Confringentur 2; a Madoka Magica / Fate/Stay Night sequel

Also sorry if Sakura's explanation is getting a little weird, but there's not a whole lot of in-canon examples of what spiritcraft is capable of, and what there is just makes me think "This sounds an awful lot like Shaman King". So that's what I did. The concept of the Pentagram in Eastern spiricraft is directly inspired by the abilities of the main antagonist of Shaman King (Wow, SVS making another Shaman King reference, who could have seen that?). If it sounds kind of overpowered... I mean, Sidonia is the final boss. She's got lots of tricks up her sleeve, and we have to figure out how to shut those tricks down, up to and including denying her critical resources. I figured it was more important to say "Hey, this is something she can do if she gets her book back" first, rather than spring it on us if she's able to take the book back tomorrow and we have no idea how to fight back. If it sounds like it just doesn't make a lick of sense, well, let me know how I can reword it or change it to make it make more sense.

Body, Heart, Mind, Soul, Self. That is what the Pentagram is about in eastern traditions. Each is represented by an element. In Serbia the elemental order I know of is Air, Water, Earth, Fire, Essence?/Marrow?/Srž. Not sure how to translate that last one.

In Japan the elements are Water, Lightning, Wind, Earth, Fire and Wood, Fire, Air, Water, Metal . If I'm remembering that one correctly. I might not be, I'm not Japanese. Also I don't know how that Void pentagram is supposed to work. I know Void's on top representing Self, but I'm not sure how Wood, Earth, Fire and Water are distributed since in that case Wood is an Air Element alongside Void instead of an Earth Element alongside Metal.

You know, Reality Marbles are seeming pretty cheap right about now. We've got Archer, Scáthach with her Gate of Skye NP (even though it's actually a witch's labyrinth and not an actual Reality Marble, sue me), Ramesses with his temple, Sidonia with her blood obrez... Aren't these supposed to not be so common?

Yup. And if this wasn't a Grail War it would be weird, but this is a Grail War, exactly the kind of place one would expect to see rare magic used towards victory.

Edit: Think of it in terms of theme for this Quest as well: This is about Magical Girls fighting a war between themselves giving rise to a World Ending Witch.
 
Last edited:
We might want to keep Sakura away from Sidonia's Beast ritual lest we accidentally turn her into a Kama.
You don't have to worry about that. We're probably not making it to MagiReco, but if we had I had my own plans for Kama, and Sakura isn't part of them. It's still probably a good idea to keep one of our best counters to Sidonia's BS away from her super-dangerous Beast ritual, but not for the reason you're thinking of.
To be honest if we do that i say we raid the tohsaka family chest and get the kaleidosticks and try them first
Better than using evil grail juice to try to kill evil witch juice
Soeaking of which whats the status of those magical girl infinity sticks
Ruby is currently in London, and would take at minimum 16 hours to arrive in Mitakihara if it hopped on a plane literally right this second. I know it can fly, but I don't think it can fly faster than a plane, so no matter what I don't think it's making it in time; and Zelretch is still in the process of creating Sapphire, so it isn't even ready to be wielded at all yet, forget about being ready to use in a fight like this.
Each is represented by an element. In Serbia the elemental order I know of is Air, Water, Earth, Fire, Essence?/Marrow?/Srž. Not sure how to translate that last one.

In Japan the elements are Water, Lightning, Wind, Earth, Fire and Wood, Fire, Air, Water, Metal . If I'm remembering that one correctly. I might not be, I'm not Japanese.
I'm going to take a shot in the dark and guess something like "magic" or some other associated "magic-ey" sounding word for the fifth one you're talking about? I have no idea if the translation is anywhere close to being correct, but nothing else seems to fit and it's the only thing I can think of for what a fifth might be in that circumstance. But maybe there just isn't a good word at all for a translation; I don't know.

