforts go to waste. You take aim, directing your arrow towards the middle of the aerial swarms. You won't even give them a moment to act.

"Finitora Freccia!"

Tohsaka-san's gemstones burst into clouds of glittering white and blue dust the instant your arrow leaves your bow. On contact with their magically-charged dust, the high-pressure jet of water blasted by Matou Sakura's familiar erupts into a cloud of ice, creating solid rings of white and blue in the sky. Your arrow flies skyward, trailing glistening flecks of frozen water in its wake. It soars past the rings of ice made by Tohsaka-san and Matou Sakura's own attack, punching through their center before erupting into a brilliant flower of ice whose petals reach over the horizon.

You won't try to count the number of airborne familiars your attack wipes out in that one shot. You fall to your knees, too exhausted to even try. Your final shot takes a lot out of you, and you're grateful for both Tomoe-san's Grief dampening as well as the Grief Seed which Kirika presses against your Soul Gem. "Thanks," you say to her as you get back up. "Now, let's deal with the rest."

"Right." Kirika takes off in a blur of spinning saw-blades, declaring for the world to hear, "Time Alter: Double Accel!"

You just hope she can keep that up. "Archer, I need you to grab the others and meet us at Tomoe-san's building as soon as possible."

"Yeah, I just about figured as much when I saw the big guy get torn out of my Unlimited Blade Works and dropped in front of Tomoe's place. Mind telling me what the hell's going on?"

"Sidonia was able to get her hands on Twardowski's Mirror, and used it to fuse with her giant monster."
No thanks to Oriko being, well, Oriko, but you'll make sure you live through this fight before assigning blame. "We're doing what we can, but-"

"But now you've got dragons and Nachtkrapp to deal with,"
Archer says. "Got it. I'll grab the others and tell them to get on that. Goldilocks and our Three Riders will probably get their first, but the rest of us won't be too far behind."

You see Kyouko and Maki Kaoru joining Kirika in slaughtering the familiars that are stationed on the ground, and together the three tear into as many of the smaller, land-bound familiars as they can manage to hit within the reach of their weapons. Kyouko and Kirika each have fairly good reach: Kyouko with her spear, and Kirika when she flings out her claws on lengths of chain. They even manage to impale and drag down to earth some of the airborne vampire familiars, while Maki Kaoru concentrates exclusively on the land-bound wolves. Her diamond-armoured fist is thrust through one of their heads with ease, and she pulls it out, slick with black sludge which she flicks from her fingers as she moves on to her next target as Kyouko and Kirika take turns impaling any familiars that dare to enter their range.

Kyouko's spear has longer native reach, so she thrusts it over Kirika's shoulder, impaling a wolf as it attempts to approach her. Kirika returns the favour, slinging her claws on lengths of chain towards a wolf as it attempts to approach Kyouko from behind. The wolf is ensnared by Kirika's claws, and she tears it to pieces. You grimace as you see Kirika spit a globule of black sludge from her mouth – Grief her draining claws must have accidentally sucked up in the attack – but she presses a Grief Seed to her Soul Gem and quickly recovers. You see the two nod their heads to one another, and they unleash a devastating combination attack. With her Sowilo rune, Kyouko sends a ring of fire radiating out around the pair, while Kirika – sticks her claws into her own stomach oh dear God you hope Archer never sees this – cries out "Infinite Blades!" as a massive ring of spears, swords, chains, and claws erupts out in a circle around her.

Feeling refreshed from your most recent Grief Seed, you take up your bow, and along with Tomoe-san and Oriko take aim at the airborne familiars which Kyouko, Kirika, and Maki Kaoru are unable to hit even at their best. You let Oriko take the lead– "Are you up for this?" –as she uses her precognition to direct your attacks. Oriko's drones fire off an initial burst of gunfire to direct your remaining shots, and the three of you unload your volleys in tandem: you with your arrows of ice, Tomoe-san with a volley of gunfire from her muskets, and Oriko as her drones let loose with an even larger barrage than her guiding shots, concentrating your fire in one area at a time to achieve the maximum hit possibility.

"Of course, Akemi-san. I may have miscalculated earlier, but I won't let that stop me from doing my best."

