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Then it's better to just wait and spend that die elsewhere.Yes it would auto-complete but it takes an extra turn to do so IIRC.
Then it's better to just wait and spend that die elsewhere.Yes it would auto-complete but it takes an extra turn to do so IIRC.
I'm just going to yell into the uncaring void once more that the only Paranoia thresholds that actually matter from a mechanical standpoint are 70 and 100.
Well, we'll need to spend one die on the project anyway. But you're right, because if we wait for SCVs Phase 3 (and we'll surely complete that project sooner or later), then finishing the project on time becomes a certainty, with no risk of failure and having to spend two dice.
You forgot the 10 Paranoia from starting Employ Pardon Recipients.
That was removed.You forgot the 10 Paranoia from starting Employ Pardon Recipients.
You forgot the 10 Paranoia from starting Employ Pardon Recipients.
Ya need an extra die to actually finish it up.If the progress required here goes down by 50 from the SCVs, wouldn't it go to 209/200 and auto-complete without needing any dice? Or do we need a die anyways?
In my own draft plan, it's because I don't have enough Heavy Industry and Free dice to be reasonably confident of completing all three projects. The SCV plant is more impactful than the Tool and Die option, and not much harder to finish.Honestly if you're wanting to get the SCVs closer to done and also the Vardona Aquaponics, why not do the Tool And Die instead? Takes 50 off of all ground projects, putting NIM and SCV 3 down to 250... and completing Aquaponics.
One argument for investing a die in an attempt to finish Supplemental Aquaculture Effort (contra my earlier brainstorm) is that nutrition on Vardona is still "Bad," suggesting that even though nobody's starving, it would be good to have more food there. Among other things, if food is being shipped to Vardona from off-planet, making Vardona more self-sufficient would free up more shipping capacity.As far as it goes, I think for Environmental we should finish Aquaculture and also do the Shipyard Amenities next turn.
Given that we have multiple totally bombed-out wasteland planets we're being forced to re-terraform from scratch, an ecological shitshow on the level of real world California is barely even a blip on our radar. I'm not saying you're wrong, but I'm not going to worry about it.Ultimately the farmland is somewhat important, but let me say that I have bad feelings about this part here:
[] Tyrador IX: Establish Farmsteads (Phase 3) [Reconstruction] [NEW]
The final phase of Tyradorian farmsteading is the establishment of farms suitable for water-intensive crops, like rice and almonds. Unlike their predecessors, which were uniquely suited for the expansive flat grasslands of Velocis, this will require rerouting the few extant rivers and building a major irrigation network, which is necessarily much more arduous.
(Progress 125/400, -10R per die)
This kinda screams "California, California" to me.
My biggest issue with doing Space Wolves actions (besides Fort Romulus Amenities) is that we haven't recruited much of a military yet. I suspect that the impact on TRUST would be significantly greater if we finished Recruitment first.I'm trying to go for some synergy between the two "Space Wolves" actions. One uses three dice (because it's DC 80), but is cheap per die. The other uses two dice (at a mere DC 40 it's hard to fail), but is expensive per die.
I honestly did try, but I couldn't get the same synergy for high chance of success AND low budget with any other combination I could find, with a few exceptions that focus on things like the mercenary options that I'd rather just hold off on because they don't follow up on the specific conversations we had last turn.
I disagree strongly.My biggest issue with doing Space Wolves actions (besides Fort Romulus Amenities) is that we haven't recruited much of a military yet. I suspect that the impact on TRUST would be significantly greater if we finished Recruitment first.
The equivalent course of action for cultivating ties with Nova Squadron would be to combine three dice on Psychic Countermeasures Training with two dice on Divert Neotextiles Output. I'm fine with the second option but the first one makes me nervous, because I'm a little worried about whether Starke is on the up-and-up. Maybe I shouldn't be, though.May I suggest doing Nova Squadron instead? I know that the cost/benefit ratio in terms of relations gain to F/Paranoia is a bit lower, but I think having more troops to improve when we help the Wolves is worth it. Plus, being friendly with Security will be very helpful for the coup as well as during the setup.
1) Why don't you want to have a reserve going into the budget negotiations? There's a real danger that we'll be struggling to hold onto our existing budget. If Mengsk wants to invade the Kel-Morian Combine, he's going to need to give Warfield and Duke more money to fund their military operations. He'll make it harder for us to keep up the same share of the Dominion budget in that case, and us having a reserve might make things a lot easier.Also, I don't think we should push too hard on Brontes Orbital. While making use of our space discount while we have it is nice, I don't want to have too much of a reserve coming into next turn's budget negotiations, and autocompleting Brontes would give us a sizable boost just before negotiations begin. I think two dice should be sufficient. That way we can get it done fairly quickly when we need to.
I'd also like to have at least some dice on Trends next turn. I want it done by the next poker game if not sooner. That way we know exactly how much we have still to do in what categories before we make any new promises. Plus we'll be able to spend our dice a bit more wisely knowing how many phases are left in certain projects.