For the Japanese elements I've typically seen the Chinese ones used; earth, metal, fire, water, wood. Shaman King is legit the only time I've ever seen lightning used as an element, and it's only used to represent Native American elements, not Japanese ones, which I'm not even sure how to interpret properly. But it's the Chinese elements that Shaman King used for the Pentagram, so those are the ones I went with for Sakura's explanation. But since Sakura is giving Homura an incredibly boiled down explanation, and we're looking at an inexplicable Western tradition Pentagram that apparently only exists in Twardowski's Mirror, we can probably get away with saying that any five "proper" pentagram of elements would work, including the TM one where Ether/Void is the fifth.
 
I'm going to take a shot in the dark and guess something like "magic" or some other associated "magic-ey" sounding word for the fifth one you're talking about? I have no idea if the translation is anywhere close to being correct, but nothing else seems to fit and it's the only thing I can think of for what a fifth might be in that circumstance. But maybe there just isn't a good word at all for a translation; I don't know.

For the Japanese elements I've typically seen the Chinese ones used; earth, metal, fire, water, wood. Shaman King is legit the only time I've ever seen lightning used as an element, and it's only used to represent Native American elements, not Japanese ones, which I'm not even sure how to interpret properly. But it's the Chinese elements that Shaman King used for the Pentagram, so those are the ones I went with for Sakura's explanation. But since Sakura is giving Homura an incredibly boiled down explanation, and we're looking at an inexplicable Western tradition Pentagram that apparently only exists in Twardowski's Mirror, we can probably get away with saying that any five "proper" pentagram of elements would work, including the TM one where Ether/Void is the fifth.

I really need to get that post about Usud out to explain what Srž means in this context, but for the Japanese ones Naruto also does the whole splitting Air into Wind and Lightning for five elements and Hyakujuu-ou Golion, which is one of the anime Voltron was made of, does the splitting of Air into Wood and Void.

I'm honestly not sure if there is a difference between Void and Ether.
 
I'm honestly not sure if there is a difference between Void and Ether.
In TM terms, I think it's just a referential difference. The substance itself is called Ether, but when it's being referred to as an Elemental affinity, it's Void. I think. Don't quote me on this. Someone who knows better than I do can feel free to correct my guess.

The closest comparison I can think of is how, in Magic: the Gathering, the colours on the cards themselves are black and white, but out-of-game depictions of the Colour Wheel (the actual construction, not the symbolic representation of what the colours do or how they relate to one another) show them being purple and yellow.
 
Edit: It occurs to me that I'm being pedantic and expositing/arguing about random crap for little reason. I really need to stop doing that.
 
Last edited:
Day 29 Chapter 9
[X] Plan: Gunk The Mouth, Shoot The Legs



You find yourself almost regretting it, asking Matou Sakura about where her love for Emiya Shirou came from, when you see a sneer falls over her face, and in a cold tone she adds "But I bet Sister would know. She'd know all about Senpai's body~ They haven't even seen each other in a whole year, too-!"

"Master-" Medusa shushes Matou Sakura, placing a hand on her shoulder. Immediately, Matou Sakura goes silent; so do you and Archer. "Something is coming. I can feel it."

You don't notice it at first. At first, nothing about the sewer tunnel seems any more off than it was seconds before; the foul stink in the air and the sticky strands of black Grief coating the walls notwithstanding, nothing else strikes you as odd or unusual about the situation. But as your team edges closer to the corner, it comes on; a thin wisp of miasma rolls in from around the corner, gliding just above the water in the sewer trench.

Archer doesn't even need to say "Look alive, people, we've got company." You've known all along what you were walking into. Medusa raises her hand up, shushing Archer, and at this time you ready an arrow on your bow. String drawn back taut, you wait, holding this position as the miasma glides in low, just above your ankles where you stand. You see the water in the sewer trench move, vibrating just slightly enough. They are coming.

You smell it before you see it. A thick cloud of miasma bursts in from around the corner, choking your lungs and obscuring your vision. Unable to hold, you loose your arrow, and hear it hit the far wall, splashing ice across the surface. "Rider!" Matou Sakura calls out.

