- Pronouns
- They/Them
One thing to keep in mind is that this the "Subvert the Plan" quest. We don't actually want the Dominion to succeed.
So what options do we have for sticking our thumb in Mengsk's eye?
- Infrastructure
- Fringe Worlds: Supply Bunker Construction (Phase 1)
- +5 paranoia but it makes people harder to conscript or conquer. Not great but no other good options in this category
- Heavy Industry
- Nada
- Light and Chemical Industry (4 dice, -3 per die)
- Nada
- Environmental (4 dice, -8 per die)
- Nada
- Services (4 dice, -8 per die)
- Mass Literacy Movement (Phase 1)
- +10 Paranoia (total) to have educated citizens (and thus more likely to rebel)
- Re-Establish the Universal News Network [Reconstruction]
- +5 Paranoia to occasionally have accurate news mixed in with propaganda, the lesser evil of the 2 news options
- Research (4 dice, -8 per die)
- Korhal: Broken Mesa Xenobiology Institute
- I'm not sure why Mengsk is willing to give us -10 Paranoia to set up a research institute that can discover he was responsible for many of the Zerg attacks through Psi-Emitter usage, but I'll sure take it.
- Tyrador IX: Imperial Science University
- +5 Paranoia to establish higher education. Not clear from the text why Mengsk doesn't like this, but hopefully the same logic as from Mass Literacy Movement applies.
- Bureaucracy (4 dice, -3 per die)
- Truth and Reconciliation Committee (Utilitarian/Idealistic)
- Emptying the prisons is an objective good, so either of these would be nice. Personally, I lean towards the Utilitarian option. While the Idealistic option seems more moral, it could be very useful to have a large population of individuals with known and increasingly good reasons to want to see the Dominion torn down and Mengsk, personally, dead. Hopefully we can get some options to funnel recruits from the prisons to Raynor by "killing" them on paper and then sending them on to a new resistance movement. Until then, Mengsk is happy with us.
- Personal (4 dice, -13 per die)
- [] Send a Letter "Home"
You've always prided yourself on your family-mindedness. It's been a year or so since you've heard from young Matt, now that he's off "wandering the sector." Maybe it's time to get back in touch, possibly through a helpful dead-drop you know is frequented by a trustworthy Raider sympathizer.
(Unlocks Raynor's Raiders Personal projects) (DC 40 to avoid +10 Paranoia)
- Must take! The sooner we take this the sooner we can set about doing something good.
- Deadman's Rock: Authorize Arendt's Working Vacation
- Nephor II: Contact the Industrial Workers' Trust
- Korhal: Go Drinking with Colonel de Santo
To the extent we improve infrastructure, we want to keep it as decentralized as possible. Build things in multiple locations, force Mengsk's goons to spread out.
Idealistic is less portrayed as definitely stifling all dissent and disagreement and more as letting out "known troublemakers" (IE, people who care about human rights and still will even under Mengsk) out, as long as they aren't out and out terrorists/freedom fighters (those we'll have to free after Mengsk is in the ground, lol.)