Nearly being exterminated by a mining expedition can tend to do that. Once bitten, twice shy.I have feeling that are population will not like the council much still and a lot will have negative feelings of aliens for a long while?
Nearly being exterminated by a mining expedition can tend to do that. Once bitten, twice shy.I have feeling that are population will not like the council much still and a lot will have negative feelings of aliens for a long while?
Wonder how the aliens will react to that actually reminds me that are guys will in general will understand most of the krogans problems and relate to them easier?Nearly being exterminated by a mining expedition can tend to do that. Once bitten, twice shy.
Eh.Wonder how the aliens will react to that actually reminds me that are guys will in general will understand most of the krogans problems and relate to them easier?
Eh. If the Scrin were part of the Council system everyone would be screaming at them for seeding tiberium on garden worlds. Plus, of course, the Reapers would never tolerate something like tiberium within the "walled garden" of star systems they create by linking clusters up with mass relays.
Honestly? The suggestion I like most so far is to lean in to the lack of easy FTL without setup infrastructure and play a bit with Starcraft. The Koprulu sector? Not convicts, STL colony ships GDI sent out to find new garden worlds given Earth's ecological collapse with the eventual goal of establishing infrastructure allowing Sol to start bringing people over with early and resource intensive equivalents to the Scrin's threshold and portal tech (which, to be fair is the only demonstrated form of FTL in C&C AFAIK). Bam, we get to explore the drama of trying to coordinate research and industrial development over meaningful lightyears, some of the ships could be damaged, some could be affected by Nod saboteurs, and there could be the legitimate drift of people years apart with possibly spotty and still relatively slow FTL comms connecting them (if they even have that).I know. The thing is that I have basically 30-40 years worth of good interesting material to do the desperate battle against the Brotherhood of NOD and Tiberium thing. Takes us out to 2080, maybe 2090. After that point, I am out of ideas. That is the point where serious crossover elements might end up appearing, because I don't think I can do a satisfying battle against the Scrin, I don't think I want to manage fifty to a hundred years where you are the sole uncontested power of a large stretch of space.
Fine. I apologize for not writing it more diplomatically and informationally.Please stop. This isn't helpful, just don't do this stuff. Don't come into someone's story thread and tell them they're wrong about some aspect of their revised worldbuilding and they need to make numbers go up because of threads on spacebattles from four years ago and-you aren't even linking to the thread, you jerk, those are post-replies.
That wasn't what I had a problem with. That you felt this was something you had to explain at all was the problem, and no amount of diplomatic language would have made busting in to push your view of how a tangential subject to the thread should be developed. We're all nerds here, but I hope we are cognizant enough of our behavior to not mansplain and "Uh Actually" like we're characters from some 80's movie who are gonna be mocked for their knowledge of Star Trek. Sci-fi fandom shouldn't be about memorizing stats and proving you have bigger and bigger numbers, but that was a major strain of the WarsVsTrekVsB5 scene that SB and other websites still carry with them to this day in their culture. And to be frank, I think that old style of 'debate' is actually pretty fetid and a blight upon us.Fine. I apologize for not writing it more diplomatically and informationally.
*shrugs*That wasn't what I had a problem with. That you felt this was something you had to explain at all was the problem, and no amount of diplomatic language would have made busting in to push your view of how a tangential subject to the thread should be developed. We're all nerds here, but I hope we are cognizant enough of our behavior to not mansplain and "Uh Actually" like we're characters from some 80's movie who are gonna be mocked for their knowledge of Star Trek. Sci-fi fandom shouldn't be about memorizing stats and proving you have bigger and bigger numbers, but that was a major strain of the WarsVsTrekVsB5 scene that SB and other websites still carry with them to this day in their culture. And to be frank, I think that old style of 'debate' is actually pretty fetid and a blight upon us.
I dunno. Firstly, coming in and saying "I think Mass Effect populations might actually be quite large because [reasons]" would at least be fair if done politely, it'd just be a person saying a thing without doing any particular harm. Like a lot of quest threads, we have semi-cyclic periods of activity and downtime and we are definitely in a downtime right now; a little off-topic discussion would be a forgivable sin, I think.That wasn't what I had a problem with. That you felt this was something you had to explain at all was the problem, and no amount of diplomatic language would have made busting in to push your view of how a tangential subject to the thread should be developed. We're all nerds here, but I hope we are cognizant enough of our behavior to not mansplain and "Uh Actually" like we're characters from some 80's movie who are gonna be mocked for their knowledge of Star Trek. Sci-fi fandom shouldn't be about memorizing stats and proving you have bigger and bigger numbers, but that was a major strain of the WarsVsTrekVsB5 scene that SB and other websites still carry with them to this day in their culture. And to be frank, I think that old style of 'debate' is actually pretty fetid and a blight upon us.