"Of course, master."

You quickly apply a Grief Seed to your Soul Gem as you feel the miasma setting in your bones, and you ready another arrow despite the difficulty. You can barely make out Medusa's shape in the thick cloud, but- "Incoming!"

A bolt of red streaks past you, bursting through the far wall and dispelling the thick cloud of miasma with its passing. When the dust from the shattered wall clears, you can breathe again; but your breath is stolen away the moment you spot the shape hanging from the ceiling. A thick bloated bag, distended, covered in hard bone-white shapes resembling human skulls. Eight lengthy, claw-tipped legs scrabble against the ceiling, backpedalling as the monstrous spider loses the element of surprise. Its eight eyes, glowing red, fixate themselves onto each of the four of you, and you draw back your bow as soon as you see the thing's mouth opening.

You never give it the chance to scream. You loose your arrow and its marks a solid hit, splashing ice all over the monster's mouth. Its forelimbs scrabble and claw at the thick coat of ice covering its jaws, and it attempts to retreat, crawling backwards against the ceiling in an attempt to get out of range. "Aim for the legs!" somebody calls out. "Don't let it get away!"

It isn't until Medusa springs into action, until you see her whipping a length of chain around the spider's leg and dragging it down from the ceiling, that you realise you were the one who called out. With the spider pinned, Medusa springs her entire body forward, slamming into the spider's head with a powerful kick. She pulls away as the spider lashes out at her with its other, still-mobile legs, trailing the length of chain as she soars backwards to her master.

The spider struggles to rise to its feet, but a solid yank of the chain from Medusa causes it to stumble as she drags it forward. The spider struggles against Medusa, but the muscles of her arm flex, and she pulls back, harder, and the spider once again falls to its feet. The pores on the underside of its abdomen ripple, and another thick cloud of noxious Grief is expelled. You try to draw back on your bowstring, but double over choking before you can manage it successfully.

Suddenly, a warm, dark object falls over your face, momentarily obscuring your vision. It's Archer: he's shed the shroud from his shoulders and draped it across your mouth and nose like a mask, and he stands in front of you, his own bow drawn back. His fingers dance as they release the arrow in their grasp, and it tears into the spider's head upon impact, sending it reeling. Medusa is send rocketing towads the spider as Archer's arrow knocks it back, and before the spider can even react to the damage it's been dealt, Medusa plants her foot deep into the head injury. The spider cracks the ground as it falls under the force of Medusa's kick, and when she pulls back, its limbs shift their focus, from scrabbling at the ice that covers its mouth, to the gaping crevice which Archer's arrow has carved across its brow.

"How's that?" Archer wastes no time in readying another arrow as soon as Medusa has cleared his range. "Can you breathe now?"

"Yeah. It's not going to be easy working my bow while also trying to keep this held against my face, but at least I can breathe now."
You press the shroud closer to your face, letting its magical warding properties keep further Grief from entering your airways; and totally not because the scent of your father makes you feel safe. Nope. Not at all why.

"Just hit it with whatever you can manage, then."


Well, that's easy enough to manage. There's plenty of water available to you, so as you trace the Isa rune with your free hand, it hardly takes any effort on your part to send a column of ice shooting up from the sewage trench and directly into the spider's side. Your pillar smashes into the spider, pushing it against the wall and enveloping its legs in a thick sheet of ice. "Hit it!" you shout through your telepathic connection with Archer, almost loud enough for Matou Sakura and Medusa to have heard you.

They must have, because several things happen in unison. For the first, Medusa pulls back on her length of chair, tearing it, a large chunk of ice, and a part of the spider's leg with it. Second, you see swords appear in a ring above the spider's head. Third, you see glowing spheres of blue – a very dirty, muddy, almost green-brown-blue, but still blue – rise from the sewage water and join in line with the swords, forming into elongated needles.

