It's not arcologies or anything like it, the housing grants builds suburbs. Suburbs built by cooperatives so it's better for the construction workers, and probably for the buyers too, but it still builds sprawling suburbs that take up tons of space and offer no protection from NOD or tiberium. We just have to bite the bullet, do things properly, and build arcologies.
It's going to lock down a
lot of our Infrastructure dice, though. We need at least two rounds of Blue Zone arcologies, costing roughly 20 Infrastructure dice in addition to 300 Resources; the Housing grants would cost ~240 Resources and no dice to resolve the problem over the same four-year period. Duplexes aren't much better and may be worse on net, because of the cost of the required mandatory Logistics projects to support them... plus they're still 'bad old suburbs,' so to speak.
So either this turns into a crushingly expensive project that dominates our entire Infrastructure budget for
at least a year of this or the next Four Year Plan... Or we sling the problem over to Housing Grants and it gradually goes away on its own over the next four years or so while we build much cheaper Yellow Zone arcologies to resolve whatever elements of this involve Yellow Zone residents.
I've been considering it. However, I want to make sure we have a bit more non-crap Housing done in the Blue Zones first.
That's the thing, we
have housing in the Blue Zones, it's just a lot of it is crappy. Upgrading Blue Zone housing means building either
1) Duplexes or
2) Arcologies or
3) Housing grants.
Duplexes are dirt cheap in and of themselves, but come with a bloodcurdlingly high --Logistics cost for each 180-Progress round of construction, so there's a "hidden" cost of having to expend multiple Orbital or Infrastructure or even Heavy Industry dice to recover the lost Logistics point.
Arcologies are
frickin' expensive in dice investment, in that we're looking at multiple rounds of 600-point project to complete at 15 Resources per die.
Housing grants are in practice the cheapest option for us because they just spend the resources and let things tick over indefinitely.
For one, most plans involve pushing for the co-ops and stuff like that. So I'd like to see if that changes anything before going for the housing grants.
I don't mind delaying that... but I don't think it'll change much mechanically. If anything it might make the grant projects marginally more expensive. Because all else being equal, it may take more of a investment to keep the housing-building enterprises afloat if they're operating under more restrictive rules with fewer opportunities to garner profit.
This is not me opposing the co-op/union system, to be clear, it's just that as a matter of basic reality, if the problem with capitalism is all the shit that capitalists do in the name of profit, then shutting that shit down MAY very well make things less profitable than they would otherwise be, necessitating more state investment to make the same things happen.
Also, we currently have a surplus of housing, even if most is relatively low quality. Add in that we've got expensive military, tiberium and other projects and well. It's pretty low priority unfortunately.
Yeah, but it's an issue we want to watch out for. Unless we achieve miracles on the housing front within the next six turns (and I am
not expecting it, since we'd practically have to do gigantic meme-plans throwing Free dice and 100+ Resources per turn at arcology construction)...
Well, unless we achieve miracles, a lot of voters will be pressuring their representatives to extract promises from us about better housing when it comes time to begin the Third Four Year Plan. And not just the Initiative Firsters and Free Marketeers, though notably they're the ones who probably
explicitly won elections on promises to hold our feet to the fire on housing quality.
The Socialist Party did us a favor, from a certain point of view, by stumping for arcology construction back in '54 and motivating us to at least blunt the edge of the problem while making us more clueful about it.
Okay, so lets break things down.
1. Will he get that +12 back immediately? No.
2. Are talents powerful? Yes.
Right now, he has a general +6 to all dice, and will have a +14 at Q8 of his administration because of Fast Learner. What you can do is begin honing him as a character, getting area specific bonuses and even some general improvements depending on the traits and tradeoffs you select.
These are his current traits.
