[] Plan Trust Us Mengsk, This Dagger Is Just For Measuring Your Back w/ Statplans and Personal Fringe Benefits.
-[] Infrastructure (6/6 dice, 30 R)
--[] Korhal: Capital City Augustgrad (Phase 2) [MANDATORY] 169/400 (1 dice, 5 R)
--[] Nephor II: Planetary Reconstruction (Phase 2) [Reconstruction] 214/500 (4 dice, 20 R)
--[] Fringe Worlds: Supply Bunker Construction (Phase 1) 36/100 (1 dice, 5 R)
-[] Heavy Industry (5/5 dice + 2 Free Dice, 90R)
--[] Dylar IV: Dylarian Shipyards (Phase 1) [Reconstruction] 214/500 (7 dice, 105 R)
-[] Light Industry (5/5 dice, 25R)
--[] Vardona: Vespene Extraction Operations (Phase 1) 375/500 (3 dice, 15 R)
--[] Tyrador IX: Refugee Workshops (Phase 2) [Reconstruction] 63/400 (2 dice, 10 R)
-[] Environmental (5/5 dice, 45R)
--[] Korhal: Regreening Effort (Phase 1) 30/100 (1 dice, 5 R)
--[] Tyrador IX: Establish Farmsteads (Phase 2) [Reconstruction] 198/400, (2 dice, 10 R)
-- [] Dylar IV: Orbital Hydroponics 0/100 (2 dice, 30 R)
-[] Services (5/5 dice, 75R)
--[] Vardona: Angustia Orbital Shipyard Complex (Phase 1) 191/400 (5 dice, 75 R)
-[] Military (6/6 dice, 30R)
--[] Korhal: Fort Romulus Lunar Garrison 143/300 (5 dice, 25 R)
--[] Vardona: Treasury Reserve Site Alpha [TRUST] [NEW] 0/300 (1 dice, 5 R)
-[] Research (5/5 dice + 1 Free Dice, 90R)
--[] New Model Weaponry (Phase 2) [Tech] [NEW] 0/250 (6 dice, 90 R)
-[] Bureaucracy (5/5 dice, 25R)
--[] Re-Establish the Bureau of Planning and Statistics 36/200 (5 dice, 25R)
-[] Personal (4/4 + 1 Free, 45 F)
--[] Raynor's Raiders: "Lose" Military Surplus DC 60 (3 dice , 30 F)
--[] Fringe Worlds: Divert Supplies to Independent Settlements DC 40 (2 dice, 30 F)
Made a few changes to
@the Laurent's plan. The need for PlanStats has been already talked about enough that I don't have much more to add, except that such information will be extremely useful in figuring out what we want from the upcoming poker game. Don't want to make heavy Service commitments if our health system is in desperate need of fixing for example.
I've tried to compensate somewhat for the increased Paranoia by moving one free die from Bunkers (one die still gives us a 60% chance of success with an omake and Smith turning nat 1's into 100's) and another from personal and placed them on New Model and Dylarian. The free point of Leverage we got from "Fool's Flush", and the 39.5% chance of getting at least one Paranoia reducing nat 100 should help as well.
Now for the Personals. The reason I didn't go for De Santo is simple. We already have enough projects on the personal agenda that I don't really see the need to add more. I mean, we have relationships with three separate groups, and our current closest is only 2/20. I think that we should go a bit deeper, get more benefits from the relationships we already have, before trying to spread out wide.
Now for the most controversial question of all, why I am not doing Worker Aid. It's not just because doing both Fringe Personal actions makes me feel more comfortable with taking a die off Bunkers (although that definitely helps). Don't get me wrong, I really like Worker Aid. I even tried to toss it in, but it never really fit. Then I took a closer look and found a l problem.
I don't think that we can really afford to do Worker Aid right now. Right now we have 40F per turn to fund 4 Personal dice plus whatever free dice we want to throw in. That's already somewhat tricky, but If we do Worker aid, then we have 35 R per turn funding 5 dice. That makes budgeting far harder.
It doesn't help that the cheap, 5F per die, projects have their own downsides. They have significant Paranoia costs (Leaking, Legalizing), mostly just unlock new projects (Orbital Station, De Santo, and/or have per-turn costs (Orbital).
Of course, we have a stockpile, but already it's looking like it will shrink fast. Already, the plan that reduces F loss the most (Laurent's) still takes out 10F, a third of our stockpile, and our expenses are only going to get worse, not better. We have plenty of very appealing projects that come with ongoing costs that will reduce our income, and dice costs tend to increase as we progress through project chains in this quest. We will likely want to increase our F budget at the current poker game or the next one if we play it conservative. I'm not willing to commit to getting enough F for 5 dice at this time, since asking for increased personal funding is likely to be Leverage/Paranoia intensive . Not when we can simply do it next turn if it turns out to be affordable after all. Doing so would mean we have 19 Personal Dice in 2508 instead of 20, and a 5% decrease is worth the lowered risk imo.