Fourth, the attacks or Archer and Matou Sakura strike their target; and again; and again. The spider, trapped by your ice and unable to move, is helpless as Archer and Matou Sakura continuously impact its body with swords and needles made from the spirits of sewer water. That's a disturbing thought that you have no desire to dwell on. Would you get sick if one of them were to puncture you?

Finally, as the last barrage finds its mark, the spider's body disintegrates, melting into an ichor of Grief which drips onto the floor. You hand Archer his shroud back, and step carefully over the puddle of Grief and the pillar of ice which looms over it as you continue your advance. "I am sure there are more of those things than just the one." Medusa yanks on her length of chain, drawing its limp form back to wherever it came from. A pointed shape, like a dagger or a needle, flickers in her hand for a moment, the source of the chain weapon, before vanishing into nothingness as well. "We should not let our guard slip. The commotion will have alerted them to our presence."

Short swords form themselves in Archer's hands as he moves with a defensive step, and slivers of concrete tear themselves from the wall as Matou Sakura forms them into the shapes of earthen spirit needles. You ready your bow, and let the Isa rune rest on your hand as you finger the bow-string, ready. You advance, slowly; Medusa takes the lead, with Archer and Matou Sakura doing their best to guard you front and back.

As you venture deeper into the sewer's tunnels, the strands of Grief on the walls grow thicker, heavier, sagging from their perches less like a spider's web, and more like thick ropes or vines. Archer has to duck to avoid the highest-hanging strands, while you have to duck to avoid the lowest-hanging ones; and was that a human skeleton strung up against the wall? Miasma draws around your ankles, and Archer once again removes the shroud from his shoulders and hands it to you.

"We need you alive more than we need you fighting," he thinks to you. "If I have to go home to your mom ad tell her you hoked to death on spider gas, she'll kill me."

"If I choke to death on spider gas, I think we'll have bigger problems than mom yelling at you."


Archer's smile is faint in the dim light given off by Matou Sakura's spirit flames, but you don't need to see it in order to feel its warmth. You press his shroud closer to your face, and continue to advance, the miasma slowly rising higher on your leg with each passing meter.

*Splash*

The party stops, and Medusa whips her head back and forth, searching for the source of the noise. Several seconds pass before she shakes her head, motioning for you to continue onward, until-

*Splash*

There it is again. Again, Medusa stops, but this time her head tilts straight down. You take a step in place, and- *Splash* There's a puddle of water along the walkway, and ahead of you, you can see that the strands of Grief have grown so thick that they've dammed up the flow of sewer water. Water stains the edge of the walkways and dribbles over the webbing in a gentle trickle, and occasional random junk bobs against the black webbing, coming to a rest on either side of the channel. That's definitely another human skeleton strung up against the wall, isn't it?

Medusa turns her head back towards her master, who nods her own head, the two never speaking a single word to each other out loud. With her master's apparent blessing, Medusa approaches the dam, staring out into the nothingness with eyes that cannot see, in darkness that no eyes can see through. After several seconds, Medusa returns, and gives her report. "Beyond the dam, there's a tunnel that drops down about… Thirty, maybe thirty-five meters. I'm not sure what lies at the bottom, but I imagine it's probably more spiders."

Medusa looks to you, making a gesture with her head that all but screams to you "Well?"

"We haven't found any Evil Nuts so far," you say. Hijiri Kanna made no guarantee that any of the Evil Nuts she had planted in the sewers hadn't yet hatched, so the fact that you haven't found any could just as easily mean that there are no more unhatched Evil Nuts to be found in this part of the sewer. "But if we're being honest, if there were any they're probably down there."

You haven't found any Evil Nuts. But you have found the spider's lair.