(Talented Administrator is the next step up from the Competent Administrator bonus you saw in the first post)
[ ] Seo Thoki
- Politically unknown (More Dynamic Political Shifts)
- Promoting within the department (Potential Political crisis point)
- Talented Administrator (+6 to all dice)
- Fast Learner (Reduces Settling In time from 4 years to 2)
- Supports Tiberium experimentation
[takes breath]
Okay, you had me worried there. I kind of got the idea that he didn't have much going for him, or wasn't going to gain much going for him, and that there'd be no way for us to remedy the problem.
Instead, he's already adequate and we can hopefully groom our successor to at least present him as a strong candidate, which is good enough.
I doubt the sort of centrally planned economy GDI is developing into would pivot towards major galactic trade outside of cultural goods besides Eezo...
Assuming that Ithillid doesn't just straightforwardly make GDI!Humanity higher-tech and 'stronger' without changing much of anything else, and arguably even then, there may be
considerable advantages among the Council races in manufacturing and machinery. Tiberium solves your problems of "where do all the raw materials come from," and GDI is reasonably sophisticated about robotics and VI's, but there's more to it than that.
When Kane finally pops his head up and offers the TCN why don't we just say no?
Because this would be a very unpopular move among the majority of the human race, which is threatened by tiberium and may not really accept our claim that we totally have the situation under control.
The only reason why canon GDI met with it was because they had no other choice. We are in an extremely good position of large amount of abatement (comparatively to canon), larger economy and a plan to survive tiberium in space. We also have the option of our own TCN later down the line.
The "evacuate to space" plan is not something anyone really
wants to do, is the thing. Very few humans want to evacuate Earth if we don't have to, and it would be nearly impossible for us to save everyone simply because there are so many areas effectively cut off from our reach. It's not that we
can't, it's that it's very much "this is our Plan C, and even if Plan A fails we'd spend a long time thinking about Plan B before pursuing Plan C."
...
And making our own TCN would require us to either:
1) Recover the Tacitus (unlikely since Kane has a literally invulnerable citadel to hide it in, unless we roll lucky and one of the Scrin techs is "how to switch off Threshold tower invulnerability from the outside")
2) Discover
several specific Scrin techs, when we only get a limited number of actual Scrin tech research rolls per plan and aren't actually going to get the chance to gain every tech on the list before our opportunities run out, among other things because realistically there is only so much Scrin hardware still in working order and our scientific community is only so large.
So (1) boils down to "gigantic military investment" followed by "hope Kane does a stupid," while (2) boils down to "see if we can win big in a gacha game."
It might take us longer but we definitely have the time and the backup just in case it takes too long. Honestly I don't see how any of the parliament or GDI high command going along with it unless they have no other choice like canon. Kane was a leading cause in the deaths of millions of people so don't see how anyone would trust him. "It's fine this device I'm offering would fix all of your tiberium problems. Just trust me nothing could go wrong."
You're absolutely right about the lack of trust, but I think what it's going to come down to is GDI's authorities deciding how to handle this; Seo is likely to have limited influence on the actual decision though not
no influence. The probable outcomes are:
1) Tell Kane to go fuck himself. This basically commits us to:
1a) Pursuing orbital evacuation very aggressively, because we have no assurance of being able to control tiberium on the Earth's surface without the TCN.
1b) Fighting a Fourth (and potentially Fifth) Tiberium War against a full-sized, Kane-led Nod with all his weird masterstroke shit going on, because we've just told Kane in so many words that he can't get what he wants by fighting us. Which means his only hope of success, and possibly even long-term survival, is to just straight-up conquer us and hope to capture enough industrial assets to build the TCN on his own.
2) Agree to Kane's offer, but with conditions. This may well include demands such as:
2a) A systematic campaign to rout out any Nod factions that won't accept the cease-fire
before we start construction, so that we don't have (as many) crazy assholes popping up at random and harassing us while we're trying to do a giant global infrastructure program.
2b) A prolonged period of GDI scientists independently examining the designs and/or testing prototypes before actually constructing and spooling up the whole system. For this purpose it helps that we
have more and better tiberium scientists and Scrintech engineers than canon GDI likely had, so we aren't nearly as much in the position of having to blindly build stuff to someone else's blueprints.