As for the free die, assuming that my argument did not make you decide against placing it in Bureaucracy, may I suggest Keresh Phase 2? Once you add up all the bonuses (HI, Korrhal, nat 1's to 100's) we have a 46% chance of completing it with a single die next turn. If you add an omake bonus, it goes up to 61%. Not the best odds, but far from the worst either. It's a good project that'll help our income and the massive dice sink known as Augustgrad.
1) I know that holding onto our budget next poker game will be difficult. I think that having just completed Brontes, with the attendant reserve increase would make arguing our case more difficult. I'd much rather get most of the way there now, then do it Q1 2509 instead.1) Why don't you want to have a reserve going into the budget negotiations? There's a real danger that we'll be struggling to hold onto our existing budget. If Mengsk wants to invade the Kel-Morian Combine, he's going to need to give Warfield and Duke more money to fund their military operations. He'll make it harder for us to keep up the same share of the Dominion budget in that case, and us having a reserve might make things a lot easier.
2) This comes down to whether we'd rather have a reasonable chance of getting those +2 Free dice in time for 2508Q4, or have a good chance of getting Trends and Forecasts for 2508Q4 and probably not have the extra Free dice until 2509Q1 at the earliest. I can see it either way, but for now I'll stick with the plan I have.
T
3) Keresh is definitely on my radar, though with the project at 14/100 I'm not sure how you get those completion probabilities. Even with a +15 omake bonus and the +6 Heavy Industry bonus, we need the unmodified d100 to get us up to at least 79 on the die roll, which means either Natural 1->100 or rolling one of the numbers between 79 and 100. Combined, those give us a 23% chance...?
You may be right. At the same time, I'm not sure having the cash in reserve will make that much of a difference in the budgetary fighting, and I'm not even sure Phase 3 of the cleanup will produce that much spare cash given that the salvage we're scooping up is mostly going to be tiny fast-moving pieces of debris, stuff that isn't nearly as lucrative as, say, melting down the hulks of a giant battlecruiser-ball. Stuff that may end up costing resources on net to get rid of rather than profiting us.1) I know that holding onto our budget next poker game will be difficult. I think that having just completed Brontes, with the attendant reserve increase would make arguing our case more difficult. I'd much rather get most of the way there now, then do it Q1 2509 instead.
Well, the main thing is to avoid making any Infrastructure promises that aren't either Augustgrad itself (our revitalization goal and thus required of us) or one of the [Reconstruction] actions.2) Fair enough, to each their own and all that. Personally, not knowing how many phases are left in our plan goals has been driving me crazy, and I really want to know how much we have left before our next poker game, given our propensity to make quite a few promises during them.
Oh hey, you're right. I forgot about the Korhal-specific bonuses. Yeah, that makes a pretty good combined boost.3) Yeah, I seem to have accidentally made some miscalculations. My apologies. However, you're also forgetting to include the +10 to Korrhal projects from Center of Power and the temporary +5 to all Korrhal projects we got for moving early. So it's 1d100+14+6+10+5=1d100+35. So we have a 36% chance of success, then you add the 1's becoming 100's and get 37%. Add in a canon omake bonus and you have a 52% chance of success. Not incredible admittedly, but it's decent enough. Especially since it sounds like it was already on the Q4 agenda for you.
I don't think we can actually stop the rising pressure to lower our share of the budget. The military is going to be making its own demands and Mengsk loves toys that go kaboom. That goes double if Mengsk is planning an offensive campaign in 2509, which is not impossible by any means. Moreover, the objective fact is that the Dominion economy is at least starting to recover from the war, and it gets harder and harder to justify plowing such a big share of GDP back into the treasury for disbursal, especially as we develop other sources of income. We're already raking in 110 RpT from mines and factories that I gather are counted separately from the percent of budget we receive at the poker games.I think that holding onto 45% is frankly the bare minimum, and we shouldn't keep on letting them push us around. If we let ourselves be pushed down to 40%, then next year there will be pressure to get us down to 35%.
So, changes suggested:
1) Only one die on bunkers as there is no Phase 3.
2) Possible delay on Vardona aquaculture to be sure of getting the benefit of SCVs, but I'm ambivalent about this.
3) Not rushing to complete the Brontes cleanup, in hopes of having that extra hit of Resources available in 2509.
4) Debate over whether to prioritize hiring dissidents or setting up Trends and Forecasting.
You may be right. At the same time, I'm not sure having the cash in reserve will make that much of a difference in the budgetary fighting, and I'm not even sure Phase 3 of the cleanup will produce that much spare cash given that the salvage we're scooping up is mostly going to be tiny fast-moving pieces of debris, stuff that isn't nearly as lucrative as, say, melting down the hulks of a giant battlecruiser-ball. Stuff that may end up costing resources on net to get rid of rather than profiting us.