What should you do?
[ ] Turn back and continue your search in another part of the sewers
[ ] Head down the tunnel and continue your search
-[ ] Fall back if you don't manage to find any Evil Nuts within a certain timeframe (set your timeframe)
-[ ] Keep looking even if you don't find any Evil Nuts; you can still get rid of any spiders you find
[ ] Fall back
-[ ] Regroup with the other teams and report your failure to find any Evil Nuts
-[ ] Make a plan to come back and continue searching with reinforcements
-[ ] Forget the search; come back with reinforcements and just smoke the tunnel out
[ ] Other (write-in)
 
[X] Head down the tunnel and continue your search
-[X] Keep looking even if you don't find any Evil Nuts; you can still get rid of any spiders you find

Not much else I have to give here.
 
Not much else I have to give here.
I mean, for all I knew you could have come out with an "I want to see what someone else's group is up to". Sure, there probably was only the one "right" answer, at least as far as being "the good guys" was concerned, but I don't know what you guys will want to do. Maybe you thought the idea of venturing into a spooky dark nest of adult Drekavac was too scary for a part four to handle and wanted reinforcements. Maybe we just wanted to hang back and nuke it from orbit, just to be safe.
 
[X] Head down the tunnel and continue your search
-[X] Keep looking even if you don't find any Evil Nuts; you can still get rid of any spiders you find
 
[X] Head down the tunnel and continue your search
-[X] Keep looking even if you don't find any Evil Nuts; you can still get rid of any spiders you find
 
Day 29 Chapter 10
[X] Head down the tunnel and continue your search
-[X] Keep looking even if you don't find any Evil Nuts; you can still get rid of any spiders you find



"Beyond the dam, there's a tunnel that drops down about… Thirty, maybe thirty-five meters," Medusa says, giving her report to the three of you. It's too dark for you to see more than a few meters ahead of you, even with the light given off by Matou Sakura's spirit flames, so you'll have to trust her word about the drop. "I'm not sure what lies at the bottom, but I imagine it's probably more spiders."

Medusa looks to you, making a gesture with her head that all but screams to you "Well?"

"We haven't found any Evil Nuts so far," you say. Hijiri Kanna made no guarantee that any of the Evil Nuts she had planted in the sewers hadn't yet hatched, so the fact that you haven't found any could just as easily mean that there are no more unhatched Evil Nuts to be found in this part of the sewer. "But if we're being honest, if there were any they're probably down there."

You haven't found any Evil Nuts. But you have found the spider's lair. What should you do?

You approach the chasm, and stare into the blackness as Medusa did. You aren't sure what you're looking for down there in the darkness; an answer, perhaps? The many eyes of the spiders that are no doubt lurking in the darkness? A sign that unhatched Evil Nuts are resting just out of reach and sight? You see nothing. But the answer reveals itself to you all the same.

"We go in," you say. "I doubt these spiders are going to just disappear after we kill Sidonia, so we'll need to get rid of them one way or another." Your mind flashes to the bodies you saw strung up in the spiders' webs when you investigated the basement of the office building where your mother works. They had just gone down to the basement to try and fix the generator when it broke, and had been made victims for it. Or the two skeletons you saw glued to the walls by thick strands of black, just minutes earlier. You don't even know who those people were, or what they were doing down here to draw the spiders' attention. "Even if we don't find any Evil Nuts down there, it's still our responsibility to make sure nobody else gets hurt because of these things."

"I couldn't agree more," Archer says. "The more of these things we kill now, the fewer Sidonia has tomorrow, and the fewer we'll have to find and kill later. Archer lets the short swords in his grasp vanish, and he replaces them with a familiar, jagged black blade. He gives it a single twirl in his hand, causing its shadow to dance on the wall from the red glow the blade gives off. "Granted, the prospect of having to fight a dozen of these things doesn't inspire me, but I've thrown myself at worse and come out on top."

He's also thrown himself at worse and not come out at all.

You don't think facing down a nest of spiders will be as bad as Walpurgisnacht, but you aren't above worrying. You aren't sure if you'll be able to summon your father again if you lose him.

You flick your finger in the shape of the Isa rune, drawing on the putrid water sloshing gently over the black dam to form a pillar of ice. It spreads out and down, staggering itself into the shape of a staircase, leading down into the darkness. "Shall we be off?" you ask, stepping aside to allow Medusa and Matou Sakura to resume their place at the head of the formation.

