I think we need to take this turn a lot of options that will boost the upcoming wars with moria the UED and the swarm plus the MANDATORY'S and promises that we have
so we must operate on a war footing so any choice that will improve the Dominion military is a must so lets focus on that instead of our own private army shall we
Infrastructure
[] Korhal: Capital City Augustgrad (Phase 3) [MANDATORY] [NEW]
Now that the city center is more or less complete, it's time to start expanding outward in a big way. Mengsk intends to mandate that any corporation or business with a multi-planetary footprint (read: most of the big ones) must have its main office on Korhal. As such, the next stage of construction calls for a vast commercial district, along with plenty of new housing and space for supporting businesses and industries.
(-10 Paranoia)
(Progress 51/400, -10R per die)
[] Fringe Worlds: Supply Bunker Construction (Phase 2)
Now that the major and at-risk settlements have been seeded with supply bunkers, the second and final phase of the project is simple: make sure all the rest have them, too. Such a broad program will require substantial investment, but each fortification could very well make the difference between destruction and salvation.
(+10 Paranoia)
(Progress 66/200, -5R per die)
[] Brontes: Planetary Reconstruction (Phase 1) [Reconstruction]
While Brontes is free of any Cerebrates and hive clusters that might cause serious problems, the once-prosperous world, formerly the artistic and commercial capital of the Confederacy, is now a ruined, post-apocalyptic hellscape with a sizable feral Zerg presence in the outskirts and badlands. The first order of business is establishing a zone of control within New Thornton, the central borough of West Landing City, and then expanding outward to fortify and rebuild the former city center. By sectioning off each area of the former capital into a network of walled enclaves, Treasury work crews can restore the city piece by piece while minimizing the risk of Zerg incursions.
(Progress 0/300, -5R per die)
Augustgrad is a MANDATORY one but we finished a Phase this year already so we put one dice one it but fringe worlds bunkers is a must better frontlines and supplies plus protection
And brontes needs to have a turn build up
Heavy Industry
[] Korhal: Keresh Mining Complex (Phase 2)
With the initial open-pit mine complete over the main deposit, the Keresh complex can begin expanding toward secondary deposits with smaller, less manpower-intensive shaft mining. Subterranean mining with hand tools carries its own specific dangers, but the secondary deposits are expected to include several rare elements like jorium and crystallized xenon, promising greater resource yields in the process.
(Provides Resource income, reduces project length of all Augustgrad phases upon completion)
(Progress 14/100, -5R per die)
[] Dylar IV: Dylarian Shipyards (Phase 2) [Reconstruction]
Now that Dominion battlecruisers can begin cycling through the drydocks for long-delayed maintenance, a dedicated effort is needed to resupply them with strike fighters. Wraith space-superiority fighters are expensive, capable craft, often refitted in the field for additional stealth capability or power output. By overhauling the old fighter factories with modern equipment, our Wraiths can come off the production line with those features built in standard, saving lives and resources.
(-15 Paranoia)
(Progress 22/600, -10R per die)
[] Nephor II: Dynamic Integrated Arms Factory (Phase 1)
Your special advisor has located a prime site for the production of the new model weapons being developed by the research division. Dynamic Integrated Arms was the premier private military materiel company in the decades leading up to the Great War, until it was nationalized, stripped for parts, and then left to rot by the Confederacy during the height of the conflict. The old Dynamic arms factory still has very suitable bones, and is ripe for refurbishment.
(-5 Paranoia)
(Progress 0/200, -15R per die)
[] Korhal: Simonson Munitions Factory (Phase 1) [NEW]
From the 8mm spikes fired by the C-14 gauss rifle to the 120mm shock shells launched from an Arclite siege tank, the Dominion military runs on bullets, bombs, and other things that go 'boom.' Right now, various factories on Nephor and other Core Worlds are working to replenish Terran Space's depleted supply of ammunition, but much more is required. Simonson Munitions is planned to be a massive industrial center, located on the outskirts of Augustgrad, which will be capable of churning out bucketloads of brass by the minute.
(-5 Paranoia)
(Progress 0/300, -10R per die)
The keresh mining is easily done with one dice and it gives income plus lowers cost on Augustgrad the shipyards are must both as a promise as well the future wars that are coming
The same for the arms and munitions Factories
Light and Chemical Industry
[] Korhal: Canis Chemical Refinery (Phase 1)
The larger and more hospitable of Korhal's two moons, Canis is also rich in chemical precursors necessary for refining and stabilizing raw Vespene gas into more useful forms. A new refinery complex on the Wolf Moon will serve as the centerpiece of future lunar outposts and centralize our gas processing network, allowing for greater output.
(Improved yields from all Vespene projects upon completion)
(Progress 0/200, -10R per die)
[] Mar Sara: Endureum Extraction Operations (Phase 1)
What used to be Backwater Station is now a flat, almost glassy plain, but beneath the surface lurks an endureum reservoir of monumental proportions. With fine-detail surveying, the full extent of the reservoir can be mapped and quantified. Several distributed wells will be sunk across the reservoir, including one devoted entirely to pressure relief, allowing extraction operations to begin in earnest.
