Seven specific Tiberium-related technologies, out of a table of 100 techs. Not just any 7 random techs. We've currently pulled only 2 of the homebrew TCN techs, and we're lucky to have even that many. Getting the full set before we run out of Scrin tech research rolls is very unlikely.
I didn't know that we would run out of rolls, I don't ever remember seeing it in the discussion.
 
I didn't know that we would run out of rolls, I don't ever remember seeing it in the discussion.

We can only roll about once every 4 years so even if we could infinitely repeat the Scrin research project, there's 1-2 or maaaaaybe three rounds of Scrin research left to pull those techs from before Kane's version of the TCN hits the scene and we need to make a call. And I believe there's diminishing returns on further rounds of research, it will take more effort to get fewer techs until eventually all the data and salvage we have is tapped out and we can't learn any more.
 
I didn't know that we would run out of rolls, I don't ever remember seeing it in the discussion.
You will. I am not sure I have clarified it but Scrin tech is a d8 roll. Next time you pull the Gacha, you will roll a d8-1. If you roll a 1, the tech pool will have dried up and you will have gotten all you can. If it rolls a 2+ you can get 1-7 techs from the pool. The time after that, it will be a -2 and the same problem occurs.
 
Mechanically, it will be handled as a series of nested rolls, first to actually have contact, then who it is with, then scale, then how well it goes. Each step narrowing down the possibilities.
Turians: We will either get along famously, both sides will side eye each other with guns in hand, or shoot each other until the other side sues for peace. GDI would get Turian culture on good level, but would react very badly to an alien incursion. The scrin left scars. Really depends on if talking or shooting happens for the initial contact.

Asari: Blue alien space babes, way better than green alien space babes! The most diplomatic faction, though overbearing. Though some of the colonies could be pretty trigger happy. Could cause some friction due to Asari looking down on humans for being "young" or just dying young.

Salarians: NOD flashbacks intensifies. The focus on tech, stealth, and skullduggery would remind GDI of NOD. Could bond over geeking out, or cause problems when they try to steal tiberuim.

Krogan: The genophage could inspire sympathy, but if the first contact is via violence I would not be surprised if tunchaktka gets some shiny green crystals. Either by throwing them at them or some being taken as loot. Tiberuim enhanced krogan, just what you didn't know the galaxy was missing.

That's a distinct point. He offered it when he did because GDI was desperate. He might well pursue a different strategy in this timeline.
Getting rid of him is a major selling point. The guy will just not die, and there are video/photo records of him from 50+ years ago that show he hasn't aged at all. Coupled with the fact he has survived things like being shot in the head, making him someone else's problem could be pretty attractive. Also avoiding tib war 4, fighting against him in tib war 4 would really really suck given in how bad shape the planet is in. Because the first thing to fall would be tib mining and containment.
 
are there people unhappy about living in the fortress towns, for instance?

Almost certainly. Fortress towns are still warzones under regular attack from nod and/or it's still a yellow zone with ion storms, tiberium, and all the attendant problems therein.

We should at least take the question seriously.

One thing I'm considering is the lore aspect of housing.

Like, currently, One thing people want is cars for the last leg of their journeys.

Now, IRL modern america is built around the car with large sprawling suburbs and rural areas without good public transport and rail links.

GDI on the other hand, has very compact dense cities in the blue zones, where a lot of people are packed into high density housing and arcologies which are all in one housing developments. So a lot of people have things very local, home, work, shops. So don't need personal transport, along with good rail transport and (I think) bus services. And stuff is either in walking distance or can be gotten to using public transport.

Rural areas, effectively yellow zones in our case, particularly fortress towns, well. The general public there, again, have everything packed into a small area and simply have little need or desire to leave the bubble of safety the fortress provides because outside the walls is a case of "here be dragons" said dragons in this case being tiberium and nod flame tanks.

Sure some motor vehicles would be nice for those who need them, but as is with the arcologies and high density duplexes combined with good quality rail, they're not really needed. And without large amounts of traffic the cities are cleaner, with less traffic and without long commutes and morning rush hours, at least, not those involving heaps of vehicle traffic.

The suburb is a nice ideal, a family home, with a nice picket fence and room in the garden for kids to play. But it's very space intensive and costs in logistics and the like quickly accrue.

I'm not inherently opposed to housing grants and the likely result of that. But in my humble opinion such housing should be a supplement to our own efforts, rather than the main source of it. Tiberium being what it is, the bulk of our housing should be well defensible and concentrated. Beyond that, I enjoy the concept of arcologies having everything within easy walking distance, and the resulting lack of need for motor vehicles. Most if not all of our cars would be electric of course, cutting down on pollution and those who live near rail lines likely need good sound proofing. But there's definitely something to be said for less noisy cities.
 