Also, I feel like deliberately not having a surplus in an attempt to avoid budget cuts is a risky strategy, because it posits that you definitely won't take a cut and don't need to be prepared for the possibility. It's inviting the bad outcome of being forced to accept a cut and then being poorly prepared to deal with it.
Well, the main thing is to avoid making any Infrastructure promises that aren't either Augustgrad itself (our revitalization goal and thus required of us) or one of the [Reconstruction] actions.
Everywhere but Infrastructure, I think we are nearly assured of being able to hit our targets, because we just have fewer required actions in those areas and all of 2509, 2510, and 2511 to clear them. I think we'll be fine.
Infrastructure's the tough area where the affair is in doubt, and as long as we don't make any reckless promises in that specific area we should be fine. Everywhere else we have enough flexibility that we can promise someone a sizeable project and get it done without hurting ourselves.
Oh hey, you're right. I forgot about the Korhal-specific bonuses. Yeah, that makes a pretty good combined boost.
I don't think we can actually stop the rising pressure to lower our share of the budget. The military is going to be making its own demands and Mengsk loves toys that go kaboom. That goes double if Mengsk is planning an offensive campaign in 2509, which is not impossible by any means. Moreover, the objective fact is that the Dominion economy is at least starting to recover from the war, and it gets harder and harder to justify plowing such a big share of GDP back into the treasury for disbursal, especially as we develop other sources of income. We're already raking in 110 RpT from mines and factories that I gather are counted separately from the percent of budget we receive at the poker games.
To be clear, I'm not saying we shouldn't try to hold onto our slice of the budget, but the pressure is going to rise and rise over time, to the point where trying to hold on may be counterproductive.
I mean, hopefully, but the point is that the political pressure on us may mount. Sure, we're using it, but we're spending some of it on stuff Mengsk doesn't think is important (he's wrong but try telling him that).The thing is, we're very obviously using it. These past two turns we've only just barely been in the black... and just barely is fine, of course, but we're still visibly doing tons of shit constantly everywhere. We have enough claim that I think we can manage 45% this coming budget meeting...
Duke becomes much more valuable to Mengsk if Mengsk decides he wants to blow up Kel-Morian things more than he wants to build Dominion things. And that's never not a decision we can believe Mengsk would make.and anything beyond that will have to wait. But we've proven our worth rather more than the likes of Duke has, to be honest.
I believe we've already had this discussion about whether or not Brontes will give us the same amount of resources each phase. Thankfully we're likely to find out one way or another this turn when Brontes completes. I definitely think we'll be able to turn a profit on Phase 3 though.You may be right. At the same time, I'm not sure having the cash in reserve will make that much of a difference in the budgetary fighting, and I'm not even sure Phase 3 of the cleanup will produce that much spare cash given that the salvage we're scooping up is mostly going to be tiny fast-moving pieces of debris, stuff that isn't nearly as lucrative as, say, melting down the hulks of a giant battlecruiser-ball. Stuff that may end up costing resources on net to get rid of rather than profiting us.
Also, I feel like deliberately not having a surplus in an attempt to avoid budget cuts is a risky strategy, because it posits that you definitely won't take a cut and don't need to be prepared for the possibility. It's inviting the bad outcome of being forced to accept a cut and then being poorly prepared to deal with it.
I think HI might be a bit of a sticky wicket as well. Sure, all we have as necessities is NIM and Dylarian now, but those are sizable projects. NIM especially looks like it could have a fair few future phases. Keresh is likely needed to get Augustgrad done in the needed timeframe. Tool and Die might be as well, and I'd bet that the current phase is not the last one.Well, the main thing is to avoid making any Infrastructure promises that aren't either Augustgrad itself (our revitalization goal and thus required of us) or one of the [Reconstruction] actions.
Everywhere but Infrastructure, I think we are nearly assured of being able to hit our targets, because we just have fewer required actions in those areas and all of 2509, 2510, and 2511 to clear them. I think we'll be fine.
Infrastructure's the tough area where the affair is in doubt, and as long as we don't make any reckless promises in that specific area we should be fine. Everywhere else we have enough flexibility that we can promise someone a sizeable project and get it done without hurting ourselves.
At some point we're going to tick over from "NIM is producing like it used to under the Confederacy" to "we can rebuild NIM, make it better, stronger, faster."I think HI might be a bit of a sticky wicket as well. Sure, all we have as necessities is NIM and Dylarian now, but those are sizable projects. NIM especially looks like it could have a fair few future phases.
I'm not saying it's not, but I think we can handle the specific Plan goals. Not that I intend to make any binding Heavy Industry commitments I don't think we can cash. Remember that us promising to do Dylarian Shipyards Phase 2 was in pursuit of a project that was already a Plan goal in its own right, something we'd have had to do anyway.Then there's the new requirements war will bring. We have two major multiphase factories that I suspect will be going up the priority list. Then there's whatever new HI projects war may unlock and necessitate. On a more peaceful note, Terrestrial Shipyards is also rather important to improve Vardona's lacking logistics. Basically, I think HI hell may very well be on the horizon.
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