Beside you, you see Tohsaka-san readying more gemstones – you find yourself wondering just how expensive her magecraft is when she's burning through so many high-quality gemstones – as Matou Sakura commands a handful of Elemental spirit familiars. The two sisters work in tandem: Tohsaka-san tossing her gemstones charged with mana, before exploding them once they get within range and letting Matou Sakura take over with an attack from the appropriate spirit familiar to create powerful air-burst combination attacks that tear through massive amounts of airborne familiars at once. Like your team of three, as soon as their initial volley is finished, they get right back to it as they move on to another section of the airborne hordes.

One of the flying vampires opens fire on you, blasting at you with its sonic laser. Several others nearby take that as their cue to attack your position as well, and all open fire in unison. Fortunately, you have Oriko, who quickly throws up several layers of barrier which deflects the sonic laser barrage. "Tomoe-san, shall we?" you hear Oriko asks, as another cloud of drones forms up behind Oriko.

"Yes, Mikuni-san," Tomoe-san replies, as she trades in her muskets for a much larger hand-held cannon. "We shall."

The vampire familiars attempt their sonic laser attack a second time, but the results are the same. The crimson beams are dashed against the spinning seven-layered barrier Oriko has thrown up, and are sent hurtling out in all directions as they break. You ready a volley of arrows on your bow, and loose them in a tall arc over Oriko's barriers. The vampire familiars scatter to avoid being struck by your arrows of ice, breaking left and right to avoid the center where you've made your target. But that was your plan all along. No sooner has the swarm broken left and right, than do Tomoe-san and Oriko step out from behind the barrier, levelling their weapons at the familiars.

"Tiro-

"-Fulmine!"


You hear a ringing in your ears. At first, you think it must just be from the twin explosions caused by Tomoe-san and Oriko's attacks going off right next to you, until you see Kanan Niko crouching down low, sparking blue mana as she presses her hands firmly against the ground. A wave of spikes shoot up from the ground, impaling several smaller wolves as they attempt to approach her. Another clap thrusts her up into the sky on a pillar of concrete, and Kanna Niko does an impressive backflip, opening fire on the impaled wolves with a hailstorm of missiles made from her fingers. She lands in the middle of the pack, and- There's a snap of fingers, and two massive columns of flame tear through the wolves before they have a chance to close in. Two more snaps follow in quick succession, and you see more wolves being mowed down by bullets of condensed water- It's Hitomi!

"I thought you'd turned tail and run,"
you say into her mind. "Not that I would have blamed you for being terrified. But we're all glad that you're back."

"I admit, Akemi-san, I was terrified. But when I saw Sidonia merge with that thing, I realised that it wouldn't get any better, and that I'd better step up and do what you brought me into your team to do."
You see Hitomi crouching down low as well, clapping her hands to the ground and propelling herself forward on a pillar of concrete which drops her down beside Kanna Niko. "Niko-san, I believe your powers are the best compliment to mine," she says. "Shall we?"

Kanna Niko nods her head. "Yes," she says, as the two of them crouch down and press their hands to the ground. "We shall." A ring of concrete and steel spikes blossom outwards around them, impaling more familiars as they try to advance. Hitomi snaps her fingers, blasting them back with bolts of fire and water, while Kanna Niko continues to shape the earth, funnelling the familiars into Hitomi's kill-zones, where the snap of her fingers and the clap of Kanna Niko's hands spell certain doom for anything caught in their trap.

Even your own familiars are doing all they can, even though it's all they can do just to keep up. Your little tin soldiers seem to be the less-capable of your two types – though you can hazard a guess that with your Quintet in miniature to guide them they would be doing a much better job of it than they are now – and are only able to put down even a single werewolf familiar when several of them gang up and attack all at once with their small hands and small weapons. It's your other type of combat familiar, the ice spiders with the spindly legs, that seem to be doing the brunt of your army's work. They're fast and low, enabling them to get directly underneath the belly of werewolf familiars they've engaged with, and blast them to pieces from below with massive icicles.