Kane and NOD have been promising salvation from tiberium for literally decades at that point, why would they suddenly believe he has the means all of a sudden? The same applies to you, don't assume everyone in-setting becomes stupid and start jumping out of their seat as soon as Kane pinky promises that he just wants to help and nothing could possibly go wrong. Also you are also assuming that Kane would allow us to study it in the first place. In OTL there either wasn't enough time/resources to completely understand the device or Kane specifically make that a point of his negotiation to not allow it to be studied. In this quest there is a big chance of us finding out how it is linked to the tower and he can not under any circumstance allow us to be able to control the tower. It would destroy his ascension plans and then it will probably devolve into total war if he say fuck it.
I am assuming that, barring people who are specifically characterized as such, Ithillid is not going to be writing people as idiots. As such, I am absolutely not assuming that everyone "becomes stupid and start jumping out of their seat as soon as Kane pinky promises that he just wants to help". I am assuming that Kane will be on at least Plan D by that point (Plan A is more-or-less what happened in TibTwilight: GDI was desperate to take the deal because Abatement was failing. Plan B is probably to use Gideon or another warlord to push GDI to the point where Plan A will work. Plan C would be to assassinate GDI leaders until he can do something close to Plan A, Plan D involves us actually getting the plans with time to look over them.) Because Ithillid has stated that we are ahead of OTL GDI in pretty much everything.
And no, if we make a promise to Kane about him and his followers being able to "Ascend", then we'll keep it, for both pragmatic and moral reasons.

I'm not inherently opposed to housing grants and the likely result of that. But in my humble opinion such housing should be a supplement to our own efforts, rather than the main source of it. Tiberium being what it is, the bulk of our housing should be well defensible and concentrated. Beyond that, I enjoy the concept of arcologies having everything within easy walking distance, and the resulting lack of need for motor vehicles. Most if not all of our cars would be electric of course, cutting down on pollution and those who live near rail lines likely need good sound proofing. But there's definitely something to be said for less noisy cities.
Ithillid has said he will be using the pre-automobile version of suburbs for this. So, like the suburbs that were being built around New York City in the 1800s, with public transit links to the main cities.
In other words, very little like the modern conception.
A lot of people seem to be arguing from their RL experience/ideology, which is only vaguely applicable to the situation in-quest.
 
I think Turians will hands down be the most sympathetic to humans. A martial civilization that (from a certain point of view) got its homeworld devastated by separatists, dealt with an alien invasion and ingendral has been under the pressure of a war footing so long they forgot what a lasting peace is like. A FCW is unlikely because any Shanxi equivalent is likely to have visible orbital defenses- at which point opening a dialogue becomes more attractive.

Hell, I think they'd probably be the least interested in Tiberium. It's clear it offers military advantages, but it's also has massive security risks, and it's not like the Turians are going to be militarily threatened by GDI. Why push the issue and risk a wasteful conflict when you can just add GDI to your rolodex in case their expertise becomes necessary.

I imagine diplomatically, a lot of it will be GDI offering certain concessions and guarantees so it can retain a degree of distance and sit on the lid of its Pandora's box in relative peace. It might project some force into the Terminus systems if it finds value in it (GDI does have a lot of experience dealing with, subverting, and fighting warlords after all). Who knows, the Council may want to use GDI as a more reliable and markedly less awful proxy in the Terminus system then the Batarians.
 
Ithillid has said he will be using the pre-automobile version of suburbs for this. So, like the suburbs that were being built around New York City in the 1800s, with public transit links to the main cities.
In other words, very little like the modern conception.
A lot of people seem to be arguing from their RL experience/ideology, which is only vaguely applicable to the situation in-quest.

Oh I get that, but the point I was trying to make being they're still more logistics intensive than arcologies which has housing jobs and amenities all under one roof and within easy walking distance.
 
Why?

The TCN is literally a holy grial to save all of us

If on top of that kane fuck ups to another planet then its even better

Like i hate nod as any of you guys
But our goal isnt the total destruction of NOD but saving earth,ergo agreeing to the TCN takes priority over trolling kane
It's not so much as Trolling Kane but more on what Kane intends to do with the TCN. We know the value of the TCN and how much of a game changer it is regarding restoring Earth. The big problem and most concerning of all is that the establishing of the TCN is Kane's plan. He doesn't want to save the world he practically spent decades destroying. He wants the TCN established do he can power the Threshold-19 portal to travel to other worlds. To ascend. A

Will we get the abatement and reclamation we've always strived for? Yes. Would Kane get what he wants? Also Yes. It's that last part that would have anyone be concerned about. Kane gets what he wants. What that is what it could mean is unknown but it doesn't matter. It's Kane. We shouldn't ever have to risk or gamble on it. This is a man who orchastrated decades of war and bloodshed to get what he wants. And we just give it to him in the end?

No.

GDI must be Victorious. NOD must be defeated. Kane must answer for his crimes.
 
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