The professional construction of the sewer tunnels gives way to roughly-hewn walls carved directly into the face of the city's bedrock. The tunnels down here are a swallowing pitck-black, dark from both the lack of any natural or artificial lightning, as well as from the black of the Grief-spun webs strung over every wall surface, which eat up as much of the light from Matou Sakura's spirit flames as they can manage. The glow of Archer's blade hums, pulsing a pale red with each step your party takes in the darkness.

You feel it before you hear it; your foot connects with something, round-shaped, and sends it rolling out into the distant darkness. It sounds hollow, and you try not to imagine the face of the person whose skull you most likely bumped into. You can barely see it when Medusa, acting in response to your misstep, stops her advance and turns her head back and forth. She makes a motion with her hand which you cannot see, and a few moments later Matou Sakura approaches you.

"Please be more careful where you're walking," Matou Sakura whispers to you. "I know it was an accident, but Rider asked me to warn you to take care."

"I'll do my best," you reply. "I'll try not to distract her while she's monitoring for us."

There's another question on your lips, but one which you don't bother to ask. "How can you stand to breathe down here?" You know that as a puella magi your body is unusually sensitive to the sting of Grief, but you've seen normal humans like Hitomi suffer under the smothering weight of airborne Grief like this. "Is it some trick of your magecraft? Or something else? Archer didn't talk much about that last iteration…"

You hold Archer's shroud close to your face. You won't be able to fight with a bow like this, and if even in competent lighting your skill with his borrowed blades is only novice at best you doubt you could make any contributions of substance in a fight under these condition. But you can still wield the ice of your Isa rune; and while the air down here is foul, with the miasma thick and almost risen to your waist, unmoving in the still, stagnant air, it is also moist. Moist with Grief, but more importantly, with the sewer water that trickles down into these unnatural tunnels from the dammed-up trench some three dozen meters above you. You'll have plenty to work with in a fight.

You feel a presence moving alongside you, and you turn, ready to invoke your ice the instant the form of a spider crosses your dim field of view. "Relax, it's just me," says Archer, placing his hand onto your shoulder.

"You scared me. I thought for sure…"

"I know. Even with the light from Sakura's spirits, it's so hard to see down here."
Archer sweeps his sword in a long arc, dragging its red glow out in front of your path. It passes over the forms of Matou Sakura and Medusa, and vaguely illuminates the branching path up ahead. "Sidonia did a damn good job designing these things. This is…" A round shape on the ground stops your stride, and Archer leans over to pick it up. You hear him grimace as his hand passes through the miasma and brushes against the floor, but he holds, and pulls himself up with an Evil Nut in his grasp.

"See?" he says, presenting you with your prize. "It was worth coming down here just for that."

You pocket the Evil Nut, and it sits uncomfortably at your side, the twisted shape serving as a reminder that its unnatural form does not belong in this world. You feel watched as you do, though where the eyes are that would watch you, you cannot say. They're probably all around you. "But we still haven't killed the rest of those things."

"We'll manage that in due time."


You and Archer are forced to duck when Medusa shoots out a length of chain in your direction. Several seconds pass, and you hear no sound from the weapon hitting anything; neither a tunnel wall somewhere off in the distance, nor a target. Medusa yanks her hand back, and the weapon recoils back into her grasp. "What the hell are you doing?" Archer whispers to her. "Were you trying to kill us?"

"I thought I sensed something coming from that direction," Medusa replies. "Fortunately, it was nothing, but I doubt we'll be so lucky next time."

Medusa turns around, and once again takes up a position at the head of the column as you resume your advance. You and Archer share a glance. "Do you think she did that on purpose?" you ask.

"No, I think she really thought there was something there," Archer replies. "I can't blame her. This whole place is so disorienting. I know we've only been down here for… Maybe fifteen minutes, a half-hour tops, but it feels like it's been all day." All day down in this horrid place, with giant spiders crawling the tunnels just out of range where you can see them. But you're sure they can see you. What a great way to spend your last day of freedom. "Would you mind checking in with your sister? I just want to make sure she and Minako are all right."