It's effective, but by far the most effective members of your team so far are the trio of Saber, Nurse Ortesnsia, and Scáthach. While you and the rest of your smaller friends deal with the, appropriately enough, small fry among Sidonia's army, they tackle the bigger fish. Saber slashes incurable wounds through the undersides of Sidonia's massive serpents and slices their heads off, while Nurse Ortensia vaporises them with missiles made from holy lightning. Scáthach turns her spear onto one of the seven-headed dragons, conjuring up a wall of spears with her Tiwaz rune and impaling each of its seven heads through the neck, before one final spear and a missile of holy lightning from Nurse Ortensia finishes the job, before the trio swiftly turns their attention to the next familiar in their line of sight.

But it isn't enough. Everyone around you is giving it their all just to hold back the tide. If you were to describe everything you're seeing around you right now, it might even sound like you and your teammates were going on the offensive. But you aren't. You're doing all that you can to stem the massive tide of Sidonia's seemingly-endless waves of familiars.

You see a pair of Sidonia's monstrous, seven-headed dragons looming over you in flight. You raise up your bow, arrows of ice at the ready, but you know it won't be enough. Saber, Nurse Ortensia, and Scáthach are all busy dealing with their own familiars. You loose your arrows, hoping against hope that you can splash enough ice across the dragon's seven mouths that it won't roast you alive.

You see a twinkle of gold in the sky, high above your head, and before the dragon and its seven heads can blast free from your ice, swords of gold rain down on the dragon, skewering it in mid-flight and slamming its body down into the ground. You step back as its body dissolves into black sludge, and for just a brief moment you allow yourself to marvel at the sight of Caster in his flying ship, and Ramesses and his team aboard the flying sun boat, as they blast down into the waves of familiars with a hail of swords and a rain of sunbeams.

"Caster!" Tomoe-san calls out. "Caster, great timing!" Tomoe-san lets out a powerful blast of her cannon with a cry of "Tiro Finale!" as she flags down her servant, who brings his flying machine in close to her position. "I was just worrying we wouldn't be able to beat them all back."

"Fear not, master," Caster says, shrugging off Tomoe-san's concerns in his typical, arrogant, Caster way. His crimson eyes flit over to you for a moment, and he adds, just as much for Oriko's benefit as he does for his own master, "I believe Lancer will be along shortly as well, though our trio of allied Berserker servants may be longer than either of them."

"What about Archer?" you ask; until you see the answer right in front of your face.

"What about me?" Archer looses an arrow into the center of an approaching wave of familiars. It connects, kicking up a mushroom cloud explosion as you see the shredded bodies of familiars and sticky globs of Grief flying everywhere. "What about yourself?" Archer leaps down from the rooftop of a nearby building, landing in front of you. "I specifically told you and Kirika to keep yourselves safe, but here you are, throwing yourselves in the thick of the fighting."

In the distance, you can see Kirika's form as she whirls around, a spinning dervish of blades that shreds through every familiar in her path. She stops, presses a Grief Seed to her Soul Gem, and calls out "Infinite Blades!" as a ring of bladed and spiked metal weapons sprouts up from the ground to impale every familiar in range of her attack. You wince, and you're sure Archer feels the same way, when you see Kirika hooking her claws through her own stomach in order to activate her attack.

"Like that. Don't think Minako won't be hearing about this," Archer says. Quickly, he Projects a sword and nocks it against the string of his bow, pushing you own as a vampire familiar takes a flying pass at you. Archer returns fire, loosing his arrow straight at the monster and extinguishing it in one shot. "But… All things considered, I guess there really aren't any safe places to be anymore. So as long as you and Kirika make it out of this in one piece, I'll be happy."

"We will, dad," you say. "I promise."

The two of you draw back the strings of your bows together, and take aim at an approaching airborne familiar. You loose your arrows in unison, striking your target and bringing the familiar down in an instant. "But I'm still telling Minako about what Kirika's cooked up. She can expect to be grounded for her little stunt as well."

At least the whole team is in one place now.

[ ] Wat do?
 