(Unlocks endureum refinement projects)
(Progress 67/300, -5R per die)
Both of These are a must for the upcoming war ecomony as well to futher build our ecomony plus the endueum is a promise we must uphold
Environmenta
l[] Korhal: Regreening Effort (Phase 2) [NEW]
Having reintroduced water to Korhal, it's now time to start filling out the park districts. In addition to hardy grasses and certain subspecies of tree that can thrive in low-moisture environments, you'll also need to reintroduce small animals, in preparation for building the ecosystem up to handling large grazers and predators.
(+5 Paranoia)
(Progress 11/100, -10R per die)
[] Dylar IV: Shipyard Amenities
The bleak terrain and treacherous atmosphere of Dylar IV make it eminently unsuitable for shore leave, and most people tend to get a little space-crazy when they're forced to live in orbit for too long. The solution: several dedicated habitats dispersed around the Shipyards, each one with full gravity and terrestrial biomes. This will go a long way for morale, and the sustainability of shipbuilding operations.
(Progress 22/250, -5R per die)
to futher restore korhal will only Improve morale the same for the Dylar shipyards amenties wars are won on high morale and our main base of warships needs to have high morale seeing they will have quite a workload
Services
[] Vardona: Angustia Orbital Shipyard Complex (Phase 2)
The current quartet of drydocks at Angustia are hard at work churning out medium freighters, but there are no facilities suitable for building or overhauling the largest of the superfreighters, whose massive cargo holds are necessary for true bulk haulage. This next phase of the Complex will establish several 'outdoor yards' with variable frames capable of adjusting to the massive tonnage of the superfreighters, perhaps even allowing for development of the Dominion's first domestic heavy-haul design.
(Progress 281/400, -10R per die)
[] Korhal: Katherine Mengsk Memorial Veterans' Hospital [MANDATORY]
Mengsk has made a last-minute alteration to the Augustgrad city plan, mandating that what was originally set aside for a sports complex instead be wholly dedicated to medical care for sick and injured military veterans and their families. Katherine Mengsk Memorial will be the largest, most modern medical facility in all of Terran Space, and serve as the central pillar of the Dominion Health Service. It'll also carry the name of his sainted, martyred mother. Personally, you'd rather name it after the poor bastard who got thrown in prison for speaking his mind to Mengsk.
(-5 Paranoia)
(Progress 98/200, -10R per die)
[] Korhal: Primary Resocialization Center [NEW]
Rather than reopen or refurbish existing resoc centers (currently located in and around major prisons), the Emperor wants to centralize the entire process on Korhal, alongside a special-purpose maximum-security detention center. Keeping inmates there in preparation for resocialization will vastly streamline the process of turning them into Dominion Marines. If only the thought didn't make your skin crawl.
(-5 Suspicion)
(Progress 0/400, -10R per die)
Angustia shipyards will not only boost our ecomony but they will improve our ability to transport both supply and troops and any options that take away suspicion is one we must take plus extra troops
Military
[] Brontes: Refloating the Fleet (Phase 2)
The second stage of the Brontes salvage operation involves building a permanent scrapyard and recycling facility in orbit over the planet, thereby providing the war-torn world with an immediate industry for employment and productivity. This will also substantially speed up your efforts to refloat the wrecked capital ships still floating around.
(-10 Paranoia)
(Progress 244/300, -10R per die)
[] Brontes: Fort Riley Orbital Training Center
Another special training camp request from General Duke, this one is located in an out-of-the-way debris field in Brontes orbit. The basic intent is to set the facility up on the same derelict space platform that used to host a Zerg hatchery, then use the platform and the debris field to train troops and pilots in navigating hostile space.
(-10 Paranoia)
(Progress 41/200, -5R per die)
[] Fringe Worlds: Fort Sumner Forward Operating Base [MANDATORY] [NEW]
Redstone III served as one of the major flashpoints in the Guild Wars between the Confederacy and the Kel-Morian Combine, seeing as it lies roughly on the border between the two and has an abundance of accessible mineral deposits (if you can ignore the periodic lava tides). The Emperor has "requested" a forward operating base be built and positioned in orbit over Redstone III for use by the military. You know, just in case.
(-5 Paranoia)
(Progress 0/200, -10R per die)
[] Korhal: Fort Davis Military Arsenal
Typically, it is considered wise to have more weapons than you absolutely need to be using at any given time. Therefore, it is equally wise to have somewhere to store those weapons. Fort Davis is that place: a highly fortified base buried in the side of a heavily-cratered mountain, formerly home to the disaster shelter for Korhal's elite families. Now, it will hold warehouses full of ammunition, service weapons, and military vehicles, all against some future need.