"Right."
You aren't sure how safe it is for you to be spending time talking to someone else who isn't even here, but you agree to Archer's request. You want to make sure your mother is safe, just as much as he does. "Hey, Kirika, do you have a minute?"

"Yeah, sure, what's up?"
Kirika asks. "How's everything going with what's her name? You know, the bitch who deserves to die."

"I handed Hijiri Kanna off to the Saints a little while ago,"
you reply. "Nightingale is looking over her, while the rest of us are checking up on some places where she said she might have left Evil Nuts that hadn't hatched yet."

"Yeah? You get any, then?"

"Just one."
Just one, which you weren't even looking for. "But we've also killed one of Sidonia's spiders, and we're looking for more in what I think is their main lair."

"Geez, sis, are you crazy?"

"Maybe. But I don't think they'll just keel over and die once we kill Sidonia. They'll need to be stopped no matter what, and if we can do it before she's able to use them tomorrow, all the better."
You're sure Kirika is imagining the same thing you are: What if more of these things attack while mom is at work? They'd stream in through the hole in the basement, and you'd never know about it. "But, um, mostly I just wanted to check in with you and mom. How's everything going?"

"I mean, mom's pretty upset about all this, and I can't really blame her. But it's not like anything bad is happening, you know? She's on her laptop getting some work done, and I'm trying to catch up on some of the schoolwork I've been missing. Mom'd scream my head off if I didn't at least try to do something productive with my time, you know?"

"Yeah."
You don't want to imagine how badly Kirika is going to get it once this is all over. What's it been, an entire week of school she's skipped now? Yeah, mom is going to kill her as soon as she gets the chance. "Anyway, if everything looks good on your end, I should probably get going. I don't want to be caught unaware by… Whatever the hell is down here."

"Yeah, stay safe, sis. I'll see you soon."


Hopefully. First, you'll have to make it out of this network of tunnels. "Kirika says that everything is all right," you say to Archer. "Now, we just have to get out of here."

It's difficult to see Archer nodding his head in the dim light, but the glow of his sword is just enough to keep him in view. Medusa presses her hand against a nearby wall, holding it there for several seconds before she sends out another length of chain. Suddenly, the light from Archer's sword flares up illuminating a wider patch of terrain than it had before. Archer eyes go wide, and he whips his body around, looking for something. At the other end of the column, Medusa also whips her head around, shooting off a length of chain into the distance. This time, you hear it impact something, followed by an unpleasant scream. Not ear-shattering, but still loud, and followed by a weighted skittering.

"We've got company," Medusa says. "Definitely more than one: I sense movement coming from all around us."

"Can you tell us how many there are?"

Countless clusters of eyes shine in the darkness, and Medusa says "I don't know."

[ ] Wat do?
 
All right, we're completely surrounded and trapped in the dark with who knows how many adult Drekavac. What's the plan?
 
Are we in a sewer tunnel right now or out in the open if in the open? If open the question is whether or not its better to fight in a chokepoint or try to fight the ambush head on

I know this is a long shot but do we have some flares or star shells in our shield right now? We probably need the illumination.
 
Last edited:
I know this is a long shot but do we have some flares or star shells in our shield right now? We probably need the illumination.
Ah jeez, Homura's shield is a whole other can of worms... long story short, probably yes to both, but Homura's shield apparently fell off her arm last quest and she doesn't have it on right now. On the other hand, I don't doubt that Archer has seen at least one shitty replica of Claiomh Solais or something similar that would work as a cost-efficient light right now, just dump some mana into it and shove it into the ground.

I don't have a plan yet (still waiting for SVS's confirmation of what our surroundings are like right now), but I regret that I didn't do something like try and clear the grief miasma by tying down a few copies of the Sword of Paracelsus on some rope, or have Homura convert the grief in the air into familiars and send a small army off to fight the Drekavac, or any number of smarter things I could've done. At the very least, I have the excuse of being out of it due to being sick.
 
