Brockton's Celestial Forge (Worm/Jumpchain)

So I was reading the reference doc when I caught sight of the Superweapon Perk's description:
Your expertise covers the every growing market of weapons of mass destruction. Giant beam weapons that can teleport people everywhere to controlling the weather, if its meant to bring a city to its knees, you know about it. All of these devices however will take a massive expenditure of manpower and resources. Among rare elements that are the cornerstone of the device. Good thing you always know where to get them, good luck with getting past those giant worms!​
The last sentence implies that there is a greater-than-zero% chance of us getting to see Joe fight giant worms to get Netherite or some unique isotope of Americium or something and frankly I am here for it. [clap emoji] [clap emoji]
 
Does anyone know if there is a expansion in the Personal Reality constellation to include spell books from different sources?

I mainly ask because Joe does have magic and will possibly teach Aisha but just does not have the knowledge to teach her yet.

That plus the idea of Mryddin showing up asking to become his apprentice amuses me deeply for some reason. Especially since Joe could technically make him a actual Wizard in Chicago afterwards.
Will Mryddin also be a licensed private eye with adds in the yellow pages?
 
So I was reading the reference doc when I caught sight of the Superweapon Perk's description:

The last sentence implies that there is a greater-than-zero% chance of us getting to see Joe fight giant worms to get Netherite or some unique isotope of Americium or something and frankly I am here for it. [clap emoji] [clap emoji]

SMH you're getting so excited about Americium but are completely forgetting about Australium
 
I mean, I don't know much about Warhammer 40k, but I've gathered that techpriests aren't exactly wild about AI. How would Techpriest!Joe react to Fleet, Survey, and the Matrix? Or Dragon? Is an inopportune roll the key to the Dragonslayers getting Joe on their side?
Techpriests do absolutely hate and fear advanced AI (though they're okay with non-sapient ones), which might mean that he'll fall out with them. However, it's possible that due to them having souls, Archmagos Joe will interpret them as having machine spirits, which might make it okay. Alternatively, the perk might just not have that much of an effect on Joe, although I have no doubt it will have a big effect.
 
Techpriests do absolutely hate and fear advanced AI (though they're okay with non-sapient ones), which might mean that he'll fall out with them. However, it's possible that due to them having souls, Archmagos Joe will interpret them as having machine spirits, which might make it okay. Alternatively, the perk might just not have that much of an effect on Joe, although I have no doubt it will have a big effect.

The lab machine spirits seem to be okay with them now they have souls at least.

That and something to remember is that these are supposed to be Jumpchain Perks, which means the result is supposed to be generally positive.

It might lead to some unfortunate impulses or yet more neuroses to deal with, but if it turned you into something you would consider evil, it would be a Drawback, not a Perk.

Edit: Even if the only way it works is through implied Fiat that you remain reasonably sane and able to function in subsequent Jumps.
 
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well. I mean. I don't think Australium exists in BCF.
It was a joke but now that I think about it hasn't his growth been kinda similar to what is apparently caused by Australium?

He's bulked up (Isn't he like a slimmer early parts Jojo character without his illusions now? Or maybe like Giorno sized? I'm pretty sure Giorno is slimmer/less wide than the Part 1-4 Joestars right?), he's smarter, I suppose he should be more virile now? He drinks heavily (Dupe Potions not alcohol but meh, details), instead of a love of fighting he tries to avoid it (The Ninjutsu stuff).

The tech advances caused by it are Cloak tech, teleport tech and all of moustache science and he's already got 2/3. I'm pretty sure counts as secretive about his a bunch of his tech (For good reason but still), and he's definitely outpaced the rest of the world in tech
 
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The lab machine spirits seem to be okay with them now they have souls at least.

That and something to remember is that these are supposed to be Jumpchain Perks, which means the result is supposed to be generally positive.

It might lead to some unfortunate impulses or yet more neuroses to deal with, but if it turned you into something you would consider evil, it would be a Drawback, not a Perk.

Edit: Even if the only way it works is through implied Fiat that you remain reasonably sane and able to function in subsequent Jumps.
I'd forgotten about the lab spirits being okay with them. Also, I know about the implied fiat which is why I consider Joe disliking AIs unlikely. I guess I thought that the memories might count as 'lived experience' or something instead of directly from a Perk, but now that I think more deeply into realise that's definitely wrong.
 