My apologies if the choreography here doesn't exactly look 100% like what the vote was asking for. I initially set out to be a lot more faithful to the vote I was given, but as I got typing things just happened, and the choreography morphed into what you see here. I ended up breaking Homura and her team up according to who I thought had the best unit cohesion with each other, so that's how we got Kyouko, Kirika, and Kaoru smashing stuff at close range, Homura, Mami, and Oriko blasting away with their usual long-range shenaniganery, Rin and Sakura going all-out by combining their magecraft into powerful combo attacks, Hitomi and Niko combining their transmutations, and then the big three going after the real threats. I tried to give everyone at least a little focus into what they were doing, but it was hard to put too much detain into everyone's battle plans when I was also trying to make sure everything reads smoothly. Again, I hope anyone who is offended that the choreography deviated from the vote will forgive me.

But at least now, the whole team is (more or less) in one place. We can reasonably expect that Lancer and our three Berserkers will be in position at the start of the next update, and that we'll have blown through most if not all of Sidonia's familiars by then, so vote with that in mind. Don't assume we're going to have another massive slog of "Get through all the familiars" updates before we're allowed to touch the real meat.

Today's fight BGM is the off-vocal version of Hajimari no Babel, one of the songs which played during the final fights of Symphogear's second and third seasons. You can assume that you're meant to play it on repeat as you read through the combat portions of today's update.
 
[X] Plan: Historical Verve Medley
-[X] Get Mami, Emiya, Gilgamesh, and Ramesses together. Once your berserkers have arived (because you don't know if this is going to separate you from them or not), tie yourselves together with Inguz and Wunjo, and activate their collective 'microcosmic world' Noble Phantasms together.
-[X] As for those who just got here, get Hijiri, Nightingale and Aife around your group for protection. Have Saki focus on crowd control, and Achilles focusing on tanking and leading around Sidobog. If Mirai thinks it's safe to burn through that much energy right before your group activates the Ramesseum, then she can get to work on crowd-control, but it's up to her.
-[X] If and when the berserkers get here, well... have them to as the berserker title implies.

First, it's unfortunate that we can't stall with Achilles anymore, because Sidonia's a woman (which is a humorous sentence out of context). Since I'm still not entirely sure about the nature of GoB (the self-updating nature and usage of things that he should not have been able to obtain make me uncertain if it has NP-like conceptual properties or if it's just weird like that), I'm not sure if it would work here, or if Gilgamesh would even be willing. Idunno. Still not that complex a plan, but I'm just having fun with my plan instead of getting really specific or crazy with it, as I said before. If it don't work, I guess I can change it.

On another note, I actually did like the battle portion here. It feels hectic, snappy and shows everyone off, like it should. 7/10.
 
the self-updating nature and usage of things that he should not have been able to obtain make me uncertain if it has NP-like conceptual properties or if it's just weird like that
I wouldn't know, but I've never paid any sort of respect to the self-updating nature that Nasu decided GoB needed to have in order to justify Gil still being the strongest servant in light of FGO's powercreep. Aside from a few odds and ends (like the telephone that was honestly more of a joke than anything else, and in hindsight I probably should not have included because I never got around to paying off the setup that was Gil having a telephone in the first place) I've pretty much stuck to the depiction of GoB's contents as we see it in Stay Night, Zero, and Prisma Illya; and Prisma Illya is really only for Igalima and Shul Shagana, which GIl should probably already have since those were the weapons of a Mesopotamian goddess.
tie yourselves together with Inguz and Wunjo, and activate their collective 'microcosmic world' Noble Phantasms together
Oh boy, now how in the fuck am I going to describe this.
 
GoB (the self-updating nature and usage of things that he should not have been able to obtain make me uncertain if it has NP-like conceptual properties or if it's just weird like that)
Would you believe that GOB by itself doesn't have any special properties and it's just a very big treasure house. It is even mentioned in the GOB description it is useless without a wealth of valuables in it. What makes GOB overpowered is Gilgamesh himself more specifically his Golden Rule and Collector skills. Golden Rule attracts wealth to him and this is the skill that arms his GOB while Collector is the skill that filters that wealth to only have the highest quality of tools and items. But that is only treasures the trait that allows Gil to have all those NPs is his title itself King of Heroes. He as the original hero must have the NPs latter heroes would wield since they can't be called NPs without Gil having possessed it as a predecessor of later heroes. That title of his have a paradox concept meaning if you are hero and have an NP Gilgamesh must possess a prototype of your NP as the original hero since he is the model for all heroes.
 
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