-[] Reclamator Fleet YZ-5a 1 die, 20R 80%
-[] Orbital Strike Regimental Combat Team Station 0/225 2 dice 40R
-[] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
-[] Ablat Plating Deployment (phase 3) 91/200? 2 dice 20R 80%
-[] Point Defense Refits 15/250 3 dice 30R 33%
-[] Reclamator Fleet YZ-5a 1 die, 20R 80%
-[] Titan Mark 3 Deployment 0/175? 3 dice 30R 76%
-[] Mastodon Heavy Assault Walker Development 0/30 1 die 10R 100%
-[] Havoc Scout Mech Development 0/30 1 die 10R 100%
-[] Rapid Fire Laser Deployment 0/?? 2 dice ?20-30? R
-[] Reclamator Fleet YZ-5a 1 die, 20R 80%
-[] Governor Class Cruiser Shipyards
-- []Hampton Roads 2 dice 40R
-- [] Vladivostok 2 dice 40R
-- [] Durban 2 dice 40 R
I'd say that if you're that interested in sailors you should meet some and have some fun
I'm surprised you didn't go for how the plan is a lot of ship-teasing, because each only has 2 dice, which is an 11% chance each... and if I have my math correct, still only has a 29.6% chance of one completing. So, likely getting close, but no actual shipping with it.I'd say that if you're that interested in sailors you should meet some and have some fun
Nah, I'm just taking the opportunity for some punnery. It's pretty clear that you're going for a 2/1 dice per turn at an 11% chance for two and a 59% chance on three, so after this turn the unfinished yards that can finish with one dice will be slow rolled, and the parallelism does lend to that... but I'm not really feeling the whole "three at once thing". What if our Cap Goods can't sustain a full three completions (or two completions, which is more likely)
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god i do talk some shite. this entire post was motivated by me wanting to make a 'gay sailors' style pun. the other bit is just an attempt to go over the threshold of 'not entirely a shitpost'.
anyway. something something join the navy?
I'm... I'm not even ashamed of me missing that. It's too fucking brilliant. Thank you for your art-post: @Vehrec you're a goddamn shiptease.I'm surprised you didn't go for how the plan is a lot of ship-teasing, because each only has 2 dice, which is an 11% chance each... and if I have my math correct, still only has a 29.6% chance of one completing. So, likely getting close, but no actual shipping with it.
While they're wanted I'm pretty sure that governor shipyards are higher priority, in addition getting them out earlier is better, as unlike shell factories it's going to take some time to get something usable. For a modern destroyer I believe it takes 4 years from memory to be built, taking into account GDI building processes they'd likely take somewhere between six months to a year to be built likely leaning towards the latter. That's two quarters before we get ships out of it and they have to cover the entire sea. In contrast we have enough shells at the moment to sustain operations but we're lacking when it comes to expanding further or launching any major offensives whereas we're pretty much completely lacking cruisers. The next phase of shell factories will likely take a lot less time to get something useful out of.Comedy aside, there's something to be said for doing partial progress on several projects with the intent to finish them more rapidly on a controllable schedule... but there's so much else in the way of 'military necessity' going on that spending more than about four dice on Governor shipyards is deeply questionable. Especially when it's competing with ablatives and shell factories, both of which are urgently wanted by Ground Forces.
Plus, we did come out of the last turn with a Capital Goods surplus, so unless whatever plan we settle on for Q2 plans to go hog-wild on small-scale +Capital Goods projects and bank on that surplus to do the bureaucracy option... We don't really need to fear the consequences of completing a shipyard or two.
I'm surprised you didn't go for how the plan is a lot of ship-teasing.
I like this plan.But maybe you think the Steel Talons have gotten short shrift? Then let's try Plan "Our Most Sincere Condolences."
Gonna agree that this one is nice.
I already discussed this. I don't think this kind of analysis works out as simply as you think, because it sort of... gets backward... the impact of long construction lead times on actual strategic military outcomes.While they're wanted I'm pretty sure that governor shipyards are higher priority, in addition getting them out earlier is better, as unlike shell factories it's going to take some time to get something usable.
This is a meme plan that commits us to seven or eight dice on the Talons, nearly ignoring the rest of the military and leaving us with about 1-2 dice left for all the rest of the armed forces' high priorities.