I mean, I don't know much about Warhammer 40k, but I've gathered that techpriests aren't exactly wild about AI. How would Techpriest!Joe react to Fleet, Survey, and the Matrix? Or Dragon? Is an inopportune roll the key to the Dragonslayers getting Joe on their side?
True but the differences between AI and Machine Spirits become very, very blurred. I usually point to the Lone Bolter comic for what machine spirits can be.
The Lone Bolt Pistol
And there's also stuff like Rynn's Might to consider which is practically an intelligent Land Raider.
When the Orks invaded the home world of the Crimson Fists Space Marines, it was a disaster for the Chapter. Amidst the great tales of heroism, one particularly strange event came to light. During his epic fight across Rynn's world, Chapter Master Kantor came across a burnt and abandoned Land Raider, surrounded by Ork bodies and wrecked greenskin vehicles. Inside, they found Ork bodies sprawled across the controls and decking. Following a lengthy interrogation of the Land Raider's machine-spirit, the follow story was related.

When a malfunctioning defense missile had all but destroyed the Crimson Fists' Fortress-Monastery, almost annihilating the entire Chapter, the Land Raider Rynn's Might survived the blast and was hurled clear. The detonation woke the vehicle's machine-spirit, which went about executing the last orders it had received - seek and destroy.

Rynn's Might spent several hours righting itself from amongst the tangled wreckage before setting off in search of the enemy. It came across and Ork vanguard shortly after and attacked immediately, its lascannons and heavy bolters turning trukks and buggies into flaming coffins for the Orks. After destroying some thirty Ork vehicles and chasing down their fleeing crews, Rynn's Might continued its search.

For three days it scoured the area around the burning Fortress-Monastery, running across several Ork patrols and swiftly annihilating them. As night fell on the third day, Rynn's Might encountered a full Ork warband. The Orks were thrown into confusion by the sudden attack of the lone Space Marine assault tank, disturbed by the metallic war cries bellow forth from its external speakers. In the darkness, the Land Raider's artificial eyes and ears served better than even the night vision of the Orks, and as they recoiled from its initial assault, Rynn's Might attacked with greater determination.

Missiles and high energy bolts scorched the hull of the Land Raider, but it continued its charge, crushing bikes and Orks under its armored tracks, its weapons lighting the darkness with flashes of lascannon bursts and heavy bolter fire, illuminating the battle with the flames of wrecked Dreadnoughts and Killer Kans. The Orks attempted to muster a counter-attack, their Warboss gathering his bravest warriors and Nobz about him. Rynn's Might noted this build up of force and headed for the Ork leader at full speed, ignoring the shells that ricocheted off its armored hide as it drove over the mangled corpses of the greenskins.

Out of heavy bolter ammunition and with its lascannons fused from near-continual firing, Rynn's Might used the only weapon left to it - its bulk and weight. Many of the Orks fled from this image of the Emperor's fury as it bore down on them, searchlights blazing in their eyes, external vocalizers still blaring prayers to the Emperor. The Warlord stood firm though, firing blast after blast from his crude cannon, until a lucky shot splintered a track link and sent Rynn's Might spinning madly. Immobilized, there was little it could do as the Orks clambered across its hull with their tankbusta bombs, blowing off chunks of ceramite and adamantium.

But Rynn's Might was to have a final vengeance. It opened up its hatchways and assault ramp, and the Orks poured on board, eager to loot what they could from this prize. As they entered, Rynn's Might slammed the entrances shut again, hydraulic rams cutting Orks in half and trapping the Warlord and his bodyguard on board. In a final act, Rynn's Might overcharged its reactor, spewing plasma and poisonous gases into its own interior, incinerating and choking the greenskins that had got inside.

Kantor ordered the location of Rynn's Might to be recorded carefully and left a guard over its remains, vowing to return and retrieve its machine spirit and give it a new body so that it might fight with such vigor and determination once again.
 