Are we in a sewer tunnel right now or out in the open if in the open? If open the question is whether or not its better to fight in a chokepoint or try to fight the ambush head on.
I don't have a plan yet (still waiting for SVS's confirmation of what our surroundings are like right now)
We are currently beneath the sewers right now. We found part of the sewers that had been dammed up, and there was a long shaft going about 30~35m straight down that had been dug out of the trench where the water had been. That's where the Drekavac have been coming from, and right now we're in the thick of their nest. It's all carved, dark tunnels down here, with the Grief miasma reaching up to about our waist and thick webs of Grief covering just about every surface. We burn if we touch anything, and we burn if we breathe the air unfiltered.

Basically we're in Shelob's lair, if anyone reading this is familiar with The Lord of the Rings and has either read the books or seen the movies. Except there's more than one Shelob. And we don't have the Light of Eärendil to drive them off.

As for your other question,
I know this is a long shot but do we have some flares or star shells in our shield right now? We probably need the illumination.
Homura's shield got obliterated by a phoenix earlier in the quest.
NMS is mostly correct. We found an Evil Nut that was left behind when the Basilisk died, and we stuffed it in our shield and buried the shield so that if something happened it wouldn't blow up our house. Then a flaming bird the size of a fighter jet hatched from the Evil Nut, and we never went to check if our shield still exists or if it was destroyed when the Firebird hatched. So, not 100% guarantee that our shield was destroyed, but we never bothered to check, and the body of evidence would suggest that it was.
I regret that I didn't do something like try and clear the grief miasma by tying down a few copies of the Sword of Paracelsus on some rope, or have Homura convert the grief in the air into familiars and send a small army off to fight the Drekavac, or any number of smarter things I could've done. At the very least, I have the excuse of being out of it due to being sick.
There's nothing stopping us from trying now.
 
[X] Plan: Pull An Army Out Your Ass
-[X] Try and convert the grief in the air into your own grief, and then turn that into a small army of your familiars. Make sure to warn Sakura and Medusa first.
-[X] Have Archer try and produce at least some form of light-producing sword so that you can see down here, at least.
-[X] If you can get to the point where you can start to see things, then having Medusa use her mystic eyes sounds like a really good idea.

I feel like I'm forgetting something about this vote, but whatever. Also, question; do we have to do more experimentation to let Homura use Lillia and Lutgard, or can we assume that she can pull them out?
 
Last edited:
Also, question; do we have to do more experimentation to let Homura use Lillia and Lutgard, or can we assume that she can pull them out?
I'm not going to say that we need to do additional experimentation, since we know how to do it and we know we can do it. However, since our ability to make each of our different types of familiars is tied to specific feelings and memories, I'd say that we would still need to figure what feelings and memories to focus on to make other types of familiars.
 
Do Medusa and Sakura know about our familiars? They might assume that they're more enemies showing up.
I'm pretty sure we had called Sakura when getting help on making familiars, or we had at least mentioned it to her before. But regardless, I'll throw that in there just in case.

we could probably try to find a smaller tunnel to force the spiders to come at us one by one if thats possible?
That's a good idea, but there are two problems: the first being that we're already in a combat situation, and we'd have to find another tunnel, which means working through an enormous crowd of spiders anyways. The second is that the Drekavacs made these tunnels to begin with, so I don't think they'd make any spaces like that intentionally.
 
Make sure to warn Sakura and Medusa first.
Do Medusa and Sakura know about our familiars? They might assume that they're more enemies showing up.
I'm pretty sure we had called Sakura when getting help on making familiars, or we had at least mentioned it to her before. But regardless, I'll throw that in there just in case.
I was staring at your vote for ages trying to figure out what your edit was. That one extra sentence is so subtle I honestly would have missed it if NMS hadn't said anything.
 
Back
Top