(-10 Paranoia)
(Progress 0/200, -10R per die)
a lot of forts for the military both in defencive/offensive wars and any overflow to other projects and each of these forts will very much better the Dominion's odds plus one of them is a MANDATORY one
Research
[] Improved Threat-Recognition Protocol [Tech]
The Zerg hydralisk is a symbol of terror on the battlefield for any soldier, both for its speed and the sheer power of the spines it fires. However, researchers at Broken Mesa believe they've uncovered the secret to the hydralisk's incredible reflexes: a subsidiary cortex with high-volume neural pathways dedicated solely to recognizing and responding to hostile stimuli. They think they can design a computer module to replicate these incredible feats of processing power, and then use it to improve the notoriously faulty IFF sensors on the Dominion's automated defenses.
(Progress 0/250, -10R per die)
[] Hercules-class Superheavy Cargo Freighter [NEW]
With the expansion of the Angustia Yards well underway, it's time to start thinking about what to build there. The proposal endorsed by your engineering team is the Hercules, a truly massive design that'll use the full capacity of the expanded skeleton yards to build the biggest single vessel in Terran Space. Not only will it haul an exceptional amount of cargo, but its multiple powerful vectored boosters will even allow it to land at a terrestrial spaceport, which ought to be an impressive sight.
(Progress 0/350, -10R per die)
[] New Model Weaponry (Phase 3) [Tech] [NEW]
The final weapon envisioned for the Dominion trooper is the CPO-7 "Salamander," a high-powered flamethrower with super-dense back-mounted fuel tanks. The Salamander kit also includes reinforced armor plating for the IPE, both to withstand potential loss of fuel containment and the likely increased volume of fire they'll receive. Much like the firebat, a properly-trained flame trooper will be invaluable against swarms of Zerg.
(-10 Paranoia)
(Progress 47/350, -15R per die)
the hercules heavy freighters will be a hugh help for the upcoming conflict seeing it can land on a Planetary surface and the automated defenses getting boost to better see friend from foe is a dammed needed upgrade plus the next weapon upgrade for the troopers is very helpfull when the swarm comes
Bureaucracy
[] Veterans' Benefits Program [MANDATORY]
Clearly stung by his guilty conscience, the Emperor has "requested" that the Treasury set up and disburse cash subsidies for military veterans, most especially "his" veterans from the Sons of Korhal (and also, sure, Alpha Squadron). A direct and unconditional cash payout is a relatively unique program for a department used to laundering outgoing money through layers of means testing and oversight, but what the hell, why not learn something new?
(-5 Paranoia)
(Progress 39/400, -15R per die)
[] Services/Administration/Logistics/Operations Mechanization Endeavor
Okay, set aside the insane acronym. SALOME is the brainstorm of Vice-Chancellor Smith, who heard that your former adjutant was just sitting unused in storage and despaired at the notion of an underutilized resource. He believes that Sally can be repurposed into a central computer for the entire Treasury, capable of handling a variety of mundane tasks and serving as an all-purpose reference guide for the various laws, regulations, and protocols at work.
(Adds one die to all non-Personal categories) (+10 Paranoia)
(Progress 233/300, -10R per die)
[] Vardona: Trevelyan Commercial Tower (Extravagant) [NEW]
But why stop at just naming some random tower after him? Go all out and make it a worthy second Treasury headquarters, with a full replica of your Korhal office and another hundred stories to boot. Build a memorial park on the tower grounds, embellish the bottom floors, and then hold a major dedication ceremony. The people of Vardona will love it.
(+15 Paranoia) (Gain +10 bonus to all Vardona dice, more Vardona projects)
(Progress 0/300, -15R per die)
veterans benefits is good for military morale plus and a MANDATORY request salome can be done with one dice and it gives us a extra dice and the extravagant choice for the commercial tower may gives us a heavy 15 Paranoia but it gives back the more vardona projects plus all the above choices remove that 15 Paranoia
Personal
[] Space Wolves: Fort Romulus Amenities [NEW]
Fort Romulus is an impressive military installation, to be sure, but it's still a military base, and a recently-constructed one at that. By dipping into your discretionary budget, you can furnish it with bigger and more varied activity rooms, a higher grade of personal in-room comforts, and even better food. They'll surely be grateful for the effort.
(+2 Relations with Space Wolves)
(DC 40 to avoid +10 Paranoia, -15F per die)
[] Nova Squadron: Divert Neotextiles Output [NEW]
Ghost hostile environment suits require a number of specialized components, and by adopting their basic design for the Protective Ensemble, you've inadvertently created a facility capable of mass-producing what the Ghost Academy previously handcrafted. By diverting a relatively minuscule portion of the Neotextiles Plant's output, you'll greatly improve the Ghost Program's ability to field and refurbish its operatives.
(+1 Relations with Nova Squadron)
(DC 40 to avoid +10 Paranoia, -15F per die)
Both of these will be good for getting good relations of them as well for morale and effectively boosting them in there own operations