There's a 40k fic called "Everqueen" and in it Isha the eldar goddess of life seeks refuge from the Chaos gods with the Emperor after the birth of Slaanesh (During I think the later stages Unification of Terra/Imperiums establishment), and it interprets it as every machine that "does something" as having a spirit, at least that how is interpreted it. Basically your charger or light doesn't have a spirit, but your phone or computer would, though I don't know about stuff like oven/microwave/toaster or a calculator.

She can detect and repair the spirits of corrupted machines to a certain degree, though she states that Vaul could do more due to his domain being better for that kind of thing (Her domain is life, so organic stuff, while his domain is crafting and smithing, which is closer to machines) so yeah I'm pretty sure that Joe should be good at doing stuff and interacting with Machine Spirits
 
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Personally, I'm just hyped for when Joe is forced to use striker magic in public and dogboy Apeiron becomes a thing.
Rachel: DO THAT TO ME!!!
Piggot: He's trying to master us!!
Taylor: I wonder how I can use that to take out the Undersiders boss?
Vista: Evil Dog Ears and Tail!
Everyone else: How long has been able to do that and what does it mean?!?!?!
Aisha: Why did you use your Striker just to boost a spell you cast as a umbrella?
 
This one might: Jump Topic (200) After every jump concludes, your mall gains a general store specific to that jump's reality that carries commonly available consumer goods and pre-packed food items indicative of that reality's cuisine. Think convenience store bentos or carry out chinese food. Also carries spare parts for mundane equipment from that reality. If you've used More for More to upgrade the general level of your shops, the Jump Topics will also be improved, carrying higher end goods and food.

It's shaky but with the more for more as well you might get some smaller spell books things like a few gardening spells or cooking spell books. The main advantage of it though is probably going to be Harry Potter not just all the wizarding food and sweets but it would be reasonable to have a few enchanted objects there which could be studied

Imagine the societal information that could be gleaned from dimestore romance novels, considering how much more they'd casually reveal about each world's setting compared to how few details you'd get from a technical manual like we got with Bigger on the Inside.
 
My first reaction was "So what?"

Apeiron is all but untouchable by the PRT by this point, let alone by anyone in the mundane media or government. The best they could hope for is that he dies of embarrassment when he reads whatever they wrote.
because Apeiron both lives in a society and cares what others think about him.
 
Very true. But then NOT using the Cluster explanation would mean coming out with the fact he has three AI, one a Nanotech swarm, the other Skynet, the other a Super Terminator who can move at the speed of sound...

Well, using the Cluster explanation would be a nice cover for those three.

I can only see people think Aperion is trying to lie about his Cluster trigger. Perhaps seeing it being embarrassing to him?

It wouldn't work I think.

I'm waiting for the next cyber battle when they track the signal back to nowhere.

"Have we tracked the signal?"
"It leads to Nowhere!?!?!"
"What? Wait that makes perfect sense, he hid his base in the space between parallel universes, the dimensional gap!"
".... Somebody's been reading a little to much 'Highschool DxD'."

A undiscovered alternative Earth? That would probably top things. Although on the plus side Celestial Forge would very quickly become "hands off" due to their interdimensional nature.

Everybody: "Nopenopenope!"

In summary: Goddammit, everyone, use your damn words! :rofl::rolleyes:

You are asking for the impossible.

Garment: 🙌🤲💪

Garment: "Stronk! Garment Stronk! GarmentSmash!"
Coil: Screaming after he tried to get back Dinah.
Dinah: I like this pretty dress.

Horcruxes just make sure your soul doesn't pass on to the afterlife. It doesn't actually give you enhanced durability. So it wouldn't make him invulnerable but it would render him practically unkillable to just about everything.

While I don't get the ritual stuff, and honestly until LR tells us, it's all speculation. My thing is that besides Fiendfyre and Basilisk venom, nothing else I know of can harm a Horcruxe. So if his AI are these, would they be indestructible to everything but those two things? And would the durability apply to the AI's themselves, or just their bodies? Because when made, they existed only as code? So indestructible AI's?
I can see Saint having a heart attack.
Saint :You didn't put in a kill switch!
Aperion: Why would I?
Saint: Bluescreen mind fail?
 
Saint panics over the AI uprising so hard he triggers as a Tinker specializing in anti-AI AIs.
Only to be completely outclassed at every turn, but even more this time, by the Servo Skulls and Apeiron, who are actively helping the AI.
While I don't get the ritual stuff, and honestly until LR tells us, it's all speculation. My thing is that besides Fiendfyre and Basilisk venom, nothing else I know of can harm a Horcruxe. So if his AI are these, would they be indestructible to everything but those two things? And would the durability apply to the AI's themselves, or just their bodies? Because when made, they existed only as code? So indestructible AI's?
Even if the HP soulstuff applies here, when the Horcruxes in canon are destroyed the objects dont turn into dust, any damage they take is also normal damge from the substance. So if the AI's bodies were hit, it would be only the soulpart destroyed if anything at all, how that effects the AI is anyones guess until Lord provides us with his wisdom. Hypothetically you could say the objects would be indestructible beside those two, but its not really explored much in the books to my knowlege but it has been a while. The soul bits are specifically separate though, and the way of creating one seemingly different, so the relationship with the container and the soul might effect this. Or none of this could matter and HP souls could be another type of soul
 
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While I don't get the ritual stuff, and honestly until LR tells us, it's all speculation. My thing is that besides Fiendfyre and Basilisk venom, nothing else I know of can harm a Horcruxe. So if his AI are these, would they be indestructible to everything but those two things? And would the durability apply to the AI's themselves, or just their bodies? Because when made, they existed only as code? So indestructible AI's?
All speculation, but fun speculation! I think horcruxes can be damaged by things that are fiat equivalent to Fiendfyre and Basilisk venom in terms of evil and destruction. Thanks to parahuman power-magic equivalency that probably includes every kind of parahuman power since they're all part of a comic conspiracy to harvest the human race. But more importantly, if they're horcruxes then they're like Harry- the living kind. Harry being a horcrux didn't save him from any cuts, broken bones, trauma or injuries in general, so Fleet, Survey and Matrix are no tougher than their base divine touched bodies enhanced by multiple super materials. Plus it's speculation that probably won't matter since the horcrux business only matters if Joe's body is destroyed. That's just not happening at this point.
 
The Horcruxes are immune to any harm that doesn't render them beyond magical repair due to the ritual preparation of the item in question, that didn't happen with Harry so he didn't get the perks. Take note that it's beyond magical repair not evil stuff, Holy from Final Fantasy will destroy them and so would any of the real high end combat spells from other systems, black holes, the Sun, volcanoes... for parahuman powers you will need either need annihilator effects or very overkill force i. e all out Legend, Behemoth focusing on it....
 
because Apeiron both lives in a society and cares what others think about him.
Joe could literally make a society to live in at this point. Joe could live in multiple societies.
While I don't get the ritual stuff, and honestly until LR tells us, it's all speculation. My thing is that besides Fiendfyre and Basilisk venom, nothing else I know of can harm a Horcruxe. So if his AI are these, would they be indestructible to everything but those two things? And would the durability apply to the AI's themselves, or just their bodies? Because when made, they existed only as code? So indestructible AI's?
I can see Saint having a heart attack.
Saint :You didn't put in a kill switch!
Aperion: Why would I?
Saint: Bluescreen mind fail?
Doesn't Joe have that invincible metal that can only be effected by kinetic energy? Make a horcrux out of that stuff. Either that or out of Fiendfyre itself.
Saint panics over the AI uprising so hard he triggers as a Tinker specializing in anti-AI AIs.
Nah. Shards aren't that good at solving problems. They're better at twisting ones current problems into solutions to ones current problems so Saint would probably end up with a AI speciality or something.
The Horcruxes are immune to any harm that doesn't render them beyond magical repair due to the ritual preparation of the item in question, that didn't happen with Harry so he didn't get the perks. Take note that it's beyond magical repair not evil stuff, Holy from Final Fantasy will destroy them and so would any of the real high end combat spells from other systems, black holes, the Sun, volcanoes... for parahuman powers you will need either need annihilator effects or very overkill force i. e all out Legend, Behemoth focusing on it....
Black Holes have exponential amounts of time squeezed out of themselves in proportion to the amount of space squeezed into themselves so anything thrown into them is also thrown exponentially into the future; throwing a Horcrux into a black hole would actually make it even more indestructable.
 
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